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richterbelmont10
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Post subject: What level should my Jedi Knight players be? Posted: Mon Jun 18, 2012 1:00 pm |
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| Sith Warrior |
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Joined: Fri Aug 13, 2010 11:49 am Posts: 616
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What level should my Jedi Knight players be?
I’m going to run a Clone Wars one-shot. I have 3 players, all jedi knights. I want them to infiltrate a secret separatist droid factory, where they must find capture or destroy a new model of advanced deadly assassin droid.
I want my players to be at a high enough level to fight and mow down hoards of B1 and B2 battle droid and commando droid minions. Also, they will fight droidekas, advanced spider droids, huge crab droids, magnaguards, ultra droidekas, maybe some Geonosian soldiers and a Neimoidian factory overseer.
However, at the end they will encounter a boss: either Assajj Ventress or General Grievous. I don’t want my Jedi Knights players to be so high a level that they will gang up on and pulverize Assajj or Grievous.
So, I want them to survive several encounters of droid fights, but also have a challenging boss fight at the end.
So I was thinking my 3 Jedi Knights should be around level 12 or 13.
Thoughts?
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
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prof.cephalopod
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Post subject: Re: What level should my Jedi Knight players be? Posted: Mon Jun 18, 2012 2:26 pm |
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Joined: Sun May 06, 2012 10:01 pm Posts: 115 Location: Waynesbertucky, pa, us of a
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Well it's a one shot so sure, that would put them well into a prestige class and give them all the asskickery and general awesomeness they could Need to hand an army of droids their own posteriors.
Do you intend on having some set pieces and hazards as well? Also how are you planning on doing the boss battle?( hearing others plans helps me with my own scheming)
P.s. is this the campaign you're going to use minions with? If so I have a feeling it's going to be amazingly epic. Just remember not to throw too many at the players at any given time they can still get overwhelmed through weight of fire.
P.s.s. Sounds awesome though and I would say if your players are experienced the higher the level the better because, hey it's a one shot and why not have some epic battles. You just have to worry about outstripping your big bad. However only having 3 players should help mitigate that.
Good luck sir
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richterbelmont10
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Post subject: Re: What level should my Jedi Knight players be? Posted: Mon Jun 18, 2012 3:25 pm |
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Joined: Fri Aug 13, 2010 11:49 am Posts: 616
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Yes, this is the adventure I was going to use minions with: B1, B2, and commando droids.
The only problem is if I make all 3 of them level 15 or higher, they may easily overwhelm Ventress or Grievous.
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
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prof.cephalopod
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Post subject: Re: What level should my Jedi Knight players be? Posted: Mon Jun 18, 2012 3:51 pm |
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Joined: Sun May 06, 2012 10:01 pm Posts: 115 Location: Waynesbertucky, pa, us of a
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Yeah I had brought that up in my ps, but let's say you throw in a hazard via like the assembly line conveyor belts tool smelting pots etc. and minions. You throw a hazards a boss and some minions at 3 guys and it will not only challenge them it may possibly kill them.
I would go ventress so that you can take advantage of her force pushing vats of hot metal and half built droids at the players. Plus her semi cowardice/ devious nature would explain her utilizing all the droids traps etc.
In other words I recommend that you be evil and devious And use foul trickery to level the playing field.
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Ailowynn
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Post subject: Re: What level should my Jedi Knight players be? Posted: Mon Jun 18, 2012 5:06 pm |
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| Jedi Apprentice |
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Joined: Sat Apr 09, 2011 2:54 pm Posts: 324 Location: Ye Olde Colorado
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What if the boss battle was Grievous AND Ventress instead of Grievous OR Ventress? I'm not sure hat CL they are, but you could even push the PCs up to whatever level they are as long as you have a few hazards, etc in the fight as well.
_________________ Duct tape is like the Force; it has two sides and binds the galaxy together. Awaypturwpn wrote: GM: "We shall play it with the rules as written!" Edge of the Empire: "I hope so, game master, for your sake. X-Wing is not as forgiving as I am."
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Donovan Morningfire
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Post subject: Re: What level should my Jedi Knight players be? Posted: Tue Jun 19, 2012 4:49 am |
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| Council Member |
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Joined: Fri Feb 15, 2008 2:08 pm Posts: 6401 Location: Where I need to be when I need to be there.
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Are these veteran Jedi Knights, or newly promoted to the rank?
I'd say 10th level would be more than sufficient to deal with mass numbers of battle droids, yet still have Ventress or Grievious be a challenge, although I'd strongly suggest giving whichever one you use added back-up, as Grievious with several of his bodyguard droids or Ventress with few elite combat droids.
_________________ "If you've never seen an elephant ski, then you've never been on acid."- Eddie Izzard Contributing Author of the GSA Dono's Gaming & Etc BlogFollow me on Twitter at @donovan421
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richterbelmont10
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Post subject: Re: What level should my Jedi Knight players be? Posted: Tue Jun 19, 2012 7:25 am |
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| Sith Warrior |
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Joined: Fri Aug 13, 2010 11:49 am Posts: 616
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Ailowynn wrote: What if the boss battle was Grievous AND Ventress instead of Grievous OR Ventress? I'm not sure hat CL they are, but you could even push the PCs up to whatever level they are as long as you have a few hazards, etc in the fight as well. It’s an interesting idea to have them face both Ventress and Grievous. The reason I hesitate to do that is that my one-shot may become a two-shot. If that becomes the case, I want Grievous to be the boss of the second adventure. (If the rare possibility of a three-shot exists, I want to use Count Dooku as the third boss). Donovan Morningfire wrote: Are these veteran Jedi Knights, or newly promoted to the rank? These are veteran Jedi Knights. Donovan Morningfire wrote: I'd say 10th level would be more than sufficient to deal with mass numbers of battle droids, yet still have Ventress or Grievous be a challenge, although I'd strongly suggest giving whichever one you use added back-up, as Grievious with several of his bodyguard droids or Ventress with few elite combat droids. Do you think 10th level is really enough for several encounters of the massive number of opponents named above? (hoards of B1 and B2 battle droid and commando droid minions, droidekas, advanced spider droids, huge crab droids, magnaguards, ultra droidekas, maybe some Geonosian soldiers and a Neimoidian factory overseer) I want them to be level 11 minimum. The reason for that is that their RCR characters (which I’m converting to Saga) were level 11. I don’t want to make their level lower, especially since the guy who was GM’ing our RCR campaign was very stingy with the level-ups. It was an issue of annoyance among the players. As for Ventress/Grievous’s backup, special bodyguard or elite combat droids are an option. Prof Cephalopod mentioned adding hazards like conveyer belts and molten metal which I like. Is there something else special I can throw at them? For ex, is there any kind of other dark force-user(s) that may accompany Ventress? Or a beast?
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
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prof.cephalopod
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Post subject: Re: What level should my Jedi Knight players be? Posted: Tue Jun 19, 2012 8:11 am |
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Joined: Sun May 06, 2012 10:01 pm Posts: 115 Location: Waynesbertucky, pa, us of a
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As far as additional force users during the clone wars era, I can't think of any that she might be using unless she was at this time training savage opress? Or for some reason she has night sisters with her. But you mentioned beasts and where as I can't recall this ever happening in the cartoon with ventress, it has often happened in numerous other situations. So yeah you could give her a few sith hounds or like like an alchemically altered gundark or something else awesome. She is after all dothomiri.
Or you could have some fun with like the chrysalis template and make yourself a couple of abominations to wreak havoc and just say this is the testing ground for another experiment as well.
It could be fun beasties and bots
Last edited by prof.cephalopod on Tue Jun 19, 2012 9:08 am, edited 1 time in total.
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Donovan Morningfire
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Post subject: Re: What level should my Jedi Knight players be? Posted: Tue Jun 19, 2012 8:51 am |
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Joined: Fri Feb 15, 2008 2:08 pm Posts: 6401 Location: Where I need to be when I need to be there.
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richterbelmont10 wrote: Donovan Morningfire wrote: I'd say 10th level would be more than sufficient to deal with mass numbers of battle droids, yet still have Ventress or Grievous be a challenge, although I'd strongly suggest giving whichever one you use added back-up, as Grievious with several of his bodyguard droids or Ventress with few elite combat droids. Do you think 10th level is really enough for several encounters of the massive number of opponents named above? (hoards of B1 and B2 battle droid and commando droid minions, droidekas, advanced spider droids, huge crab droids, magnaguards, ultra droidekas, maybe some Geonosian soldiers and a Neimoidian factory overseer) I want them to be level 11 minimum. The reason for that is that their RCR characters (which I’m converting to Saga) were level 11. I don’t want to make their level lower, especially since the guy who was GM’ing our RCR campaign was very stingy with the level-ups. It was an issue of annoyance among the players. 11th level should be more than sufficient if these are properlly-built combat Jedi, particularly against battle droid minions and the Jedi are armed with a Force Slam or three. For Ventress' back-up, since the Clone Wars series has made her into a Nightsister, then having a bunch of lower-ranking Nightsisters on hand could work. Or maybe even a group of mid-level Force-users, members of Dooku's Dark Side Adepts.
_________________ "If you've never seen an elephant ski, then you've never been on acid."- Eddie Izzard Contributing Author of the GSA Dono's Gaming & Etc BlogFollow me on Twitter at @donovan421
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richterbelmont10
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Post subject: Re: What level should my Jedi Knight players be? Posted: Tue Jun 19, 2012 1:49 pm |
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Joined: Fri Aug 13, 2010 11:49 am Posts: 616
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Donovan Morningfire wrote: For Ventress' back-up, since the Clone Wars series has made her into a Nightsister, then having a bunch of lower-ranking Nightsisters on hand could work. Or maybe even a group of mid-level Force-users, members of Dooku's Dark Side Adepts. Great ideas, thanks!
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
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prof.cephalopod
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Post subject: Re: What level should my Jedi Knight players be? Posted: Tue Jul 03, 2012 7:49 pm |
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Joined: Sun May 06, 2012 10:01 pm Posts: 115 Location: Waynesbertucky, pa, us of a
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Hey, richter love to hear how the campaigns shaping up boss.
Be sure to keep us posted on the awesomeness that I'm sure you're weaving
Not being pushy just curious
Thanks
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richterbelmont10
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Post subject: Re: What level should my Jedi Knight players be? Posted: Tue Jul 03, 2012 8:09 pm |
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Joined: Fri Aug 13, 2010 11:49 am Posts: 616
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prof.cephalopod wrote: Hey, richter love to hear how the campaigns shaping up boss.
Be sure to keep us posted on the awesomeness that I'm sure you're weaving
Not being pushy just curious
Thanks Well, I've remade a whole bunch of droid statblocks for the adventure. Now I need some adventure ideas: What kind of ship will the Jedi Knight players use to get to the secret droid factory (possible location: Raxus Prime)? Should they go in with a Jedi Cruiser and then fly in with 3 starfighters? ? Should they hijack a separatist ship and fly in pretending to be a supply dropoff? Or should they infiltrate the ship and hide in the supply containers? Then there's challenges in the droid factory: -jammed blaster doors -hacking main computer -mines, traps, radiation, security systems I need more ideas.
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
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prof.cephalopod
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Post subject: Re: What level should my Jedi Knight players be? Posted: Tue Jul 03, 2012 9:07 pm |
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Joined: Sun May 06, 2012 10:01 pm Posts: 115 Location: Waynesbertucky, pa, us of a
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It all depends on your story man because most representations we've seen have shown the Jedi flying in with their fighters and just landing a ways off aNd sneaking to the location they intend to infiltrate.
I personally recommend the stowing away aboard a separatist cruiser idea, that will also give an additional chance for a skill challenge.
And the 2nd question is are you guys going all out here or are you going to be all stealthy and skillfull?
I like the jammed or malfunctioning doors, combine that with having to periodically hack computers and some security such as trip lasers and turrets not to mention all the droids.
Add in the assembly floor with conveyor belts smelting pots and varying automated tools lifts and cranes.
Or for a drastically different take go with a kind of aliens 3 feel as far as the environs, and have it really confined and claustrophobic with a lot of corridors and flickering lights and such
Just some thoughts
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