{"id":10217,"date":"2017-06-30T07:00:21","date_gmt":"2017-06-30T12:00:21","guid":{"rendered":"http:\/\/www.d20radio.com\/main\/?p=10217"},"modified":"2017-06-15T20:43:26","modified_gmt":"2017-06-16T01:43:26","slug":"the-gm-awakens-ask-a-decent-gm","status":"publish","type":"post","link":"https:\/\/www.d20radio.com\/main\/the-gm-awakens-ask-a-decent-gm\/","title":{"rendered":"The GM Awakens: Ask a Decent? GM"},"content":{"rendered":"<p><em>This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time away. It aims to assist new GM\u2019s by examining what worked, didn\u2019t work, and what failed miserably as he spins up new campaigns, modules, encounters, and adventures for his friends and family in Fantasy Flight Games\u2019 Edge of the Empire\/Age of Rebellion\/Force and Destiny system.<\/em><\/p>\n<p>I decided to try something different this week. \u00a0Instead of writing about or tackling my observations or problems when it comes to my games, I thought I might take a stab at questions and situations that the readers have. \u00a0So, I put out a call for questions in various groups and forums. \u00a0I don&#8217;t claim to be an expert by any means, and I know I often wish I could have handled things differently in my games if given a chance, and sometimes a second opinion can really help GMs navigate a situation that&#8217;s come up. \u00a0So, without further ado, here are this week&#8217;s questions:<\/p>\n<p><strong><em><span class=\"UFICommentBody\">&#8220;Okay got one I&#8217;m currently juggling &#8211; tips on introducing new characters once the existing party has already formed?&#8221; &#8211; Scott West<\/span><\/em><\/strong><\/p>\n<p>Good news for you, Mr. West, I have experience in this, having done it on multiple occasions. \u00a0This might be one of the few things I&#8217;ve done that others might consider me an &#8216;expert&#8217; in. \u00a0There&#8217;s a few things to do:<\/p>\n<ol>\n<li><em>In a separate session, teach the system and do character creation with the new player. \u00a0Make sure they know at least the basics and what their character can do. \u00a0You don&#8217;t want to disrupt your game too much with a new player, although the FFG SWRPG system allows newbies to join so quickly and easily.<\/em><\/li>\n<li>Create a narrative reason why the new player is joining the group. \u00a0Tell the new player what characters you already have and what the campaign is up to this point. \u00a0Let the new player help in determining their origin and why they&#8217;re joining in. \u00a0A few things I&#8217;ve used: \u00a0one new player was a Rebel cell leader that the main group had to contact and the new player joined from there; a new player was a citizen inside the town that the PCs were at and met them there; a new PC was a body guard for a senator that team needed to rescue, and he insisted on going along. \u00a0There are many ways you can do it, and none are wrong.<\/li>\n<li>Allow the new player leeway in the game especially learning the rules. \u00a0Offer him or her options when playing more so than the other players if you need. \u00a0In the SWRPG system, the easiest thing I&#8217;ve found to tell new players is, &#8220;Just tell me what your character would do right now&#8230; I&#8217;ll tell you what dice to roll.&#8221;<\/li>\n<\/ol>\n<hr \/>\n<p><em><strong>&#8220;This is a mix of rules questioning and player handling so bear with me.<\/strong><\/em><\/p>\n<p><em><strong>I have a player with a bounty hunter assassin PC who wants to be the ultimate sniper ninja ghost killer and has done everything to meet that goal. This isn&#8217;t just for Star Wars but pretty much every system he plays.<\/strong><\/em><\/p>\n<p><em><strong>He has the skills and talents and equipment to assemble a monster stealth pool and managed to scrape enough creds to get a personal stealth field thanks to assistance from other party members with black market contacts, etc.<\/strong><\/em><\/p>\n<p><em><strong>So, in a way, good for him for achieving his goals but how can I make life interesting for an invisible killer? Attackers can make a Formidable (5P) check to try to spot him and I&#8217;ve considered giving them boost dice or upgraded dice pools if he has fired that round.<\/strong><\/em><\/p>\n<p><em><strong>The flavor text says the stealth fields are notoriously unreliable so I feel well within reason that a Despair result or possibly a large amount of Threat could easily mean the field fails and needs repairs. I thought about adverse environmental conditions keeping it from working (rain, radiation, etc.) I even thought about dinging the character for upkeep costs to keep the device running but I don&#8217;t want to seem like I&#8217;m punishing the player for making the character he wants to play.<\/strong><\/em><\/p>\n<p><em><strong>Have I painted myself into a corner and just need to wait for the paint to dry or are their ways to approach this without resorting to being a &#8220;no, because I said so&#8221; GM heel.<\/strong><\/em><\/p>\n<p><em><strong>Thanks.&#8221; &#8211; Yorkus Rex<\/strong><\/em><\/p>\n<p>Oh my, can I address this. \u00a0In one of my campaigns, we&#8217;ve been at it with\u00a0<em>weekly<\/em> games for one year! \u00a0My players have 500 XP. \u00a0They&#8217;re quite amazing at a lot of things and I&#8217;m always having to figure out ways to challenge them. \u00a0So I think I can address this question with confidence. \u00a0Here&#8217;s my take&#8230;<\/p>\n<p>First, all your ideas about situations the stealth field might fail are absolutely above board and, IMHO,\u00a0<em>not<\/em> being a &#8220;GM Heel&#8221;. \u00a0They&#8217;re all narrative, and&#8230; nothing he can&#8217;t overcome. \u00a0Personally, I think that if he&#8217;s a stealth assassin, and the stealth field fails, and he\u00a0<em>still<\/em> sneaks in and gets a kill, that should make him feel fantastic. \u00a0Repairs could mean just a setback or increased difficulty as it shorts out like the Predator&#8217;s field did in the movies. \u00a0That&#8217;s just narrative fodder for the device, could be any piece of equipment really, it&#8217;s not a penalty just because his gear is cool.<\/p>\n<p>Second, remember, in these situations, red dice are your friends. \u00a0Not necessarily to make him fail a check, but just one red dice thrown in for narrative reasons can help you throw challenges his way. \u00a0Despairs and threat can give you narrative challenges to put in front of good players. \u00a0And those challenges don&#8217;t have to concern his stealth field. \u00a0They can be anything like a patrol wanders by, he drops something, the field works great but he sneezes and gives away his position, or an alarm goes off. \u00a0There&#8217;s so many things one can do with those narrative tools on the dice. \u00a0Create narrative reasons to throw in at least one red die when needed.<\/p>\n<p>Third, create situations where the stealth field won&#8217;t help. \u00a0Crowded streets where a partially invisible dude walking down the road will stand out. \u00a0Or maybe a crowded bar he has to sneak something out of, and he was frisked at the door and had to leave his weapons. \u00a0Remember, in Star Wars, walking around with full military armor and weapons is not a normal event. \u00a0In starships it won&#8217;t help. \u00a0You can always create narrative reasons the field won&#8217;t always help him.<\/p>\n<p>Last, and maybe most importantly, let your PC be amazing at stealth. \u00a0It&#8217;s what he likes and wants so let him shine. \u00a0If you give him opportunities to shine, when he&#8217;s challenged, it won&#8217;t feel like you&#8217;re simply always trying to stop him. \u00a0Create stealth situations you know he&#8217;ll just breeze through with 5 advantage and a triumph. \u00a0That makes all your other challenges seem more in place.<\/p>\n<hr \/>\n<p><em><strong>&#8220;Will we ever see a supplement involving the Clone Wars?<\/strong><\/em><br \/>\n<em><strong>Say a guide to the tech used by both sides?<\/strong><\/em><br \/>\n<em><strong>Or the means to create our own spaceships and vehicles?&#8221; &#8211; Colin Turvey<\/strong><\/em><\/p>\n<p><a href=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/06\/fullyop.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-10233\" src=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/06\/fullyop-197x300.png\" alt=\"\" width=\"197\" height=\"300\" srcset=\"https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/06\/fullyop-197x300.png 197w, https:\/\/www.d20radio.com\/main\/wp-content\/uploads\/2017\/06\/fullyop.png 500w\" sizes=\"auto, (max-width: 197px) 100vw, 197px\" \/><\/a>So, for the first question, it might be possible that we will see those things after all the career books are finished. \u00a0There are a few to go in Force and Destiny and the Engineer and Spy in Age of Rebellion. \u00a0The older Saga Edition game before FFG got the license did that exact idea, publishing books that suggested how to play in other eras. \u00a0FFG has dipped their toe in this arena with the Force Awakens Beginner Game. \u00a0I don&#8217;t work for or know anyone at FFG but if they want to publish books for the game after the career books are done, more adventure books or books to expand into other eras certainly make sense.<\/p>\n<p>For the second question, you&#8217;re in luck in that during Q3 of this year (Fall)\u00a0<em>Fully Operational<\/em> will be released, the career book for Engineers. \u00a0And in it, ship crafting rules! \u00a0You can check out the article FFG wrote spilling the beans here:\u00a0<a href=\"https:\/\/www.fantasyflightgames.com\/en\/news\/2017\/5\/3\/built-to-spec\/\">https:\/\/www.fantasyflightgames.com\/en\/news\/2017\/5\/3\/built-to-spec\/<\/a><\/p>\n<p>So that&#8217;s all for the first edition of\u00a0<em>Ask a Decent? GM<\/em>. \u00a0If you have any questions for future columns, feel free to<a href=\"https:\/\/www.facebook.com\/salden\"> message me on Facebook<\/a>, tag me on a post on the <a href=\"https:\/\/www.facebook.com\/groups\/Gamernation\/\">d20 Radio Facebook page<\/a>, or leave a comment below!<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time <a class=\"mh-excerpt-more\" href=\"https:\/\/www.d20radio.com\/main\/the-gm-awakens-ask-a-decent-gm\/\" title=\"The GM Awakens: Ask a Decent? GM\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1164,"featured_media":236,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","footnotes":""},"categories":[875,970],"tags":[65,64,38,67,76,61,47,181],"class_list":["post-10217","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ask-a-gm","category-gm-awakens","tag-edge-of-the-empire","tag-fantasy-flight-games","tag-ffg","tag-force-and-destiny","tag-game-mechanics","tag-gm-advice","tag-star-wars","tag-swrpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The GM Awakens: Ask a Decent? 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(Rock Chalk, Jayhawk! Just outside Kansas City for those who don't know.) Scott is a veteran of several role playing, table top miniatures, video, and board games, starting with the Atari 2600 when he was 6, and the classic red box Dungeons and Dragons game when he was 12. After a long hiatus away from the hobby, Scott has recently picked up gaming once again, and is running two different campaigns in Fantasy Flight Games' Edge of the Empire\\\/Age of Rebellion\\\/Force and Destiny lines. He is an avid X-Wing miniatures player, as well as Armada, Imperial Assault, Space Hulk, and Rebellion. (His family is obviously a Star Wars family, right?) Scott is married to his high school sweetheart, and has 2 children in middle school, both Black Belts in Krav Maga martial arts.\",\"url\":\"https:\\\/\\\/www.d20radio.com\\\/main\\\/author\\\/scotter23\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The GM Awakens: Ask a Decent? 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