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 Post subject: The strength of the Move Object Force Power
 Post Posted: Fri May 11, 2012 7:23 pm 
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Okay according to R.A.W. a force user can move various amounts of material and throw it about with ease (so to speak) but I have a few questions...

What kind of strength levels are we talking about in judging what a jedi can move when said object is also being moved by another force, or there is something preventing it from moving?

Here are some examples from my gaming sessions:

- While exploring the hulk of an ancient space cruiser, the jedi PC decided to use move object to force open a set of doors that had long since stopped working. I ruled that the blast doors, which were designed to keep out explosions, explosive decompression, and other such forces, would be far harder to move than the regular doors that were just there for privacy. The PC argued that he should be able to just push them open regardless.

- In another instance one of the Force users attempted to grab hold of a fleeing starship and keep it from flying away, and finally he attempted to stop the PCs ship from crashing with a use the force role.

While I'm not opposed to such actions, as they are both epic and fun, I think that there should be some kind of mechanic to judge the resistance of things that are capable of resisting the physical pull of the Force.

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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Fri May 11, 2012 7:36 pm 
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There is a mechanic.......its called "pick a DC and run with it".

Seriously. There are no "strength scores" for the range of things that a force user gets to bring to bear. Catch a crashing starship? SURE! Snare a fleeing fighter? Absolutely. Where something is actively resisting under power, set the DC with an opposed roll, Pilot vs UTF. Where you have static things like the rusty blast doors....take the example Break DC, and use GM fiat to apply a suitable modifier. Its all good. Look at what Dooku does to the column in the hangar, that was not simply "move", it was crush and topple over (AOTC), Vader vs luke in ESB...ripping fixtures off the walls in addition to flinging loose boxes. Pick a DC and go.

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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Sat May 12, 2012 12:49 am 
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crashmurdoch wrote:
Okay according to R.A.W. a force user can move various amounts of material and throw it about with ease (so to speak) but I have a few questions...

What kind of strength levels are we talking about in judging what a jedi can move when said object is also being moved by another force, or there is something preventing it from moving?

Unless you're talking about someone holding an object (Force disarm is used for this) or something being strapped/tied down (I'd call for a UtF vs. the break DC of the binds), the below comments should serve you well.
Quote:

Here are some examples from my gaming sessions:

- While exploring the hulk of an ancient space cruiser, the jedi PC decided to use move object to force open a set of doors that had long since stopped working. I ruled that the blast doors, which were designed to keep out explosions, explosive decompression, and other such forces, would be far harder to move than the regular doors that were just there for privacy. The PC argued that he should be able to just push them open regardless.

In this instance, no he shouldn't be able to just push open a blast door. According to (IIRC) Gary Sarli, you'd normally have to deal damage normally to the door with move object and, once you disable/destroy it, it can be opened/broken down. The Force will prevail, but it will take some doing (especially against a blast door with hundreds of hp).
Force thrust is more effective at getting through most doors, as your UtF check targets the door's Break DC directly.
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- In another instance one of the Force users attempted to grab hold of a fleeing starship and keep it from flying away, and finally he attempted to stop the PCs ship from crashing with a use the force role.

Use the Force check should be opposed by the vehicle's Grapple check (a reaction), per the Force power's wording in SECR. If the vehicle isn't resisting, it doesn't have to make the grapple check.

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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Sat May 12, 2012 10:30 am 
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crashmurdoch wrote:
- While exploring the hulk of an ancient space cruiser, the jedi PC decided to use move object to force open a set of doors that had long since stopped working. I ruled that the blast doors, which were designed to keep out explosions, explosive decompression, and other such forces, would be far harder to move than the regular doors that were just there for privacy. The PC argued that he should be able to just push them open regardless.

Well, if he wants to destroy the blast door, he’ll have a hard time, since a blast door has crazy stats (750 hp according to Core page 151). However, if he wants to use the power to MOVE the doors (as in, forcing them open), then I’m not sure.



crashmurdoch wrote:
- In another instance one of the Force users attempted to grab hold of a fleeing starship and keep it from flying away, and finally he attempted to stop the PCs ship from crashing with a use the force role.

As Awaypturwpn mentioned, If you use move object against a hovering or flying target (such as a speeder or starship), the target can oppose your Use the Force check with a grapple check as a reaction. If the target wins the opposed check, you are unable to move the target. If the target is not opposing his check, such as in catching his ally’s ship, then he just needs to beat the size DC:

DC 25: Move object up to Huge size
DC 30: Move object up to Gargantuan size
DC 35: Move object up to Colossal size
You can spend a FP to increase size to max Colossal [frigate] or a DP to to increase the maximum size of the object by three categories to max Colossal [station].



Awaypturwpn wrote:
Force thrust is more effective at getting through most doors, as your UtF check targets the door's Break DC directly.

Where did you get this from?

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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Sat May 12, 2012 1:04 pm 
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richterbelmont10 wrote:
Where did you get this from?

This is from Jedi Counseling 111:

Gary Sarli wrote:
Q: What happens if you use move object against a door? How about Force thrust?
A: If you use move object against a door, you deal normal damage to it as the door strains against its frame. (Don't forget to apply the effects of the door's damage reduction.) If the damage is sufficient to reduce the door to 0 hit points, it becomes disabled and the door is pulled free, making the doorway passable.
If you use Force thrust against a door, compare your Use the Force check result to the door's break DC. If successful, you have forced the door open. If not, the door remains intact and functional.
For those who are interested, an object's break DC is calculated as if it were a character resisting a bantha rush or Force thrust. Take its Strength bonus, add 10 (the average result on a roll of 1d20, rounded down), and -- in most cases -- add 5 more for being exceptionally stable. (Some particularly fragile objects may deviate on this last detail, but that is fairly rare.)


So, for blast doors and metal walls/hulls, this is going to be nearly impossible for anyone but an accomplished Master of the Force, but for other more mundane entryways and barriers, Force thrust is an excellent way to break through in a single action.

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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Sat May 12, 2012 10:34 pm 
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Awaypturwpn wrote:
richterbelmont10 wrote:
Where did you get this from?

This is from Jedi Counseling 111:

Gary Sarli wrote:
Q: What happens if you use move object against a door? How about Force thrust?
A: If you use move object against a door, you deal normal damage to it as the door strains against its frame. (Don't forget to apply the effects of the door's damage reduction.) If the damage is sufficient to reduce the door to 0 hit points, it becomes disabled and the door is pulled free, making the doorway passable.
If you use Force thrust against a door, compare your Use the Force check result to the door's break DC. If successful, you have forced the door open. If not, the door remains intact and functional.
For those who are interested, an object's break DC is calculated as if it were a character resisting a bantha rush or Force thrust. Take its Strength bonus, add 10 (the average result on a roll of 1d20, rounded down), and -- in most cases -- add 5 more for being exceptionally stable. (Some particularly fragile objects may deviate on this last detail, but that is fairly rare.)


So, for blast doors and metal walls/hulls, this is going to be nearly impossible for anyone but an accomplished Master of the Force, but for other more mundane entryways and barriers, Force thrust is an excellent way to break through in a single action.

Very interesting. It doesn't make up for Force Thrust's weaknesses in general. Anyway, I guess you would need a UtF check of 45 to bust open a blast door with Force thrust?

I wonder how Qui-Gon would ever hope to destroy the blast door in Episode 1 with his lightsaber. 750 hp is a long time, but he seemed to be actually making progress in melting through it....

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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Sat May 12, 2012 11:26 pm 
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richterbelmont10 wrote:
I wonder how Qui-Gon would ever hope to destroy the blast door in Episode 1 with his lightsaber. 750 hp is a long time, but he seemed to be actually making progress in melting through it....

Serenity! Blast doors are susceptible to critical hits :)

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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Sat May 12, 2012 11:40 pm 
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If he is just trying to move the door on its tracks ala Episode 2 during the Jango Fett fight I would just make a judgement call on how big the door in and set that as the DC. They are not trying to destroy the door just move in in its normal mechanism. add a turn if they need to unlock it. If they are trying to move the door out of its frame then yes you need to do the damage.


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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Sun May 13, 2012 7:44 am 
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Durian Keldrona wrote:
If he is just trying to move the door on its tracks ala Episode 2 during the Jango Fett fight I would just make a judgement call on how big the door in and set that as the DC. They are not trying to destroy the door just move in in its normal mechanism. add a turn if they need to unlock it. If they are trying to move the door out of its frame then yes you need to do the damage.

Yes but we're talking blast door vs. regular door here. On certain doors (like blast doors), the locking mechanism is going to be one of the strongest parts of the door. There's simple no "easy way" to use the Force to open it, unless perhaps the Jedi in question knows of a trick or a catch to opening a specific model of blast door :)

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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Sun May 13, 2012 12:20 pm 
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Durian Keldrona wrote:
If he is just trying to move the door on its tracks ala Episode 2 during the Jango Fett fight I would just make a judgement call on how big the door in and set that as the DC. They are not trying to destroy the door just move in in its normal mechanism. add a turn if they need to unlock it.

A house rule, you can use this: Your Move Object check must beat the Break DC of the door. This means you still need to beat a high DC of 45 to open a blast door.



Awaypturwpn wrote:
richterbelmont10 wrote:
I wonder how Qui-Gon would ever hope to destroy the blast door in Episode 1 with his lightsaber. 750 hp is a long time, but he seemed to be actually making progress in melting through it....

Serenity! Blast doors are susceptible to critical hits :)

I suppose with a critical hit, he could actually beat the damage threshold of 40 and move the blast door to the bottom of the CT, thus disabling it. But that brings up a couple issues: 1) Are objects immune to critical hits? Or am I thinking of another RPG? 2) We don't actually see Qui-Gon going into a Serenity trance, which requires a full-round action to become helpless for at least 1 round. Instead, we see him continuously attacking the door.

PS: I can't find Qui-Gon Jinn's stats in any of the books! Was he never statted up????

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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Sun May 13, 2012 2:24 pm 
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richterbelmont10 wrote:
PS: I can't find Qui-Gon Jinn's stats in any of the books! Was he never statted up????


You know, weirdly enough, he actually wasn't. And not just in Saga, but also in OCR/RCR.

I mean, there's enough EU material featuring him that a stat block shouldn't be that difficult, but for some reason no official source has ever done a stat block on him.

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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Sun May 13, 2012 2:37 pm 
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Rikoshi wrote:
richterbelmont10 wrote:
PS: I can't find Qui-Gon Jinn's stats in any of the books! Was he never statted up????


You know, weirdly enough, he actually wasn't. And not just in Saga, but also in OCR/RCR.

I mean, there's enough EU material featuring him that a stat block shouldn't be that difficult, but for some reason no official source has ever done a stat block on him.

The only place Qui-Gon got stats was in the OCR corebook and a Minis article on the WotC site under RCR ruleset.

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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Sun May 13, 2012 2:53 pm 
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richterbelmont10 wrote:
I suppose with a critical hit, he could actually beat the damage threshold of 40 and move the blast door to the bottom of the CT, thus disabling it. But that brings up a couple issues: 1) Are objects immune to critical hits? Or am I thinking of another RPG? 2) We don't actually see Qui-Gon going into a Serenity trance, which requires a full-round action to become helpless for at least 1 round. Instead, we see him continuously attacking the door.

1) No, see the Critical Hit text on SECR 145.
2) Cinimatically, he's attacking the door... :)
Quote:
PS: I can't find Qui-Gon Jinn's stats in any of the books! Was he never statted up????

I had thought so, but apparently not. I can't find him either.

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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Wed May 16, 2012 9:46 pm 
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Awaypturwpn wrote:
Durian Keldrona wrote:
If he is just trying to move the door on its tracks ala Episode 2 during the Jango Fett fight I would just make a judgement call on how big the door in and set that as the DC. They are not trying to destroy the door just move in in its normal mechanism. add a turn if they need to unlock it. If they are trying to move the door out of its frame then yes you need to do the damage.

Yes but we're talking blast door vs. regular door here. On certain doors (like blast doors), the locking mechanism is going to be one of the strongest parts of the door. There's simple no "easy way" to use the Force to open it, unless perhaps the Jedi in question knows of a trick or a catch to opening a specific model of blast door :)


Shouldn't one be able to use move object to be able to "Pick the lock" as it were? IE moving the locking mechanism to the open position before shoving the door out of the way?


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 Post subject: Re: The strength of the Move Object Force Power
 Post Posted: Wed May 16, 2012 10:05 pm 
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Durian Keldrona wrote:
Awaypturwpn wrote:
Durian Keldrona wrote:
If he is just trying to move the door on its tracks ala Episode 2 during the Jango Fett fight I would just make a judgement call on how big the door in and set that as the DC. They are not trying to destroy the door just move in in its normal mechanism. add a turn if they need to unlock it. If they are trying to move the door out of its frame then yes you need to do the damage.

Yes but we're talking blast door vs. regular door here. On certain doors (like blast doors), the locking mechanism is going to be one of the strongest parts of the door. There's simple no "easy way" to use the Force to open it, unless perhaps the Jedi in question knows of a trick or a catch to opening a specific model of blast door :)


Shouldn't one be able to use move object to be able to "Pick the lock" as it were? IE moving the locking mechanism to the open position before shoving the door out of the way?

Yes, but isn't the locking mechanism one of the strongest parts of a blast door?

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