Welcome to the HoloNet Uplink, citizen. This series focuses on Fantasy Flight Games’ Star Wars Roleplaying Game, with content aimed mostly at the Gamemaster. Threats, adventure seeds, rules supplements, and more are all to come for those who access The HoloNet Uplink.
Hey folks, it’s been a while. I’m all done with a bit of an adventure and am excited to get back to blogging. Thankfully, the Gamer Nation Blog is more than healthy enough to have hummed along fantastically during my absence. Kim Frandsen in particular has been putting out some great content on my usual day. Even when I’ve been too busy to write, I’ve had a few minutes to check out the awesome Finding the Path series. Thanks, Kim!
Today I return to my quest, as GM Chris refers to it, to build up a hearty collection of fan generated statblocks. It is back to The Old Republic with the Trooper’s starship, the BT-7 Thunderclap! I went back and forth on the Silhouette for the Thunderclap. This ship is pretty massive at 96 x 61 x 80 metres, but is equipped with large engines and handles like a heavy fighter in The Old Republic‘s Star Fox style rail shooter space segments. Add in the fact all weapons are forward facing and that put me over the top into picking Silhouette 4. I’ve tanked the Handling as a partial balance, however, going for a sluggish Silhouette 4 instead of an agile Silhouette 5.
If you are looking for more The Old Republic spacecraft goodness, then you can check out my stats for the X-70B Phantom-class of Imperial Agent fame.
BT-7 Thunderclap Rapid Assault Craft
A rapid assault craft designed primarily for use by Republic Special Forces, the BT-7 Thunderclap is a powerful vessel capable of simultaneously filling several roles. Powerful engines and front facing weapons allowed the Thundeclap to fly and fight as a very heavy fighter, despite its size. Designed to operate as a mobile base of operations for a small strike team, the Thunderclap was outfitted to provide command and control, medical support, a sizable cargo bay, and an armory, all within a heavily armed and armored package. These functions could support a force larger than the strike team generally assigned to a Thunderclap making the craft ideal for Republic Special Forces operating as advisors/mentors to indigenous forces. Modular structures and equipment could even be slaved to the BT-7’s computers, power plant, and comms array. This allowed the craft to serve as the core of a larger base. Some within the traditional element of the Republic military criticized the Thunderclap as a spacecraft as schizophrenic in design, taking on too many roles for a craft of its size. Specialized craft could outperform the Thunderclap in any area, but no Republic craft offered this level of versatility and survivability in one self-contained package. As a result, the Thunderclap was well-loved by the Republic Special Forces teams for which it was originally designed.
Sil 4; Speed 4; Handling -2; Def 2/-/-/2 Armor
Hull Trauma 35; System Strain 20
Hull Type/Class: Rapid Assault Craft/BT-7 Thunderclap.
Manufacturer: Rendili Hyperworks.
Hyperdrive: Primary: Class 1, Backup: Class 12.
Sensor Range: Short.
Crew: One pilot, one copilot, one navigator, up to four systems operators (bridge has four configurable stations with multi-function displays).
Encumbrance Capacity: 80.
Passenger Capacity: 6.
Consumables: Two months.
Price/Rarity: 310,000 credits (R) / 8
Customization Hard Points: 2.
Weapons: Triple wing-mounted heavy laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Linked 2), multi-tube concussion missile launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Blast 4, Breach 4, Guided 3, Limited Ammo 24, Linked 3, Slow-Firing 1).
Special Equipment: The following attachments are included standard and do not count towards the listed Customization Hard Points: Advanced Targeting Array (Upgrades Gunnery checks when firing the ship’s weapons by one.), Briefing Auditorium (Characters briefed in this auditorium prior to a mission remove 1 Setback due to known mission conditions from skill checks for the duration of the mission. [LbE pg. 58])
Additional Rules: Blaster deflection hull plating (Critical Hits caused by blasters or similar energy weapons are rolled at -20 on the Critical Hit chart.)
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