HoloNet Uplink – Shoretroopers + E-22 Blaster

Welcome to the HoloNet Uplink, citizen. This series focuses on Fantasy Flight Games’ Star Wars Roleplaying Game, with content aimed mostly at the Gamemaster. Threats, adventure seeds, rules supplements, and more are all to come for those who access The HoloNet Uplink.

Another Star Wars film means more specialized stormtroopers, and that is all the cause I need to write another Stormtrooper Specialty Corps post. This time, I have for you the Coastal Defender Stormtrooper more commonly known as the Shoretrooper. Introduced in Rogue One: A Star Wars Story, we do not learn a lot about these troopers but can speculate based on their role and appearance.

Stormtrooper Specialty Corps: Shoretroopers [Minion]

Copyright LucasFilm

Coastal Defender Stormtroopers, or Shoretroopers as they are more commonly called, are specially trained and equipped troopers used to garrison Imperial facilities on tropical worlds. Shoretrooper armor is a compromise between protection and mobility, sacrificing lower body protection to avoid restraining the trooper’s ability to maneuver. Garrison troopers by training, these soldiers use markedly different tactics than the vast majority of their stormtrooper comrades in arms. Instead of spearheading assaults against the enemies of the Empire, Shoretroopers instead employ defensive tactics such as reconnaissance patrols, security sweeps, and make up for their lack of lower body armour by extensive training in fighting from defensive positions.

Characteristics

Br 3, Ag 3, Int 2, Cun 2, WP 3, Pres 1

Soak 4, W. Threshold 5, Def M/R 1/1

Skills (group only): Athletics, Discipline, Ranged (Heavy), Survival, Vigilance

Talents: None.

Abilities: None.

Equipment: Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun Setting) or E-22 blaster rifle (Ranged [Heavy]; Damage 8; Critical 3; Range [Long]; Linked 1; Stun Setting), vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1), 2 frag grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 6, Limited Ammo 1), shoretrooper armor (+1 soak, +1 defense; when making skill checks, shoretroopers may remove 1 Setback imposed due to hot environmental conditions), utility belt, extra reloads

Variant: Shoretroopers are led by non-comissioned and commisioned officers with the same command structure as standard units within the Stormtroopers Corps. Shoretrooper leaders can be represented by starting with the Imperial Stormtrooper Sergeant (Age of Rebellion pg. 420-421), adding two ranks in Survival, exchanging stormtrooper armor for shoretrooper armor, and at the gamemaster’s discretion exchanging the heavy blaster rifle for an E-22 Blaster Rifle.

E-22 Blaster Rifle

Copyright LucasFilm

A double-barreled variant of the standard E-11 Blaster Rifle, the E-22 can put out nearly twice the firepower with its reciprocating discharge system. An enhanced stock allows the firer to maintain control of the weapon over longer ranges. Compared to the extensive proliferation of E-11 rifles throughout the Imperial Military, the E-22 variant is relatively rare. These weapons are primarily issued to security forces guarding high-value installations such as the Imperial Security Complex on Scarif.

Name Skill Dam Crit Range Encum HP Price Rarity Special
E-22 Blaster Rifle Ranged (Heavy) 8 3 Long 5 3 1,300 6 Linked 1, Stun Setting

You can check out my other stormtrooper variant posts, each with statistics, a write up, and an extra, here:

Jumptroopers – including Jump Company details

Radtroopers – including Radiation Hazards

Novatroopers – including adventure seeds

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Christopher Hunt

Staff Writer at d20 Radio
Christopher Hunt is a long-time gamer and has recently broke into the world of RPG freelancing. Chris’ unofficial Star Wars RPG blog ran weekly on d20radio.com for the past three years. He has written for Rusted Iron Games, Raging Swan Press, and most recently Fantasy Flight Games’ Star Wars RPG. Chris is currently pursuing a Master of Arts in Political Science. Always the gamer, his thesis, which explores conflict short of war by uniting current threats to historical events, was inspired by a historical board game.

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