Rogue Squadron- Rebel Ship Rankings

Recently, I took a look at my favorite ships from each of the three factions. While that look was purely personal preference it got me thinking about how I might go about ranking the different ships in a way that was as objective as possible. How do you determine what’s the best ship? You could try and use tournament results but those are skewed. A ship might rock the meta for a while and then fall out of favor. Are the newer ships really better or just newer and therefore cooler? If only one pilot is ever used can you really say the ship is really all that great? If a new upgrade comes out and spikes the popularity of a ship does that mean the ship is now good or just the upgrade?

I don’t have answers to all those questions, unfortunately. I don’t think you really can decide what is “best” because there are so many different variables. But that doesn’t mean we can’t try. What I can do is try and look at each of the factions and try to rate the ships on a few different criteria in an attempt to come to a reasonable conclusion.

Again, this isn’t about tournament results but an objective comparison of a ship as a whole. A tournament only measures what’s reported and what people decide to fly. Some of the results may seem counter-intuitive. You may disagree with them. But if this post does anything, if it gets anyone to reconsider a ship they wrote off as worthless then that’s a win.

Categories- Stat Based

  • Health
    • Shields*1.5+Hull/(4 if Large, 3 if Small)
    • This was done to account for shields being more valuable than hull
    • Acknowledge half points in large ships and to keep their final numbers closer to the 1-5 range.
  • Attack
    • Straight attack value + one for a primary weapon turret or auxiliary arcs.
  • Defense
    • Straight agility value.
  • Actions
    • Raw count of available actions.
  • Upgrade Options
    • Half a point for all ordnance (Bomb, Torpedo, Missile) or cannon upgrades.
    • One point for all other upgrades (System, Tech, Crew, Astromech, Turret, Title*).
      • *If a ship has a title that gives it a special ability it is included here. If the title gives it an extra action, extra dice, etc the bonus is applied in those categories.
    • Half point bonus if torpedo with any additional ordnance.
    • Half point bonus for double missile or double bomb.
    • Half point bonus for double crew or crew and astromech.
    • Half point bonus for access to any special upgrades
      • Example: Advanced Cloaking Device, Autothrusters, Integrated Astromech
  • Dial
    • ((5+#of Green+# of Specials)-(Missing+Red Maneuvers))/2
    • Specials means K-turns, T-rolls, S-Loops, stops, and reverses.
    • Missing means how many of the 17 forward maneuvers does the ship lack.
      • Example: An X-wing lacks 1- Hard Right, 1-Hard Left and 5-Straight so it is missing three maneuvers. 
  • Cost
    • 50-Median Cost/10
    • Since no (current) pilot costs more than 50 points, subtracting this accounts for the fact that cheaper is better. Dividing by 10 keeps the number in line with the rest.
    • Negative point titles are factored in.
    • Example: Rookie Pilot costs 21 and Wedge costs 29. The median point between them is 25. Subtract from 50 and divide by 10 nets 2.5

 

Rankings- Worst to Best

18th Place- HWK-290

  • Overall- 1.898
    • Despite some low stats the cost makes the HWK flyable.
  • Health- 1.83
  • Attack- 1
    • Poor, sad HWK
  • Defense- 2
  • Actions- 2
  • Dial- 0.5 (Lowest rating)
  • Upgrade Options- 3
    • Turret, Crew, Title
  • Cost- 2.95

17th Place- Z-95

  • Overall- 2.160
    • Aside from being cheap, the Z-95 does not have anything much going for it.
  • Health- 1.67
  • Attack- 2
  • Defense- 2
  • Actions- 2
  • Dial- 3.5
  • Upgrade Options- 0.5
  • Cost- 3.45

 

16th Place- X-Wing

  • Overall- 2.429
    • Down near the bottom, that’s where we expected to find the X-wing.
  • Health- 2.0
  • Attack- 3
  • Defense- 2
  • Dial- 3.5
  • Upgrade Options- 2
    • Astromech (1), Torpedo (0.5), Integrated Astromech (0.5)
  • Cost- 2.4

 

15th Place- Y-Wing

  • Overall-  2.431
  • Health- 3.17
  • Attack- 2
  • Defense- 1
  • Actions- 2
  • Dial- 1
  • Upgrade Options- 5
    • Astromech (1) + Torpedo (0.5) + Torpedo (0.5) + Extra Munitions Bonus (0.5) + Bomb (0.5) + Title (1) + Turret (1)
  • Pilots- 2
  • Cost- 2.85

14th Place- Attack Shuttle

  • Overall- 2.524
  • Health- 1.67
  • Attack- 3
  • Defense- 2
  • Actions- 3
  • Dial- 2.5
  • Upgrade Options- 3
    • The title counted here even though its mostly an upgrade for the VCX. But deploying is a thing too.
  • Cost- 3

13th Place- B-Wing

  • Overall- 2.550
  • Health- 3.5
  • Attack- 3
  • Defense- 1
  • Actions- 3
  • Dial- 1
  • Upgrade Options- 4
    • Cannon (0.5) + Torpedo (0.5) + Torpedo (0.5) + Extra Munitions Bonus (0.5) + System (1) + Crew (1)
    • The title only gives you a Crew slot it only counts there.
  • Cost- 2.35

Tied for 11th Place- ARC-170

  • Overall- 2.686
    • I like this ship and wanted to see it higher.
  • Health- 3.5
  • Attack- 4
    • The title and auxiliary arcs are added to the 2 base.
  • Defense- 1
  • Actions- 2
  • Dial- 3
  • Upgrade Options- 3
  • Cost- 2.3

Tied for 11th Place- Auzituck Gunship

  • Overall- 2.686
  • Health- 3.5
  • Attack- 4
    • Three base plus 180 arc.
  • Defense- 1
  • Actions- 2
  • Dial- 3.5
  • Upgrade Options- 2.5
    • Crew (1) + Crew (1) + Double Crew bonus (0.5)
  • Cost- 2.3

10th Place- TIE Fighter

  • Overall- 2.714
    • Thanks to titles the Rebel versions scores higher than the Imperial.
  • Health- 1.00
  • Attack- 2
  • Defense- 3
  • Actions- 3
  • Dial- 4
  • Upgrade Options- 3
    • Illicit (1) + Crew (1) + Captured TIE (0.5)
    • Sabine’s Masterpiece title just confers the two upgrades.
  • Cost- 3.5

9th Place- K-Wing

  • Overall- 2.795
    • Not having some subjective bonus for Miranda’s pilot ability hurts.
  • Health- 3.67
  • Attack- 3
    • Two base plus primary turret.
  • Defense- 1
  • Actions- 3
  • Dial- 1.5
  • Upgrade Options- 5
  • Cost- 2.4

8th Place- U-Wing

  • Overall- 2.857
    • I can hear the complaints already. 8th?!? Deal with it.
  • Health- 3.33
  • Attack- 3
  • Defense- 2
    • Title makes it a two most of the time.
  • Dial- 4
  • Upgrade Options- 4
  • Cost- 2.5

 

7th Place- T-70 X-Wing

  • Overall- 3.093
    • Quite the difference over the T-65. Personally, I wanted this to be higher.
  • Health- 2.5
  • Attack- 3
  • Defense- 2
  • Actions- 3
  • Dial- 4.5
  • Upgrade Options- 4
    • Torpedo (0.5) + Astromech (1) + Tech (1) + Autothrusters/Integrated Astromech (0.5) + Title (1)
  • Cost- 2.15

6th- YT-2400

  • Overall-  3.046
  • Health- 3.13
  • Attack- 3
    • Two base plus primary turret.
  • Actions- 3
  • Dial- 4.5
  • Upgrade Options- 4
    • Crew (1) + Missile (0.5) + Cannon (0.5) + Title (1) + Illicit (1)
  • Cost- 1.7

 

5th Place- E-Wing

  • Overall- 3.081
    • I feel like this should rank lower. But is it really as bad as common perception says it is?
  • Health- 2.17
  • Attack- 3
  • Defense- 3
  • Actions- 4
  • Dial- 5
  • Upgrade Options- 2.5
  • Cost- 1.9

 

4th Place- YT-1300

  • Overall- 3.096
  • Health- 3.88
  • Attack- 4
    • Three base plus primary turret.
  • Defense- 1
  • Actions- 3
    • Focus, Target Lock, Evade (from title)
  • Dial- 4
    • Includes S-loop options from title
  • Upgrade Options- 4
    • Crew (1) + Crew (1) + Double Crew bonus (0.5) + Missile (0.5) + Illicit (1)
  • Cost- 0.8

3rd Place- A-Wing

  • Overall-  3.102
    • With the negative point cost, extra EPT and excellent maneuver dial this is a nice ship.
  • Health- 1.67
  • Attack- 2
  • Defense- 3
  • Actions- 4
  • Dial- 6 (highest rated)
  • Upgrade Options- 2
    • Missile (0.5) + Extra EPT from Title (1) + Autothruster access (0.5)
  • Cost- 3.05

2nd Place- VCX-100

  • Overall- 3.357
    • The overall health, four attack dice and auxiliary arc really are the ships greatest strength.
  • Health- 4.75
  • Attack- 5
    • Four primary plus auxiliary arc.
  • Defense- 0
  • Actions- 4
    • Preemptively adding Coordinate for new Phantom title
  • Dial- 2.5
  • Upgrade Options- 6
    • System (1) + Crew (1) + Crew (1) + double crew (0.5) + Torpedo (0.5) + Torpedo (0.5) + Extra Munitions (0.5) + Turret (1)
  • Cost- 1.25

 1st Place- Scurrg H-6 Bomber

  • Overall- 3.381
    • This ship is just insane. It can do anything you want it to do.
  • Health- 4.17
  • Attack- 3
  • Defense- 1
  • Actions- 3
  • Dial- 3.5
  • Upgrade Options- 7
    • Turret (1) + Torpedo (0.5) + Missile (0.5) + Bomb (0.5) + Bomb (0.5) + Extra Munitions Bonus (0.5) + Bomblet Generator Bonus (0.5) + Crew (1) + Salvaged Astromech (1) + System (1)
  • Cost- 2

 

 


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Wayne Basta

Wayne Basta

Editor-in-Chief at d20 Radio
Wayne is the managing editor of d20 Radio's Gaming Blog. He also occasionally writes books.
Wayne Basta

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