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 Post subject: DevTracker - Sage vs. Sorcersor
 Post Posted: Wed Dec 07, 2011 11:30 am 
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GM
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General Discussion -> Sage vs Sorceror, serious case of imBALANCE feat Georg Z.

Here's why your scenario doesn't concern me in the least right now.

Let's look at the conditions that need to be met before this becomes a major issue:

(a) You need to be in world PvP, with both sides flagged.

(b) You need to find some cozy 1:1 time with nobody else interfering. (Harder than you think).

(c) You need to be around the same level. Otherwise, it's unfair to start with. You need to be roughly in equivalent gear.

(d) Both of you will have their major, 15-minute companion gated healing ability on cooldown or not on cooldown, because if one player has this one and the other doesn't, it's all over anyway.

(e) You need to both characters to start combat at the same time. First strike advantage is a massive benefit and situations where both sides start a 1:1 combat at full health in Open World PVP are rare. Most situations involve someone getting jumped while half down on health fighting a mob.

(f) Naturally, both sides need to be roughly equally skilled. Otherwise, the better player will bury the worse player.

(g) Unity needs to be off cooldown (300 secs). That's a long time in Open World PVP.

(h) Both sides need to be using the same companion type. One being DPS the other one healer introduces a major imbalance in the fight.

(i) Both sides need to be the same spec. 40% health back on a healer is very very painful as that takes a lot of time to bring down.

(j) Both sides need equal access to consumables. You don't sacrifice your companion if you have a high end stimpack.

(k) Did I mention companion gear being comparable?

Short: Open World PVP is rarely balanced to begin with. 1:1 scenarios between two mirror classes with equal starting resources, comparable specs, no interference and otherwise perfectly balanced conditions are as rare as Wampas on Tatooine.

We're aware of the mathematical and gameplay imbalance there, but honestly, we haven't seen it impact gameplay in any major way at this point. I don't care much for this kind of theorycrafting, until I see a measurable impact on gameplay, I have much bigger things to worry about in the game (including Shock/Project, which is fairly minor to start with).

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Last edited by DarthGM on Wed Dec 07, 2011 2:12 pm, edited 1 time in total.
Fixed Font color to be more readable.


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 Post subject: Re: DevTracker - Sage vs. Sorcersor
 Post Posted: Wed Dec 07, 2011 1:33 pm 
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Jedi Knight
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Meh...

I am sure that at some random point at or around 12/16/11 that full scale whining about X class being OP!!!eleven!!!11! will commence followed shortly by whining about Nurfing.

Rinse, lather and repeat as far as all things PvP are concerned. :roll:


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 Post subject: Re: DevTracker - Sage vs. Sorcersor
 Post Posted: Wed Dec 07, 2011 1:36 pm 
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bd09 wrote:
Meh...

I am sure that at some random point at or around 12/16/11 that full scale whining about X class being OP!!!eleven!!!11! will commence followed shortly by whining about Nurfing.

Rinse, lather and repeat as far as all things PvP are concerned. :roll:


It's already started. Troopers were OP when I started testing, then Sages/Sorcerers, now it's leaning towards the ranged classes being OP while the the Warrior/Knight are "teh sux0r".

I'll echo the "meh".

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 Post subject: Re: DevTracker - Sage vs. Sorcersor
 Post Posted: Wed Dec 07, 2011 1:55 pm 
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GM
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The sad part is that all the complaining ever amounts to is : Wah! Wah! You pwned me and I couldn't figure out what to do about it. Nerf nerf nerf!

Smart game developers will ignore this out of hand until they do their own specific and realistic internal testing and then introduce a change that everyone else will complain about anyway.

And I don't even like PvP (well, usually) and have to put up with PvP nerfs to characters that never do it.

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 Post subject: Re: DevTracker - Sage vs. Sorcersor
 Post Posted: Wed Dec 07, 2011 2:03 pm 
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Fiddleback wrote:
And I don't even like PvP (well, usually) and have to put up with PvP nerfs to characters that never do it.


Yeppers...

That is the part that is the most annoying. The worst example that I have experienced was AoC, where it almost felt like every time I logged into play one of my toons, I had to go to the forums/patch notes to see what had been done to my characters. It is great FUN having to relearn how a class plays, and find out that that mob out took out with no problem last week just had you for lunch tonight.


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 Post subject: Re: DevTracker - Sage vs. Sorcersor
 Post Posted: Wed Dec 07, 2011 2:15 pm 
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Saw this yeasterday and I loved reading it.

That was the most elloquent way for Georg to write "Way to Theorycraft based on raw numbers of the abilities, and not actual gameplay, ya frelling n00b. Now STFU and let me work on things that matter."

:lol:

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