{"id":12059,"date":"2017-12-14T12:00:20","date_gmt":"2017-12-14T18:00:20","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=12059"},"modified":"2017-12-05T18:45:30","modified_gmt":"2017-12-06T00:45:30","slug":"finding-the-path-clerical-domination-charm-domain","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-charm-domain\/","title":{"rendered":"Finding the Path \u2013 Clerical Domination: Charm Domain"},"content":{"rendered":"<p><em>Hello everyone, and welcome to another article focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal for each of these is to provide you with a quick overview of your domain powers, spells, and introduce you to a god or goddess from real-Earth mythology who could be a deity using this particular domain.<\/em><\/p>\n<p>All that said, welcome to this week\u2019s article on the domain of: <strong>Charm<\/strong><\/p>\n<p>The Charm domain is described as \u201cYou can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.\u201d \u2013 so we have a god of beauty, probably also flirtation, wit and charm as well, and quite possibly some confusion.<\/p>\n<p>The powers given are Dazing Touch \u2013 Which allows you to daze a living creature for 1 round as a touch attack. This means that they cannot take any action for 1 round. That means no attacking, no spellcasting, and no moving. If you can get in close, it makes for an excellent way to take someone out of the equation for a while. (Provided they do not have more hit dice than you have levels). Crucially, it doesn\u2019t allow a saving throw.<\/p>\n<p>The second power is Charming Smile \u2013 the ability to cast <em>Charm Person<\/em> as a swift action. While it only lasts for a limited amount of time (1 round\/level), the ability to cast it as a swift action means that you can charm one opponent (effectively removing them as an enemy, unless you attack them directly or attempt to get them to do something they normally wouldn\u2019t), and still be able to deal with one more.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Spells:<\/strong><\/p>\n<p>The spells you get with the <strong>Charm<\/strong> domain are as follows:<\/p>\n<p><strong><em>Charm Person<\/em><\/strong><\/p>\n<p>Before this starts, it\u2019s important to note that it only affects humanoids (this does NOT include monstrous humanoids). That said, this spell is where a player can get creative. After all, what would you do for a \u201ctrusted friend\u201d? That\u2019ll at least partially depend upon your alignment, but I have a deeper discussion of this spell on a previous installment of Finding the Path, which you can find <a href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-enchantment\/\">HERE.<\/a><\/p>\n<p><strong><em>Calm Emotions<\/em><\/strong><\/p>\n<p>This spell allows you to calm creatures down, removing negative emotion and emotion-like effects, such as a <em>Rage<\/em> spell, a barbarian\u2019s rage ability, and even things like a <em>Bless <\/em>spell. It allows you to remove morale bonuses and penalties, fear effects, and even the confused condition. So it also prevents them from taking effect, so if you cast it on a barbarian before he has a chance to rage, you can (while concentrating) keep him from raging.<\/p>\n<p><strong><em>Suggestion<\/em><\/strong><\/p>\n<p>This particular spell does well in the hands of a creative caster. As described in the spell \u201cinfluence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable.\u201d So, in this case, the recipient won\u2019t do anything suicidal like \u201cGo kill the Red Dragon,\u201d but you could make it far more reasonable by saying \u201cCould you distract the dragon a moment? Then we\u2019ll handle it for you.\u201d That means that with a bit of creativity you can make most things sound reasonable. Caught stealing? \u201cCould you do me a favor and say you were with me? You know I had nothing to do with it.\u201d Need the goblin scout to lie to his chieftain and say he didn\u2019t see you? \u201cCould you claim you never saw us? We won\u2019t bother your tribe, HONEST!\u201d And I\u2019d be amiss if I didn\u2019t mention one of those all-time movie moments: \u201cThese aren\u2019t the droids you\u2019re looking for.&#8221; &#8220;These aren\u2019t the droids we\u2019re looking for.\u201d \u2013 Have fun with it. &#x1f60a;<\/p>\n<p><strong><em>Heroism<\/em><\/strong><\/p>\n<p><em>Heroism<\/em> gives a +2 morale bonus on attack rolls, saves, and skill checks. The important part of this one isn\u2019t the bonus (though it is very nice, since it applies to so many things), it is the duration of the spell. Lasting 10 minutes per level, this spell will last over an hour, even when you only just picked it up. This will allow multiple combats or skill checks, depending on the circumstances, though it only allows for one creature to be affected.<\/p>\n<p><strong><em>Charm Monster<\/em><\/strong><\/p>\n<p>See <em>Charm Person<\/em> and apply to every type of creature.<\/p>\n<p><strong><em>Geas\/Quest<\/em><\/strong><\/p>\n<p>These spells have seen great use in the plot-setup for various adventures, though often not in the games themselves. This is likely because most players are unlikely to use this as a spell themselves, as the goal of the spell is long term, but when applied to player characters it has a life of its own. For example, one PC encounters the villain on his own. The villain uses <em>Geas\/Quest<\/em> and instructs the PC to bring the rest of the party to a certain point, at a certain time, and that he IS NOT ALLOWED TO TALK ABOUT IT AT ALL. That means that the player should do their utmost to lure the others there (or suffer some nasty penalties) and that he wouldn\u2019t be allowed to explain why. GM, this is where you\u2019re supposed to shine. Be creative in what an NPC might do, and allow the NPC to use their level of intelligence to at least shut down some of the loopholes that the players might use. (In my example above, the player cannot TALK about it, but the villain did not specify that he couldn\u2019t WRITE about it for instance. That would give the player an out if he takes the time to consider it. Of course, you should put some time pressure on, just to mess with it, as it makes for a better narrative).<\/p>\n<p><strong><em>Insanity<\/em><\/strong><\/p>\n<p>Okay, mechanically this spell simply applies the confused condition. It\u2019s a great effect in the hands of a PC, but it is a HATEFUL spell in the hands of an NPC, as it takes away player agency. That said, mechanically it\u2019s at least partially able to take an NPC out of a combat, or even worse, make that NPC work against his own group. So it\u2019s good for sowing a bit of chaos, and can give you the upper hand if used in the right conditions, and given a bit of luck.<\/p>\n<p><strong><em>Demand<\/em><\/strong><\/p>\n<p>See <em>Suggestion<\/em> and add a range of the entire plane that you\u2019re on, and beyond.<\/p>\n<p><strong><em>Dominate Monster<\/em><\/strong><\/p>\n<p>In many ways, this is like <em>Charm Person<\/em>, except this time you can CONTROL the actions, without them being able to resist it, as they would under <em>Charm Person<\/em><em>\u00a0<\/em>(and you\u2019re not limited to just humanoids). That means that they can act directly against their own will. The only limit is language, so while you can cast it on any humanoid, sharing a language makes this much more powerful and versatile as you can give them very exact instructions to do.<\/p>\n<p><strong>New Deity<\/strong><\/p>\n<p><strong>Cl\u00edodhna<br \/>\n<\/strong><em>The Dual Goddess, Queen of the Fair Folk, Queen of the Banshees<br \/>\n<\/em><strong>Alignment <\/strong>N<br \/>\n<strong>Worshipers<\/strong> lovers, minstrels, elves, those who appreciate beauty, artists, public speakers, and politicians<\/p>\n<p><strong>Cleric Alignments<\/strong> LN, NG, N, NE, CN<br \/>\n<strong>Domains<\/strong>: Charm, Death, Destruction, Madness, Trickery<br \/>\n<strong>Sub-domains: <\/strong>Exploration, Insanity, Love, Lust, Rage, Undead,<br \/>\n<strong>Favored Weapon:<\/strong> Longbow<br \/>\n<strong>Symbol: <\/strong>a stone with red feminine smiling lips or a dual-faced coin with the same woman depicted on both sides, one young and beautiful, the other dead and screaming horribly.<\/p>\n<p>Cl\u00edodhna is a dualistic goddess, both a goddess of beauty, but also a goddess of death, destruction, and the undead. Portrayed by her followers during the day as a fair maiden, at night she turns into an avenging banshee, and so too do her followers act. During the day they are helpful, bright, and willing to work towards the greater good, helping young people find true love, arranging marriages, and helping in fields. During the night they become avengers and criminals, some turn to vigilantism and others to murder sprees, using their normal work as cover for their crimes.<\/p>\n<p>Generally, the clergy does not accept murderous behavior, but they do accept that all mortals have a darker side, one best indulged during the cover of night, and they\u2019re willing to give their lay worshipers some leeway, though anything truly endangering the community provokes a violent reaction.<\/p>\n<p>Services are held at dawn and dusk, with dawn services celebrating the day to come and the joy of life, and dusk services embracing the \u201cdeath of the day.\u201d Cl\u00edodhna\u2019s clergy generally get along fairly well with the undead, and have no issues with the unintelligent undead at all. Only the intelligent undead are eliminated if needed, depending on their predisposition.<\/p>\n<p>Next week, we take a look at the\u00a0<strong>Community\u00a0<\/strong>domain. Let us know in the comments if you have anything you wish to add or see addressed.\u00a0&#x1f642;<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Hello everyone, and welcome to another article focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal for each of these is to <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-charm-domain\/\" title=\"Finding the Path \u2013 Clerical Domination: Charm Domain\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1580,"featured_media":12269,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[1539],"tags":[1580,1365,1536,563,315],"class_list":["post-12059","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-finding-the-path","tag-charm","tag-cleric","tag-domain","tag-magic","tag-pathfinder"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Finding the Path \u2013 Clerical Domination: Charm Domain - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-charm-domain\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Finding the Path \u2013 Clerical Domination: Charm Domain - d20 Radio\" \/>\n<meta property=\"og:description\" content=\"Hello everyone, and welcome to another article focusing on the Cleric Domains in the Pathfinder Roleplaying Game. 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These days I freelance as a writer for various companies (currently Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Paizo, Raging Swan Games, Rusted Iron Games, and Zenith Games), I've dipped my hands into all sorts of games, but my current \\\"go-to\\\" games are Pathfinder 2, Dungeon Crawl Classics and SLA Industries. Unfortunately, while wargaming used to be a big hobby, with wife, dog and daughter came less time.\",\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/author\\\/kfrandsen\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Finding the Path \u2013 Clerical Domination: Charm Domain - d20 Radio","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.d20radio.com\/main\/finding-the-path-clerical-domination-charm-domain\/","og_locale":"en_US","og_type":"article","og_title":"Finding the Path \u2013 Clerical Domination: Charm Domain - d20 Radio","og_description":"Hello everyone, and welcome to another article focusing on the Cleric Domains in the Pathfinder Roleplaying Game. 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These days I freelance as a writer for various companies (currently Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Paizo, Raging Swan Games, Rusted Iron Games, and Zenith Games), I've dipped my hands into all sorts of games, but my current \"go-to\" games are Pathfinder 2, Dungeon Crawl Classics and SLA Industries. 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