{"id":13939,"date":"2018-06-01T07:00:55","date_gmt":"2018-06-01T12:00:55","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=13939"},"modified":"2018-05-19T08:21:21","modified_gmt":"2018-05-19T13:21:21","slug":"finding-the-path-clerical-domination-healing-domain","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-healing-domain\/","title":{"rendered":"Finding the Path \u2013 Clerical Domination: Healing Domain"},"content":{"rendered":"<p><i><span style=\"font-weight: 400;\">Hello everyone, and welcome to the next installment in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal for each of these is to provide you with a quick overview of your domain powers, spells, and introduce you to a god or goddess from real-Earth mythology who could be a deity using this particular domain.<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">All that said, welcome to this week\u2019s article on the domain of Healing<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The <\/span><b>Healing<\/b><span style=\"font-weight: 400;\"> domain is described as \u201c<\/span><i><span style=\"font-weight: 400;\">Your touch staves off pain and death, and your healing magic is particularly vital and potent.\u201d <\/span><\/i><span style=\"font-weight: 400;\">&#8211; and from that we can obviously infer that the deity associated and their priests set out to \u201cheal the world,\u201d ease pain and suffering and is therefore rather unlikely to be an evil god. However, that said, there <\/span><b>are<\/b><span style=\"font-weight: 400;\"> two infernal dukes who grant this domain: One who seems to be the devil worshipped by certain vampires, and the other who appears to be almost totally unknown, (The grand total text I can find on it is one line, basically saying \u201cnobody knows.\u201d)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So what powers do you get with the <\/span><b>Healing<\/b><span style=\"font-weight: 400;\"> domain?<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">The first is \u201crebuke death,\u201d where you can heal a creature, as a standard action with a touch, for 1d4 + 1 per every 2 cleric level, worth of damage. Basically a poor man\u2019s <\/span><i><span style=\"font-weight: 400;\">Cure Light Wounds<\/span><\/i><span style=\"font-weight: 400;\">, but one that you can use a number of times per day. HOWEVER, it can only be used on creatures below 0 hit points, which is a major drawback.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The second one is \u201chealer\u2019s blessing\u201d and as annoying as rebuke death\u2019s drawback is, healer\u2019s blessing is equally good. In essence, you treat your <\/span><i><span style=\"font-weight: 400;\">Cure<\/span><\/i><span style=\"font-weight: 400;\"> spells as if they were using the Empower Spell feat (which doesn\u2019t stack). This increases the amount healed by 50% (it is important to note here, that there was a LOT of contention about this particular feat a few years ago, so just for the sake of repetition: Empower spell applies to BOTH the dice rolled AND the level-based bonus. With that out of the way, your <\/span><i><span style=\"font-weight: 400;\">Cure <\/span><\/i><span style=\"font-weight: 400;\">spells effectively get a 2 level bump for free. In my opinion one of the best bonuses for any domain out there, for 2 reasons.<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Your spells heal more, meaning you can overcome tougher opponents<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">You don\u2019t have to spend as much time, or as many spells healing, giving you the opportunity to do other, cool(er) stuff.<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">And with that out of the way, let\u2019s look at the spells in the <\/span><b>Healing <\/b><span style=\"font-weight: 400;\">domain.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Now, this will be slightly different to how I normally do it, as most of the spells you get with this domain are the <\/span><i><span style=\"font-weight: 400;\">Cure <\/span><\/i><span style=\"font-weight: 400;\">spells. They all heal Xd8+level (up to a certain maximum) amount of hit points, and they\u2019re your mainstay in keeping your group alive. Don\u2019t leave home without them.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That said, there are 3 more spells in this domain that are worth discussing in detail:<\/span><\/p>\n<p><b><i>Breath of Life<\/i><\/b><b><br \/>\n<\/b><span style=\"font-weight: 400;\"><em>Breath of Life<\/em> allows you to bring back creatures that are already dead, as long as they did not die more than 1 round before, which the normal <\/span><i><span style=\"font-weight: 400;\">Cure<\/span><\/i><span style=\"font-weight: 400;\"> spells cannot do. This is your first fallback when your companies (inevitably?) hit the dust. It\u2019s fast to cast, and it can be useful directly in combat. Just be wary of that temporary negative level that you get.<\/span><\/p>\n<p><b><i>Heal (and Heal, Mass)<\/i><\/b><\/p>\n<p><span style=\"font-weight: 400;\"><em>Heal<\/em> is one of those spells that is just insanely useful. It heals a set amount of hit points (so it\u2019s nice and easy to predict), based on your cleric level and it removes a bunch of various afflictions and conditions, specifically these: \u00a0ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned.<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">As you can see it is remarkably useful, even against conditions that you might not otherwise have the equipment or spells available to handle.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The <\/span><i><span style=\"font-weight: 400;\">Mass Heal<\/span><\/i><span style=\"font-weight: 400;\"> version obviously affects more people.<\/span><\/p>\n<p><b><i>Regenerate<\/i><\/b><b><i><br \/>\n<\/i><\/b><span style=\"font-weight: 400;\"><em>Regenerate<\/em> heals a bunch of hit options, removes exhaustion and fatigue, and eliminates all nonlethal damage that you might have taken. While that\u2019s all nice and good though, the main point of this spell is to regrow limbs (usually lost as part of critical hits, etc.). To be fair, while this sounds awesome and should be, the mechanics are wonky: there are no real rules for losing a limb to a critical hit. In the standard core rulebook, for example, the same goes for breaking bones or losing organs. Sure, there are monsters and traps that might specifically do this, but in most cases, this isn\u2019t really that useful. <\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">In those rare instances where it is however, you\u2019ll find it invaluable.<\/span><\/p>\n<p><b>New Deity<\/b><\/p>\n<p><b>Eir<\/b><\/p>\n<p><i><span style=\"font-weight: 400;\">The Merciful, Healer, Protector of Children<\/span><\/i><\/p>\n<p><b>Alignment<\/b><span style=\"font-weight: 400;\"> LG<\/span><\/p>\n<p><b>Worshipers<\/b><span style=\"font-weight: 400;\"> healers, children, teachers<\/span><\/p>\n<p><b>Cleric Alignments<\/b><span style=\"font-weight: 400;\"> LG, NG, LN<\/span><\/p>\n<p><b>Domains:<\/b><span style=\"font-weight: 400;\"> Community, Good, Healing, Nobility, Protection, Rune<\/span><\/p>\n<p><b>Sub-domains:<\/b><span style=\"font-weight: 400;\"> Family, Friendship, Home, Medicine, Purity, Wards<\/span><\/p>\n<p><b>Favored Weapon:<\/b><span style=\"font-weight: 400;\"> club<\/span><\/p>\n<p><b>Holy Symbol: <\/b><span style=\"font-weight: 400;\">A stylized rune resembling a mixed M and R<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Eir is a goddess of healing, particularly dedicated to the protection of children, but anyone hurt or injured is welcomed at the halls of her clergy. Eir is seldom seen among the other gods, keeping to herself, and often traveling in disguise among mortals, helping them in little ways, and keeping their crop, animals, and the mortals themselves alive. She never loses her temper with anyone, and while she prefers to avoid violence, she is a staunch defender of the sanctity of the home, and many an evil invader has met their deaths at the hands of Eir and her clergy.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Like Eir, her clergy tend to be quiet and mild-mannered, never seeking the spotlight or attention of the community around them, but those who know of them appreciate their work in keeping society going, and their efforts to help the poor and downtrodden.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A typical Eir priest starts the day by getting up at sunrise, and praying while the sun climbs above the horizon. The morning is then spent conducting research into better ways to use medicine (unless someone actively sick or injured is in their care, in which case that takes precedence), but in the afternoon the priesthood goes out into the community to help with charitable works, often running soup-kitchens, orphanages, hospitals, and asylums. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The clergy then go to an evening repast and an early bed, unless their duties to the sick or poor take them elsewhere.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Most of Eir&#8217;s clergy is married, often with a gaggle of children, and while there is a gender disparity in the clergy (70% female to 30% male) there is no stigma attached to either gender, nor to those who are yet to marry or who have no children. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The one place that one can be certain to find Eir&#8217;s clergy is on the battlefields, where they can be found on both sides of any conflict, refusing to take part, but tending to the wounded. Because of their neutrality, they are sometimes asked to bring messages between the hostile factions, a task which they normally accept, hoping to end the conflict as quickly as possible.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I hope you all enjoyed this week&#8217;s look at the <\/span><b>Healing <\/b><span style=\"font-weight: 400;\">domain. For the next installment, we\u2019ll be looking at the <\/span><b>Knowledge <\/b><span style=\"font-weight: 400;\">domain.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Hello everyone, and welcome to the next installment in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-healing-domain\/\" title=\"Finding the Path \u2013 Clerical Domination: Healing Domain\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1580,"featured_media":13940,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[1783,1539],"tags":[1365,1536,235,563,315],"class_list":["post-13939","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-finders-archive","category-finding-the-path","tag-cleric","tag-domain","tag-healing","tag-magic","tag-pathfinder"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Finding the Path \u2013 Clerical Domination: Healing Domain - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-healing-domain\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Finding the Path \u2013 Clerical Domination: Healing Domain - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Hello everyone, and welcome to the next installment in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. 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