{"id":14043,"date":"2018-05-29T07:00:05","date_gmt":"2018-05-29T12:00:05","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=14043"},"modified":"2018-05-24T20:35:58","modified_gmt":"2018-05-25T01:35:58","slug":"the-workshop-glory-celestial-pact-warlock","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-workshop-glory-celestial-pact-warlock\/","title":{"rendered":"The Workshop: Glory &#8211; Celestial Pact Warlock"},"content":{"rendered":"<h2>Glory<\/h2>\n<figure id=\"attachment_14045\" aria-describedby=\"caption-attachment-14045\" style=\"width: 500px\" class=\"wp-caption alignright\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/05\/glory.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-14045\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/05\/glory.jpg\" alt=\"\" width=\"500\" height=\"707\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/05\/glory.jpg 700w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/05\/glory-212x300.jpg 212w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><figcaption id=\"caption-attachment-14045\" class=\"wp-caption-text\">Art by Fabian Saravia &#8211; https:\/\/teaink.deviantart.com\/<\/figcaption><\/figure>\n<p><em>Armor Class<\/em>\u00a012<br \/>\n<em>Hit Points\u00a0<\/em>25<br \/>\n<em>Proficiency Bonus<\/em>\u00a0+2<br \/>\n<em>Speed<\/em> 30 ft<br \/>\n<em>Alignment<\/em>\u00a0 chaotic good<br \/>\n<em>Languages<\/em>\u00a0Common, Draconic, Infernal<\/p>\n<p>Ability Scores<br \/>\nStrength\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 10 (+0)<br \/>\nDexterity\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12 (+1)<br \/>\nConstitution\u00a0\u00a0 15 (+2)<br \/>\nIntelligence\u00a0\u00a0\u00a0\u00a0\u00a013 (+1)<br \/>\nWisdom\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 14 (+2)<br \/>\nCharisma\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 20 (+5)<\/p>\n<p>Attacks<br \/>\n<strong>Melee Attack<\/strong>: quarterstaff +2 1d6 bludgeoning damage, 1d8 bludgeoning damage if wielded two handed<br \/>\n<strong>Melee or Ranged Attack: <\/strong>dagger +4 1d4+2 piercing damage, finesse, light, thrown (20\/60)<br \/>\n<strong>Ranged Attack<\/strong>: light crossbow +4 1d8+2 piercing damage, ammunition, ranged (80\/320), loading, two-handed<\/p>\n<p><strong>Skills<\/strong>\u00a0Acrobatics +1, Animal Handling +2, Arcana +3, Athletics +0, Deception +5, History +1, Insight +2, Intimidation +7, Investigation +1, Medicine +4, Nature +1, Perception +2, Performance +5, Persuasion +5, Religion +1, Sleight of Hand +1, Stealth +1, Survival +2<\/p>\n<p><strong>Equipment<\/strong>\u00a0light crossbow and 20 bolts, an arcane focus, scholar\u2019s pack, leather armor, quarterstaff, two daggers, scroll case stuffed full of notes from your studies, a winter blanker, a set of common clothes, herbalism kit, and 5 gp<\/p>\n<p><u>Racial Features<\/u><\/p>\n<p><em>Darkvision. <\/em>Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of grey.<\/p>\n<p><em>Hellish Resistance. <\/em>You have resistance to fire damage.<\/p>\n<p><em>Infernal Legacy. <\/em>You know the <em>thaumaturgy <\/em>cantrip. Once you reach 3<sup>rd<\/sup> level, you can cast the <em>hellish rebuke <\/em>spell once per day as a 2<sup>nd<\/sup>-level spell. Once you reach 5<sup>th<\/sup> level, you can also cast the <em>darkness <\/em>spell once per day. Charisma is your spellcasting ability for these spells.<\/p>\n<p><u>Class Features<\/u><\/p>\n<p><em>Pact Magic. <\/em>Spell Save DC = 15. Spell Attack Bonus = +7. Spell Slots 2<br \/>\n<em>Cantrips \u2013 <\/em>create bonfire, eldritch blast, find familiar (ritual), light, sacred flame, thaumaturgy<em><br \/>\nSpells Known (all cast as 2<sup>nd<\/sup>-level spells) \u2013 <\/em>cloud of daggers, cure wounds, guiding bolt<\/p>\n<p><em>Healing Light. <\/em>You gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level. As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice form the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a long rest.<\/p>\n<p><em>Eldritch Invocations. <\/em>In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. You gain two eldritch invocations of your choice. You gain additional invocations of your choice at higher levels. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.<br \/>\n&#8211;<em>Agonizing Blast. <\/em>When you cast <em>eldritch blast, <\/em>add your Charisma modifier to the damage it deals on a hit.<br \/>\n&#8211;<em>Gift of the Ever-Living Ones. <\/em>Whenever you regain hit points while your familiar is within 100 feet of you, tear any dice rolled to determine the hit points you regain as having rolled their maximum value for you.<\/p>\n<p><em>Pact Boon (Pact of the Chain).<\/em> You learn the <em>find familiar <\/em>spell and can cast it as a ritual. This spell doesn\u2019t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own.<\/p>\n<p>Proficiencies<br \/>\n<em>Armor Proficiencies:\u00a0<\/em> Light armor<br \/>\n<em>Weapon Proficiencies:\u00a0<\/em> Simple weapons<br \/>\n<em>Tool Proficiencies:\u00a0<\/em>Herbalism kit<br \/>\n<em>Saving Throws: <\/em>Wisdom and Charisma<br \/>\n<em>Skill Proficiencies: <\/em>Arcana, Intimidation, Medicine, Religion<\/p>\n<p><strong>Background<\/strong>: Hermit<\/p>\n<p><strong>Personality Traits<\/strong>: I\u2019m oblivious to etiquette and social expectations.<br \/>\n<strong>Ideals<\/strong>: Greater Good. My gifts are meant to be shared with all, not used for my own benefit.<br \/>\n<strong>Bonds<\/strong>: I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.<br \/>\n<strong>Flaws<\/strong>: Now that I\u2019ve returned to the world, I enjoy its delights a little too much.<\/p>\n<p><strong>Background: <\/strong>Glory knows very little about his past, or the origin of his \u201cgifts.\u201d Several generations ago, a devil and an angel made a bargain with each other as they were forced by circumstance to become allies for a time. They would aid each other and part ways without one harming the other. The angel would not raise a finger against the mortal spawn of the devil, but one day the angel would be able to \u201cclaim\u201d one of them as his agent, and the pact was created in the form of an eldritch symbol made of silver.<\/p>\n<p>Glory is meant to be that agent. He was born marked, even for a tiefling, and those that could sense these markings were afraid of the child and attempted to have it killed. But the baby was spirited away to a secluded monastery where he was raised in nearly isolation, taking lessons about life and the universe as they were offered by the strange monks that make the place their home. It wasn\u2019t long before he began manifesting some of his powers. However, no one could tell him what they meant, only that they weren\u2019t natural. Over time, with little guidance from the monks, and no communication from the angel that struck the pact, he began to see these powers as gifts from the divine, signs that he was meant to do great things. The monks tempered Glory\u2019s pride with some humility, or at least they tried, and the young man has a desire to use his gifts to help others, but it\u2019s not entirely selfless. The monks also warned him that there would be those who saw his gifts as dangerous things that needed to be eradicated and he may have to use them to defend himself.<\/p>\n<p>Eventually, he reached the limit of development that the monastery offered him, and he gathered his few belongings and left the only home he had ever known for the wider world. It was then that the monks gave him the small, dull silver symbol that had been the only thing he was delivered to the monastery with. They told him that they had tried over the years to discover the meaning of the symbol, but they were unable to solve the mystery surrounding its origin. And with that, Glory struck out into the world, sure that he is destined for great things. What those things were, or who had preordained them was something he would just have to find out.<\/p>\n<p><strong>Design Notes:\u00a0<\/strong>Glory is actually a PC I will be playing in an upcoming DND campaign and I&#8217;m really interested to see where the idea goes. It was brought on when a friend was describing a warlock character she plays in World of Warcraft that thinks he&#8217;s a priest and dresses and acts like it. And that idea got me thinking about the Celestial Pact Warlock from\u00a0<em>Xanathar&#8217;s Guide to Everything<\/em> and I decided that it sounded like a fun idea to explore. The rest of the background came in fits and starts, and is designed to give the DM ample product to work with and surprise me as both a character and a player. I&#8217;m very interested to see how he develops.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Glory Armor Class\u00a012 Hit Points\u00a025 Proficiency Bonus\u00a0+2 Speed 30 ft Alignment\u00a0 chaotic good Languages\u00a0Common, Draconic, Infernal Ability Scores Strength\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 10 (+0) Dexterity\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12 (+1) Constitution\u00a0\u00a0 <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-glory-celestial-pact-warlock\/\" title=\"The Workshop: Glory &#8211; Celestial Pact Warlock\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":4,"featured_media":14046,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[661],"tags":[163,369],"class_list":["post-14043","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-workshop","tag-character","tag-dungeons-and-dragons"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Workshop: Glory - Celestial Pact Warlock - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-glory-celestial-pact-warlock\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Workshop: Glory - Celestial Pact Warlock - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Glory Armor Class\u00a012 Hit Points\u00a025 Proficiency Bonus\u00a0+2 Speed 30 ft Alignment\u00a0 chaotic good Languages\u00a0Common, Draconic, Infernal Ability Scores Strength\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 10 (+0) Dexterity\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12 (+1) Constitution\u00a0\u00a0 [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.d20radio.com\/main\/the-workshop-glory-celestial-pact-warlock\/\" \/>\n<meta property=\"og:site_name\" content=\"d20 Radio\" \/>\n<meta property=\"article:published_time\" content=\"2018-05-29T12:00:05+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/05\/PLNm0ur.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1440\" \/>\n\t<meta property=\"og:image:height\" content=\"900\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Ben Erickson\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Ben Erickson\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-glory-celestial-pact-warlock\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-glory-celestial-pact-warlock\\\/\"},\"author\":{\"name\":\"Ben Erickson\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/person\\\/15a3df44ae0ab1727bd3fb1aa0236857\"},\"headline\":\"The Workshop: Glory &#8211; 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