{"id":14425,"date":"2018-07-13T07:00:02","date_gmt":"2018-07-13T12:00:02","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=14425"},"modified":"2018-06-26T07:44:38","modified_gmt":"2018-06-26T12:44:38","slug":"finding-the-path-clerical-domination-liberation-domain","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-liberation-domain\/","title":{"rendered":"Finding the Path \u2013 Clerical Domination: Liberation Domain"},"content":{"rendered":"<p><i><span style=\"font-weight: 400;\">Hello everyone, and welcome to another in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal for each of these is to provide you with a quick overview of your domain powers, spells, and introduce you to a god or goddess from real-Earth mythology who could be a deity using this particular domain.<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">All that said, welcome to this week\u2019s article on the domain of: <\/span><b>Liberation.<\/b><\/p>\n<p><span style=\"font-weight: 400;\">The Liberation domain is described as \u201cYou are a spirit of freedom and a staunch foe against all who would enslave and oppress.\u201d &#8211; so it\u2019s safe to assume that you\u2019re someone who takes the fight for liberty and freedom seriously,\u00a0and you\u2019re likely to be a bit of a rebel (and probably of chaotic alignment).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The powers granted are \u201cLiberation\u201d &#8211; the ability to ignore movement restrictions, similar to <\/span><i><span style=\"font-weight: 400;\">freedom of movement <\/span><\/i><span style=\"font-weight: 400;\">(which is described further down under the spell). It\u2019s quite a powerful effect, especially at this level, as you don\u2019t get any similar abilities until much later on in your spellcasting career.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The second power is \u201cFreedom\u2019s Call\u201d &#8211; which allows you to make all allies in a 30-foot radius unaffected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. (Though it\u2019s worth noting that this resumes if the ally leaves the radius or Freedom\u2019s Call ends). Again, a very nice ability, since most similar abilities only affect a single target at a time.<\/span><\/p>\n<p><b>Spells:<\/b><\/p>\n<p><span style=\"font-weight: 400;\">The spells you get with the <\/span><b>Liberation <\/b><span style=\"font-weight: 400;\">domain are as follows:<\/span><\/p>\n<p><b><i>Remove Fear<\/i><\/b><b><i><br \/>\n<\/i><\/b><i><span style=\"font-weight: 400;\">Remove fear <\/span><\/i><span style=\"font-weight: 400;\">gives your target(s) a +4 morale bonus against fear effects. However, more importantly, it suppresses any fear effect that the target is already affected by, for the duration of the spell. Ironically that means that it can be a more powerful spell if cast on a creature with a low saving throw, if chances are that they\u2019ll fail the save, even with the bonus. Then simply wait and apply it afterward.<\/span><\/p>\n<p><b><i>Remove Paralysis<br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">This spell allows you to provide a number of creatures with a resistance bonus to Will Saves against paralysis magic (or the staggered condition). More importantly, it enables you to remove it from a single creature &#8211; which is not possible if you choose to affect multiple creatures. Depending on the situation, either choice could be the most effective.<\/span><\/p>\n<p><b><i>Remove Curse<br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">Simply put, the best way to remove curses from creatures or objects. Some curses (at the GM\u2019s discretion) might be so powerful, however, that a \u201cmere\u201d <\/span><i><span style=\"font-weight: 400;\">remove curse<\/span><\/i><span style=\"font-weight: 400;\"> is not enough, such as those of godly origin.<\/span><\/p>\n<p><b><i>Freedom of Movement<br \/>\n<\/i><\/b><i><span style=\"font-weight: 400;\">Freedom of movement <\/span><\/i><span style=\"font-weight: 400;\">is, in my opinion, one of the golden gems of spells. It\u2019s potentially enormously powerful due to the phrase of \u201cenables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as <\/span><i><span style=\"font-weight: 400;\">paralysis<\/span><\/i><span style=\"font-weight: 400;\">, <\/span><i><span style=\"font-weight: 400;\">solid fog<\/span><\/i><span style=\"font-weight: 400;\">, <\/span><i><span style=\"font-weight: 400;\">slow<\/span><\/i><span style=\"font-weight: 400;\">, and <\/span><i><span style=\"font-weight: 400;\">web<\/span><\/i><span style=\"font-weight: 400;\">. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin.\u201d &#8211; Theoretically, that means that the recipient of the spell cannot be imprisoned or restrained in any way (automatically escaping shackles, <\/span><i><span style=\"font-weight: 400;\">paralysis <\/span><\/i><span style=\"font-weight: 400;\">and <\/span><i><span style=\"font-weight: 400;\">hold <\/span><\/i><span style=\"font-weight: 400;\">spells fail to work, etc. ), becoming as slippery as a greased snail.<\/span><\/p>\n<p><b><i>Break Enchantment<br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">In many ways <\/span><i><span style=\"font-weight: 400;\">break enchantment<\/span><\/i><span style=\"font-weight: 400;\"> is an upgraded version of <\/span><i><span style=\"font-weight: 400;\">dispel magic<\/span><\/i><span style=\"font-weight: 400;\">, in that it frees the target from all enchantments, transmutations, and curses. Unlike <em>dispel magic<\/em> it can revert an instantaneous effect, which is normally impossible. That said, it doesn\u2019t affect spells from schools other than enchantment and transmutation, so it cannot affect abjuration or conjuration spells for example.<\/span><\/p>\n<p><b><i>Dispel Magic, Greater<br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">This spell allows you to dispel all magic effects in an area (though not instantaneous effects like break enchantment), and can even affect curses if you succeed on a caster level check against a set DC. &#8211; Unlike the normal <\/span><i><span style=\"font-weight: 400;\">dispel magic<\/span><\/i><span style=\"font-weight: 400;\">, it can affect multiple spells if targeted, and will always start with the highest level spell, making it much harder to fool than a normal <\/span><i><span style=\"font-weight: 400;\">dispel magic<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><b><i>Refuge<br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">It is, in effect, a Portal Key from Harry Potter. It allows anyone knowing the command word to be instantly transported to your abode, wherever that may be. It is an excellent escape mechanism for a single creature as they only have to touch it and say the word, which removes some reliance on your spells in a situation where escape is required.<\/span><\/p>\n<p><b><i>Mind Blank<br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">Probably the strongest anti-scrying magic available, it protects you from all divination magic, and grants you a +8 resistance bonus against mind-affecting spells and effects on top. It\u2019s so strong that it even fools <\/span><i><span style=\"font-weight: 400;\">limited wish<\/span><\/i><span style=\"font-weight: 400;\">, <\/span><i><span style=\"font-weight: 400;\">miracle<\/span><\/i><span style=\"font-weight: 400;\">,<\/span> <span style=\"font-weight: 400;\">and <\/span><i><span style=\"font-weight: 400;\">wish <\/span><\/i><span style=\"font-weight: 400;\">spells.<\/span><\/p>\n<p><b><i>Freedom<br \/>\n<\/i><\/b><span style=\"font-weight: 400;\">Simply put, the best emergency escape spell. It removes EVERYTHING that restricts movement and can even free someone caught in an <\/span><i><span style=\"font-weight: 400;\">imprisonment <\/span><\/i><span style=\"font-weight: 400;\">or <\/span><i><span style=\"font-weight: 400;\">maze <\/span><\/i><span style=\"font-weight: 400;\">spell.<\/span><\/p>\n<hr \/>\n<p><b>New Deity<\/b><\/p>\n<p><b>Libertas<br \/>\n<\/b><i><span style=\"font-weight: 400;\">The first Martyr, The Breacher, Rebellion\u2019s Light<br \/>\n<\/span><\/i><b>Alignment <\/b><span style=\"font-weight: 400;\">CN<br \/>\n<\/span><b>Worshipers<\/b><span style=\"font-weight: 400;\"> revolutionaries, those desiring change, anarchists<br \/>\n<\/span><b>Cleric Alignments<\/b><span style=\"font-weight: 400;\"> CG, N, CN, CE<br \/>\n<\/span><b>Domains<\/b><span style=\"font-weight: 400;\">: Chaos, Glory, Liberation, Nobility, Protection, War<br \/>\n<\/span><b>Sub-domains: <\/b><span style=\"font-weight: 400;\">Freedom, Leadership, Martyr, Revolution, Riot, Tactics<br \/>\n<\/span><b>Favored Weapon: <\/b><span style=\"font-weight: 400;\">club or spear (depending on origin)<br \/>\n<\/span><b>Symbol: <\/b><span style=\"font-weight: 400;\">a flaming torch<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Lady Liberty is the living symbol of revolution, of overthrowing the old, stale, and tyrannical governments. She is not a builder, but a destroyer of systems. Not a malicious one, but she sees all governments as tyrannical with it only being a matter of time before they turn bad. She is therefore always vigilant to any problems showing in any society, with her followers often mistaking simple traits of the culture as being signs that it&#8217;s now gone bad. Once she believes that it&#8217;s cracked, she\u2019s willing to step in to tear it down, for someone else to rebuild from the pieces. Somehow she is unable to see the inevitable cycle that she\u2019s a part of, not realizing that she sometimes is part of the problem.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Her priests eschew any kind of order, settling personal grudges as they feel it befits them &#8211; sometimes this is through debates, other times drinking contests, and at yet other times it\u2019s outright war and duels between members of the clergy. There is no rhyme or reason to how they do things, as they eschew any attempt at enforcing regularity on them as being the highest form of heresy. They rise whenever they feel like it, and sleep whenever they wish, with each member of the cult offering prayer to Libertas whenever they want. The only commonality that they all share is that they tend to gravitate towards stale societies, hiding amongst the populace, all the while trying to set up change and revolution.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Hello everyone, and welcome to another in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal for each <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-liberation-domain\/\" title=\"Finding the Path \u2013 Clerical Domination: Liberation Domain\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1580,"featured_media":14473,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[1783,1539],"tags":[1365,1536,1921,563,315],"class_list":["post-14425","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-finders-archive","category-finding-the-path","tag-cleric","tag-domain","tag-liberation","tag-magic","tag-pathfinder"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Finding the Path \u2013 Clerical Domination: Liberation Domain - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-liberation-domain\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Finding the Path \u2013 Clerical Domination: Liberation Domain - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Hello everyone, and welcome to another in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. 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