{"id":13560,"date":"2018-04-10T07:00:33","date_gmt":"2018-04-10T12:00:33","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=13560"},"modified":"2018-04-03T10:36:55","modified_gmt":"2018-04-03T15:36:55","slug":"the-workshop-rolen-elven-arcane-survivalist","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-workshop-rolen-elven-arcane-survivalist\/","title":{"rendered":"The Workshop: Rolen &#8211; Elven Arcane Survivalist"},"content":{"rendered":"<p><em>Today we&#8217;re going to take a quick look at a multiclass build that offers some thematic synergy &#8211; the Rogue&#8217;s Scout archetype and the Fighter&#8217;s Arcane Archer martial path. Both of these class options were introduced in\u00a0<\/em>Xanathar&#8217;s Guide to Everything.\u00a0<em>I&#8217;ve wanted to do something with the Scout for some time, but nothing ever tipped my fancy. It would be pretty easy to do a pure rogue build with this class, building an effective close range sniper (to maximize sneak attack damage), but I thought it would be fun to dip into a class option that I hadn&#8217;t given a whole lot of consideration &#8211; the Fighter&#8217;s Arcane Archer martial path.\u00a0<\/em><\/p>\n<h1>Rolen<\/h1>\n<p>Wood Elf Rogue (Scout) 3\/Fighter (Arcane Archer) 3<\/p>\n<p><em>Armor Class<\/em>\u00a014 (leather armor)<\/p>\n<figure id=\"attachment_13562\" aria-describedby=\"caption-attachment-13562\" style=\"width: 400px\" class=\"wp-caption alignright\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/04\/TuppDQn.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-13562\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/04\/TuppDQn.png\" alt=\"\" width=\"400\" height=\"574\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/04\/TuppDQn.png 490w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/04\/TuppDQn-209x300.png 209w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><figcaption id=\"caption-attachment-13562\" class=\"wp-caption-text\">Art by Piky or G.S. Hamilton &#8211; http:\/\/pikyinfo.wixsite.com\/piky-portfolio\/bio<\/figcaption><\/figure>\n<p><em>Hit Points <\/em>42<em>\u00a0<\/em><br \/>\n<em>Proficiency Bonus<\/em>\u00a0+3<br \/>\n<em>Speed<\/em> 35 ft<br \/>\n<em>Alignment<\/em> neutral good<br \/>\n<em>Languages<\/em>\u00a0Common, Elvish, Sylvan<\/p>\n<p>Ability Scores<br \/>\nStrength\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 10 (+0)<br \/>\nDexterity\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 16 (+3)<br \/>\nConstitution\u00a0\u00a0 13 (+1)<br \/>\nIntelligence\u00a0\u00a0\u00a0\u00a0\u00a012 (+1)<br \/>\nWisdom\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 16 (+3)<br \/>\nCharisma\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 8 (-1)<\/p>\n<p>Attacks<br \/>\n<strong>Ranged Attack<\/strong>: Longbow +8 1d8+3 piercing damage, ammunition (range 150\/600), heavy, two-handed<br \/>\n<strong>Melee Attack: <\/strong>Shortsword +6 1d6+3 piercing damage, finesse, light<br \/>\n<strong>Melee Attack: <\/strong>Whip +6 melee 1d4+3 slashing damage, finesse, reach<br \/>\n<strong>Melee or Ranged Attack<\/strong>: Handaxe +3 (+5 thrown) 1d6 slashing damage, light, thrown (range 20\/60)<\/p>\n<p><strong>Skills<\/strong>\u00a0Acrobatics +6, Animal Handling +3, Arcana +1, Athletics +3, Deception -1, History +1, Insight +6, Intimidation -1, Investigation +4, Medicine +3, Nature +4, Perception +6, Performance -1, Persuasion -1, Religion +1, Sleight of Hand +3, Stealth +6, Survival +6<\/p>\n<p><strong>Equipment<\/strong>\u00a0longbow and quiver with 20 arrows, shortsword, whip, 2 handaxes, explorer\u2019s pack, drum, staff, hunting trap, wolf\u2019s paw, set of traveler\u2019s clothes, belt pouch with 10 gp<\/p>\n<p><u>Racial Features<\/u><\/p>\n<p><em>Darkvision. <\/em>Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of grey.<\/p>\n<p><em>Keen Senses. <\/em>You have proficiency in the Perception skill.<\/p>\n<p><em>Fey Ancestry. <\/em>You have advantage on saving throws against being charmed, and magic can\u2019t put you to sleep.<\/p>\n<p><em>Trance. <\/em>Elves don\u2019t need to sleep, instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is \u201ctrance.\u201d) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<\/p>\n<p><em>Elf Weapon Training. <\/em>You have proficiency with the longsword, shortsword, shortbow, and longbow.<\/p>\n<p><em>Fleet of Foot. <\/em>Your base walking speed increases to 35 feet.<\/p>\n<p><em>Mask of the Wild. <\/em>You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.<\/p>\n<p><u>Class Features<\/u><\/p>\n<p><em>Expertise. <\/em>Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves\u2019 tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.<\/p>\n<p><em>Sneak Attack (2d6). <\/em>You know how to strike subtly and exploit a foe\u2019s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don\u2019t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn\u2019t incapacitated, and you don\u2019t have disadvantage on the attack roll.<\/p>\n<p><em>Thieves\u2019 Cant. <\/em>During your rogue training you learned thieves\u2019 cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves\u2019 cant understand such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple message, such as whether an area is dangerous or the territory of a thieves\u2019 guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a save house for thieves on the run.<\/p>\n<p><em>Cunning Action. <\/em>Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can only be used to take the Dash, Disengage, or Hide action.<\/p>\n<p><em>Skirmisher. <\/em>You are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn\u2019t provoke opportunity attacks.<\/p>\n<p><em>Fighting Style (Archery). <\/em>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p>\n<p><em>Second Wind. <\/em>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + 3. Once you use this feature, you must finish a short or long rest before you can use it again.<\/p>\n<p><em>Action Surge (1\/rest). <\/em>You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.<\/p>\n<p><em>Arcane Archer Lore. <\/em>You gain proficiency in the Nature skill, and you learn the <em>druidcraft <\/em>cantrip.<\/p>\n<p><em>Arcane Shot. <\/em>You learn to unleash special magical effects with some of your shots. When you gain this feature, you learn two Arcane Shot options of your choice. Once per turn when you fire an arrow from your shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow. You decide to use the option when the arrow hits a creature, unless the option doesn\u2019t involve an attack roll. You have two uses of this ability, you regain all expended uses of it when you finish a short or long rest. You gain an additional Arcane Shot option of your choice when you reach certain levels in this class. Each option also improves when you reach a certain level.<\/p>\n<ul>\n<li><strong>Bursting Arrow. <\/strong>You imbue your arrow with force energy drawn from the school of evocation. The energy detonates after your attack. Immediately after the arrow hits the creature, the target and all other creatures within 10 feet of it take 2d6 force damage each.<\/li>\n<li><strong>Enfeebling Arrow. <\/strong>You weave necromantic magic into your arrow. The creature hit by the arrow takes an extra 2d6 necrotic damage. The target must also succeed on a DC 14 Constitution saving throw, or the damage dealt by its weapon attacks is halved until the start of your next turn.<\/li>\n<\/ul>\n<p>Proficiencies<br \/>\n<em>Armor Proficiencies:\u00a0<\/em> Light armor, medium armor, shields<br \/>\n<em>Weapon Proficiencies:\u00a0<\/em> Simple weapons, martial weapons<br \/>\n<em>Tool Proficiencies: <\/em>Thieves\u2019 tools, drum<br \/>\n<em>Saving Throws: <\/em>Dexterity and Intelligence<br \/>\n<em>Skill Proficiencies:\u00a0<\/em>Acrobatics, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival<\/p>\n<p><strong>Background<\/strong>: Outlander<br \/>\n<em>Wanderer. You have an excellent memory for maps and geography and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. <\/em><\/p>\n<p><strong>Personality Traits<\/strong>: I\u2019m driven by a wanderlust that led me away from home.<br \/>\n<strong>Ideals<\/strong>: Nature. The natural world is more important than all the constructs of civilization.<br \/>\n<strong>Bonds<\/strong>: I suffer awful visions of a coming disaster and will do anything to prevent it.<br \/>\n<strong>Flaws<\/strong>: I am slow to trust members of other races, tribes, and societies.<\/p>\n<p><strong>History:\u00a0<\/strong>No history today &#8211; the article is already long enough as it is. But the personality traits that I have chosen for the character should give you a wealth of possible directions to develop your own.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Today we&#8217;re going to take a quick look at a multiclass build that offers some thematic synergy &#8211; the Rogue&#8217;s Scout archetype and the Fighter&#8217;s <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-rolen-elven-arcane-survivalist\/\" title=\"The Workshop: Rolen &#8211; Elven Arcane Survivalist\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":4,"featured_media":13561,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[283,661],"tags":[369,1798,1799],"class_list":["post-13560","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-character-stats","category-the-workshop","tag-dungeons-and-dragons","tag-elf","tag-rogue-fighter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Workshop: Rolen - Elven Arcane Survivalist - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-rolen-elven-arcane-survivalist\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Workshop: Rolen - Elven Arcane Survivalist - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Today we&#8217;re going to take a quick look at a multiclass build that offers some thematic synergy &#8211; the Rogue&#8217;s Scout archetype and the Fighter&#8217;s [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.d20radio.com\/main\/the-workshop-rolen-elven-arcane-survivalist\/\" \/>\n<meta property=\"og:site_name\" content=\"d20 Radio\" \/>\n<meta property=\"article:published_time\" content=\"2018-04-10T12:00:33+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/04\/TuppDQn-2.png\" \/>\n\t<meta property=\"og:image:width\" content=\"488\" \/>\n\t<meta property=\"og:image:height\" content=\"315\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Ben Erickson\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Ben Erickson\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-rolen-elven-arcane-survivalist\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-rolen-elven-arcane-survivalist\\\/\"},\"author\":{\"name\":\"Ben Erickson\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/person\\\/15a3df44ae0ab1727bd3fb1aa0236857\"},\"headline\":\"The Workshop: Rolen &#8211; 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