{"id":12014,"date":"2017-11-20T07:00:47","date_gmt":"2017-11-20T13:00:47","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=12014"},"modified":"2017-11-14T06:23:33","modified_gmt":"2017-11-14T12:23:33","slug":"astral-projections-starship-u-s-s-hadfield-for-star-trek-adventures","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/astral-projections-starship-u-s-s-hadfield-for-star-trek-adventures\/","title":{"rendered":"Astral Projections &#8211; Starship U.S.S. Hadfield for Star Trek Adventures"},"content":{"rendered":"<figure id=\"attachment_12019\" aria-describedby=\"caption-attachment-12019\" style=\"width: 240px\" class=\"wp-caption alignright\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/330px-Chris_Hadfield_2011.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-12019\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/330px-Chris_Hadfield_2011-240x300.jpg\" alt=\"\" width=\"240\" height=\"300\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/330px-Chris_Hadfield_2011-240x300.jpg 240w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/330px-Chris_Hadfield_2011.jpg 330w\" sizes=\"auto, (max-width: 240px) 100vw, 240px\" \/><\/a><figcaption id=\"caption-attachment-12019\" class=\"wp-caption-text\">Astronaut Chris Hadfield, namesake of the U.S.S Hadfield (Source: Wikipedia)<\/figcaption><\/figure>\n<p>I decided to try out the shipbuilding rules for\u00a0<em>Star Trek Adventures<\/em>. The mechanics are similar to the Lifepath PC build option, which was quite a relief to me. While I have done a few D6 to FFG Star Wars vehicle conversions, I found those very hard to do, but this system is so much like character creation, it was a breeze comparatively. So join me in dry dock to watch the latest refit&#8211;step by step&#8211;of the\u00a0<em>U.S.S. Hadfield.\u00a0<\/em>(All page references are for the STA core book.)\u00a0This\u00a0<em>Miranda<\/em>-class vessel was named for the Canadian\u00a0<a href=\"https:\/\/en.wikipedia.org\/wiki\/Chris_Hadfield\">astronaut Chris Hadfield<\/a>, a really cool guy that I admire a lot.<\/p>\n<p>Ships in STA have Scale, Systems, Departments, Traits, and Talents. The last 2 work the same as the character mechanics, although ships have different Traits and Talents. Like Lifepath, there are several steps to ship creation: Service, Spaceframe, Mission Profile, Refits, and Putting It All Together.<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>1. Service:<\/strong><\/span>\u00a0The year the campaign starts, which your group should have already agreed on. <em>Since\u00a0<\/em>Hadfield<em> is not being used in a specific campaign, I decided on 2295, a time a friend suggested because it is &#8220;&#8216;off the main road&#8217; for canon&#8230;[and] you have lots of room to play around in.&#8221;<\/em><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>2. Spaceframe:<\/strong><\/span>\u00a0The starship&#8217;s class. The class sets the ship&#8217;s Scale, Weapons, base Systems scores, 3 points towards Departments, and possibly some Talents. It will also include the year the class enters service. Choices are\u00a0<em>Akira-, Constellation-, Constitution-, Defiant-, Excelsior-, Galaxy-, Intrepid-, Miranda-,<\/em>\u00a0and\u00a0<em>Nova-<\/em>class.<br \/>\n<em>I selected the\u00a0<\/em>Miranda<em>-class, which is pretty versatile and provides the following base stats:<\/em><br \/>\n<strong>Entered Service: 2274<\/strong><br \/>\n<strong> Scale: 4<\/strong><br \/>\n<strong> Systems: Comms 8, Computers 8, Engines 8, Sensors 9, Structure 8, Weapons 9.<\/strong><br \/>\n<strong> Departments: Command +1, Conn +1, Security &#8211;, Engineering &#8211;, Science +1, Medicine &#8212;<\/strong><br \/>\n<strong> Weapons: Phaser Banks, Photon Torpedoes, Tractor Beam (strength 3)<\/strong><br \/>\n<strong> Talent: Extensive Shuttlebays\u00a0<\/strong><\/p>\n<p><strong><span style=\"text-decoration: underline;\">3. Mission Profile:<\/span><\/strong> This step increases the Department scores generated in the previous step, plus adds 1 Talent out of a list of 3-5. Choice of Strategic &amp; Diplomatic (flagships, battlegroups); Pathfinder &amp; Reconnaissance (very long range, remote); Technical Test-bed (prototype tech); Tactical Operations (defense, police actions); Science &amp; Survey; Crisis &amp; Emergency Response; or Multirole Explorer.<br \/>\n<em>I picked <strong>Multirole Explorer<\/strong>, as the most flexible, since I don&#8217;t have a particular cmpaign style in mind. Multirole adds 2 to each Department score, upping them to:<\/em><br \/>\n<strong>Command +3, Conn +3, Security +2, Engineering +2, Science +3, Medicine +2<\/strong><br \/>\n<em>Multirole gives me 5 Talent options, and I pick what I think will be most useful in the most situations&#8211;<strong>Rugged Design<\/strong>, to reduce Repair difficulties.<\/em><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>4. Refits:<\/strong><\/span> For every full decade a vessel is in service, it gets 1 refit, which adds +1 to a single System. Subract the year the vessel entered service (from Spaceframe step) from the start of the campaign (Service step).<br \/>\n<em>For\u00a0the<\/em> Hadfield<em>, 2295 &#8211; 2274 = 21 years, so 2 refits. I decide on increasing Engines and Sensors:\u00a0<strong>Engines 9, Sensors 10<\/strong><\/em><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>5. Putting It All Together<\/strong><\/span><br \/>\n<span style=\"text-decoration: underline;\">Traits:<\/span> Every Starfleet vessel gets the Federation Starship trait. Players and GM can agree on additional traits, and there are several suggested.<br \/>\n<em>I stuck with just <strong>Federation Starship<\/strong> for simplicity&#8217;s sake.<\/em><br \/>\n<span style=\"text-decoration: underline;\">Systems:<\/span> While vessels may have scores of 12+ *before any refits*, they cannot become 12+ due to refits. No score can be increased by more than 2 due to refits.<br \/>\nHadfield<em>&#8216;s highest Systems scores are within the limits.<\/em><br \/>\n<span style=\"text-decoration: underline;\">Departments:<\/span> Class + Mission Profile scores.<br \/>\n<em>I did this in Step 3.<\/em><br \/>\n<span style=\"text-decoration: underline;\">Scale:<\/span> Per Class.<br \/>\nMiranda<em>-class Scale = 4<\/em><br \/>\n<span style=\"text-decoration: underline;\"># of Talents:<\/span> Equal to Scale.<br \/>\nHadfield<em> already has Extensive Shuttlebays and Rugged Design from its Class and Mission Profile, respectively, so needs 2 more. I pick<strong> Advanced Sensor Suites<\/strong>&#8211;to help out on survey missions&#8211;and <strong>Backup EPS Conduits<\/strong>&#8211;to lessen chances of power loss in emergencies.<\/em><br \/>\n<span style=\"text-decoration: underline;\">Weapons:<\/span> Per Class. Energy Weapon Damage = Scale + Security + weapon type factors. Torpedo Damage = Base Torpedo Damage + Security.<br \/>\n<em> The <\/em>Hadfield<em>&#8216;s Phaser Banks do 4 + 2 + 1 = 7 Damage, with Versatile 2 quality. The Proton Torpedoes do 3 base damage with High Yield quality.<\/em><br \/>\n<span style=\"text-decoration: underline;\">Derived Stats:<\/span> Resistance = Scale; Shields = Structure + Security; Power = Engines; Crew Support = Scale. Some Starship or Character Talents may modify any of these.<br \/>\n<em>Derived Stats for the<\/em> Hadfield<em> are:<\/em><br \/>\n<strong><em> Resistance 4, Shields 10, Power 9, Crew Support 4<\/em><\/strong><br \/>\n<span style=\"text-decoration: underline;\">Name and Designation:<\/span> The STA core book gives guidelines for names and alphanumeric designation.<br \/>\n<em>Namesake for this ship is an historical figure, an old Earth Astronaut. Since it&#8217;s not a prototype or the first vessel of the class, its designation is NCC-2901. I just picked the digits and did a quick check on the <a href=\"http:\/\/memory-alpha.wikia.com\/wiki\/Portal:Main\">Memory Alpha website<\/a> to see if it had been used, because I am detail-oriented.<\/em><\/p>\n<p><strong>Using the\u00a0<em>Hadfield\u00a0<\/em>in other campaigns:\u00a0<\/strong>To use the\u00a0<em>Hadfield<\/em> in campaigns starting in other years, figure out the number of refits it would gain\/lose in your timeframe and add to whichever System score\/s you wish, following the limits above in Step 5, or&#8211;for pre-2294 campaigns&#8211;set Engines to 8 and\/or Sensors to 9. That&#8217;s it! Just don&#8217;t let those humorless Department of Temporal Investigations martinets catch you at it!<\/p>\n<h3><\/h3>\n<h3>U.S.S. HADFIELD, NCC-2901<br \/>\nSERVICE DATE 2274\u00a0 \u00a0 \u00a0 SPACEFRAME: <em>Miranda<\/em>-class<br \/>\nMISSION PROFILE: Multirole\u00a0 \u00a0 \u00a0 REFIT: 2x<\/h3>\n<p><span style=\"text-decoration: underline;\"><strong>SYSTEMS<\/strong><\/span><br \/>\nEngines 9\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0Computers 8\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0Weapons 9<br \/>\nStructure 8\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0Sensors 10\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0Communications 8<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>DEPARTMENTS<\/strong><\/span><br \/>\nCommand 3\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Security 2\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0Science 3<br \/>\nConn 3\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Engineering 2\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Medicine 2<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>TALENTS<\/strong><\/span><br \/>\nExtensive Shuttlebays (p. 256)<br \/>\nRugged Design (p. 257)<br \/>\nAdvanced Sensor Suites (p. 255)<br \/>\nBackup EPS Conduits (p. 255)<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>WEAPONS<\/strong><\/span><br \/>\n<em>Phaser Banks:<\/em> 7 Damage, Versatile 2.<br \/>\n<em>Proton Torpedoes:<\/em> 3 base Damage, High Yield<br \/>\n<em>Tractor Beam:<\/em> Strength 3<\/p>\n<p>SCALE 4\u00a0 \u00a0 \u00a0 POWER 9\u00a0 \u00a0 \u00a0 SHIELDS 10\u00a0 \u00a0 \u00a0 CREW SUPPORT 4<\/p>\n<p><strong>Credit: <\/strong>Thanks to Empty Bacta Tank for beta-reading and feedback.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>I decided to try out the shipbuilding rules for\u00a0Star Trek Adventures. The mechanics are similar to the Lifepath PC build option, which was quite a <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/astral-projections-starship-u-s-s-hadfield-for-star-trek-adventures\/\" title=\"Astral Projections &#8211; Starship U.S.S. Hadfield for Star Trek Adventures\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":17,"featured_media":12018,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"1510614000","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[665],"tags":[1578,545,156,26,1419,1576,90,1577],"class_list":["post-12014","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-astral-projections","tag-miranda-class","tag-modiphius-entertainment","tag-roleplaying-games","tag-rpg","tag-star-trek-adventures","tag-starship-stats","tag-stats","tag-uss-hadfield"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Astral Projections - Starship U.S.S. 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