The Workshop: The Colicoid Infiltrator Series Droid

It’s October, and that means Halloween is right around the corner. But instead of the traditional ghouls and goblins that the season invokes, it got me thinking about a Star Wars session I ran years back that focused on the PCs infiltrating an old Clone Wars station that the Empire had appropriated for other purposes after the war. The central computer had recently taken control of the station and had put the remaining battle droids the station still used as security to the task of eliminating all organics. One of my favorite encounters from that session featured a pair of Colicoid Infiltrator-Series Droids deep in the bowels of the station. The lights were out, and the droids’ silence fields were malfunctioning and only working about half of the time, so the PCs were never quite sure what was out there and where. And so I decided to bring those terrifying creations into Fantasy Flight’s version of the game in honor of the season.

250px-Infiltratordroid-SGtD
Image taken from Wookieepedia.

Colicoid Infiltrator-Series Droid [Rival]

Created by the Colicoid Creation Nest (the group responsible for the terrifying Droideka Destroyer Droid), the Infiltrator was designed to be a highly effective assassin droid for the Confederacy of Independent Systems during the Clone Wars. It would be deployed in space, where it would make its way to its target ship and drill through the hull. It then proceeded to use a holographic disguise projector to allow it to sneak about the ship, assassinating the crew one by one by blaster or by blade. It used another device capable of projecting a bubble around it that muffled sound to dispatch its foes and avoid alerting the rest of the crew. Stories abound of starships found floating through space weeks and months after contact had been lost, the entire crew dead. Of course, even then the ship probably wasn’t actually empty…

Characteristics

Brawn 3
Agility 4
Intellect 1
Cunning 3
Willpower 2
Presence 1

Soak Value: 5
Wound Threshold: 15
Melee/Ranged Defense: 2|2

Skills: Cool 3, Melee 2, Ranged (Heavy) 2, Skulduggery 3, Stealth 2, Vigilance 1

Talents: Adversary 1 (upgrade difficulty of all combat checks against this target once), Lethal Blows 2 (add 20 to the result of any Critical Injury the target inflicts)

Abilities: Holographic Image Disguiser (add 2 Boost Dice to all Skulduggery checks made to create a deceptive appearance), Improved Sensor Package (may use Cunning in place of Presence when rolling Cool checks to determine initiative), Multiple Limbs (add one Boost Die when attacking with two weapons), Silence Bubble Generator (add 2 Boost Dice to all Stealth checks made when this unit is activated)

Equipment: 2 vibroblades (Melee; Damage 5; Critical 2; Range [Engaged]; Defensive 1, Pierce 2, Vicious 1), 2 blaster rifles (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; stun setting)

These guys are built to be weapons of terror. They are highly effective at their job as assassin droids. Oftentimes, the droid’s victim won’t know that its there until its too late. Its ability to murder its target in near total silence makes it hard to detect and its ability to hide in plain sight as a part of this ship makes it hard to catch even after bodies start turning up. While it is most effective attacking from ambush it is no slouch in open combat either. Powerful shield generators (represented by the droid’s Defense scores) work to protect it from incoming attacks and it is capable of attacking with a flurry of blows from either its vibroblades or its baster rifles. The equipment loadout above represents the basic equipment the droid used. They were capable of being equipped with different weapons and other gear as fit their mission profile. As a bonus, these droids were equipped with a heurostatic processor which made them more likely than the typical droid to rebel against its owners or even go rogue, drifting from starship to starship spreading a trail of carnage and murder behind them.

So there you have it. Make sure you check over your shoulder before you head down that darkened access corridor. And are you absolutely sure that’s a computer terminal near that door? You’ve got enemies after all. Some of them powerful… I hope you make it.

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Ben Erickson

Contributing Writer for d20 Radio
Mild mannered fraud analyst by day, incorrigible system tinker monkey by night, Ben has taken a strong interest in roleplaying games since grade school, especially when it comes to creation and world building. After being introduced to the idea through the Final Fantasy series and kit-bashing together several games with younger brother and friends in his earliest years to help tell their stories, he was introduced to the official world of tabletop roleplaying games through the boxed introductory set of West End Games Star Wars Roleplaying Game before moving into Dungeons and Dragons.