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 Post subject: You Build the Character Hall of Fame
 Post Posted: Sat Jul 02, 2011 8:14 pm 
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Super Hero in Training
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Joined: Tue Feb 03, 2009 11:22 am
Posts: 72
Location: Sheffield, UK
Hi there everyone. You may or may not know that I run a contest on the official Wizards boards called You Build the Character. Every month I challenge the forum members to create Saga stats for a specific character from Star Wars. Everyone votes for their favourite, with the winner being enshrined in the Hall of Fame.

Since Chris and Dave kindly gave me a shout out on Episode 135 of the O66 Podcast, I thought I'd bring YBtC over to the d20 Radio boards. So this is a second Hall of Fame, containing all the past winners of You Build the Character...

... but, to offer something unique, I'm also going to include my picks for each contest. The best of the runners up, if you will. So you get double the builds for your money.

If you'd like to enter YBtC, just visit WotC's The Praxeum board, where the contests are held. Feel free to make suggestions for future contests over there, or in this thread, or by emailing youbuildthecharacter@yahoo.co.uk. Don't be put off if a character's already been covered before, there's no reason not to do them again.

If you have any other questions, don't hesitate to ask. :)

List of contests:

  1. Anakin Skywalker/Darth Vader - competition thread; winning entry by johnnyputrid; editor's pick, by Darth_Scorpion
  2. Obi-Wan Kenobi - competition thread; winning entry by Darth_Scorpion; editor's pick, by eskla
  3. Luke Skywalker - competition thread; winning entry by eskla; editor's pick, by GladeWolf
  4. Han Solo - competition thread; winning entry by Serfious; editor's pick, by jormundre
  5. Boba Fett - competition thread; winning entry by Calamity916; editor's pick, by Kerbouchard
  6. Qui-Gon Jinn - competition thread; winning entry by Hammersolo; editor's pick, by sithlord006
  7. Mace Windu - competition thread; winning entry by richterbelmont10; editor's pick by jedimike_98
  8. Yoda - competition thread; winning entry by jedimike_98; editor's pick by Praetorian86
  9. Mara Jade Skywalker - competition thread; winning entry by Darth_Scorpion; editor's pick, by sparky22
  10. Grand Admiral Thrawn - competition thread; winning entry by ewokontoast; editor's pick, by Dendrite
  11. Darth Sidious/Palpatine - competition thread; winning entry by old_benn; editor's pick, by Lord_Phobetor
  12. C-3PO and R2-D2 - competition thread; winning entry by fairytalejedi; editor's pick, by Derffrombelgium
  13. Darth Maul - competition thread; winning entry by Starkillerlegacy; editor's pick, by bigblackafrica
  14. Vader's Apprentice - competition thread; winning entry by Dendrite; editor's pick, by Darth_Cyrus
  15. Kyle Katarn - competition thread; winning entry by Serfious; editor's pick, by JediJake
  16. Wedge Antilles - competition thread; winning entry by Pink_Jedi_Ranger; editor's pick, by Malchi
  17. Darth Revan - competition thread; winning entry by HeartofJuyoMk2; editor's pick, by MajesticMoose
  18. Princess Leia - competition thread; winning entry by Darth_Scorpion; editor's pick, by FeeorinsRule
  19. Asajj Ventress - competition thread; winning entry by JensaariWarrior; editor's pick by october_knight
  20. General Grievous - competition thread; winning entry by johnnyputrid; editor's pick by Dendrite
  21. Jacen Solo/Darth Caedus - competition thread; winning entry by Serfious; editor's pick, by MasterArkaine
  22. Chewbacca - competition thread; winning entry by fairytalejedi; editor's pick, by Derffrombelgium
  23. HK-47 - competition thread; winning entry by Darth_Scorpion; editor's pick, by october_knight
  24. Count Dooku/Darth Tyranus - competition thread; winning entry by fairytalejedi; editor's pick, by sienn_sconn
  25. Jaina Solo - competition thread; winning entry by Serfious; editor's pick, by MasterArkaine
  26. Bounty Hunters - competition thread; winning entry by Derffrombelgium; editor's pick, by RobShanti
  27. Cad Bane - competition thread
  28. Nute Gunray - competition thread
  29. The Old Republic Era - competition thread
  30. The Jedi High Council - competition thread
  31. Darth Bane - competition thread
  32. The Phantom Menace - competition thread
  33. EU Bounty Hunters - competition thread
  34. Attack of the Clones - competition thread
  35. Episode VII - competition thread
  36. Mandalorians - competition thread
  37. The Empire Strikes Back - competition thread
  38. The Legacy Era - competition thread


Last edited by Jedi Comedian on Wed May 01, 2013 3:02 pm, edited 50 times in total.

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 Post subject: Anakin Skywalker/Darth Vader - Winning Entry
 Post Posted: Sat Jul 02, 2011 8:32 pm 
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Super Hero in Training
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Joined: Tue Feb 03, 2009 11:22 am
Posts: 72
Location: Sheffield, UK
Anakin Skywalker/Darth Vader - winning entry by johnnyputrid:

Image

Darth Vader (as of Operation: Knightfall) - CL 14
Medium Human Jedi 9/Jedi Knight 4/Sith apprentice 1
Destiny* 3; Force 16; Dark Side 15
Init +15; Senses Perception +14
Languages Basic, Huttese, Jawa Trade Language
------------------------------------------------------------------------------------------------------
Defences Ref 29 (flat-footed 26), Fort 27, Will 28; Block, Deflect
hp 135; Threshold 27
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +19 (2d8+15) or
Melee lightsabre +17 (3d8+15) with Rapid Strike or
Melee lightsabre +16/+16 (2d8+15) with Double Attack or
Melee lightsabre +14/+14 (3d8+15) with Double Attack and Rapid Strike
Ranged by weapon +17
Base Atk +14; Grp +17
Atk Options Double Attack, Rapid Strike
Special Actions Djem So, Lightsabre Form Savant, Redirect Shot, Vehicular Combat
Force Powers Known (Use the Force +19): dark rage, falling avalanche, fluid riposte, Force
grip, Force slam, mind trick, move object, rebuke, surge

Force Regimens Known (Use the Force +19): quiet the mind, sparring practice, telekinetic
practice

Force Techniques Force Point Recovery, Improved Move Light Object
------------------------------------------------------------------------------------------------------
Abilities Str 16, Dex 16, Con 13, Int 14, Wis 15, Cha 16
Talents Block, Deflect, Djem So, Force Pilot, Lightsabre Form Savant, Multiattack
Proficiency (lightsabres), Redirect Shot, Weapon Specialisation (lightsabres)
Feats Double Attack (lightsabres), Force Boon, Force Regimen Mastery, Force Sensitivity,
Force Training (3), Rapid Strike, Skill Focus (Use the Force), Vehicular Combat, Weapon
Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons)
Skills Acrobatics +15, Initiative +15, Mechanics +14, Perception +14, Use the Force +19
(may substitute for Pilot checks)
Possessions lightsabre (self-built), cybernetic prosthesis (1, right arm), comlink
(encrypted), utility belt, dark robes
* Darth Vader is considered to have fulfilled the Corruption destiny


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 Post subject: Anakin Skywalker/Darth Vader - Editor's Pick
 Post Posted: Sat Jul 02, 2011 8:43 pm 
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Super Hero in Training
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Posts: 72
Location: Sheffield, UK
Anakin Skywalker/Darth Vader - editor's pick, by Darth_Scorpion:

Image

Darth Vader (Episode VI) - CL 19
Medium Human scout 2/Jedi 6/ace pilot 1/Jedi Knight 5/Sith apprentice 2/soldier 1/Sith
Lord 2
Destiny* 3; Force 8, Strong with the Force; Dark Side 17
Init +16; Senses low-light vision; Perception +14
Languages Basic, Binary (understand only), Huttese
------------------------------------------------------------------------------------------------------
Defences Ref 38 (flat-footed 36), Fort 35, Will 35; Block, Deflect, Vehicular Evasion
hp 140; Threshold 35
Immune fear effects, atmospheric and inhaled poisons
Weakness life support
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +23 (2d8+19) or
Melee lightsabre +21 (3d8+19) with Rapid Strike or
Melee unarmed +21 (1d4+19)
Ranged by weapon +19
Base Atk +17; Grp +21
Atk Options Rapid Strike, Wicked Strike
Special Actions Consumed by Darkness, Djem So, Redirect Shot, Riposte, Shake It Off,
Telekinetic Savant, temptation
Force Powers Known (Use the Force +23): crucitorn, dark rage, falling avalanche,
farseeing, Force disarm, Force grip, Force slam
(2), move object (2), rebuke, surge
Force Secrets Devastating Power
Force Techniques Force Point Recovery, Improved Force Grip, Improved Move Light Object
Starship Manoeuvres Known (Use the Force +23): devastating hit, I have you now,
Skywalker loop, Tallon roll

------------------------------------------------------------------------------------------------------
Abilities Str 18, Dex 15, Con 13, Int 15, Wis 17, Cha 16
Special Qualities life support
Talents Armoured Defence, Block, Consumed by Darkness, Deflect, Djem So, Force Pilot,
Improved Armoured Defence, Redirect Shot, Riposte, Telekinetic Savant, Vehicular Evasion
Feats Armour Proficiency (light), Force Sensitivity, Force Training (3), Rapid Strike, Shake
It Off, Skill Focus (Use the Force), Starship Tactics, Strong in the Force, Tech Specialist,
Vehicular Combat, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols,
rifles, simple weapons), Wicked Strike
Skills Acrobatics +16, Endurance +15, Initiative +16, Knowledge (galactic lore) +16,
Knowledge (technology) +16, Mechanics +16, Perception +14, Persuasion +12 (+14 when
intimidating), Pilot +16, Use the Force +23 (may substitute for Pilot checks)
Possessions cybernetic prosthetics (4, both arms and legs), custom armour (treat as
armoured flight suit with helmet package, imposing form trait and protective armour
trait), dual-phase lightsabre (self-built with blade lock, standard synthetic crystal and
improved damage), Super Star Destroyer (Executor), Mandalorian crushgaunt (treat as
phrik alloy combat gloves with superior damage), Sith amulet (Lord Kaan’s), Sith robes,
modified TIE interceptor, utility belt with medpac
------------------------------------------------------------------------------------------------------
Life Support – Due to injuries sustained on Mustafar, Darth Vader is completely dependent
on the life support granted by his armour or by special sealed chambers designed
specifically for him. Without this special life support, Vader begins to suffocate.
* Darth Vader is considered to have fulfilled both the Destruction and Education destinies.


Last edited by Jedi Comedian on Fri Jul 22, 2011 8:10 pm, edited 2 times in total.

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 Post subject: Obi-Wan Kenobi - Winning Entry
 Post Posted: Sun Jul 03, 2011 7:13 am 
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Super Hero in Training
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Posts: 72
Location: Sheffield, UK
Obi-Wan Kenobi - winning entry by Darth_Scorpion:

Image

Obi-Wan Kenobi (Episode III) - CL 15
Medium Human Jedi 7/noble 2/Jedi Knight 4/officer 1/Jedi Master 1
Destiny* 3; Force 9
Init +14; Senses Perception +10
Languages Basic, Binary (understand only), Nelvaanese, Shyriiwook (understand only)
--------------------------------------------------------------------------------------------------------------
Defences Ref 31 (flat-footed 29), Fort 30, Will 35; Block, Deflect, Soresu
hp 133; Threshold 30
Immune fear effects
--------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +18 (2d8+13/×3) or
Melee lightsabre +15/+15 (2d8+13/×3) with Double Attack
Ranged by weapon +16
Base Atk +14; Grp +16
Atk Options Double Attack, Guardian Strike, Melee Defence, Severing Strike
Special Actions Born Leader, Fearless Leader, Redirect Shot, serenity, Wary Defender
Force Powers Known (Use the Force +24): circle of shelter, farseeing, Force slam (2), hawk-bat
swoop, mind trick, move object
(2), rebuke, surge (2), vital transfer
Force Regimens Known (Use the Force +24): awaken Force sensitivity, sparring practice, training
remote, Vo’ren’s first cadence
(completed)
Force Techniques Force Point Recovery, Improved Move Light Object
--------------------------------------------------------------------------------------------------------------
Abilities Str 14, Dex 15, Con 12, Int 16, Wis 16, Cha 14
Talents Block, Born Leader, Deflect, Fearless Leader, Guardian Strike, Multiattack Proficiency
(lightsabres), Redirect Shot, Soresu, Weapon Specialisation (lightsabres)
Feats Double Attack (lightsabres), Force Regimen Mastery, Force Sensitivity, Force Training (3),
Melee Defence, Skill Focus (Use the Force), Skill Training (Gather Information), Triple Crit
(lightsabre), Wary Defender, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols,
simple weapons)
Skills Acrobatics +14, Gather Information +14, Initiative +14, Knowledge (tactics) +15,
Persuasion +14, Pilot +14, Use the Force +24
Possessions lightsabre (self-built with Ilum crystal and waterproof casing), comlink (encrypted),
Jedi robes, utility belt with medpac
* Obi-Wan Kenobi is considered to have fulfilled both the Discovery and Education destinies.


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 Post subject: Obi-Wan Kenobi - Editor's Pick
 Post Posted: Sun Jul 03, 2011 7:24 am 
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Super Hero in Training
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Joined: Tue Feb 03, 2009 11:22 am
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Location: Sheffield, UK
Obi-Wan Kenobi - editor's pick, by eskla:

Image

Obi-Wan Kenobi (as of The Clone Wars film) - CL 15
Medium Human Jedi 7/soldier 1/noble 1/Jedi Knight 5/Jedi Master 1
Destiny 3; Force 7
Init +15; Senses Perception +9
Languages Basic, Nelvaanese, Ryl
--------------------------------------------------------------------------------------------------------------
Defences Ref 31 (flat-footed 28), Fort 31, Will 30; Block, Deflect, Sheltering Stance, Soresu
hp 120; Threshold 31
Immune fear effects
--------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +19 (2d8+9) or
Melee lightsabre +21 (2d8+9) with Flurry or
Melee lightsabre +19 (3d8+9) with Flurry and Rapid Strike or
Melee lightsabre +17 (3d8+9) with Rapid Strike or
Melee lightsabre +16 (4d8+9) with Flurry and Improved Rapid Strike or
Melee lightsabre +14 (4d8+9) with Improved Rapid Strike
Ranged by weapon +17
Base Atk +14; Grp +17
Atk Options Flurry, Improved Rapid Strike, Rapid Strike, Wicked Strike
Special Actions Adept Negotiator, Improved Redirect, Inspire Confidence, Quick Draw, serenity,
Vigilance
Force Powers Known (Use the Force +20): battle strike, high ground defence, move object, mind
trick, rebuke, surge

Force Techniques Force Point Recovery, Improved Sense Force
--------------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 16, Con 13, Int 14, Wis 15, Cha 16
Talents Adept Negotiator, Armoured Defence, Block, Deflect, Improved Redirect, Inspire
Confidence, Redirect Shot, Sheltering Stance, Soresu, Vigilance
Feats Armour Proficiency (light), Flurry, Force Sensitivity, Force Training (2), Improved Rapid
Strike, Quick Draw, Rapid Strike, Skill Focus (Use the Force), Weapon Finesse, Weapon Focus
(lightsabres), Weapon Proficiency (lightsabres, pistols, simple weapons), Wicked Strike
Skills Initiative +15, Knowledge (tactics) +14, Persuasion +15, Pilot +15, Use the Force +20
Possessions lightsabre (self-built), clone trooper armour (+6 armour, +2 equipment), comlink
(encrypted), utility belt


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 Post subject: Luke Skywalker - Winning Entry
 Post Posted: Sun Jul 03, 2011 4:26 pm 
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Posts: 72
Location: Sheffield, UK
Luke Skywalker - winning entry by eskla:

Image

Luke Skywalker (just prior to meeting Ben Kenobi) - CL 1
Medium Human nonheroic 3
Init +2; Senses Perception +2
Languages Basic
------------------------------------------------------------------------------------------------------
Defences Ref 11 (flat-footed 10), Fort 11, Will 11
hp 12; Threshold 11
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +3 (1d4+1)
Ranged slugthrower rifle +3 (2d8)
Base Atk +2; Grp +3
Atk Options autofire (slugthrower rifle)
Special Actions Vehicular Combat
------------------------------------------------------------------------------------------------------
Abilities Str 12, Dex 12, Con 12, Int 11, Wis 12, Cha 13
Feats Skill Training (Mechanics), Strong in the Force, Unified Squadron, Vehicular Combat,
Weapon Proficiency (rifles, simple weapons)
Skills Mechanics +6, Pilot +10, Survival +7
Possessions slugthrower rifle, electrobinoculars


Image

Luke Skywalker (as of training with Obi-Wan Kenobi on the Millennium Falcon) - CL 2
Medium Human nonheroic 3/Jedi 1
Destiny 1; Force 7, Strong in the Force
Init +3; Senses Perception +3
Languages Basic
------------------------------------------------------------------------------------------------------
Defences Ref 13 (flat-footed 12), Fort 13, Will 13; Deflect
hp 18; Threshold 13
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre -1 (2d8+1)
Ranged by weapon +4
Base Atk +3; Grp +4
Special Actions Vehicular Combat
------------------------------------------------------------------------------------------------------
Abilities Str 12, Dex 13, Con 12, Int 11, Wis 12, Cha 14
Talents Deflect
Feats Force Sensitivity, Skill Training (Mechanics), Strong in the Force, Unified Squadron,
Vehicular Combat, Weapon Proficiency (rifles, simple weapons)
Skills Mechanics +7, Pilot +11, Survival +8, Use the Force +4
Possessions Anakin Skywalker’s lightsabre


Image

Luke Skywalker (as of the rescue on the Death Star I) - CL 2
Medium Human nonheroic 3/Jedi 1
Destiny 1; Force 6, Strong in the Force
Init +1; Senses low-light vision; Perception +3
Languages Basic
------------------------------------------------------------------------------------------------------
Defences Ref 18 (flat-footed 17), Fort 13, Will 13; Deflect
hp 18; Threshold 13
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +2 (1d4+1)
Ranged blaster rifle +2 (3d8)
Base Atk +3; Grp +4
Atk Options autofire (blaster rifle)
Special Actions Vehicular Combat
------------------------------------------------------------------------------------------------------
Abilities Str 12, Dex 13, Con 12, Int 11, Wis 12, Cha 14
Talents Deflect
Feats Force Sensitivity, Skill Training (Mechanics), Strong in the Force, Unified Squadron,
Vehicular Combat, Weapon Proficiency (rifles, simple weapons)
Skills Mechanics +7, Pilot +11, Survival +8, Use the Force +4
Possessions lightsabre (not carried), stormtrooper armour (+6 armour, +2 equipment)
and gear, blaster rifle


Image

Luke Skywalker (as of the attack on the Death Star I) - CL 3
Medium Human nonheroic 3/Jedi 1/soldier 1
Destiny 1; Force 7, Strong in the Force
Init +3; Senses Perception +3
Languages Basic
------------------------------------------------------------------------------------------------------
Defences Ref 14 (flat-footed 13), Fort 16, Will 14; Deflect
hp 25; Threshold 16
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +0 (2d8+4*)
Ranged blaster pistol +5 (3d6+3*)
Base Atk +4; Grp +5
Special Actions Manifest Guardian Spirit, Vehicular Combat
------------------------------------------------------------------------------------------------------
Abilities Str 12, Dex 13, Con 12, Int 11, Wis 12, Cha 14
Talents Deflect, Manifest Guardian Spirit
Feats Force Sensitivity, Skill Training (Mechanics), Strong in the Force, Unified Squadron,
Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Mechanics +7, Pilot +11, Survival +8, Use the Force +4
Possessions lightsabre, blaster pistol, X-wing starfighter, flight suit
* Includes Destruction destiny bonus.


Image

Luke Skywalker (as of the Battle of Hoth) - CL 5
Medium Human nonheroic 3/Jedi 3/soldier 1
Destiny* 1; Force 5, Strong in the Force
Init +4; Senses Perception +4
Languages Basic, Binary (understand only)
------------------------------------------------------------------------------------------------------
Defences Ref 16 (flat-footed 15), Fort 18, Will 16; Deflect
hp 39; Threshold 18
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +7 (2d8+4)
Ranged ascension gun +7 (3d8+2) or
Ranged blaster pistol +7 (3d6+2)
Base Atk +6; Grp +7
Special Actions Manifest Guardian Spirit, Vehicular Combat
Starship Manoeuvres Known (Pilot +12): attack pattern delta, target sense
------------------------------------------------------------------------------------------------------
Abilities Str 12, Dex 13, Con 12, Int 13, Wis 12, Cha 14
Talents Deflect, Guardian Spirit, Manifest Guardian Spirit
Feats Force Sensitivity, Skill Training (Mechanics), Starship Tactics, Strong in the Force,
Unified Squadron, Vehicular Combat, Weapon Proficiency (lightsabres, pistols, rifles,
simple weapons)
Skills Mechanics +9, Pilot +12, Survival +9, Use the Force +10
Possessions lightsabre, blaster pistol, ascension gun, T-47 airspeeder, flight suit
* Luke Skywalker is considered to have fulfilled the Destruction destiny.


Image

Luke Skywalker (as of Bespin duel with Darth Vader) - CL 10
Medium Human nonheroic 3/Jedi 5/soldier 4
Destiny* 2; Force 8,** Strong in the Force; Dark Side 1
Init +7; Senses Perception +7
Languages Basic, Binary (understand only)
------------------------------------------------------------------------------------------------------
Defences Ref 21 (flat-footed 20), Fort 22, Will 21; Block, Deflect
hp 70; Threshold 22
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +12 (2d8+6) or
Melee lightsabre +14 (2d8+6) with Flurry
Ranged blaster pistol +12 (3d6+4)
Base Atk +11; Grp +12
Atk Options Flurry, Power Attack, Power of the Dark Side
Special Actions Conditioning, Manifest Guardian Spirit, Vehicular Combat
Force Powers Known (Use the Force +13): falling avalanche, surge
Starship Manoeuvres Known (Pilot +15): attack pattern delta, target sense
------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 13, Con 13, Int 13, Wis 13, Cha 15
Talents Block, Deflect, Guardian Spirit, Manifest Guardian Spirit, Power of the Dark Side
Feats Conditioning, Flurry, Force Sensitivity, Force Training, Increased Agility, Power
Attack, Skill Training (Mechanics), Starship Tactics, Strong in the Force, Unified Squadron,
Vehicular Combat, Weapon Proficiency (lightsabres, pistols, rifles, simple weapons)
Skills Mechanics +12, Pilot +15, Survival +12, Use the Force +13
Possessions lightsabre, blaster pistol
* Luke Skywalker is considered to have fulfilled the Destruction destiny.
** Includes Redemption destiny penalty.


Image

Luke Skywalker (as of the mission to Jabba’s Palace) - CL 15
Medium Human nonheroic 3/Jedi 7/soldier 4/Jedi Knight 3
Destiny* 3; Force 10, Strong in the Force; Dark Side 3
Init +9; Senses Perception +10
Languages Basic, Binary (understand only), Huttese
------------------------------------------------------------------------------------------------------
Defences Ref 27 (flat-footed 26), Fort 27, Will 28; Block, Deflect
hp 105; Threshold 27
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +17 (1d4+8) or
Melee unarmed +19 (1d4+8) with Flurry
Ranged by weapon +17
Base Atk +16; Grp +17
Atk Options Flurry, Power Attack, Power of the Dark Side
Special Actions Adept Negotiator, Conditioning, Djem So, Manifest Guardian Spirit,
Redirect Shot, Vehicular Combat
Force Powers Known (Use the Force +14): dark rage, falling avalanche, Force grip (2),
mind trick, surge

Force Techniques Improved Force Grip
Starship Manoeuvres Known (Pilot +17): attack pattern delta, Skywalker loop, target sense
------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 13, Con 13, Int 14, Wis 14, Cha 15
Talents Adept Negotiator, Block, Deflect, Djem So, Guardian Spirit, Manifest Guardian
Spirit, Power of the Dark Side, Redirect Shot
Feats Conditioning, Flurry, Force Sensitivity, Force Training (2), Increased Agility, Power
Attack, Skill Training (Mechanics), Starship Tactics, Strong in the Force, Unified Squadron,
Vehicular Combat, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols,
rifles, simple weapons)
Skills Mechanics +15, Persuasion +15, Pilot +17, Survival +15, Use the Force +14
Possessions dark robes, cybernetic prosthesis (1, right hand)
* Luke Skywalker is considered to have fulfilled the Destruction destiny.


Image

Luke Skywalker (as of final duel with Darth Vader) - CL 17
Medium Human nonheroic 3/Jedi 7/soldier 4/Jedi Knight 5
Destiny* 3; Force 9,** Strong in the Force; Dark Side 2
Init +10; Senses Perception +11
Languages Basic, Binary (understand only), Huttese
------------------------------------------------------------------------------------------------------
Defences Ref 29 (flat-footed 28), Fort 29, Will 30; Block, Deflect
hp 120; Threshold 29
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +18*** (2d8+16) or
Melee lightsabre +20*** (2d8+16) with Flurry
Ranged by weapon +19
Base Atk+18; Grp +19
Atk Options Flurry, Power Attack, Power of the Dark Side, Severing Strike
Special Actions Adept Negotiator, Conditioning, Djem So, Manifest Guardian Spirit,
Redirect Shot, Vehicular Combat
Force Powers Known (Use the Force +15): dark rage, falling avalanche, Force grip (2),
mind trick, surge

Force Techniques Force Point Recovery, Improved Force Grip
Starship Manoeuvres Known (Pilot +18): attack pattern delta, Skywalker loop, target sense
------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 13, Con 13, Int 14, Wis 14, Cha 15
Talents Adept Negotiator, Block, Deflect, Djem So, Guardian Spirit, Manifest Guardian
Spirit, Power of the Dark Side, Redirect Shot, Severing Strike
Feats Conditioning, Flurry, Force Sensitivity, Force Training (2), Increased Agility, Power
Attack, Skill Training (Mechanics, Stealth), Starship Tactics, Strong in the Force, Unified
Squadron, Vehicular Combat, Weapon Focus (lightsabres), Weapon Proficiency
(lightsabres, pistols, rifles, simple weapons)
Skills Mechanics +16, Persuasion +16, Pilot +18, Stealth +15, Survival +16, Use the
Force +15
Possessions lightsabre (self-built), cybernetic prosthesis (1, right hand)
* Luke Skywalker is considered to have fulfilled the Destruction destiny.
** Includes Redemption destiny bonus.
*** Includes 3 points of Power Attack.


Image

Luke Skywalker (as of the Ewok celebration) - CL 18
Medium Human nonheroic 3/Jedi 7/soldier 4/Jedi Knight 5/Jedi Master 1
Destiny* 1; Force 18, Strong in the Force; Dark Side 1
Init +11; Senses Perception +12
Languages Basic, Binary (understand only), Huttese
------------------------------------------------------------------------------------------------------
Defences Ref 31 (flat-footed 30), Fort 31, Will 32; Block, Deflect
hp 130; Threshold 31
Immune fear effects
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +20** (2d8+18) or
Melee lightsabre +22** (2d8+18) with Flurry
Ranged by weapon +20
Base Atk +19; Grp +21
Atk Options Flurry, Power Attack, Power of the Dark Side, Severing Strike
Special Actions Adept Negotiator, Conditioning, Djem So, Manifest Guardian Spirit,
Redirect Shot, serenity, Vehicular Combat, Vital Encouragement
Force Powers Known (Use the Force +17): dark rage, falling avalanche, Force grip (2),
mind trick, surge

Force Techniques Force Point Recovery, Improved Force Grip
Starship Manoeuvres Known (Pilot +19): attack pattern delta, Skywalker loop, target sense
------------------------------------------------------------------------------------------------------
Abilities Str 14, Dex 13, Con 13, Int 14, Wis 14, Cha 16
Talents Adept Negotiator, Block, Deflect, Djem So, Guardian Spirit, Manifest Guardian
Spirit, Power of the Dark Side, Redirect Shot, Severing Strike, Vital Encouragement
Feats Conditioning, Flurry, Force Sensitivity, Force Training (2), Increased Agility, Power
Attack, Skill Training (Mechanics, Stealth), Starship Tactics, Strong in the Force, Unified
Squadron, Vehicular Combat, Weapon Focus (lightsabres), Weapon Proficiency
(lightsabres, pistols, rifles, simple weapons)
Skills Mechanics +17, Persuasion +18, Pilot +19, Stealth +16, Survival +17, Use the
Force +17
Possessions lightsabre (self-built), cybernetic prosthesis (1, right hand)
* Luke Skywalker is considered to have fulfilled both the Destruction and Redemption destinies.
** Includes 3 points of Power Attack.


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 Post subject: Luke Skywalker - Editor's Pick
 Post Posted: Sun Jul 03, 2011 4:37 pm 
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Luke Skywalker - editor's pick, by GladeWolf:

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Luke Skywalker, Jedi Knight (Episode VI) - CL 14
Medium Human scout 2/Jedi 9/ace pilot 2/Jedi Knight 1
Destiny* 0; Force 9, Strong in the Force; Dark Side 3
Init +15; Senses Perception +14
Languages Basic, Huttese, Jawa Trade Language
------------------------------------------------------------------------------------------------------
Defences Ref 31 (flat-footed 28), Fort 27, Will 28; Block, Deflect, Elusive Dogfighter,
Elusive Target
hp 100; Threshold 27
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +16 (2d8+9)
Ranged blaster pistol +15 (3d6+7)
Base Atk +12; Grp +15
Atk Options Melee Defence
Special Actions Djem So, Redirect Shot, Vehicular Combat
Force Powers Known (Use the Force +19): battle strike, falling avalanche, Force grip, mind
trick, move object, surge

Force Regimens Known (Use the Force +19): quiet the mind, training remote, Vo’ren’s
first cadence

Starship Manoeuvres Known (Use the Force +19): afterburn, attack pattern delta, target
sense

------------------------------------------------------------------------------------------------------
Abilities Str 12, Dex 16, Con 13, Int 14, Wis 14, Cha 17
Special Qualities vehicle dodge +1
Talents Block, Deflect, Djem So, Elusive Dogfighter, Elusive Target, Force Pilot, Guardian
Spirit, Redirect Shot
Feats Force Regimen Mastery, Force Sensitivity, Force Training (2), Melee Defence, Skill
Focus (Use the Force), Skill Training (Acrobatics), Starship Tactics, Strong in the Force,
Vehicular Combat, Weapon Finesse, Weapon Proficiency (lightsabres, pistols, rifles, simple
weapons)
Skills Acrobatics +15, Initiative +15, Jump +13, Knowledge (galactic lore) +14, Mechanics
+14, Perception +14, Ride +15, Survival +14, Use the Force +19 (may substitute for Pilot
checks)
Possessions lightsabre (self-built), blaster pistol, Jedi Knight outfit, robes, flight suit,
cybernetic prosthesis (1, right hand), comlink, utility belt with medpac, X-wing starfighter,
astromech droid (R2-D2)
* Luke Skywalker is considered to have fulfilled the Redemption destiny.


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 Post subject: Han Solo - Winning Entry
 Post Posted: Tue Jul 12, 2011 5:18 pm 
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Han Solo - winning entry by Serfious:

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Han Solo, Smuggler (Episode IV) - CL 8
Medium Human scoundrel 5/soldier 2/ace pilot 1
Destiny 2; Force 10; Dark Side 3
Init +12; Senses Perception +10
Languages Basic, Huttese, Shyriiwook
------------------------------------------------------------------------------------------------------
Defences Ref 25 (flat-footed 22), Fort 21, Will 20
hp 51; Threshold 21
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +6 (1d4+5)
Ranged heavy blaster pistol +9 (3d8+8) or
Ranged heavy blaster pistol +7 (4d8+8) with Rapid Shot
Base Atk +5; Grp +8
Atk Options Point Blank Shot, Precise Shot, Rapid Shot, Spacehound, Starship Raider
Special Actions Fool’s Luck, Full Throttle, Quick Draw, Vehicular Combat
Starship Manoeuvres Known (Pilot +17): angle deflector shields, explosive shot
------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 17, Con 13, Int 14, Wis 13, Cha 15
Talents Fool’s Luck, Full Throttle, Spacehound, Starship Raider, Weapon Specialisation
(pistols)
Feats Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Skill Focus (Pilot), Starship
Tactics, Vehicular Combat, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles,
simple weapons)
Skills Deception +11, Initiative +12, Knowledge (galactic lore) +11, Mechanics +11,
Perception +10, Pilot +17 (may take 10 when increasing speed), Use Computer +11
Possessions heavy blaster pistol with targeting scope and improved damage, hip holster,
tool kit, comlink, modified YT-1300 transport (Millennium Falcon)


Image

Han Solo, Rebel Hero (as of the ambush on Bespin) - CL 11
Medium Human scoundrel 5/soldier 2/ace pilot 3/gunslinger 1
Destiny* 3; Force 11; Dark Side 2
Init +13; Senses Perception +12
Languages Basic, Huttese, Shyriiwook
------------------------------------------------------------------------------------------------------
Defences Ref 28 (flat-footed 25), Fort 24, Will 25
hp 69; Threshold 24
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +9 (1d4+6)
Ranged heavy blaster pistol +12 (3d8+9) or
Ranged heavy blaster pistol +12 (4d8+9) with Rapid Shot or
Ranged heavy blaster pistol +7/+7 (4d8+9) with Double Attack and Rapid Shot
Base Atk +8; Grp +11
Atk Options Double Attack, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound,
Starship Raider, Trigger Work
Special Actions Fool’s Luck, Full Throttle, Keep It Together, Quick Draw, Vehicular Combat
Starship Manoeuvres Known (Pilot +18): angle deflector shields, explosive shot, skim the
surface

------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 17, Con 13, Int 15, Wis 14, Cha 15
Special Qualities vehicle dodge +1
Talents Fool’s Luck, Full Throttle, Keep It Together, Spacehound, Starship Raider, Trigger
Work, Weapon Specialisation (pistols)
Feats Double Attack (pistols), Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot,
Skill Focus (Pilot), Starship Tactics, Vehicular Combat, Weapon Focus (pistols), Weapon
Proficiency (pistols, rifles, simple weapons)
Skills Deception +12, Initiative +13, Knowledge (galactic lore) +12, Mechanics +12,
Perception +12, Pilot +18 (may take 10 when increasing speed), Use Computer +12
Possessions heavy blaster pistol with targeting scope and improved damage, hip holster,
tool kit, comlink, modified YT-1300 transport (Millennium Falcon)
* Han Solo is considered to have fulfilled the Rescue destiny.


Image

Han Solo, General (as of the Battle of Endor) - CL 12
Medium Human scoundrel 5/soldier 2/ace pilot 3/gunslinger 2
Destiny* 3; Force 12; Dark Side 1
Init +15; Senses Perception +13
Languages Basic, Huttese, Shyriiwook
------------------------------------------------------------------------------------------------------
Defences Ref 30 (flat-footed 26), Fort 25, Will 26
hp 75; Threshold 25
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +10 (1d4+7)
Ranged heavy blaster pistol +14 (3d8+11) or
Ranged heavy blaster pistol +14 (4d8+11) with Rapid Shot or
Ranged heavy blaster pistol +9/+9 (4d8+11) with Double Attack and Rapid Shot
Base Atk +9; Grp +13
Atk Options Double Attack, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound,
Starship Raider, Trigger Work
Special Actions Accelerated Strike, Fool’s Luck, Full Throttle, Keep It Together, Quick
Draw, Vehicular Combat
Starship Manoeuvres Known (Pilot +20): angle deflector shields, explosive shot, skim the
surface

------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 18, Con 13, Int 15, Wis 14, Cha 16
Special Qualities vehicle dodge +1
Talents Fool’s Luck, Full Throttle, Keep It Together, Spacehound, Starship Raider, Trigger
Work, Weapon Specialisation (pistols)
Feats Accelerated Strike, Double Attack (pistols), Point Blank Shot, Precise Shot, Quick
Draw, Rapid Shot, Skill Focus (Pilot), Starship Tactics, Vehicular Combat, Weapon Focus
(pistols), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +14, Initiative +15, Knowledge (galactic lore) +13, Mechanics +13,
Perception +13, Pilot +20 (may take 10 when increasing speed), Use Computer +13
Possessions heavy blaster pistol with targeting scope and improved damage, hip holster,
tool kit, comlink, modified YT-1300 transport (Millennium Falcon)
* Han Solo is considered to have fulfilled the Rescue destiny.


Image

Han Solo, Captain of the Millennium Falcon (as of the mission to Sernpidal) - CL 16
Medium Human scoundrel 5/soldier 3/ace pilot 4/gunslinger 3/officer 1
Destiny* 3; Force 14; Dark Side 1
Init +17; Senses Perception +15
Languages Basic, Huttese, Rodese, Shyriiwook
------------------------------------------------------------------------------------------------------
Defences Ref 34 (flat-footed 30), Fort 29, Will 32
hp 101; Threshold 29
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +14 (1d4+9)
Ranged heavy blaster pistol +18 (3d8+13) or
Ranged heavy blaster pistol +18 (4d8+13) with Rapid Shot or
Ranged heavy blaster pistol +15/+15 (4d8+13) with Double Attack and Rapid Shot
Base Atk +13; Grp +17
Atk Options Double Attack, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound,
Starship Raider, Trigger Work
Special Actions Accelerated Strike, Combined Fire, Draw Fire, Fool’s Luck, Full Throttle,
Keep It Together, Quick Draw, Vehicular Combat
Starship Manoeuvres Known (Pilot +22): angle deflector shields, devastating hit, evasive
action, explosive shot, Segnor’s loop, skim the surface

------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 18, Con 12, Int 16, Wis 15, Cha 19
Special Qualities vehicle dodge +2
Talents Combined Fire, Draw Fire, Fool’s Luck, Full Throttle, Keep It Together, Multiattack
Proficiency (pistols), Spacehound, Starship Raider, Trigger Work, Weapon Specialisation
(pistols)
Feats Accelerated Strike, Double Attack (pistols), Point Blank Shot, Precise Shot, Quick
Draw, Rapid Shot, Skill Focus (Pilot), Starship Tactics (2), Vehicular Combat, Weapon
Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +17, Initiative +17, Knowledge (galactic lore) +16, Knowledge (tactics)
+16, Mechanics +16, Perception +15, Pilot +22 (may take 10 when increasing speed),
Use Computer +16
Possessions heavy blaster pistol with targeting scope and improved damage, hip holster,
tool kit, comlink, modified YT-1300 transport (Millennium Falcon)
* Han Solo is considered to have fulfilled both the Destruction and Rescue destinies.


Image

Han Solo, Galactic Hero (as of the Battle of Tralus) - CL 19
Medium Human scoundrel 5/soldier 3/ace pilot 5/gunslinger 5/officer 1
Destiny* 3; Force 14; Dark Side 1
Init +17; Senses Perception +17
Languages Basic, Huttese, Rodese, Shyriiwook
------------------------------------------------------------------------------------------------------
Defences Ref 36 (flat-footed 33), Fort 31, Will 36
hp 100; Threshold 31
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +15 (1d4+9)
Ranged heavy blaster pistol +19 (3d8+15) or
Ranged heavy blaster pistol +19 (4d8+15) with Rapid Shot or
Ranged heavy blaster pistol +16/+16 (4d8+15) with Double Attack and Rapid Shot or
Ranged heavy blaster pistol +11/+11/+11 (4d8+15) with Rapid Shot and Triple Attack
Base Atk +15; Grp +18
Atk Options Double Attack, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound,
Starship Raider, Trigger Work, Triple Attack
Special Actions Accelerated Strike, Combined Fire, Deceptive Shot, Draw Fire, Fool’s Luck,
Full Throttle, Keep It Together, Quick Draw, Vehicular Combat
Starship Manoeuvres Known (Pilot +22): angle deflector shields, devastating hit, evasive
action, explosive shot, Segnor’s loop, skim the surface, snap roll, Wotan weave

------------------------------------------------------------------------------------------------------
Abilities Str 11, Dex 16, Con 10, Int 17, Wis 16, Cha 20
Special Qualities vehicle dodge +2
Talents Combined Fire, Deceptive Shot, Draw Fire, Fool’s Luck, Full Throttle, Keep It
Together, Multiattack Proficiency (pistols), Punch Through, Spacehound, Starship Raider,
Trigger Work, Weapon Specialisation (pistols)
Feats Accelerated Strike, Double Attack (pistols), Point Blank Shot, Precise Shot, Quick
Draw, Rapid Shot, Skill Focus (Pilot), Starship Tactics (2), Triple Attack (pistols), Vehicular
Combat, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +19, Initiative +17, Knowledge (galactic lore) +17, Knowledge (tactics)
+17, Mechanics +17, Perception +17, Pilot +22 (may take 10 when increasing speed),
Use Computer +17
Possessions heavy blaster pistol with targeting scope and improved damage, hip holster,
tool kit, comlink, modified YT-1300 transport (Millennium Falcon)
* Han Solo is considered to have fulfilled both the Destruction and Rescue destinies.


Last edited by Jedi Comedian on Thu Jul 14, 2011 7:24 am, edited 1 time in total.

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 Post subject: Han Solo - Editor's Pick
 Post Posted: Tue Jul 12, 2011 5:25 pm 
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Han Solo - editor's pick, by jormundre:

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Han Solo - CL 12
Medium Human scoundrel 5/scout 1/soldier 1/officer 1/gunslinger 1/ace pilot 3
Destiny* 3; Force 6; Dark Side 3
Init +14; Senses Perception +12
Languages Basic, Huttese, Shyriiwook
------------------------------------------------------------------------------------------------------
Defences Ref 29 (flat-footed 26), Fort 25, Will 27
hp 77; Threshold 25
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +10 (1d4+8)
Ranged heavy blaster pistol +11 (3d8+6) or
Ranged heavy blaster pistol +11 (4d8+6) with Rapid Shot
Base Atk +8; Grp +11
Atk Options Collateral Damage, Cover Fire, Rapid Shot, Trigger Work, Zero Range
Special Actions Battle Analysis, Desperate Gambit, Knack, Lucky Shot, Quick Draw,
Renowned Pilot, Uncanny Luck, Vehicular Combat
------------------------------------------------------------------------------------------------------
Abilities Str 14, Dex 16, Con 13, Int 14, Wis 12, Cha 14
Special Qualities vehicle dodge +1
Talents Battle Analysis, Cover Fire, Knack, Lucky Shot, Renowned Pilot, Trigger Work,
Uncanny Luck, Vehicle Sneak, Watch This
Feats Armour Proficiency (light), Collateral Damage, Desperate Gambit, Point Blank Shot,
Precise Shot, Quick Draw, Rapid Shot, Skill Focus (Pilot), Vehicular Combat, Weapon
Proficiency (pistols, rifles, simple weapons), Zero Range
Skills Deception +13, Initiative +14, Knowledge (tactics) +13, Mechanics +13, Perception
+12, Pilot +19, Use Computer +13
Possessions heavy blaster pistol, Millennium Falcon, variety of personal belongings
* Han Solo is considered to have fulfilled the Rescue destiny.


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 Post subject: Boba Fett - Winning Entry
 Post Posted: Fri Jul 15, 2011 5:59 pm 
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Boba Fett - winning entry by Calamity916:

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Boba Fett (Episode II) - CL 2
Small Human scout 1/soldier 1
Destiny 1; Force 4; Dark Side 1
Init +8; Senses Perception +6
Languages Basic, Kaminoan
------------------------------------------------------------------------------------------------------
Defences Ref 18 (flat-footed 15), Fort 14, Will 12
hp 34; Threshold 14
------------------------------------------------------------------------------------------------------
Speed 4 squares
Melee unarmed +0 (1d4)
Ranged by weapon +3
Base Atk +1; Grp -2
------------------------------------------------------------------------------------------------------
Abilities Str 9, Dex 15, Con 11, Int 12, Wis 11, Cha 9
Talents Acute Senses, Armoured Defence
Feats Armour Proficiency (light), Martial Arts I, Weapon Proficiency (heavy weapons,
pistols, rifles, simple weapons)
Skills Endurance +6, Initiative +8, Mechanics +7, Perception +6 (may reroll), Pilot +8,
Stealth +13, Survival +6
Possessions none


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 Post subject: Boba Fett - Editor's Pick
 Post Posted: Fri Jul 15, 2011 6:12 pm 
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Boba Fett - editor's pick, by Kerbouchard:

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Boba Fett (Episode VI) - CL 12
Medium Human soldier 5/scout 3/scoundrel 1/bounty hunter 2/elite trooper 1
Destiny* 2; Force 6; Dark Side 5
Init +14; Senses low-light vision; Perception +15
Languages Basic, Huttese, Kaminoan
------------------------------------------------------------------------------------------------------
Defences Ref 30 (flat-footed 26), Fort 31, Will 25
hp 136; Threshold 31; delay damage
------------------------------------------------------------------------------------------------------
Speed 6 squares, fly 6 squares
Melee knife +11 (1d4+9) or
Melee unarmed +11 (1d6+7)
Ranged EE-3 blaster carbine +15 (3d8+6) or
Ranged EE-3 blaster carbine +13 (4d8+6) with Rapid Shot
Ranged DXR-6 disruptor rifle +15 (3d8+6) or
Ranged micro grenade launcher +16 (8d6+4, 2-square burst) or
Ranged blaster pistol +14 (3d6+6) or
Ranged blaster pistol +12 (4d6+6) with Rapid Shot or
Ranged blaster gauntlet +13 (3d6+6) or
Ranged blaster gauntlet +11 (4d6+6) with Rapid Shot or
Ranged flamethrower +13 (3d6+6, 6-square cone) or
Ranged concealed dart launcher +13 (3d8+8 stun) or
Ranged sonic pistol +13 (2d6+8) or
Ranged sonic pistol +11 (3d6+8) with Rapid Shot or
Ranged wrist rocket launcher +13 (3d10+6) or
Ranged whipcord +13 (grab)
Base Atk +10; Grp +13
Atk Options Ambush Specialist, autofire (EE-3 blaster carbine), Brink of Death, Careful
Shot, Destructive Ambusher, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound
Special Actions familiar foe +1, Quick Draw, Shake It Off
------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 16, Con 16, Int 14, Wis 15, Cha 10
Special Qualities delay damage
Talents Acute Senses, Ambush Specialist, Armoured Defence, Destructive Ambusher,
Exotic Weapon Mastery, Improved Initiative, Notorious, Spacehound
Feats Armour Proficiency (light, medium), Brink of Death, Careful Shot, Martial Arts I,
Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Shake It Off, Skill Training
(Persuasion), Tech Specialist, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles,
simple weapons)
Skills Endurance +14, Initiative +14 (may reroll), Mechanics +13, Perception +15 (may
reroll), Persuasion +11 (may reroll and keep better result when intimidating), Pilot +14,
Survival +13
Possessions blaster pistol with improved accuracy, DXR-6 disruptor rifle with improved
accuracy (10 shots), EE-3 blaster carbine (treat as blaster carbine with improved accuracy
and targeting scope), kneepad concealed dart launchers with improved damage (2 darts
each), knife with improved damage, micro grenade launcher with improved accuracy (4
concussion grenades), miniaturised sonic pistol with improved damage, Mandalorian
armour (treat as light battle armour with fortifying armour trait, stripped defensive
material, increased size, helmet package, rangefinder and 4 weapon mounts: miniaturised
blaster pistol, miniaturised flamethrower [5 shots], whipcord [treat as net] and wrist
rocket launcher [1 antivehicle rocket]), anti-security blade (treat as mastercraft security
kit), jetpack (10 charges), utility belt with medpac, modified Firespray-31 patrol craft
(Slave I)
* Boba Fett is considered to have fulfilled the Destruction destiny.


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 Post subject: Qui-Gon Jinn - Winning Entry
 Post Posted: Fri Jul 15, 2011 6:31 pm 
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Qui-Gon Jinn - winning entry by Hammersolo:

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Qui-Gon Jinn - CL 15
Medium Human Jedi 7/Jedi Knight 5/Jedi Master 3
Force 11
Init +14; Senses Perception +15
Languages Basic, Cerean, Gran, Shyriiwook
------------------------------------------------------------------------------------------------------
Defences Ref 30 (flat-footed 28), Fort 29, Will 31; Block, Deflect
hp 117; Threshold 29
Immune fear effects
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +19 (2d8+11) or
Melee lightsabre +16/+16 (2d8+11) with Double Attack
Ranged by weapon +17
Base Atk +15; Grp +17
Atk Options Double Attack, Melee Defence
Special Actions Adept Negotiator, Battle Meditation, Influence Savant, Quick Draw,
Redirect Shot, serenity
Force Powers Known (Use the Force +19): battle strike, Force slam, mind trick (2), move
object, surge
(2), vital transfer
Force Secrets Quicken Power, Unconditional Power
Force Techniques Improved Battle Strike, Improved Mind Trick
------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 15, Con 12, Int 16, Wis 17, Cha 15
Talents Adept Negotiator, Ataru, Battle Meditation, Block, Deflect, Force Persuasion,
Influence Savant, Multiattack Proficiency (lightsabres), Redirect Shot
Feats Acrobatic Strike, Double Attack (lightsabres), Force Boon, Force Sensitivity, Force
Training (2), Melee Defence, Quick Draw, Skill Focus (Use the Force), Weapon Finesse,
Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons)
Skills Acrobatics +14, Initiative +14, Jump +13, Knowledge (galactic lore) +15, Perception
+15, Use the Force +19 (may substitute for Persuasion checks)
Possessions lightsabre (self-built), Jedi robes, utility belt, comlink (encrypted), aquata
breather


Image

Qui-Gon Jinn, Jedi Spirit - CL –
Medium Human Force spirit Jedi 7/Jedi Knight 5/Jedi Master 4
Force 11; Dark Side
Init +15; Senses Perception +17
Languages Basic, Cerean, Gran, Shyriiwook
------------------------------------------------------------------------------------------------------
Defences Ref – (flat-footed -), Fort -, Will 33
hp -; Threshold
------------------------------------------------------------------------------------------------------
Speed none; instantaneous travel
Melee
Ranged
Base Atk -; Grp
Force Powers Known (Use the Force +21): farseeing (2)
Force Secrets Quicken Power
------------------------------------------------------------------------------------------------------
Abilities Str -, Dex -, Con -, Int 16, Wis 18, Cha 16
Special Qualities incorporeal
Talents Adept Negotiator, Force Persuasion
Feats Force Boon, Force Sensitivity, Force Training (2), Skill Focus (Use the Force)
Skills Knowledge (galactic lore) +16, Perception +17, Use the Force +21 (may substitute
for Persuasion checks)
Possessions none


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 Post subject: Qui-Gon Jinn - Editor's Pick
 Post Posted: Fri Jul 15, 2011 6:45 pm 
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Qui-Gon Jinn - editor's pick, by sithlord006:

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Qui-Gon Jinn - CL 16
Medium Human Jedi 6/noble 2/Jedi Knight 5/Jedi Master 3
Destiny* 0; Force 5
Init +11; Senses Use the Force +20
Languages Basic, Cerean, Gran, Nelvaanese, Shyriiwook, plus 1 other language
------------------------------------------------------------------------------------------------------
Defences Ref 33 (flat-footed 30), Fort 31, Will 34; Block, Deflect
hp 144; Threshold 30
Immune fear effects
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +20 (2d8+14) or
Melee lightsabre +24 (2d8+22) with Powerful Charge or
Melee lightsabre +22 (3d8+22) with Powerful Charge and Rapid Strike or
Melee lightsabre +18 (3d8+14) with Rapid Strike
Ranged by weapon +18
Base Atk +15; Grp +18
Atk Options Bantha Rush, Powerful Charge, Rapid Strike
Special Actions Adept Negotiator, Force Flow, Quick Draw, Redirect Shot, serenity, Skilled
Advisor, Stifle Conflict
Force Powers Known (Use the Force +20): battle strike, enlighten, farseeing, Force slam,
Force stun, hawk-bat swoop, Makashi riposte, mind trick
(2), move object, prescience,
rebuke, sabre swarm
(2), surge
Force Secrets Multitarget Power, Quicken Power
Force Techniques Force Point Recovery, Improved Battle Strike
------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 16, Con 12, Int 14, Wis 18, Cha 14
Talents Adept Negotiator, Ataru, Block, Deflect, Force Flow, Force Perception, Redirect
Shot, Skilled Advisor, Stifle Conflict
Feats Bantha Rush, Force Sensitivity, Force Training (3), Linguist, Powerful Charge, Quick
Draw, Rapid Strike, Skill Focus (Deception, Use the Force), Weapon Finesse, Weapon
Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons)
Skills Acrobatics +16, Deception +20, Knowledge (galactic lore) +15, Persuasion +15, Use
the Force +20 (may substitute for Perception checks)
Possessions lightsabre (self-built), Jedi robes, utility belt, aquata breather, comlink
* Qui-Gon Jinn is considered to have fulfilled the Discovery destiny.


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 Post subject: Mace Windu - Winning Entry
 Post Posted: Fri Jul 15, 2011 7:02 pm 
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Mace Windu - winning entry by richterbelmont10:

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Mace Windu (as of final showdown) - CL 20
Medium Human Jedi 8/noble 1/Jedi Knight 6/Jedi Master 5
Destiny 0; Force 5
Init +15; Senses Use the Force +24
Languages Basic, Huttese, Mando’a
------------------------------------------------------------------------------------------------------
Defences Ref 34 (flat-footed 33), Fort 35, Will 38; Block, Deflect
hp 173; Threshold 35
Immune fear effects
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +25 (2d8+20/19-20, ×3) or
Melee lightsabre +22/+22 (2d8+20/19-20, ×3) with Double Attack or
Melee lightsabre +17/+17/+17 (2d8+20/19-20, ×3) with Triple Attack or
Melee unarmed +22 (1d6+13)
Ranged by weapon +19
Base Atk +19; Grp +22
Atk Options Cleave, Double Attack, Power Attack, Triple Attack
Special Actions Born Leader, Juyo, Redirect Shot, serenity
Force Powers Known (Use the Force +24): battle strike (3), farseeing, Force grip (2),
Force slam
(2), move object (2), rebuke (2), shatterpoint (2), surge (2), tempered
aggression
(2)
Force Regimens Known (Use the Force +24): awaken Force sensitivity, quiet the mind,
sparring practice, training remote, Vo’ren’s second cadence, Vo’ren’s third cadence

Force Secrets Debilitating Power, Devastating Power, Enlarged Power, Multitarget Power
Force Techniques Improved Battle Strike, Improved Force Grip, Improved Shatterpoint
------------------------------------------------------------------------------------------------------
Abilities Str 16, Dex 10, Con 15, Int 14, Wis 20, Cha 18
Talents Block, Born Leader, Deflect, Force Perception, Greater Weapon Focus
(lightsabres), Greater Weapon Specialisation (lightsabres), Juyo, Multiattack Proficiency
(lightsabres), Redirect Shot, Vaapad, Weapon Specialisation (lightsabres)
Feats Cleave, Double Attack (lightsabres), Force Regimen Mastery, Force Sensitivity, Force
Training (3), Martial Arts I, Power Attack, Skill Focus (Use the Force), Triple Attack
(lightsabres), Triple Crit (lightsabre), Weapon Focus (lightsabres), Weapon Proficiency
(lightsabres, pistols, simple weapons)
Skills Acrobatics +15, Initiative +15, Knowledge (galactic lore) +17, Persuasion +19, Use
the Force +24 (may substitute for Perception checks)
Possessions Jedi robes, lightsabre (self-built with electrum detail)


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 Post subject: Mace Windu - Editor's Pick
 Post Posted: Fri Jul 15, 2011 7:12 pm 
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Mace Windu - editor's pick, by jedimike_98:

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Mace Windu, Jedi Master - CL 18
Medium Human Jedi 7/Jedi Knight 8/Jedi Master 3
Destiny* 0; Force 8; Dark Side 2
Init +15; Senses Use the Force +26
Languages Basic, Korunni
------------------------------------------------------------------------------------------------------
Defences Ref 33 (flat-footed 31), Fort 33, Will 34; Block, Deflect, Force Fortification
hp 151; Threshold 33
Immune fear effects
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +22 (2d8+15/19-20, ×3) or
Melee lightsabre +20 (3d8+15/19-20, ×3) with Rapid Strike or
Melee unarmed +20 (1d6+11) or
Melee unarmed +18 (2d6+11) with Rapid Strike
Ranged by weapon +19
Base Atk +18; Grp +20
Atk Options Cleave, Power Attack, Rapid Strike
Special Actions Adept Negotiator, Combat Reflexes, Djem So, Juyo
Force Powers Known (Use the Force +26): battle strike (2), Force grip, move object,
repulse, shatterpoint
(2), surge (2), swift flank, tempered aggression, vornskr’s ferocity
Force Regimens Known (Use the Force +26): quiet the mind, sparring practice, training
remote, Vo’ren’s second cadence

Force Secrets Distant Power, Enlarged Power
Force Techniques Force Point Recovery, Force Power Mastery (shatterpoint), Improved
Battle Strike, Improved Shatterpoint
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Abilities Str 15, Dex 13, Con 14, Int 13, Wis 16, Cha 15
Talents Adept Negotiator, Block, Deflect, Djem So, Force Fortification, Force Perception,
Force Persuasion, Juyo, Vaapad, Weapon Specialisation (lightsabres)
Feats Cleave, Combat Reflexes, Force Regimen Mastery, Force Sensitivity, Force Training
(3), Martial Arts I, Power Attack, Rapid Strike, Skill Focus (Use the Force), Triple Crit
(lightsabre), Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple
weapons)
Skills Acrobatics +15, Initiative +15, Knowledge (galactic lore) +15, Use the Force +26
(may take 10 to activate shatterpoint when distracted, may substitute for Perception and
Persuasion checks)
Possessions Jedi robes, Jedi utility belt, lightsabre (self-built with Hurrikaine crystal,
electrum detail and pressure grip)
* Mace Windu is considered to have fulfilled both the Destruction and Education destinies.


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