{"id":13044,"date":"2018-03-22T12:00:06","date_gmt":"2018-03-22T17:00:06","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=13044"},"modified":"2018-03-09T07:06:22","modified_gmt":"2018-03-09T13:06:22","slug":"finding-the-path-clerical-domination-evil-domain","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-evil-domain\/","title":{"rendered":"Finding the Path \u2013 Clerical Domination: Evil Domain \u2014"},"content":{"rendered":"<p><i><span style=\"font-weight: 400;\">Hello everyone, and welcome to the next installment in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal for each of these is to provide you with a quick overview of your domain powers, spells, and introduce you to a god or goddess from real-Earth mythology who could be a deity using this particular domain.<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">All that said, welcome to this week\u2019s article on the domain of <\/span><b>Evil.<\/b><\/p>\n<p><span style=\"font-weight: 400;\">The <\/span><b>Evil <\/b><span style=\"font-weight: 400;\">domain is described as \u201cYou are sinister and cruel, and have wholly pledged your soul to the cause of evil.\u201d \u2013 Well, if you\u2019ve dedicated yourself to this domain, or a god that embraces this domain, then you\u2019re definitely not a nice person. You\u2019re in it for yourself, regardless of what everyone else might think, and while your methods might change depending on the circumstances, you\u2019re only looking out for number one, and you\u2019re likely to go out of your way to cause harm to others, if it doesn\u2019t distract from your own goals. Quite simply, you ENJOY causing misery to others.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So, what powers do you get?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">First, you get Touch of Evil, which causes creatures to be sickened, for a number of rounds equal to 1\/2 your level. And just to be clear, sickened causes the target to take a \u20132 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Not a bad ability for something that doesn\u2019t even come with a saving throw. In effect lesser curse as a touch attack. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Secondly, you get the \u201cScythe of Evil\u201d &#8211; this allows you to apply the unholy weapon special property on any weapon that you wield. And just to be clear, that bypasses all damage reduction that\u2019s overcome by evil weapons and causes 2d6 extra points of damage to Good creatures. While you can only use it a limited number of times per day, it does last 1\/2 your cleric level in rounds. And as unholy is normally a +2 bonus cost, it\u2019s worth taking, as you\u2019re likely to face a number of Good creatures, if you\u2019ve taken this domain. <\/span><\/p>\n<p><b>Spells:<\/b><\/p>\n<p><span style=\"font-weight: 400;\">The spells you get with the <\/span><b>Evil <\/b><span style=\"font-weight: 400;\">domain are as follows:<\/span><\/p>\n<p><b><i>Protection from Good<\/i><\/b><\/p>\n<p><span style=\"font-weight: 400;\">This is a bit of an odd spell&#8230; On the one hand, it\u2019s a good choice if you know what you\u2019re facing alignment-wise (rather obviously, if your opponents are Good), but it\u2019s useless if you don\u2019t. EXCEPT for one detail, the <\/span><b>protection against mental control<\/b><span style=\"font-weight: 400;\">. That part of the spell applies regardless of the alignment involved, so it is possible for you to gain a second saving throw, suppressing the effect of the mental control for the duration of the <\/span><i><span style=\"font-weight: 400;\">Protection From Good<\/span><\/i><span style=\"font-weight: 400;\"> spell, which could potentially be a life-saver in situations where you or your allies get confused, dominated or otherwise controlled. Furthermore, it doesn\u2019t have to be in effect when the control takes place, so you can cast it as a reaction to your opponent\u2019s actions or preemptively if you know what you\u2019re facing. This particular section of the spell could also come in very handy if it\u2019s not Good creatures that you\u2019re facing.<\/span><\/p>\n<p><b><i>Align Weapon (Evil only)<\/i><\/b><\/p>\n<p><span style=\"font-weight: 400;\">This allows you to make your weapon evil, allowing it to bypass the damage reduction of some creatures. In many ways it\u2019s a lesser effect that your \u201cScythe of Evil\u201d ability, though you get access to this spell much earlier. <\/span><\/p>\n<p><b><i>Magic Circle against Good<\/i><\/b><\/p>\n<p><span style=\"font-weight: 400;\">Same effects as for the\u00a0<\/span><i><span style=\"font-weight: 400;\">Protection From Good <\/span><\/i><span style=\"font-weight: 400;\">spell mentioned earlier, except this has a 10-foot radius.<\/span><\/p>\n<p><b><i>Unholy Blight<\/i><\/b><\/p>\n<p><span style=\"font-weight: 400;\">This summons up a cloud of greasy darkness that does 1d8 points of damage per 2 levels, or up to 10d6 to good outsiders. Critically, it only affects good and neutral creatures, so if you\u2019re in an evil party, then you can dump it right in the middle of the group, without worrying about the consequences.<\/span><\/p>\n<p><b><i>Dispel Good<\/i><\/b><\/p>\n<p><span style=\"font-weight: 400;\">This has a number of effects, in that it grants you a +4 deflection bonus to AC against good creatures, and you can discharge it against good outsiders, to drive them back to their plane, as well as dispel any enchantment cast by a good creature or any one good spell. Quite handy when you\u2019re the villain.<\/span><\/p>\n<p><b><i>Create Undead<\/i><\/b><\/p>\n<p><i><span style=\"font-weight: 400;\">Create Undead<\/span><\/i><span style=\"font-weight: 400;\"> is a double-edged sword. The reason for this is that the undead you create are free-willed, so unless you have some other means of controlling them (Command Undead feat or <\/span><i><span style=\"font-weight: 400;\">Control Undead<\/span><\/i><span style=\"font-weight: 400;\"> spell) then you run a certain risk using it. Further, and this is a personal thing admittedly, I do not think the spell is powerful enough. That is because the undead that it creates are not as powerful as those of the <em>Conjuration<\/em> spell of the same level. Allow me to show you what I mean:<\/span><\/p>\n<table>\n<tbody>\n<tr>\n<td><b>Caster Level<\/b><\/td>\n<td><b>Undead Created<\/b><\/td>\n<td><b>Challenge Rating<\/b><\/td>\n<\/tr>\n<tr>\n<td><span style=\"font-weight: 400;\">11th or lower<\/span><\/td>\n<td><span style=\"font-weight: 400;\">Ghoul<\/span><\/td>\n<td><span style=\"font-weight: 400;\">1<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"font-weight: 400;\">12th \u2013 14th<\/span><\/td>\n<td><span style=\"font-weight: 400;\">Ghast<\/span><\/td>\n<td><span style=\"font-weight: 400;\">2<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"font-weight: 400;\">15th \u2013 17th<\/span><\/td>\n<td><span style=\"font-weight: 400;\">Mummy<\/span><\/td>\n<td><span style=\"font-weight: 400;\">5<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"font-weight: 400;\">18th or higher<\/span><\/td>\n<td><span style=\"font-weight: 400;\">Mohrg<\/span><\/td>\n<td><span style=\"font-weight: 400;\">8<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-weight: 400;\">For the same 6th level spell slot you ALWAYS gain a monster of Challenge Rating 7-8 \u2013 unfortunately, that does mean that unless you have some way of bolstering the undead created (like the Charnel Soldiers feat for example), then it will pretty much always be inferior to <\/span><i><span style=\"font-weight: 400;\">Summon Monster VI<\/span><\/i><span style=\"font-weight: 400;\">. \u2013 Nonetheless, for a free spell as a domain spell, it is quite handy for generating some quick backup.<\/span><\/p>\n<p><b><i>Blasphemy<\/i><\/b><\/p>\n<p><span style=\"font-weight: 400;\">This has a number of effects, depending upon your targets. Any target with HD up to your level are dazed unless they save. However, the lower they are, the more effects they take. Creatures that are 10 HD less than your caster level (for example a level 14 caster surrounded by 1-4 HD creatures of non-evil alignment, is basically a living bomb of death and chaos). It\u2019s important to note that it doesn\u2019t affect evil creatures, so again it can be used without much in the way of thought if you\u2019re in an evil party.<\/span><\/p>\n<p><b><i>Unholy Aura<\/i><\/b><\/p>\n<p><span style=\"font-weight: 400;\">Basically an upgraded version of <\/span><i><span style=\"font-weight: 400;\">Dispel Good<\/span><\/i><span style=\"font-weight: 400;\"> or <\/span><i><span style=\"font-weight: 400;\">Protection From Good, <\/span><\/i><span style=\"font-weight: 400;\">this gives similar effects but also gives you spell resistance, causes strength damage to the attackers and gives the immunity to possession and mental influence, though it doesn\u2019t give you the ability to banish good creatures.<\/span><\/p>\n<p><b><i>Summon Monster IX<\/i><\/b><\/p>\n<p><span style=\"font-weight: 400;\">This is the \u201cI need back-up\u201d spell of choice. While you can only summon the evil monsters here, it\u2019s not much of a limitation, since they\u2019re all CR 13 or 14. It comes in very handy if you\u2019re alone, or if you need some quick menace to take the heat off yourself.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>New Deity<\/b><\/p>\n<p><b>Set<\/b><\/p>\n<p><i><span style=\"font-weight: 400;\">The Usurper, the Mutilator, Lord of Storms, Lord of the Red Land<\/span><\/i><\/p>\n<p><b>Alignment <\/b><span style=\"font-weight: 400;\">CE<\/span><\/p>\n<p><b>Worshipers<\/b><span style=\"font-weight: 400;\"> the power hungry, the jealous, those who live in the desert and who crave better <\/span><\/p>\n<p><b>Cleric Alignments<\/b><span style=\"font-weight: 400;\"> LE, NE, CE<\/span><\/p>\n<p><b>Domains<\/b><span style=\"font-weight: 400;\">: Air, Death, Evil, Fire, Sun, Trickery<\/span><\/p>\n<p><b>Sub-domains: <\/b><span style=\"font-weight: 400;\">Deception, Greed, Hatred, Lightning, Murder, Thirst<\/span><\/p>\n<p><b>Favored Weapon: <\/b><span style=\"font-weight: 400;\">Sceptre (light mace)<\/span><\/p>\n<p><b>Symbol: <\/b><span style=\"font-weight: 400;\">a broken ankh<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Set is the usurper. Nothing matters to him, except his own well-being and his own power. Church myth claims that he killed his own brother, in an attempt to take over the cosmos, and that it\u2019s only a matter of time before he takes over for eternity. Only when it comes to fighting other gods that threaten the destruction of the fabric of reality itself, does he work together with the rest of the pantheon (such as when fighting off the depredations of Apep, who we covered in the article on the Destruction domain).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The church of Set is a strange organization. In each individual area, they\u2019re highly organized, working together under the directions of one priest, but on a national level, they do not get along at all, as the individual leaders of each cell believe that they should be the ones in control.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Set demands absolute obedience from his clergy, and they\u2019re instructed to pray 3 times a day. Once at sunrise, once at the midday meal, and once at sunset. At each prayer time, they must offer up a drop of blood from themselves or another intelligent creature. The more blood is offered, the more favorably Set looks upon the priest, leading some to commit incredible atrocities in his name.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Set has 2 holidays, winter and summer solstice. Winter solstice where the clergy celebrate the inevitable victory of Set, complete with feasts, and bragging of their own accomplishments over the year, as well as the (rather frequent) murder of superiors in order to advance oneself. The summer solstice is held in solitude for each priest, as they worship the sheer power of the lord of the Red Land, where his strength with the sun is at its highest.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Next week, we look at the <\/span><b>Fire <\/b><span style=\"font-weight: 400;\">domain. Let us know in the comments if you have anything you wish to add or see addressed.<\/span><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Hello everyone, and welcome to the next installment in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-evil-domain\/\" title=\"Finding the Path \u2013 Clerical Domination: Evil Domain \u2014\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1580,"featured_media":13343,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[1539],"tags":[1365,1536,150,563,315],"class_list":["post-13044","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-finding-the-path","tag-cleric","tag-domain","tag-evil","tag-magic","tag-pathfinder"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Finding the Path \u2013 Clerical Domination: Evil Domain \u2014 - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-evil-domain\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Finding the Path \u2013 Clerical Domination: Evil Domain \u2014 - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Hello everyone, and welcome to the next installment in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. 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