I am currently DMing a Legacy Era Campaign set just after the Sith Coup. The PCs are all Imperials who stayed loyal to the True Emperor Roan Fel. The PCs were sent on a mission of great importance but were captured while en route by a Sith Star Destroyer. The PCs were stuffed into a Brig. The PCs escaped and snuck over to the section where their gear was being held. During the encounter to retrieve their gear, one of the PCs shot a Rodian, thinking him an enemy. Well it turns out the Rodian was actually a slave and his bother, who witnessed the murder, immediately took a comm link and told his fellow slaves to rise up in revolt and make every Imperial pay for their crimes. The description of the PCs was also given to the other slaves, so now they are prime targets by both the slaves and the Sith.
Having just escaped and found their gear, the PCs are currently trying to retrieve their Astromech droid. The little droid was given a restraining bolt and put to work in the Med Bay. The Slave Revolt is, by this time, in full swing. Slaves have armed themselves and are trying to kill all Imperials. A massive firefight has broken out in the Med Bay.
I think this encounter satisfied all of the precepts of the List.
1. More than 6 squares are being maintained between threats and points of interest.
2. The Encounter space is large.
3. Lots of cover (Beds, alcoves, bacta tanks).
4. Lots of Smoke and walls to offer concealment.
5. Most charging lanes are closed, enemies are not typically bunched up.
6. Lots of doors into the med bay and doors leading away from the encounter area.
7. The Conveyor belts can be shut off and the spilt bacta cleaned up.
8. Computer use can lower the bacta tanks (thus removing cover) as well as flip and/or turn off the conveyor belts (which drastically changes the dynamics of the encounter).
9. There are three levels of play with multiple means of getting to each.
Without further adieu, here is the map: LINK to a google docs spread sheet