The GM Awakens: The Fathier

Image by Lucasfilm.

This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time away. It aims to assist new GM’s by examining what worked, didn’t work, and what failed miserably as he spins up new campaigns, modules, encounters, and adventures for his friends and family in Fantasy Flight Games’ Edge of the Empire/Age of Rebellion/Force and Destiny system.

Despite the fact that some Star Wars fans can’t get their heads around what Star Wars: The Last Jedi was trying to do (I’m not one of them!), there is one thing for certain: Lucasfilm continues to dazzle us with their imaginations creating new characters, vehicles, and creatures to wow us with.  In The Last Jedi, the Porgs got the most (albeit mostly unreasonable) attention as the movie came out.  The Vulptex (Crystal foxes) got the next most attention due to them being in the trailers.  But for me, my favorite were the Fathiers… the horse-like beings on Canto Bite who were enslaved to run races by the rich folk who ran the island.  They first appeared in the novel: Aftermath: Empire’s End.  Many of them, if you didn’t know, had actual names like horses do on the track.  “Hoth Stuff” and “Kessel Runner” were two of the names in Aurebesh on the sides of the creatures in one of the races in fact!

Want these in your games for your players to encounter, ride, or free themselves?  Well, let’s examine the Fathier to use in your games!

Image by Lucasfilm.

A non-sentient, however insightful species, the Fathier have very long legs, brownish fur, and long ears that distinguish it from other species.  Fathiers can run at great speeds across any type of terrain.  In the film, we even see one climb nearly straight up a short cliff face to escape.  Their great speed has made them sought after by gambling houses all across the galaxy and caused the enslavement of many of their kind.  They are hunted and forced to race in many casinos and race tracks in the galaxy.  In fact, when kept in captivity, Fathiers often must endure “Double-Gravity” chambers causing them to gain strength even when moving about their confined areas.  The people of Canto Bight on the planet Cantonica are particularly cruel to the animals.

Fathiers are easily domesticated and can be fitted with a riding harness and saddle.  Tognath Mercenaries during the time of the Galactic Civil War often rode Fathiers during hit and run missions.

Stat Block

Fathier (Rival)

Characteristics: Brawn 4, Agility 4, Intellect, 2, Cunning 1, Willpower 1, Presence 2

Attributes: Soak: 5, Wound Threshold: 20, Strain (Optional): 16, Speed 2

Skills: Athletics 2, Coordination 1

Talents: None

Abilities: Silhouette 2, Domesticable 2 (downgrade the difficulty of checks to train Fathiers by 2), Trained Mount 2 (add 2 boost dice to a rider’s Survival checks to ride the Fathier).

Equipment: Trampling Hooves (Brawl; Damage 8; Critical 3; Range [Engaged]; Knockdown)

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Scott Alden

Scott is a full-time IT Manager living in Lawrence, KS. (Rock Chalk, Jayhawk! Just outside Kansas City for those who don't know.) Scott is a veteran of several role playing, table top miniatures, video, and board games, starting with the Atari 2600 when he was 6, and the classic red box Dungeons and Dragons game when he was 12. After a long hiatus away from the hobby, Scott has recently picked up gaming once again, and is running two different campaigns in Fantasy Flight Games' Edge of the Empire/Age of Rebellion/Force and Destiny lines. He is an avid X-Wing miniatures player, as well as Armada, Imperial Assault, Space Hulk, and Rebellion. (His family is obviously a Star Wars family, right?) Scott is married to his high school sweetheart, and has 2 children in middle school, both Black Belts in Krav Maga martial arts.

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