{"id":11841,"date":"2017-11-10T07:00:35","date_gmt":"2017-11-10T13:00:35","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=11841"},"modified":"2017-11-05T20:56:56","modified_gmt":"2017-11-06T02:56:56","slug":"the-gm-awakens-skillzone-skulduggery","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-gm-awakens-skillzone-skulduggery\/","title":{"rendered":"The GM Awakens: Skillzone &#8211; Skulduggery"},"content":{"rendered":"<p><em>Welcome to the SkillZone.\u00a0 This article is one in an occasionally running series on one of the cornerstones of most RPGs:\u00a0 Skills.\u00a0 Skills usually have pretty cut and dry uses in roleplaying games.\u00a0 They are used by the player characters to perform actions and see if they are able to accomplish tasks.\u00a0 If your group is like my play groups, there are about 6 or 7 skills used in almost every adventure, 3 or 4 that pop up occasionally, and about 10 that are rarely used.\u00a0 But one thing I\u2019ve found is that creative, narrative use of skills that aren\u2019t necessarily obvious in the moment is what separates good players from great players, and good games from great games.\u00a0 These uses generally create the best roleplaying fodder as well!<\/em><span id=\"more-9892\"><\/span><\/p>\n<p><em>So in the SkillZone we will discuss skill uses not commonly thought of, and possible creative uses of skills that are too often taken for granted.\u00a0 For the next examination, we\u2019ll cover another skill that\u2019s not used enough\u00a0in my games:<\/em><\/p>\n<h2>Skulduggery<\/h2>\n<p>I have played the Star Wars RPG nearly weekly for 18 months solid.\u00a0 And I have never seen a Skulduggery check at my table.\u00a0 Not one.\u00a0 If one has happened I can&#8217;t remember.\u00a0 Usually, my players find reasons, even if they are crazy and convoluted, to use only the skills they are highly ranked in to perform a task.\u00a0 Skulduggery, partly due to my inability to explain the skill properly to my players as well, has been woefully ignored, even in sabotage and subterfuge situations.\u00a0 It&#8217;s simply one that my players don&#8217;t do.<\/p>\n<p>So what, exactly, is Skulduggery?\u00a0 Well it&#8217;s a very broad skill name that encompasses just about anything a good spy would need.\u00a0 According to the core rule books, Skulduggery encompasses a wide range of skills that would be used to perform covert and criminal actions.\u00a0 These can be physical activities as well as the mental aspects.\u00a0 To quote the core books:<\/p>\n<blockquote><p><em>These include picking locks, breaking into and out of secure facilities, covert operation, disguise, setting traps, and other underhanded actions.<\/em><\/p><\/blockquote>\n<p>And a key point that the rules in the core books indicate, is that a player can ask the GM to use Agility instead of Cunning when making a Skulduggery check to reflect a more physical approach to the check.<\/p>\n<h3>Common Uses<\/h3>\n<p>Skulduggery has some pretty obvious and normal uses that are important to talk about.\u00a0 Picking locks, when not using Computers to break electronic locks, is maybe the single, most obvious use.\u00a0 The books also identify escaping from cells, along with identifying vulnerable aspects of a security system, are pretty normal uses for Skulduggery.\u00a0 Skulduggery, if you need to do opposed checks, are generally opposed by Perception, to see if the other character can pick up on what&#8217;s happening.<\/p>\n<p>Other common uses can be sneaking into a facility through air ducts, or making a disguise to sneak past an Imperial listening post.\u00a0 One could even use Skulduggery to set a lock on a door instead of Mechanics, allowing the player to anticipate any lock-breaking attempt and place anti-theft elements into the lock.\u00a0 Just be a little creative and you can easily think of things to use Skulduggery to do for you.<\/p>\n<figure id=\"attachment_11846\" aria-describedby=\"caption-attachment-11846\" style=\"width: 267px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/10\/Spy.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-11846\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/10\/Spy-267x300.jpg\" alt=\"\" width=\"267\" height=\"300\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/10\/Spy-267x300.jpg 267w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/10\/Spy-768x865.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/10\/Spy-910x1024.jpg 910w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/10\/Spy.jpg 1066w\" sizes=\"auto, (max-width: 267px) 100vw, 267px\" \/><\/a><figcaption id=\"caption-attachment-11846\" class=\"wp-caption-text\">Image by Fantasy Flight Games<\/figcaption><\/figure>\n<h3>Use in Social Situations<\/h3>\n<p>This is an area I must admit none of my players consider Skulduggery.\u00a0 Part of this is situational of course, and the other part is that in social situations, social skills are the ones most think of.\u00a0 So how can one use this during a social situation?<\/p>\n<p>Imagine you&#8217;re being interrogated tied to a chair while bad guys try and get information out of you.\u00a0 A Skulduggery check can be made to slip out of the binders your hands are in.\u00a0 Perhaps Advantage and Triumph can be used to not only escape, but to do so in a way that your captors do not notice.<\/p>\n<p>Maybe while your team is negotiating with a notorious smuggler, you can use Skulduggery to scan the room visually for any and all security devices.\u00a0 Perhaps you even sneak over and turn off the security cameras so his security team can&#8217;t eavesdrop on the conversation.<\/p>\n<p>Or, while your team member is negotiating with him, you can pick his pocket to try and get the very code cylinder that you&#8217;re hoping to get out of him.<\/p>\n<h3>Use in Combat<\/h3>\n<p>This is where a truly creative PC can get make non-combat checks shine when the blasters start firing.\u00a0 I love when PCs make non-combat checks in combat.\u00a0 But Skulduggery being what it is, how would one use it when the lightsabers and guns come out?\u00a0 Well, creativity is paramount as is awareness of the surroundings, environment, and situation.<\/p>\n<p>In an Imperial bunker, it&#8217;s not uncommon for automated turrets to be part of the security system.\u00a0 While your teammates are firing back at Stormtroopers, perhaps a player can hack into the security system to shut them down.\u00a0 Advantage or Triumph might be used so that the turrets can be turned back onto the bad guys.\u00a0 Or perhaps a Skulduggery check can be made to scope out the air ducts to find a way to flank the Stormtroopers who have the team pinned down.<\/p>\n<p>In another case, and one I&#8217;ve heard of from a couple fellow players, one might use the pick-pocketing aspect of Skulduggery at the right moment.\u00a0 Imagine a dark Jedi with two lightsabers, one is on his belt while he uses the other.\u00a0 In the middle of your duel, you can use Skulduggery, with an Agility basis, to try and snatch the lightsaber right off his belt.\u00a0 I love that sorta thing!<\/p>\n<p>Further, imagine a situation where your team is pinned down by Imperials.\u00a0 Skulduggery can have a character whip up a fast costume of an Imperial Officer.\u00a0 It won&#8217;t be that accurate, but perhaps it&#8217;s just enough time to tell the Stormtroopers to stop shooting and get them to look towards you.\u00a0 Then your team can get the jump on them once they look.<\/p>\n<p>Skulduggery is one of those skills that, if not used creatively, can quickly be forgotten unless you&#8217;re a Spy-type character.\u00a0 It&#8217;s one of the most thematic and cinematic skills in your arsenal.\u00a0 So next time you browse your skill list for something to do, you might wish to stop when your eyes scan over Skulduggery.\u00a0 Your game might get some flair it doesn&#8217;t always have.<\/p>\n<p>Have you ever used Skulduggery in a creative fashion?\u00a0 Perhaps during times that the skill normally wouldn&#8217;t be called for?<\/p>\n<hr \/>\n<figure id=\"attachment_11906\" aria-describedby=\"caption-attachment-11906\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.kickstarter.com\/projects\/435243061\/gamer-nation-con-5-the-order-of-the-gamers?ref=discovery\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-11906\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/gncon5-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/gncon5-300x169.jpg 300w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/gncon5-768x432.jpg 768w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/gncon5.jpg 1024w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/11\/gncon5-678x381.jpg 678w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-11906\" class=\"wp-caption-text\">Get tickets for next years Gamer Nation Con 5 now!<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Welcome to the SkillZone.\u00a0 This article is one in an occasionally running series on one of the cornerstones of most RPGs:\u00a0 Skills.\u00a0 Skills usually have <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-gm-awakens-skillzone-skulduggery\/\" title=\"The GM Awakens: Skillzone &#8211; Skulduggery\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1164,"featured_media":11845,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[970],"tags":[66,65,64,38,67,61,146,156,47,181],"class_list":["post-11841","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gm-awakens","tag-age-of-rebellion","tag-edge-of-the-empire","tag-fantasy-flight-games","tag-ffg","tag-force-and-destiny","tag-gm-advice","tag-roleplaying","tag-roleplaying-games","tag-star-wars","tag-swrpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The GM Awakens: Skillzone - Skulduggery - d20 Radio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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