{"id":12098,"date":"2017-11-21T07:00:07","date_gmt":"2017-11-21T13:00:07","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=12098"},"modified":"2017-11-14T20:33:13","modified_gmt":"2017-11-15T02:33:13","slug":"the-workshop-cuyler-tempestborn-storm-herald","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-workshop-cuyler-tempestborn-storm-herald\/","title":{"rendered":"The Workshop &#8211; Cuyler, Tempestborn Storm Herald"},"content":{"rendered":"<p><em>I haven\u2019t played much with multi-classing in 5<sup>th<\/sup> Edition yet, mainly because I can easily see the appeal of sticking with a single class from levels 1 through 20. However, I know there are big proponents of it out there, and so I\u2019ve decided to take another look into the options that are available. One that struck me immediately was the new Storm Herald Primal Path for Barbarians from <\/em>Xanathar\u2019s Guide to Everything<em> and the seeming synergy it had with the Tempest Domain available to clerics. I also haven\u2019t played much with feats, since they are technically presented as optional rules \u2013 however, this time I decided to go for it and see what fun I could have. The results are below. <\/em><\/p>\n<h3>Cuyler<\/h3>\n<p>Human (Variant) Storm Herald Barbarian 4\/Tempest Cleric 1<\/p>\n<figure id=\"attachment_12100\" aria-describedby=\"caption-attachment-12100\" style=\"width: 450px\" class=\"wp-caption alignright\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/Culer.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-12100\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/Culer.jpg\" alt=\"\" width=\"450\" height=\"637\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/Culer.jpg 511w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/Culer-212x300.jpg 212w\" sizes=\"auto, (max-width: 450px) 100vw, 450px\" \/><\/a><figcaption id=\"caption-attachment-12100\" class=\"wp-caption-text\">Art from Kings of the Realm, by <a href=\"https:\/\/grafit-art.deviantart.com\/art\/Kings-of-the-realm-466772559\" target=\"_blank\" rel=\"noopener\">Grafit-Art<\/a>.<\/figcaption><\/figure>\n<p><em>Armor Class<\/em>\u00a015 (breastplate, 13 if unarmored)<br \/>\n<em>Hit Points\u00a0<\/em>48 (4d12+1d8 hit dice)<br \/>\n<em>Proficiency Bonus<\/em>\u00a0+3<br \/>\n<em>Speed\u00a0<\/em>30 ft<br \/>\n<em>Alignment\u00a0<\/em>neutral\u00a0good<br \/>\n<em>Languages<\/em>\u00a0Common, Giant<\/p>\n<p>Ability Scores<br \/>\nStrength\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 16 (+3)<br \/>\nDexterity\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12 (+1)<br \/>\nConstitution\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 14 (+2)<br \/>\nIntelligence\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 8 (-1)<br \/>\nWisdom\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0 16 (+3)<br \/>\nCharisma\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 8 (-1)<\/p>\n<p>Attacks<br \/>\nMelee Attack:\u00a0Maul +6 2d6+3 bludgeoning damage, heavy, two-handed<br \/>\nMelee Attack: Belaying Pin +6 1d4+3 bludgeoning damage, light<br \/>\nMelee Attack: Unarmed Strike +6 1d4+3 bludgeoning damage, may attempt to grapple as a bonus action on a successful hit<br \/>\nMelee or Ranged Attack:\u00a0Handaxe +6 1d6+3 slashing damage, light, thrown (range 20\/60)<br \/>\nMelee or Ranged Attack: Javelin +6 1d6+3 piercing damage, thrown (range 30\/120)<\/p>\n<p>Skills\u00a0Acrobatics\u00a0+1, Animal Handling +3, Arcana -1, Athletics +6, Deception -1, History -1, Insight +3, Intimidation +2, Investigation -1, Medicine +3, Nature +2, Perception +6, Performance -1, Persuasion -1 Religion +2, Sleight of Hand\u00a0+1, Stealth +1, Survival +3<\/p>\n<p><strong>Equipment<\/strong>\u00a0maul, two handaxes, explorer\u2019s pack, 4 javelins, belaying pin, 50 feet of silk rope, lucky charm (eye of the storm), set of common clothes, belt pouch with 10 gp, cast-off breastplate, orb of direction<\/p>\n<p><strong><u>Class Features<\/u><\/strong><\/p>\n<p><strong>Proficiencies<\/strong><br \/>\n<em>Armor Proficiencies:\u00a0<\/em>Light armor, medium armor, heavy armor, and shields<br \/>\n<em>Weapon Proficiencies:\u00a0<\/em>Simple weapons, martial weapons, unarmed strikes, and improvised weapons<br \/>\n<em>Tool Proficiencies:\u00a0<\/em>Navigator\u2019s tools, vehicles (water)<br \/>\n<em>Saving Throws:\u00a0<\/em>Strength and Constitution<br \/>\n<em>Skill Proficiencies:\u00a0<\/em>Athletics, Intimidation, Nature, Perception, Religion<\/p>\n<p><em>Rage: <\/em>You can enter a rage on your turn as a bonus action. While raging, you gain advantage on Strength checks and Strength saving throws, deal +2 damage on melee weapons attacks using Strength, and have resistance to bludgeoning, piercing, and slashing damage. You lose these benefits if you are wearing heavy armor. You cannot cast spells or concentrate on spells while raging. Your rage lasts for 1 minute, until you are knocked unconscious, you end your turn without attacking a hostile creature or taking damage, or you choose to end it as a bonus action. You can rage 3 times per day. You regain all expended uses of rage when you finish a long rest.<\/p>\n<p><em>Reckless Attack: <\/em>When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.<\/p>\n<p><em>Danger Sense: <\/em>You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can\u2019t be blinded, deafened, or incapacitated.<\/p>\n<p><em>Storm Aura (Sea): <\/em>While you are raging, you gain an aura with a 10-foot radius that does not pass through total cover. As a bonus action on each of your turns, you can choose one other creature you can see in your aura. The target makes a DC 13 Dexterity saving throw. The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one.<\/p>\n<p><em>Wrath of the Storm: <\/em>You can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a DC 14 Dexterity saving throw. The creature takes 2d8 thunder or lightning damage (your choice) on a failed saving throw, or half as much on a successful one. You can use this feature 3 times. You regain all expended uses when you finish a long rest.<\/p>\n<p><em>Spellcasting.\u00a0<\/em>Your spellcasting ability is Wisdom (spell save 14, +6 to hit with spell attacks). You typically have the following spells prepared. Furthermore, you can cast any spell you have prepared that has the ritual tag as a ritual. See the spellcasting chapter in the Players Handbook for more information.<br \/>\n<em>Cantrips \u2013 mending, sacred flame, thaumaturgy<br \/>\n1<sup>st<\/sup>\u00a0level \u2013 command, create or destroy water, fog cloud*, guiding bolt, purify food and water, thunderwave* *denotes domain spells<\/em><\/p>\n<p><strong>Feats<\/strong><br \/>\nTavern Brawler<br \/>\nElemental Adept: Lightning**<\/p>\n<p><strong>Background:<\/strong> Sailor<br \/>\n<em>Ship\u2019s Passage: When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you\u2019re calling in a favor, you can\u2019t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage. <\/em><\/p>\n<p><em>Personality Traits:<\/em> To me, a tavern brawl is a nice way to get to know a new city.<br \/>\n<em>Ideals:<\/em> Respect. The thing that keeps a ship together is mutual respect between captain and crew.<br \/>\n<em>Bonds:<\/em> I\u2019ll always remember my first ship.<br \/>\n<em>Flaws:<\/em> Once someone questions my courage, I never back down no matter how dangerous the situation.<br \/>\n<em>Tattoos:<\/em> The wings of an eagle are spread wide across my upper back.<br \/>\n<em>Superstitions:<\/em> If you disturb the bones of the dead, you inherit all the troubles that plagued them in life.<\/p>\n<p><strong>History:\u00a0<\/strong> Cuyler was born to a clan of sea raiders and grew up aboard various sailing ships, moving from temporary settlement to temporary settlement. He learned to fight from an early age, and enjoyed picking fistfights with the other children of the tribe (something he hasn\u2019t outgrown). He always had a stronger connection to the ocean than the other children did. He understood it more deeply, and gave it a deeper respect. His parents told him it was because he was born in the middle of a large storm, his first cries being accompanied by massive displays of lightning and thunder while rains lashed the sea with a fury. As he grew up, he learned now to channel the rage and fury of the untamed sea through him, as a rare few of his people were capable, becoming an emerging figure within the tribe. Years later while out raiding, his boat became separated from the rest, and they were caught in the middle of a powerful storm. The boat sank, but Cuyler washed ashore on an unfamiliar land with a small catseye marble that occasionally flashed with lightning and vibrated softly as if giving off small peals of thunder. He doesn\u2019t know how he survived, or where the keepsake came from but he knew that he had been spared for some greater purpose. Giving thanks to the storm and to the sea for giving him a second chance, he rededicated himself to the powers that had defined his childhood, and he found himself possessed with new abilities which he instinctively knew were granted to him by the powers of the storm. Since that day, he has been wandering the realms, seeking out what he knows he has been called to do. He hasn\u2019t found it yet, but he knows it\u2019s waiting.<\/p>\n<p><strong>Roleplay Tips:<\/strong>\u00a0Strong and stalwart, but slightly dense and not a great people pleaser, Cuyler is a good man to have at your back in a fight \u2013 be it against monsters, pirates, or simply locals in a bar fight (that he probably started). He knows his way around a ship and he loves the freedom the ocean brings, but he understands that he can do as much, if not sometimes more, good on land.<\/p>\n<p><strong>Advancement:<\/strong> You will want at least two more levels of barbarian to get the Extra Attack class feature and the next upgrade to your Storm Aura, which nets you resistance to lightning damage, a swim speed of 30 feet, and the ability to breath underwater. Beyond that, it\u2019s really up to you how you want to progress the character. You are never going to get the highest two levels of cleric magic, but if you go straight Cleric from there, you can at least grab a 7<sup>th<\/sup> level spell slot, and you would net the damage die increase to your Divine Strike Domain feature (netting you two attacks at 2d6 bludgeoning + 2d8 thunder damage each time you take the attack action). However, you only need to hit 9<sup>th<\/sup> level to max out your domain spells, so if that\u2019s your goal, you can continue to advance your Storm Aura. It depends on how you want to play the character \u2013 more cleric levels will mean you still have your powerful rage ability to fall back on when you run low on spell slots and more barbarian levels will keep you in melee combat more frequently with the ability to fire off a spell here and there when needed (as long as you\u2019re not raging).<\/p>\n<p><strong>**DM\u2019s Note:<\/strong> \u00a0I personally would have no problem letting this feat apply to the damage from Cuyler\u2019s Storm Aura or Domain abilities such as Wrath of the Storm. However, since these are technically not from spells, your DM is well within his rights to say that this feat doesn\u2019t apply; in this case you may get more mileage out of selecting thunder as your element, or choosing a different feat entirely, as clerics don\u2019t have a whole lot of additional ways to deal lightning damage \u2013 it was largely chosen to keep those lower damage dice rolls from dealing minimal damage.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>I haven\u2019t played much with multi-classing in 5th Edition yet, mainly because I can easily see the appeal of sticking with a single class from <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-cuyler-tempestborn-storm-herald\/\" title=\"The Workshop &#8211; Cuyler, Tempestborn Storm Herald\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":4,"featured_media":12101,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[661],"tags":[370,1365,369,1601,1600,1602],"class_list":["post-12098","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-workshop","tag-5th-edition","tag-cleric","tag-dungeons-and-dragons","tag-multi-class","tag-storm-herald","tag-tempest-domain"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Workshop - Cuyler, Tempestborn Storm Herald - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/the-workshop-cuyler-tempestborn-storm-herald\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Workshop - Cuyler, Tempestborn Storm Herald - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"I haven\u2019t played much with multi-classing in 5th Edition yet, mainly because I can easily see the appeal of sticking with a single class from [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.d20radio.com\/main\/the-workshop-cuyler-tempestborn-storm-herald\/\" \/>\n<meta property=\"og:site_name\" content=\"d20 Radio\" \/>\n<meta property=\"article:published_time\" content=\"2017-11-21T13:00:07+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/Culer-2.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"450\" \/>\n\t<meta property=\"og:image:height\" content=\"320\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Ben Erickson\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Ben Erickson\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"8 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-cuyler-tempestborn-storm-herald\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/the-workshop-cuyler-tempestborn-storm-herald\\\/\"},\"author\":{\"name\":\"Ben Erickson\",\"@id\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/#\\\/schema\\\/person\\\/15a3df44ae0ab1727bd3fb1aa0236857\"},\"headline\":\"The Workshop &#8211; 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