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d20radio.comWhere Gamers Roll |
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Master_Caleb
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Fri Dec 09, 2011 1:52 am |
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| Gamer |
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Joined: Tue Apr 15, 2008 3:30 pm Posts: 140 Location: Houston
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Thanks for the help Cyril and while I get what you're saying, I'm not really sure how well that will fit. It's definitely a nifty idea, but since I plan to invest most of my talents into the malkite tree, it's probably not something I'll have access to until later.
I'll definitely look into flavoring the droids attacks up towards delivering poison though, definitely seems like a viable option.
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Java-Jawa
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Sat Dec 10, 2011 11:40 pm |
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| n00b |
Joined: Thu May 21, 2009 2:30 pm Posts: 4
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Hey guys, I'm about to start a new campaign here pretty shortly ( dawn of defiance ) and I've been mulling around the concept of playing a light-hearted character. I've got all the idea's in mind, but just need help making them work mechanically.
So here goes:
I'm trying to create a Jawa Shaman, who is I would say fairly strong on the force, but to outsiders it looks more like magic, but to the trained eye, maybe some uncanny luck. He is the head of a little tribe of jawa's and has a minion or two to help out here and there.
Criteria: - jawa - force sensitive - force powers - have some means to attract minions / leadership
Thanks everyone!
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richterbelmont10
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Sun Dec 18, 2011 6:48 pm |
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| Sith Warrior |
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Joined: Fri Aug 13, 2010 11:49 am Posts: 617
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Java-Jawa wrote: Hey guys, I'm about to start a new campaign here pretty shortly ( dawn of defiance ) and I've been mulling around the concept of playing a light-hearted character. I've got all the idea's in mind, but just need help making them work mechanically.
So here goes:
I'm trying to create a Jawa Shaman, who is I would say fairly strong on the force, but to outsiders it looks more like magic, but to the trained eye, maybe some uncanny luck. He is the head of a little tribe of jawa's and has a minion or two to help out here and there.
Criteria: - jawa - force sensitive - force powers - have some means to attract minions / leadership
Thanks everyone! If you want minions, you should take the talents that grant followers, found in the Clone Wars CG. There's Inspire Loyalty (Noble), Reconnaissance Team Leader (Scout), or Commanding Officer (Soldier). You can choose either the aggressive, defensive, or utility follower template for your follower. Depeding on which talent you choose, you can then pick up 2nd-tier and 3rd-tier talents that boost your minions. A force power that works well with minions is Enlighten. (Legacy Era page 54)
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
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Awaypturwpn
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Tue May 22, 2012 12:58 pm |
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| Sith Lord |
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Joined: Thu Dec 29, 2011 9:37 am Posts: 2510 Location: Tacoma, WA
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Hey GamerNation, I'm looking for two good builds on short notice  1) I am in need of a CL 7 Jensaarai Defender, who has chosen a Sarlacc as the "animal" he can relate to. The player character is allowed to take levels in the Imperial Knight PrC, so it would be nice if he already had the needed prerequisites for that class (EDIT: aside from the "Defender of Roan Fel" bit). 2) I also would like to see your best CL 7 Iron Knight build. I was thinking very standard Jedi options, but also some cool droid stuff (maybe telescoping arms, hidden rail detonator, stuff like that). He's devoted both to the Jedi Order and to the light side. One more thing, this is in the New Jedi Order and during the Vong War, so while they could have one or two mind-affecting options (i.e. Force abilities that target Will Defense), that should not be their mainstay or they will be at a significant disadvantage 
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richterbelmont10
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Wed May 23, 2012 9:42 pm |
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| Sith Warrior |
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Joined: Fri Aug 13, 2010 11:49 am Posts: 617
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Awaypturwpn wrote: Hey GamerNation, I'm looking for two good builds on short notice  1) I am in need of a CL 7 Jensaarai Defender, who has chosen a Sarlacc as the "animal" he can relate to. The player character is allowed to take levels in the Imperial Knight PrC, so it would be nice if he already had the needed prerequisites for that class (EDIT: aside from the "Defender of Roan Fel" bit). I had a hard time trying to figure out what a Sarlacc could do for the Jensaarai's armor, but I settled on stealth, since Sarlaccs are good at camoflage. Also, I wasn't sure what species you wanted, so I just made Human. If you need to use another species, just replace the bonus trained skill and bonus feat with the new species traits. Jensaarai Defender CL 7Medium Human Jedi 4/soldier 3 Force 8 Init +8; Senses Perception +10 Languages Basic, Sith ----------------------------------------------------- Defenses Ref 18 (flat-footed 18), Fort 23, Will 20 hp 63; second wind +15/31; Threshold 23 ----------------------------------------------------- Speed 6 squares Melee lightsaber +10 (2d8+5) or Melee lightsaber +10 (2d8+7) with both hands or Melee lightsaber +14 (2d8+10) with Powerful Charge or Melee unarmed +9 (1d4+5) or Melee unarmed +13 (1d4+8) with Powerful Charge Ranged by weapon +7 Base Atk +7; Grp +9 Atk Options Brink of Death [LECG p.35], Power Attack [Core p.87], Powerful Charge [Core p.87] Special Actions Attune Armor [Core p.107], Force Cloak Force Powers Known (Use The Force +15) ballistakinesis [LECG p.53], battle strike [Core p.96] (3), surge [Core p.100], Makashi riposte [JATM p.32]----------------------------------------------------- Abilities Str 15, Dex 10, Con 10, Int 12, Wis 14, Cha 14 Special Qualities build lightsaber Talents Armored Defense [Core p.52], Attune Armor [Core p.107], Force Cloak [Core p.107], Juggernaut [Core p.52] Feats Armor Proficiency (light, medium) [Core p.82], Brink of Death [LECG p.35], Force Sensitivity [Core p.85], Force Training (2) [Core p.85], Power Attack [Core p.87], Powerful Charge [Core p.87], Skill Focus (Use the Force) [Core p.88], Weapon Proficiency (lightsabers, simple weapons) [Core p.89] Primary Skills Acrobatics +8, Initiative +8, Perception +10, Stealth +8, Use the Force +15 Secondary Skills Climb +5, Deception +5, Endurance +3, Gather Information +5, Jump +5, Knowledge +4, Mechanics +4, Persuasion +5, Pilot +3, Ride +3, Survival +5, Swim +5, Treat Injury +5, Use Computer +4 Possessions cortosis gauntlet, Custom-built Attuned Jensaarai armor (treat as Dark armor but with Shadowskin instead of Sith alchemy; +9 armor, +4 equipment), self-built lightsaber Human bonus feat: Brink of Death Human bonus trained skill: Acrobatics or Perception
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
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richterbelmont10
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Thu May 24, 2012 10:53 am |
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| Sith Warrior |
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Joined: Fri Aug 13, 2010 11:49 am Posts: 617
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Awaypturwpn wrote: 2) I also would like to see your best CL 7 Iron Knight build. I was thinking very standard Jedi options, but also some cool droid stuff (maybe telescoping arms, hidden rail detonator, stuff like that). He's devoted both to the Jedi Order and to the light side. I had never built an Iron Knight before. They are very tricky! Anyway, the Droid body based on Jugernaut War Droid (KOTOR page 86), hence the funky built-in ranged weapons. The build specializes on making opponents flat-footed with Droid Duelist, which can be used without spending a FP twice per encounter. Then you can deal +1d6 and -1 CT damage (Sentinel Strike/Dastardly Strike). Block and Deflect are replaced by Shien Deflection and Makashi Riposte. As an alternative, you can replace the Force Repair talent with Mask Presence or Silicon Mind. Iron Knight CL 7Medium Shard soldier 3/Jedi 3/scoundrel 1 Force 8 Init +8; Senses low-light vision; Perception +13 Languages Basic, Binary Defenses Ref 22 (flat-footed 22), Fort 21, Will 21 hp 61; second wind +15/30; Threshold 21 Speed 6 squares (walking) Melee lightsaber +9 (2d8+5) or Melee lightsaber +9 (2d8+7) with both hands or Melee unarmed +8 (1d4+5) Ranged pulse-wave rifle +6 (2d8+3) or Ranged pulse-wave rifle +1 (2d8+3) with autofire or Ranged heavy sonic pistol +6 (2d8+3) or Ranged Shatter Beam +6 (3d8+3) Base Atk +6; Grp +8 Atk Options autofire (pulse-wave rifle), Dastardly Strike [Core p.46], Droid Duelist [JATM p.79], Point Blank Shot [Core p.87] Special Actions Force Repair [JATM p.79], Sentinel Strike +1d6 Force Powers Known (Use The Force +15) Makashi riposte [JATM p.32] (2), Shien deflection [JATM p.34] (2)Abilities Str 14, Dex 10, Con 10, Int 10, Wis 16, Cha 15 Special Qualities build lightsaber, droid shell Talents Dastardly Strike [Core p.46], Droid Duelist [JATM p.79], Force Harmony [JATM p.16], Force Repair [JATM p.79], Sentinel Strike [KOTOR p.25] Feats Armor Proficiency (heavy, light, medium) [Core p.82], Force Sensitivity [Core p.85], Force Training [Core p.85], Point Blank Shot [Core p.87], Recurring Success (Force Harmony) [GOI p.28], Skill Focus (Use the Force) [Core p.88], Weapon Proficiency (lightsabers, pistols, rifles, simple weapons) [Core p.89] Primary Skills Initiative +8, Perception +13, Use Computer +8, Use the Force +15 Secondary Skills Acrobatics +3, Climb +5, Deception +5, Endurance +3, Gather Information +5, Jump +5, Knowledge (bureaucracy) +3, Knowledge (galactic lore) +3, Knowledge (life sciences) +3, Knowledge (physical sciences) +3, Knowledge (social sciences) +3, Knowledge (tactics) +3, Knowledge (technology) +3, Mechanics +3, Persuasion +5, Pilot +3, Ride +3, Stealth +3, Survival +6, Swim +5, Treat Injury +6 Systems 2 hand appendages (telescopic), internal comlink, translator unit (DC 10), vocabulator, walking locomotion, improved sensor package, crystadurium plating (+10 armor, reduces blaster damage by 1 point per die of damage) Possessions Shatter Beam (as heavy blaster pistol that deals double damage to unattended objects), heavy sonic pistol, jet pack, lightsaber, pulse-wave rifle
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
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Awaypturwpn
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Thu May 24, 2012 11:47 am |
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| Sith Lord |
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Joined: Thu Dec 29, 2011 9:37 am Posts: 2510 Location: Tacoma, WA
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richterbelmont10 wrote: Awaypturwpn wrote: 2) I also would like to see your best CL 7 Iron Knight build. I was thinking very standard Jedi options, but also some cool droid stuff (maybe telescoping arms, hidden rail detonator, stuff like that). He's devoted both to the Jedi Order and to the light side. I had never built an Iron Knight before. They are very tricky! True that! You rock, richter. Thanks for these.
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richterbelmont10
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Fri May 25, 2012 7:57 pm |
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| Sith Warrior |
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Joined: Fri Aug 13, 2010 11:49 am Posts: 617
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Awaypturwpn wrote: richterbelmont10 wrote: Awaypturwpn wrote: 2) I also would like to see your best CL 7 Iron Knight build. I was thinking very standard Jedi options, but also some cool droid stuff (maybe telescoping arms, hidden rail detonator, stuff like that). He's devoted both to the Jedi Order and to the light side. I had never built an Iron Knight before. They are very tricky! True that! You rock, richter. Thanks for these. You're welcome. One note about the Shard Jedi. If he wants to take Jedi Knight, he'll have to wait until minimum level 9 instead of level 8. This is because the Scoundrel level sets his BAB back by 1 point, and you need +7 BAB to get into Jedi Knight. If that's a problem, simply replace the Scoundrel level with a level of Soldier or Jedi, then he'll be able to pick up JK at level 8. Of course, that removes the Dastardly Strike effect.
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
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thereisnotry
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Sat Jul 07, 2012 2:38 am |
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| Youngling |
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Joined: Tue Jul 03, 2012 7:58 am Posts: 20
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Hello,
Could you help me with these :
- A CL3 Heroic (choose a good specie for this character concept) female, medium size, high dexterity and charisma, force sensitive, acrobatics and initiative, good with a lightsaber 28 PB.
- A CL3 Heroic (choose a good specie for this character concept) male, medium size, high wisdom and constitution, force sensitive, stealth and survival, simple melee weapon, no lightsaber 28 PB.
???
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Awaypturwpn
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Sat Jul 07, 2012 5:48 pm |
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| Sith Lord |
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Joined: Thu Dec 29, 2011 9:37 am Posts: 2510 Location: Tacoma, WA
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thereisnotry wrote: Hello,
Could you help me with these :
- A CL3 Heroic (choose a good specie for this character concept) female, medium size, high dexterity and charisma, force sensitive, acrobatics and initiative, good with a lightsaber 28 PB.
- A CL3 Heroic (choose a good specie for this character concept) male, medium size, high wisdom and constitution, force sensitive, stealth and survival, simple melee weapon, no lightsaber 28 PB.
??? I'm reading a Jedi Guardian-type, and a Force Wizard-type. Depending on the era you're playing, it sounds like you might be after a Nagai for the first character. The second might be a Felucian Shaman. Or perhaps an Anzat (Stealth & Survival are class skills, so you could be a Soldier or Noble or whatever). Other choices for high con/wis builds don't really scream "Force user" Here's the Nagai female: Female Lightsaber-User CL 3Medium Nagai Jedi 3 Force 6 Init +9; Senses Perception +1 Languages Basic, Felucianese, Nagaian Defenses Ref 19 (flat-footed 16), Fort 13, Will 14; Block, Deflect hp 41; second wind +10/20; Threshold 13 Speed 6 squares Melee long-handle lightsaber +6 (2d8+2) or Melee long-handle lightsaber +6 (2d10+2) with both hands or Melee tehk'la blade +6 (2d6+2) Ranged by weapon +6 Base Atk +3; Grp +6 Atk Options Acrobatic Strike Special Actions Combat Reflexes Abilities Str 12, Dex 17, Con 8, Int 12, Wis 10, Cha 17 Special Qualities soothing voice Talents Block, Deflect Feats Acrobatic Strike, Combat Reflexes, Force Sensitivity, Weapon Finesse, Weapon Proficiency (lightsabers, simple weapons) Primary Skills Acrobatics +9, Initiative +9, Persuasion +4 (may reroll but must keep the result of the reroll even if worse), Use the Force +9 Secondary Skills Climb +2, Deception +4, Endurance +0, Gather Information +4, Jump +2, Knowledge (bureaucracy) +2, Knowledge (galactic lore) +2, Knowledge (life sciences) +2, Knowledge (physical sciences) +2, Knowledge (social sciences) +2, Knowledge (tactics) +2, Knowledge (technology) +2, Mechanics +2, Perception +1, Pilot +4, Ride +4, Stealth +4, Survival +1, Swim +2, Treat Injury +1, Use Computer +2 Possessions long-handle lightsaber, tehk'la blade Nagai are a tough sell outside of the late Rebellion/New Republic/Legacy Era, so if you're wanting something different let me know. This build makes use of her high Dex by taking the Weapon Finesse and Combat Reflexes feats. Coming up: the tendril-faced, amphibious Force user.
Last edited by Awaypturwpn on Sat Jul 07, 2012 6:08 pm, edited 1 time in total.
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Awaypturwpn
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Sat Jul 07, 2012 6:08 pm |
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| Sith Lord |
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Joined: Thu Dec 29, 2011 9:37 am Posts: 2510 Location: Tacoma, WA
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Here's a Felucian Force-user. He's got lots of Force Points for spending on his two talents: Detonate and Infuse Weapon. I would recommend Jedi for next level, giving him the opportunity to take Instinctive Attack as a bonus feat. Good synergy for his Infused Weapon attacks. He should also probably take the Force Harmony talent (allowing him to use Detonate once/encounter for free) at some point. Give him another Force Training feat at level 6, and consider going further in the Jedi class to gain access to Strong in the Force as a bonus feat.
Klerrek CL 3
Medium Felucian scout 2/Jedi 1 Force 9 Init +1; Senses low-light vision; Perception +4 Languages Felucianese
Defenses Ref 15 (flat-footed 15), Fort 16, Will 17 hp 42; second wind +15/21; Threshold 16 Immune drowning
Speed 6 squares Melee Felucian skullblade +4 (2d6+3) or Melee spear +4 (1d8+3) or Melee spear +4 (1d8+5) with both hands Ranged by weapon +2 Base Atk +2; Grp +4 Special Actions Shake it Off Force Powers Known (Use The Force +11) battle strike, Force blast, Force grip, Force shield, vital transfer
Abilities Str 14, Dex 10, Con 15, Int 8, Wis 16, Cha 11 Special Qualities breathe underwater, natural camouflage Talents Detonate, Infuse Weapon Feats Force Boon, Force Sensitivity, Force Training, Shake it Off, Skill Focus (Use the Force), Weapon Proficiency (lightsabers, simple weapons) Primary Skills Endurance +8, Stealth +6 (may reroll to sneak but must keep the result of the reroll even if worse), Survival +9, Use the Force +11 Secondary Skills Acrobatics +1, Climb +3, Deception +1, Gather Information +1, Initiative +1, Jump +3, Knowledge (bureaucracy) +0, Knowledge (galactic lore) +0, Knowledge (life sciences) +0, Knowledge (physical sciences) +0, Knowledge (social sciences) +0, Knowledge (tactics) +0, Knowledge (technology) +0, Mechanics +0, Perception +4, Persuasion +1, Pilot +1, Ride +1, Swim +3, Treat Injury +4, Use Computer +0 Possessions Felucian skullblade, spear
Like I said before, if this doesn't quite work for you or your group, just let us know some more specifics.
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Iced2k
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Wed Jul 11, 2012 1:29 pm |
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Joined: Wed Jul 11, 2012 1:21 pm Posts: 8
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I'm starting a new KOTOR campaign on Friday. I've come up with an idea for a Mrlssi noble. He's a corporate tycoon, son and heir to a very wealthy corporation on his home planet, force sensitive from a young age. Eventually he will end up a Sith Lord, think Evil Yoda meeds Darth Plagueis.
I've come up with a basic build I quite like. However, we have a notoriously tough GM and another player I play with is hell bent on superiority, he looks for breaks and tries to exploit them. He also often works hard to impose his will on the weaker members of the party. Obviously as a Sith Lord, I cannot stand for this. Can anyone see any ways I can strengthen my character concept to help combat this? He is also likely playing a droid.
Here's the build:
Malaeth -Mrlssi Sith Lord (+2 int +2 cha, -2 str,)
Point Buy - 25
STR: 7 [-2] (0) DEX: 16 (10) REF: 16 CON: 8 (0) FORT: 10 INT: 13 [+2] (3) WIS: 14 (6) WILL: 15 CHA: 15 [+2] (5)
Skills: 6+2
Skills: Persuade, Deception, Initiative, Perception, Knowledge Galactic Lore*, Gather information, Use computer, Knowledge Bureaucracy.
Starting Feats: Linguist, Weapon Proficiencies: Simple and Pistols.
Languages: Basic, Mrlsstese, Huttese, Durese, Rodese
HP: 17, FP: 5 Credits: 3d4x400 Level Feat/Talent Other 1 - Noble Force Sensitive, wealthy, linguist*, skill focus persuasion* 2 -Jedi Weapon prof - LS, Deflect 3 - Jedi Weapon finesse, Force training 4 - Jedi Block +1 CHA, +1 DEX 5 - Jedi (Need feat suggestion) 6 - Jedi Power of the Dark Side, Force training 7 - Soldier Swift Power 8 - Sith Apprentice Dark Healing +1 WIS, +1 CHA 9 - Sith Apprentice Force Point Recovery, Skill Focus - UTF
Only house rule is no Skill Focus UTF until 9th.
I'd like to try to get a level of Scout in there for Long stride if possible? Otherwise I'll have to rely on Surge to close melee distance?
Also can anyone suggest some good uses of my money form the Wealthy talent.
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richterbelmont10
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Fri Jul 13, 2012 7:58 pm |
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Joined: Fri Aug 13, 2010 11:49 am Posts: 617
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Iced2k wrote: I've come up with a basic build I quite like. However, we have a notoriously tough GM and another player I play with is hell bent on superiority, he looks for breaks and tries to exploit them. He also often works hard to impose his will on the weaker members of the party. Obviously as a Sith Lord, I cannot stand for this. Can anyone see any ways I can strengthen my character concept to help combat this? Are you talking about player vs. player? Is the player imposing his will on other players? Or is his character doing it? I’m not a big fan of player vs. player. Iced2k wrote: Skills: 6+2
Skills: Persuade, Deception, Initiative, Perception, Knowledge Galactic Lore*, Gather information, Use computer, Knowledge Bureaucracy. You forgot to train in Use the Force Iced2k wrote: Level Feat/Talent Other 1 - Noble Force Sensitive, wealthy, linguist*, skill focus persuasion* 2 -Jedi Weapon prof - LS, Deflect 3 - Jedi Weapon finesse, Force training 4 - Jedi Block +1 CHA, +1 DEX 5 - Jedi (Need feat suggestion) 6 - Jedi Power of the Dark Side, Force training 7 - Soldier Swift Power 8 - Sith Apprentice Dark Healing +1 WIS, +1 CHA 9 - Sith Apprentice Force Point Recovery, Skill Focus - UTF How did you get skill focus persuasion at level 1? Did I miss a house rule somewhere? Also, what do the asteriks (*) indicate? Iced2k wrote: I'd like to try to get a level of Scout in there for Long stride if possible? Otherwise I'll have to rely on Surge to close melee distance? I recommend against taking a level of Scout because it does not increase your BAB. Your character has already taken a “BAB hit” by starting in Noble. I think using Surge is just fine. Also, you should list your Force powers. I recommend Force Lightning, Dark Rage, Fear, Move Object, Force Grip, and perhaps others depending on your build. Force Shield, Negate Energy, and Intercept are excellent defensive powers. Force Shield has the advantage of lasting several rounds if you’re willing to stand there and spend a standard action each round maintaining it. Negate Energy has the advantage of healing the damage you negate with a FP, which is awesome. Which will you be using more: lightsaber or Force powers? If lightsaber, you should consider taking Stolen Form: Ataru. If so, you should take Weapon Focus (lightsabers) at level 5 (Jedi 4 bonus feat). Iced2k wrote: Also can anyone suggest some good uses of my money form the Wealthy talent. Find a Superior Tech specialist to upgrade your lightsaber if possible. I recommend Superior Accuracy. I found this house rule that I like for locating a Tech Specialist: Find a Tech Specialist (house rule) • DC 20 to find a mechanic to perform a Tech Specialist upgrade (see feat description for price) • DC 30 to find a mechanic to perform a Superior Tech upgrade (see feat description for price) • increase DC by 5 if looking in a place that would not likely have someone of this specialty • optional: GM makes this roll secretly. Failure by 5 or more results in finding a “scam” mechanic, who will either take the money and disappear, or install substandard parts that result in item’s malfunction (ex: roll of natural 1-4, item is disabled and must be replaced; or GM can keep track of lower damage while player thinks he is dealing higher damage)
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
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Awaypturwpn
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Fri Jul 13, 2012 9:14 pm |
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| Sith Lord |
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Joined: Thu Dec 29, 2011 9:37 am Posts: 2510 Location: Tacoma, WA
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@ richterbelmont, Mrlssi gain Skill Focus (Persuasion) as a species bonus feat. Also, what skill are you thinking of for those DCs on locating a Tech Specialist/Superior Tech mechanic? Gather Info? I like that houserule a lot. @ Iced2k, this player that you have that you have that is "hell bent on superiority" seems like a major problem. I am definitely not a fan of passive-aggressive confrontation in gaming groups (i.e. your character did something I personally don't like, so I'm going to have my character do something to write that perceived wrong). You end up with a lot of in-fighting, which often leads to having a frustrated GM and at least one player who feels slighted. It's just bad mojo. My advice, work out your issues with the player one-on-one. Don't do it at the game table, and ESPECIALLY don't do it in-character. Try to promote group unity and teamwork at the table. I guess if you're playing an aspiring Sith Lord you're gonna have some darker tendencies, but recognize that every body needs somebody, sometimes...even Sith Lords  As far as your build goes, for Jedi 4 maybe take Instinctive Attack (from the Unknown Regions). It's a nice feat if you're planning on using your FP's to beef up your attack rolls, and it greatly reduces your overall chance of missing. But that depends on whether you'll be using your lightsaber a lot. For Jedi talents, I would suggest Adept Negotiator and Master Negotiator. It's very Dun Möch (Sith technique), and makes use of your free Skill Focus (Persuasion). Leave defense to your Force Powers. And yeah like richter said, Stolen Form (Ataru) is a great pick if you're planning on lightsaber-usage. Use Master Negotiator to take foes down a notch or two, and then lay into them with your saber.
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Iced2k
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Post subject: Re: Pimp My PC! PC build requests here... Posted: Sat Jul 14, 2012 6:34 am |
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| n00b |
Joined: Wed Jul 11, 2012 1:21 pm Posts: 8
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Thanks guys,
Do you think it's a little silly not taking Deflect and Block? I really like the idea of the Adept Negotiator and Master Negotiator talents, but don't want to get swatted by the first blaster volley that comes along?
We played our first session last night, it went very well, I can't believe how useful all my skills and checks were. The best moment was when I'd entered a really swanky bar to pick up some information and dropped 1,000 credits on their most expensive bottle of wine. Let's just say it had the desired effect!
I'm toying with the idea of a little crime lord in the build later on, but I really like to plan characters organically and not rigidly stick to a build from the start.
The question really is: At next level I'll take jedi. Should I take deflect and worry about the negotiator talents later on or should I take Adept Negotiator next level?
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