{"id":13335,"date":"2018-03-13T07:00:17","date_gmt":"2018-03-13T12:00:17","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=13335"},"modified":"2018-03-06T20:43:11","modified_gmt":"2018-03-07T02:43:11","slug":"the-workshop-tiny-dungeon-characters","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-workshop-tiny-dungeon-characters\/","title":{"rendered":"The Workshop &#8211; Tiny Dungeon Characters"},"content":{"rendered":"<p>Just this past week I got my copy of the\u00a0<em>Tiny Dungeon 2E\u00a0<\/em>Kickstarter that I had backed. I was unfamiliar with the game&#8217;s first edition, but I saw the names of some gamers that I knew and trusted had jumped on board as early backers so I figured I would throw my money down and see what I thought of the product.<\/p>\n<p>I&#8217;m blown away. I&#8217;m not usually one for games that bill themselves as &#8220;minimalist.&#8221; I find they tend to lack a certain robustness at the table that allows for a satisfying play experience for myself as I take a character from beginning to end. However, this game seems to dial in on a sweet spot as far as these kinds of games are concerned. I don&#8217;t know that I could recommend it for long, epic year long campaigns; however I can definitely see getting some serious storytelling in over six to even a dozen sessions with the advancement rules that are presented in this book, allowing a character to feel that he is growing in power while still keeping things simple enough to need nothing more than a notecard (maybe both sides for some characters) for your character sheet.<\/p>\n<p>In fact, I was so captivated by the free-form, yet clearly inspired by archetypal fantasy games character creation that I decided to sit down and create a handful of starting characters to see just how easy the system was to create the kind of character I wanted to play. I was pleased to find out that while I had an easy time getting the feeling of the character I wanted in each case, I also had to make some hard choices as to what traits and abilities I wanted them to start with and what things I would have to leave for the characters to strive for in terms of further advancements.<\/p>\n<p>Below for sake of example, and so you can see some of the myriad character options available to you in this game are the five characters that I sat down and played around with.<\/p>\n<p><strong>Arrick<\/strong> is a tried and true dwarven knight, proud of his heritage, his training, and above everything else, his clan. He had journeyed from his subterranean kingdom in order to seek greater glory for himself and his clan. Honorable to a fault and about as morally flexible as brittle iron, he serves as a moral compass to any group he travels with.<\/p>\n<p>Heritage: Dwarf<br \/>\nFamily Trade: Smithing<br \/>\nBelief: My clan\u2019s honor is everything<br \/>\nHit Points: 8 (+3 from armor)<br \/>\nDark Vision \u2013 You are able to see in total darkness. However, if you are exposed to sudden bursts of light, you suffer Disadvantage on your next turn.<br \/>\nShield Bearer \u2013 While wielding a shield, Test with 2d6 on Evade Actions instead of 1d6<br \/>\nArmor Master \u2013 You have mastered wearing armor like a second skin. When wearing any form of armor, you have an extra 3 Hit points that must be lost before you take physical damage. These hit points cannot be healed and must be restored via repairing your armor. It takes a full 8 hours to repair all 3 Hit Points<br \/>\nDefender \u2013 When an adjacent ally is hit, before Evade Tests are made, you may choose to have that attack hit you instead.<br \/>\nWeapon Proficiency: Light Melee (Mastered \u2013 Dwarven Combat Axe)<br \/>\nEquipment: Dwarven combat axe, shield, plate mail, adventurer\u2019s kit, 10 gold<\/p>\n<p><strong>Dameon<\/strong> was born and raised in the docks, and from a very early age has learned that he could make good coin by fighting the other kids for spectators. While it was regulated to a point (very few people every actually died), a life of constant fighting has honed his body for punishment. But what else could be out there in the world for him?<\/p>\n<p>Heritage: Human<br \/>\nFamily Trade: Brewing<br \/>\nBelief: Fisticuffs are the truest measure of a man<br \/>\nHit Points: 8<br \/>\nBarfighter \u2013 You can select Improvised Weapons as a Weapon Group. When fighting with any Improvised Weapons, you get one extra action each turn.<br \/>\nBrawler \u2013 While fighting Unarmed, your Evade actions Tests with 2d6 (instead of 1d6)<br \/>\nMartial Artist \u2013 You can select Unarmed as a Weapon Group.<br \/>\nTough \u2013 You gain 2 additional Hit Points<br \/>\nWeapon Proficiency: Unarmed (Mastered \u2013 Boxing)<br \/>\nEquipment: Bloody knuckle wraps, thick padded clothes, adventurer\u2019s kit, 10 gold<\/p>\n<p><strong>Ameryll<\/strong> grew up outside of the city walls in a small foresting village. She quickly took to the life of a hunter and tracker, learning to read game trails, stay alert for predators and prey, and approach either unseen. She learned quickly, and quickly grew bored with simple game animals. She decided that there was enough evil in the world that she could take her skills and apply them to more dangerous creatures.<\/p>\n<p>Heritage: Fey<br \/>\nFamily Trade: Tanning<br \/>\nBelief: Fey should be neither seen nor heard<br \/>\nHit Points: 5<br \/>\nBow Mastery \u2013 You have Mastered bows and have Advantage when using them. This is in addition to the Mastered weapon chosen at creation.<br \/>\nSneaky \u2013 You gain Advantage when Testing to hide or sneak around without others noticing you.<br \/>\nTracker \u2013 You gain Advantage when Testing to track a person, creature, or animal in the wilderness. While outside, you can also locate true north without Testing.<br \/>\nVigilant \u2013 You gain Advantage on Initiative Tests.<br \/>\nWeapon Proficiency: Ranged (Mastered \u2013 Elven Hunting Bow, Throwing Knives)<br \/>\nEquipment: Elven hunting bow, camouflaged cloak and sturdy clothing, adventurer\u2019s kit, 10 gold<\/p>\n<p><strong>Oakheart<\/strong> is seen as something of a shepherd for its kind, guiding the souls of dead wood into new and beautiful forms, allowing them to have form and function even after death. However, it is also of great use to the living, able to channel a certain kind of magic from the earth to help heal the wounds of the living and even communicate with beasts. It knows that nature must be defended, and it might be the best defender it has.<\/p>\n<p>Heritage: Treefolk<br \/>\nFamily Trade: Woodcarving<br \/>\nBelief: Nature must be protected at all costs.<br \/>\nHit Points: 9<br \/>\nAncient Heart \u2013 You cannot be healed by any means other than direct sunlight and sleep. For each Hit Point to be healed, you must be directly in the sun for an hour (moving or stationary) or use the sleeping rules.<br \/>\nHealer \u2013 As an Action, you can Test 2d6 to heal a creature other than yourself. If the Test is successful, the target is healed for 2 Hit Points. This Trait can also be used to cure poison, disease, and other physical ailments that are non-magical. You must be next to the creature to heal it.<br \/>\nBeastspeaker \u2013 You are able to communicate with animals. This form of communication is primitive and very simplistic.<br \/>\nSurvivalist \u2013 You gain Advantage when Testing to forage for food, find water, seek shelter, or create shelter in the wild.<br \/>\nWeapon Proficiency: Heavy Melee (Mastered \u2013 Long spear)<br \/>\nEquipment: Long spear, \u201cmodesty garb,\u201d adventurer\u2019s kit, 10 gold<\/p>\n<p><strong>Ikkari<\/strong> is something of a laughing stock, even among goblin-kind. She\u2019s more than a little bit addled and eccentric, but she knows that she can work magic! The bird without a face that visits her all the time tells her so, and she\u2019s totally done some awesome stuff before! But she hasn\u2019t found too many people willing to believe her or take a gamble on the young sorceress\u2019s abilities. Maybe some day she\u2019ll find a group willing to give her a shot.<\/p>\n<p>Heritage: Goblin<br \/>\nFamily Trade: Weaving<br \/>\nBelief: I will prove my worth whatever the cost!<br \/>\nHit Points: 4<br \/>\nGoblin Agility \u2013 You can test 1d6 whenever you are successfully hit by any enemy. If your Test is successful, you evade the attack and do not take damage. Declaring Evade as an Action has no additional benefit.<br \/>\nFamiliar \u2013 For as long as you can remember, you have never truly been alone. Another spirit has linked itself to yours, accepting you as its friend and master.<br \/>\nSpell-Touched \u2013 Your family carries magic in the blood, and while the centuries have diluted the power, you are still able to subtly influence the world around you by merely willing it to happen.<br \/>\nLucky! \u2013 You may reroll one Test per session.<br \/>\nWeapon Proficiency: Light Melee (Mastered \u2013 Staff)<br \/>\nEquipment: \u201cRuned\u201d staff (actually drawn on with charcoal or etched with a penknife), impressive (but too large and slightly smelly) robes, adventurer\u2019s kit, 10 gold<\/p>\n<p>If you want to hear more about\u00a0<em>Tiny Dungeon 2E,\u00a0<\/em>you can look for a full review here in the weeks to come. If you are interested in looking into the game yourself and finding out what all of the fuss is about in the meantime, you can get the PDF yourself for $17.99 <a href=\"http:\/\/www.drivethrurpg.com\/product\/230298\/Tiny-Dungeon-Second-Edition\" target=\"_blank\" rel=\"noopener\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Just this past week I got my copy of the\u00a0Tiny Dungeon 2E\u00a0Kickstarter that I had backed. I was unfamiliar with the game&#8217;s first edition, but <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-tiny-dungeon-characters\/\" title=\"The Workshop &#8211; Tiny Dungeon Characters\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":4,"featured_media":13336,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[661],"tags":[293,1745],"class_list":["post-13335","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-workshop","tag-kickstarter","tag-tiny-dungeons"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Workshop - Tiny Dungeon Characters - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-tiny-dungeon-characters\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Workshop - Tiny Dungeon Characters - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Just this past week I got my copy of the\u00a0Tiny Dungeon 2E\u00a0Kickstarter that I had backed. 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After being introduced to the idea through the Final Fantasy series and kit-bashing together several games with younger brother and friends in his earliest years to help tell their stories, he was introduced to the official world of tabletop roleplaying games through the boxed introductory set of West End Games Star Wars Roleplaying Game before moving into Dungeons and Dragons.\",\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/author\\\/cyril\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The Workshop - Tiny Dungeon Characters - d20 Radio","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.d20radio.com\/main\/the-workshop-tiny-dungeon-characters\/","og_locale":"en_US","og_type":"article","og_title":"The Workshop - Tiny Dungeon Characters - d20 Radio","og_description":"Just this past week I got my copy of the\u00a0Tiny Dungeon 2E\u00a0Kickstarter that I had backed. 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