{"id":13269,"date":"2018-03-09T07:00:11","date_gmt":"2018-03-09T13:00:11","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=13269"},"modified":"2018-02-27T12:20:45","modified_gmt":"2018-02-27T18:20:45","slug":"the-gm-awakens-what-to-do-with-a-high-xp-crew","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-gm-awakens-what-to-do-with-a-high-xp-crew\/","title":{"rendered":"The GM Awakens: What to Do With High XP PCs"},"content":{"rendered":"<p><em>This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time away. It aims to assist new GM\u2019s by examining what worked, didn\u2019t work, and what failed miserably as he spins up new campaigns, modules, encounters, and adventures for his friends and family in Fantasy Flight Games\u2019 Edge of the Empire\/Age of Rebellion\/Force and Destiny system.<\/em><\/p>\n<p>Up until recently, I never really got to have a long campaign in an RPG game.\u00a0 I mean, we always intended to.\u00a0 We always wished we did.\u00a0 We always tried.\u00a0 But for some reason, no matter what, the campaign fizzled, players wouldn&#8217;t show up or had conflicts, the GM didn&#8217;t have time&#8230; something always happened.\u00a0 So when I picked up the hobby again a few years back at this point, I wanted desperately, for the first time, to see a really long term campaign through.\u00a0 Well&#8230; I succeeded, and then some.<\/p>\n<p>I am currently running\u00a0<em><strong>two<\/strong><\/em> simultaneous campaigns in the Star Wars RPG system.\u00a0 They have both been going since 2016, and both meet\u00a0<em><strong>weekly<\/strong><\/em><em>\u00a0<\/em>and I have a lot of players.\u00a0 13 in total between the two campaigns.\u00a0 One over lunch at work, and one every week with my family and close friends.\u00a0 It&#8217;s been great.\u00a0 Both have stories that are still going strong and we have threads that go back as far as the character backstories still going strong.\u00a0 But that also has created a problem for me as a result:<\/p>\n<p><em>My players have an insane amount of XP, they are getting to be crazy powerful characters!<\/em><\/p>\n<p>Well, I say problem when I should use the word &#8220;challenge.&#8221;\u00a0 This system, more than any other, handles high XP play well.\u00a0 The reason for, I think, is the lack of crunch.\u00a0 The rules in this system take a back seat to story, and they also allow the GM great flexibility when it comes to preparing your sessions for high XP play.\u00a0 So instead of needing to make a level 1, level 5, and level 10 Stormtrooper, I just throw normal Stormtroopers at the groups and it&#8217;s fine.\u00a0 It&#8217;s also nice that while the PCs have a lot of XP, the system is Level-less.\u00a0 A blaster to the face should hurt at high XP play, same as it would for a beginner.\u00a0 These choices by the game designers have made it so much easier to get games prepped for high XP play.<\/p>\n<p>Despite the ease, there are some tricks that I&#8217;ve learned along the way running these two campaigns in this system as my players have risen in XP, skills, and talents.\u00a0 So here are some things I&#8217;ve found to be good guidelines when it comes to guiding your players through your campaign when they have gobs of skills, talents, gear, and XP.<\/p>\n<h3><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/02\/v0785.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-13283\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/02\/v0785-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/02\/v0785-300x225.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/02\/v0785-678x509.jpg 678w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/02\/v0785-326x245.jpg 326w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/02\/v0785-80x60.jpg 80w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2018\/02\/v0785.jpg 700w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Mowing Down Minions<\/h3>\n<p>There&#8217;s one thing that your players are sure to do in high XP play&#8230;roll a metric ton of yellow dice.\u00a0 Yellow dice = advantages and triumphs.\u00a0 Lots of it.\u00a0 Gobs.\u00a0 Advantages and triumphs mean triggering weapon effects and critical hits.\u00a0 Each of my players has picked one or two skills to just pour XP into.\u00a0 Every one of my players has at least one check in which at least four yellow dice are used.\u00a0 Some have talents to make it even worse than that.\u00a0 Also, players have got some crazy big weapons by now.\u00a0 They tricked out their favorite gun.\u00a0 They&#8217;ve gotten their lightsabers.\u00a0 So&#8230;when a minion group of 4 Stormtroopers appears, as long as one PC goes first, that minion group gets knocked to 1 before it gets to act.<\/p>\n<p>I found myself with minion groups who were cut off at the knees and not challenging at all to the players.\u00a0 So, I have modified my games with minion groups in several ways:<\/p>\n<ol>\n<li><strong>Increase each minion group by 1 more than you ideally want.\u00a0\u00a0<\/strong>Your PCs will kill one or two in the group before they act, most times.\u00a0 So prep for that.\u00a0 Because if your group is down to one or two minions by the time they act, they won&#8217;t hurt or challenge your players.<\/li>\n<li><strong>Increase minion soak by one or two beyond what you normally have had.\u00a0\u00a0<\/strong>Your players will have big, powerful weapons at high XP levels normally.\u00a0 You need minions that can take it.<\/li>\n<li><strong>Give minions better weapons.\u00a0\u00a0<\/strong>When your minion groups hit, they need to be able to hurt your players.\u00a0 My players have an Armorer in the party and over almost two years they have all had custom-made armor with high soak.\u00a0 So when they get hit, it needs to challenge them.<\/li>\n<li><strong>Give minions ranks in initiative talents.\u00a0\u00a0<\/strong>Most forget this one, but when you deal with high XP players, you need to not always let your players go first.\u00a0 And, my players, for the first year or so, mostly ignored ranks in Cool or Vigilance because they were racing to Dedication and skill ranks in their favorite skills.\u00a0 But when you get to high XP, your players will have a rank or two in each of them most likely.\u00a0 So be sure that your high XP players don&#8217;t all go in a row before your minion groups.<\/li>\n<li><strong>Reinforcements!\u00a0\u00a0<\/strong>Use Destiny Points whenever your players mow through your minions too quickly.\u00a0 Use them to bring in reinforcements and just reset the encounter and bring more minions into the fray.\u00a0 Nothing is more Star Wars than just plowing through groups of bad guys, so let your players do it!<\/li>\n<\/ol>\n<h3>Nasty Nemesis<\/h3>\n<p>One thing I noticed when playing games with my players as time went on, was that my big bad guys weren&#8217;t all that big and bad after all.\u00a0 Using a lot of the suggested stats for Nemesis in the book, I found out the hard way that my team could mow them down no matter what powers I gave them.\u00a0 Not wanting to give my Nemesis 45 Hull Trauma, I set out to figure out how to keep my bad guys up longer.\u00a0 Here&#8217;s the things I&#8217;ve learned to use a lot:<\/p>\n<ol>\n<li><strong>Use Squad Rules.\u00a0 <\/strong>The GM Kit for the Age of Rebellion has rules in there for using a squad of minions around a Nemesis.\u00a0 This lets the Nemesis use the minions to soak up hits before they get to him.\u00a0 It keeps the Nemesis up in the first couple rounds so he can get his licks in.<\/li>\n<li><strong>Use at least Adversary 2.\u00a0\u00a0<\/strong>In fact, I&#8217;ve used Adversary 3 if I really want to make it nasty.\u00a0 But Adversary 1 is way too easy for my teams to bounce around now.\u00a0 It&#8217;s nothing to them.\u00a0 Only if the 1\/12th chance hits with a Despair can I really make things interesting.<\/li>\n<li><strong>Give your Nemesis talents that keep him upright<\/strong>.\u00a0 Parry and Reflect are your friends.\u00a0 Anything that can mitigate damage, lessen critical hits, and keep the bad guy up are necessary.\u00a0 I have some players that do in the high-teens worth of damage, and I need my Nemesis to be able to withstand it for a little bit.\u00a0 Make sure they have the strain to use the talents as the fight goes on as well.<\/li>\n<li><strong>The Force is your friend.\u00a0<\/strong> Another thing to give folks trouble if you want is Force powers.\u00a0 You also can get crazy creative.\u00a0 Force Enhance is a great power that lets the big bad jump and hop all around the battlefield making the PCs chase him.<\/li>\n<\/ol>\n<p>So if you need to challenge your team, and they&#8217;ve got themselves two or three filled out specialization trees, you might try some of these tricks.\u00a0 What about you?\u00a0 Have you taken to any creative solutions to challenge your high XP PCs?<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-gm-awakens-what-to-do-with-a-high-xp-crew\/\" title=\"The GM Awakens: What to Do With High XP PCs\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1164,"featured_media":13272,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[970],"tags":[66,65,64,38,67,61,146,156,26,47,181],"class_list":["post-13269","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gm-awakens","tag-age-of-rebellion","tag-edge-of-the-empire","tag-fantasy-flight-games","tag-ffg","tag-force-and-destiny","tag-gm-advice","tag-roleplaying","tag-roleplaying-games","tag-rpg","tag-star-wars","tag-swrpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The GM Awakens: 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(Rock Chalk, Jayhawk! Just outside Kansas City for those who don't know.) Scott is a veteran of several role playing, table top miniatures, video, and board games, starting with the Atari 2600 when he was 6, and the classic red box Dungeons and Dragons game when he was 12. After a long hiatus away from the hobby, Scott has recently picked up gaming once again, and is running two different campaigns in Fantasy Flight Games' Edge of the Empire\\\/Age of Rebellion\\\/Force and Destiny lines. He is an avid X-Wing miniatures player, as well as Armada, Imperial Assault, Space Hulk, and Rebellion. (His family is obviously a Star Wars family, right?) 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