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I previously took a stab at the Zeison Sha in a pre-Disciples of Harmony review article. Now that I’ve got that review out, I’m thinking its time to try another Force tradition. By no means do I think I have the hang of these, so consider this more of a public experiment.
I haven’t had a ton of academic horsepower available to really analyze these in depth, but I’m quite enthused by the concept. So by all means, if you’ve got feedback or comments please hit me up. Have I got this right? Is there a type of extra content that would go well with the “Write Up – Benefit – Drawback” basic structure? Have your own alternative Force tradition to share? I would love to hear about it.
Totalitarian rulers of their eponymous Outer Rim World, the Voss Mystics were known be powerful seers and healers. Their debut on the galaxy’s stage was the thwarting of a Sith Empire attack on their world through what was thought to be incredible foresight abilities. To the Mystics, the Force was a conduit through which healing and visions would flow.
Voss Mysticism was based on talent, intuition, and a spiritual openness to the guidance of the Force. Unlike the Jedi or Sith, the Force was not a subject to be studied or practiced; instead it would guide each mystic through pilgrimage, visions, and rituals. Individual Jedi have varied opinions of the Voss, some considering them dangerous Grey Force users and others being more open to mutual exploration. The majority of Voss Mystics had little interest in the ways of outsiders. They saw themselves as the Chosen of the Force, and thus had no reason to study the ways of others. In truth, the true origin of Voss Mysticism is that of ancient interference by both Sith and Jedi. This secret history is long forgotten, buried by both time and by intentionally by the few to have rediscovered the truth over the generations.
It is exceptionally rare to find Voss Mystics away from their homeworld, and essentially unheard of for aliens to be trained in their ways. Records do exist of Mystics leaving Voss, but the number of such cases is but a handful. However, the Force moves in mysterious ways. The Voss greatly value the gift of prophecy, and indeed will break even the most entrenched traditions to follow a clear vision. The PCs could reasonably learn from a Voss, or have a Voss character amongst them, given a sufficiently compelling prophecy.
Benefit: Reduce the cost to purchase Foresee and Heal/Harm basic Force powers, as well as Control upgrades by 5 XP, to a minimum of 5 XP.
Drawback (25 XP): Closed to the Ways of Outsiders. Increase the cost of learning any basic Force power by 5 XP, except the following: Enhance, Foresee, Heal/Harm, Move, and Seek. Increase the cost of increasing ranks in Lightsaber by 5 XP.
Voss Commando [Rival]
The defenders of their namesake world, Voss Commandos protected the city of Voss-ka and served as bodyguards to the Voss Mystics. A structured military force, the Voss Commandos were organized in units made up of squads with permanently assigned members. These squads could also be detached to the retinue of specific Voss Mystics as close protection. Battle hardened soldiers, the commandos had extensive expertise fighting against the Gormak, another sentient species native to their world. To the Voss, military matters are especially a time for adherence to visions and prophecy. The predictions of the Voss Mystics would be used to plan and execute military operations, in many cases placing soldiers in exceptionally dangerous positions justified by what the Tower of Prophecy had foreseen. Trust, even to the point of blind adherence, of the seer’s predictions is drilled into each commando. As a result, the Voss Commandos were highly disciplined and nearly fearless fighting force.
Br 3, Ag 3, Int 2, Cun 2, WP 3, Pres 2
Soak 4, W. Threshold 16, Def M/R 1/1
Skills: Athletics 1, Cool 3, Discipline 3, Melee 2, Perception 2, Ranged (Heavy) 2, Ranged (Light) 2, Resilience 2, Vigilance 2
Talents: Adversary 1 (upgrade difficulty of all combat checks against this target once), Body Guard 2 (once per round, perform the Body Guard maneuver to guard an engaged character. Suffer up to two wounds, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the protected character once per wound suffered.)
Abilities: Faith in Prophecy (When working under the orders of a Voss Mystic, a Voss Commando may decrease the difficulty of any Discipline check to avoid the effects of Fear twice. If this reduces the difficulty of the check to zero, the commando does not need to make the check. This effect is identical to the Confidence talent but only applies when the commando’s ingrained trust for the mystics would be relevant.)
Equipment: Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun Setting), voss commando armor (+1 soak, +1 defense).