You realize that between the aspects of Kickstarter and Lulu, the resources are there for all flavors of Self-Publishing and production. Note also that D20Radio is rolling out an in-house publishing house for games under the label Gamer Nation Studios. Give GM Dave and GM Chris a call and look into the details!
The difference between Andy's question and the "Sleep" spell is thatMagical Sleep is automatically dispelled at a touch or an atttack. Whereas a Ghoul's paralysis is persistent, and no matter the damage, you can't break free, while the Sleep Spell is fleeting, and if the attack does not outright kill the target, you just woke up and pissed them off.
In ongoing combat I woulds suggest at a minimum, you lose all DEX adjustments to AC. With whatever the actual Armor or protection worn, (here it makes no diffrerence if you are armored , unarmored, or wrapped in magical fields) simply apply an attacker bonus of +2, +4, heck even +10 (YMMV) to hit on the helpless target (this allows for magical effects and armors equally) and apply max damage on a hit.
If the helpless target is away from combat, and being subject to coup-de-gras = auto-hit + auto-crit (if used) + max damage. I say this separate from "insta-kill" on the outside chance that it does not actually "kill" the target. Many are the tales of flawed coup-de-gras leaving the subject alive on the battlefield (or hanging from a noose) but not really dead, and able to (with healing) recover and seek out vengeance. This of course does not apply if you are on your way to being rendered into ghoul-poo and zombie-dung. Uninterrupded EATING is grounds for insta-kill.
Your Megadungeon-hate is seeping through. There are MANY great reasons for character backgrounds associated with Megadungeons! Of the many flavors of Megadungeon, they range from the literal extreme (DungeonWorld, by Fast Forward Entertainment), to the Campaign (Night Below, World's Largest Dungeon), to the Megaplex (Undermountain, Myth Drannor), to the merely massive (like questing through the passage of Moria, shortcutting through the Misty Mountains, or surviving the A4 "In the Dungeons of the Slave Lords"). Depending on the access to the outside, either stick with the training rules and seek leveling on the outside between delves, or run the on-the-fly leveling without the training rules. Experience by doing is a valid premise for these kinds of things.
Megadungeon does NOT have to mean endless series of caves or passages and rooms! You can easil;y make a "megadungeon" out of things like entire cities turned to ruin, mixed surface, and subterranean areas, or major terrain features, like Deserts, or mountain ranges (The Misty Mountains are a Megadungeon, with encounter areas made up of not only the Goblin and Orkin passages, but also Dwarf-holds, the Foothills on either sides, the mountain surfaces themselves, ridges and passes, peaks and valleys as well!) You guys are really selling the potential short here!
It does not take being a "Campaigning Humanoid Underground Dwellers" or to be considered an Underground/Underdark native for races to benefit from their racial abilities. The classic Item "Cloak of Elvenkind" as seen in LOTR blends equally well in the rocks as with the woodlands, and it only emulates the ability native to Elves. Halflings and Elves can easily find the deep shadows among the stalagmites or the lurking places among Fungi-Forests, whether they are a surface dweller or an underdark native.
The BBEG for your Megadungeon can be anything with massive ambition, from Liches and ArchMages to Orc and Giant warlords who are kings of walled empires, Dragons, Demons, Beholders, Ixitatl, Mind FLayers, Drow, Evil Dwarves, Devils, Kua-toa, Aboleth, the lists go on and on!
_________________FULONGAMER aka Johannes M. Bowers
It's not My planet Monkey-boy! / I Waste Him With My Bowcaster!
THIS is my LIGHT-Stick!, The next one of you Furry Tree-Hugger Yub-Yub Primitives EVEN TOUCHES me...//FZOOOK!//