Holocron Access

Ancient Holocrons

Is this on the Level?

Over on the SW:TOR forums today Damion Schubert (one of the Devs) chimed in on a thread about character advancement, leveling, and The Grind. There are multiple ways to build an advancement system in an MMO. We did indeed choose to go with a level-based system for SW:TOR. It seemed to be the best system [...]

SW:TOR Community Forums: What we have learnt from Reviews of Demo:

Someone went ot a lot of trouble over on the SW:TOR forums.  They sat through all the E3 interviews, read all the articles, checked out every little scrap of info and compiled it all into one easily readable, constantly updated thread. Be nice and give it a look.  Then throw some praise his way for [...]

Fan Friday and ToP # 7

Wow.  After everything we’ve been shown thus far BioWare comes out with….this.   Uhh, yeah.  Great. So let me get this straight,  we get three threads, one about a choose your own adventure style story, one about drawing characters in MS PAint, and one about an official ‘Who’s going to a Con” poll.  Total useful [...]

Catching our Breath

Man, after that three hour podcast with Sam Witwer, we needed a little rest.  We’re back on the job now though, so look out. As you probably heard on the podcast, MostlyJoe has had to bow out of co-host duties on the show due to health and family reasons, so we’d like to take a [...]

The Order of 66 Website

Good news!!  Construction has begun on the site in earnest.  As a reminder, guild signups are available via the forums, and we will be oging live with the advertising on swtor.com very soon.  The site will contain guild news, our backstory and little tidbits on the original 66 that returned with Revan.  Make sure you [...]

Guild Update #1

So now that we have TheHolocron.net up and running and humming along in a reasonably swimming manner we should cover some other news. The Order of 66 is going to be our guild in SW:TOR and, while we haven’t got a whole lot of information out for you to peruse yet (Although you really should [...]