The GM Awakens: GM Scott’s Big Adventure
This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time […]
This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time […]
Welcome to the HoloNet Uplink, citizen. This series focuses on Fantasy Flight Games’ Star Wars Roleplaying Game, with content aimed mostly at the Gamemaster. Threats, […]
Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. […]
Backgrounds as presented in Dungeons and Dragons 5th Edition are a fairly important part of the character creation process. They tell you where your character […]
“Try Before You Buy” is an occasional segment of Astral Projections. It spotlights free (or nearly free) supplements, quick-start rules, and modules for various RPGs. […]
The Path Less Traveled is a regular series in which I’ll be examining a single specialization from the Star WarsEdge of the Empire/Age of Rebellion/Force […]
Chris’ Quick Take: Disciples of Harmony is a strong addition to the Force and Destiny line of sourcebooks. Players and gamemasters alike will have several somethings to […]
“Control! You must learn control!” -Jedi Master Yoda There are a few main strategies to any Destiny game. Do you want to throw on a […]
Kerr’in Gold Dragonborn Cleric of Light 5 Armor Class 15 Hit Points 36 (5d8+10) Proficiency Bonus +3 Speed 30 ft Alignment chaotic good Languages Common, […]
Protection, it’s for your own good, or “How Abjuration spells saved my life” Hello everyone, and welcome to the first in what I hope to […]
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