Staffs main weekly columns
Astral Projections – Fully Operational for the Non-Engineer
Back in April, my colleague Chris Hunt reviewed Fully Operational. I love the book, but since I don’t usually play engineers I decided to give […]
Staffs main weekly columns
Back in April, my colleague Chris Hunt reviewed Fully Operational. I love the book, but since I don’t usually play engineers I decided to give […]
Welcome to the second part of the promised three-parter on Game Mastering. Last time around I took a look at the various styles of Game […]
Design space. This is a term we’ve mentioned a few times in our reviews of the coming second edition of X-Wing. But what does it […]
The Witch of the Westmereland/Westmoreland is a piece from the 20th century written by Archie Fisher and has been performed and recorded by any number […]
Design & Play Notes: This is one I did just for fun, so don’t expect it to be too optimized. While reading the gear section […]
Hello everyone, and welcome to another in a series of articles focusing on the Cleric Domains in the Pathfinder Roleplaying Game. The goal for each […]
Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. […]
I’ve finally been reading through Kevin Hearne’s Iron Druid Chronicles and I was struck by this concept after reading the first book. Within the first chapter, the […]
The latest release for Mutants & Masterminds 3e is an updated Freedom City Campaign Setting. (US$44.95 book, or $19.95 PDF) Even though my group is […]
Welcome to our third review of the design of X-Wing 2.0! We’ve previously looked at how the revamp has allowed a resurgence in the importance of […]
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