HoloNet Uplink – Old School Chart Cool – Cantina Patrons

Welcome to the HoloNet Uplink, citizen. This series focuses on Fantasy Flight Games’ Star Wars Roleplaying Game, with content aimed mostly at the Gamemaster. Threats, adventure seeds, rules supplements, and more are all to come for those who access The HoloNet Uplink.

After the positive reception of my first article providing charts to aid gamemasters in constructing Imperial bases I’ve decided to keep the Old School Chart Cool coming. Today’s post provides a few charts to help gamemasters populate that old standby in Star Wars Roleplaying, the local cantina.

As with that entry, it is first important to recognize these random charts are just one of the many tools in your toolbox as a gamemaster or adventure writer. When the entire galaxy of options is before you, it can be hard to get creative. I like to roll on charts to generate some possible options, and then pick and tweak those options to create a prompt for further development. Never be beholden to the results on these charts. Instead take them, leave them, or tweak them as you please.

Cantina Patrons

The cantina is a familiar feature of Star Wars Roleplaying, sitting at a nexus of the dreaded Dungeons and Dragons “you all meet at a tavern” and the iconic Mos Eisley cantina scene from A New Hope. The cantina scene serves to introduce both Luke and the viewer to the magnitude and character of the galaxy. The wonder of seeing so many unique aliens from exotic locales is tempered by the fact Chalmun’s cantina is the kind of place you can shoot a guy and just tip the bartender on the way out.

This can prove a problem for players looking to their gamemaster for an authentic cantina experience. Especially if unplanned, it can be daunted to generate a whole cast of patrons. My advice is firstly, don’t do that. Instead, focus on a few key players and let the others serve as set dressing.

Roll 2d10 on the below chart for inspiration, rolling on the expanded Imperial and Rebel charts if directed to or as desired.

2d10 Cantina Patrons
2 Imperial, roll d10 on Imperial Chart
3 Local Gang Members
4 Pickpocket
5 Off Duty Planetary Military
6 Local Cop / Detective
7 Local Toughs / Ruffians
8 Young Man / Woman desperate to meet someone
9 Colorful Local
10 Quiet Patron
11 Local Workers just off shift
12 Local Workers just off shift
13 High Roller / Flagrant Spender
14 Potential Employer, looking for freelancers
15 Son / Daughter of a Local Politician
16 Local Journalist
17 Bounty Hunter, you may roll again on this chart for the their target
18 Drug Dealer, selling his wares discretely
19 Smuggler
20 Rebel, roll 1d10 on Rebels chart

 

d10 Rebels
1 Recruiter
2 Recruiter
3 Rebel Spy posing as eligible single
4 Rebel Supplier / Purchaser
5 Rebel Assassin, you may roll for target on the Cantina Patrons chart
6 Rebel Agitator
7 Rebel Fixer looking for freelancers
8 Off duty Rebel soldiers
9 Disillusioned Rebel agent
10 Undercover named character

 

d10 Imperials
1 On duty Imperial
2 Undercover informant
3 Young Ideologue
4 Spy posing as Rebel
5 Undercover ISB
6 Disillusioned Imperial
7 Proud Imperial veteran
8 Imperial Assassin, you may roll for target on the Cantina Patrons chart
9 Drunk Imperial Military
10 Imperial Bureaucrat

Sample Mini-Encounter

I decided somewhat randomly I wanted to roll four times to get a good group to pick from. I rolled oddly low, with two 3s, a 4, and a 2. Clearly I should be playing a d10 roll under system! My 2 leads to a roll on the Imperial chart, where I subsequently got a 7. My prompt cast consists of two gang members, a pickpocket, and a proud Imperial veteran.

A quick, almost stock scene is starting to play out in my mind. The players are maybe between jobs or refueling their ship at a stopover. They hit the bar to relax and kill some time. As they enter, there is some drama in the establishment as two burly gang members accost an elderly man. For those with a keen eye, his tattoos show both Republic and Imperial military service. The especially perceptive can quickly discover this is part of a bigger game, as a young pickpocket is cautiously moving in to relieve the veteran of his credits. This can serve as a simple vignette to show that the cantina is a business of ill repute, but it also provides players a choice on whether or not to intervene. This can serve as a small moral choice, i.e., help an older man or leave an ex-Imperial to what he deserves, and should the players intervene to help the man he could turn into a contact able to provide intelligence on Old Republic and early Imperial installations or operations.

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Christopher Hunt

Staff Writer at d20 Radio
Christopher Hunt is a long-time gamer and has recently broke into the world of RPG freelancing. Chris’ unofficial Star Wars RPG blog ran weekly on d20radio.com for the past three years. He has written for Rusted Iron Games, Raging Swan Press, and most recently Fantasy Flight Games’ Star Wars RPG. Chris is currently pursuing a Master of Arts in Political Science. Always the gamer, his thesis, which explores conflict short of war by uniting current threats to historical events, was inspired by a historical board game.

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2 Comments

  1. Was it intentional that you used a rolling system that makes the middle results (quiet patrons, local workers and color, etc) much more likely than the extremes (Imps, Rebels, smugglers, dealers, and gangers)?

    • Yup, that was the intent for your average bar scene. That way you generally end up with mostly normal folks with a few of the more exciting options, depending on how many rolls you drop in.

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