I am playing the DoD campagin and have made a Gambler as my character. After all what good tabletop gamer doesn't like to roll the dice

The problem that I am having is that I am too good at gambling and my GM doesnt like it. Using nothing but the gambler talent and my rolls I a massed 2 million creds in 5 mins, 4 rolls. Its not so much that he doesnt want to give me the money, he thinks that it becomes meaningless and messes up other peoples role playing. When you have a mechanic who would rather sleep outside on the street instead of paying for a cheap room, yet im throwing down alot of money on drinks at the cantina you begin to wonder why these two people are together. I have spent alot of time making this character and enjoy playing him. He has alot of skills and no ability to fight. This makes me have to think about and be creative to be helpful in a fight. My main abilitys have to do with money like being able to get airspeeders, costs to maintain our ship, upgrade our ship, I will soon have connections and be able to obtain gear for our whole party.
What I am looking for is help in game mechanics or even some GM rules for gambling, that help control that amount of money involed. I have listened to the Gambler build(which was fun becasue it was alot like mine

) And have listened to episode 36. Though i am looking for more how to play on with a lot of money. Some of the rules we are considering are
1. one roll when gambling even if you spend the day gambling you get one chance to see what you have won
2. The amount that can be bet is severly limited, the casino will only take bets up too 200 creds.
Thats really as far as i got. I want the game to be fun, I want others to be able to play there characters, but I dont want my build to be pointless, if I can only make 2000 creds a session I should have taken wealth and forgot the rest of it.
I have heard such great things about the forum community so i decided to test it out please tell me what you think.
Zykomende