{"id":11011,"date":"2017-09-08T07:00:14","date_gmt":"2017-09-08T12:00:14","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=11011"},"modified":"2017-09-09T10:58:15","modified_gmt":"2017-09-09T15:58:15","slug":"the-gm-awakens-ask-a-decent-gm-part-1","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-gm-awakens-ask-a-decent-gm-part-1\/","title":{"rendered":"The GM Awakens: Ask a Decent? GM &#8211; Part 1"},"content":{"rendered":"<p><em>This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time away. It aims to assist new GM\u2019s by examining what worked, didn\u2019t work, and what failed miserably as he spins up new campaigns, modules, encounters, and adventures for his friends and family in Fantasy Flight Games\u2019 Edge of the Empire\/Age of Rebellion\/Force and Destiny system.<\/em><\/p>\n<p>Well it&#8217;s time once again to see if I know what I&#8217;m doing and talking about. \u00a0No promises. \u00a0From time to time I&#8217;ve reached out to the various groups in the SWRPG community I&#8217;m a part of to take in questions about the system, GMing in the system, and roleplaying and GMing in general. \u00a0All of these questions have come directly from readers. \u00a0So let&#8217;s tackle this week&#8217;s lot of great questions!<\/p>\n<blockquote><p><em><strong><span class=\"\">Kenny Wildman &#8211;<\/span><\/strong><span class=\"UFICommentBody\">How best do you deal with a Perception roll that fails but gets advantage? That one typically stumps me hard as a GM!<\/span><\/em><\/p><\/blockquote>\n<p>Whenever any check fails, but you add Advantage or Triumphs, it can get tricky. \u00a0Per rules, the task, whatever was attempted, fails. \u00a0So now the challenge is, if something positive happens, then what? \u00a0So for Perception checks I look at it like this: the PC doesn&#8217;t find what they were hoping to find or notice, but they notice something else. \u00a0So, let&#8217;s say a PC was looking to see if a door has an alarm on it and his Perception check fails with advantage. \u00a0I would then narrate that while you find no evidence of alarm, you do notice that the electronic lock is one you&#8217;re familiar with, and you will get a boost breaking into it. \u00a0Or, perhaps your team is trying a Perception check to see if they&#8217;re being followed. \u00a0A failure with advantage could mean they notice no one following them, but they do notice a shortcut, and if they duck into it, it will be difficult to follow them from there.<\/p>\n<p>So really the bottom line is, as the GM, think of something that has nothing to do with what the check was for, but is advantageous to their situation. \u00a0It can be easier said than done, but with practice you can begin to get the hang of it. \u00a0Just have the Advantage or Triumph have nothing to do with the specific failure, and you&#8217;re good to go!<\/p>\n<blockquote><p><em><span class=\"\"><strong>Jason Engel<\/strong> &#8211;<\/span>\u00a0<span class=\"UFICommentBody\">How do you handle Ambush? A free round of Action after a failed Perception roll or just Vigilance vs Cool\/Stealth\/Skullduggery with Setback and Upgrades to determine Initiative?<\/span><\/em><\/p><\/blockquote>\n<p>OK so it appears this question is related to how to handle setting up an ambush of incoming NPCs. \u00a0The reason I was confused a bit is the word &#8220;Ambush&#8221; is capitalized, and I thought you were referring to the Ambush talent in the game, of which there is one. \u00a0So, first of all, if your PCs are trying to set up an ambush for some bad guys, the two possibilities you put up are completely plausible. \u00a0See if they notice the ambush and if not, the PCs go first with actions or do basically the same thing and have them go first in the Initiative order. \u00a0I have to say as a GM, both are completely plausible and I&#8217;d accept either if I was your player. \u00a0They both make sense and really highlight the ability of the narrative dice system to be flexible.<\/p>\n<p>However, let&#8217;s look at the Ambush talent in the game, and that may also give you ideas. \u00a0Ambush is found on page 34 of\u00a0<em>Forged in Battle<\/em> as part of the Trailblazer specialization. \u00a0It says: \u00a0<em>&#8220;Once per round when benefiting from cover, the character may perform the Ambush maneuver. \u00a0The character can add additional damage equal to his ranks in the Stealth skill to one hit of the next successful combat check with a non-starship\/vehicle weapon he makes against a target within short range before the end of his turn.&#8221; \u00a0<\/em>So basically, they must be in cover, wait for them to get close, and then the PCs first strike hits harder than most.<\/p>\n<p>If no one in your group is a Trailblazer this might be something to look at. \u00a0Make their next check have boost dice or more punch if they succeed. \u00a0What will make the talent stand out is it is unopposed&#8230; the ambush always works if you have the specific talent from the Trailblazer. \u00a0But if they don&#8217;t have the talent, then an opposed check with success making their next strike hit harder is certainly something else you can consider. \u00a0A free full round is a lot, but I&#8217;d say if you let them all go first, hit harder first, or get a free shot in, that&#8217;s all great, and then depending on the situation you can decide what, if any, opposed check makes sense.<\/p>\n<blockquote><p><em><strong><span class=\"\">Yorkus Rex<\/span><\/strong>\u00a0&#8211;\u00a0<span class=\"UFICommentBody\">What are good guidelines for monetary rewards for characters? When PCs complete a job in Edge, should they expect a few hundred creds each? A few thousand? \u00a0What can a GM do when the PCs come into an unusually large reward?<\/span><\/em><\/p><\/blockquote>\n<p>Boy, do I know this one hahaha. \u00a0There is a table on page 89 of\u00a0<em>Dangerous Convenants<\/em> that lays out suggested payments for jobs in the SWRPG. \u00a0It&#8217;s a good starting point. \u00a0However, to the first part of this question, let me also throw in some things to consider. \u00a0Use that table, of course. \u00a0But, consider several things: 1) How often do you play? 2) How long do you play? 3) How often do you want your players to level up and get new gear? \u00a0The reason these are important is that it really helps your party grow how you intend. \u00a0Here&#8217;s what I mean, as I learned the hard way.<\/p>\n<p>In one campaign, my players meet every week for a couple hours. \u00a0In that campaign, I would have shopping days where they&#8217;d go buy whatever they wanted, and I&#8217;d also let them have access to a Quartermaster at their Rebel base to give them things too. \u00a0It turned out they got very, very powerful weapons very early in the campaign and it made me react with some GM creativity. \u00a0In another campaign I have, we meet at lunch at work for about 50 minutes. \u00a0So, we don&#8217;t have much time to play. \u00a0As a result, I give that group money *more* often because I want them to have the chance to jump up with gear. \u00a0If I don&#8217;t give them more money and stick to the table, they may go months and months without being able to get things they want and need for their characters. \u00a0So, stick to the table as a baseline, but use your judgment and see if you need to adjust. \u00a0Look at the prices of the things they want to buy, and determine how quickly you want\/need them to acquire those things, and that will give you a great idea of how much money you want to give out.<\/p>\n<p>For the second part of your question, what do you do if they get a lot of money&#8211;I did that myself! \u00a0I had a briefcase full of 1 million credits in a scene as background narrative. \u00a0But all of a sudden my PCs surprised me and went from saving lives to &#8220;get the briefcase!&#8221; \u00a0So now my PC&#8217;s have a million bucks. \u00a0Now what? \u00a0Well, on the advice of The Order 66 Podcast, I gave the team a lot of Obligation. \u00a0Bounties on their heads from the groups to whom the briefcase belonged. \u00a0So now it&#8217;s a fun part of the narrative of the campaign. \u00a0And then we ended up having them use that million dollars to give to the Rebellion and they got their own capital ship, which is now part of the campaign. \u00a0So, if your PCs get their hands on a ton of money, look at Obligation and make it something that haunts them, and\/or give them something to do with that money besides just an insane shopping spree. \u00a0Our games now have a ton of fun, narrative fodder all based on my mistake!<\/p>\n<p>I got so many questions in that I need to split up the columns. \u00a0So, next week comes Part 2 with more questions!<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-gm-awakens-ask-a-decent-gm-part-1\/\" title=\"The GM Awakens: Ask a Decent? GM &#8211; Part 1\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1164,"featured_media":236,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[970],"tags":[66,65,64,38,67,61,146,156,26,47,181],"class_list":["post-11011","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gm-awakens","tag-age-of-rebellion","tag-edge-of-the-empire","tag-fantasy-flight-games","tag-ffg","tag-force-and-destiny","tag-gm-advice","tag-roleplaying","tag-roleplaying-games","tag-rpg","tag-star-wars","tag-swrpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The GM Awakens: Ask a Decent? 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(Rock Chalk, Jayhawk! Just outside Kansas City for those who don't know.) Scott is a veteran of several role playing, table top miniatures, video, and board games, starting with the Atari 2600 when he was 6, and the classic red box Dungeons and Dragons game when he was 12. After a long hiatus away from the hobby, Scott has recently picked up gaming once again, and is running two different campaigns in Fantasy Flight Games' Edge of the Empire\\\/Age of Rebellion\\\/Force and Destiny lines. He is an avid X-Wing miniatures player, as well as Armada, Imperial Assault, Space Hulk, and Rebellion. (His family is obviously a Star Wars family, right?) Scott is married to his high school sweetheart, and has 2 children in middle school, both Black Belts in Krav Maga martial arts.\",\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/author\\\/scotter23\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The GM Awakens: Ask a Decent? 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