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d20radio.comWhere Gamers Roll |
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Jedi Comedian
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Post subject: You Build the Character Hall of Fame Posted: Sat Jul 02, 2011 8:14 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Hi there everyone. You may or may not know that I run a contest on the official Wizards boards called You Build the Character. Every month I challenge the forum members to create Saga stats for a specific character from Star Wars. Everyone votes for their favourite, with the winner being enshrined in the Hall of Fame. Since Chris and Dave kindly gave me a shout out on Episode 135 of the O66 Podcast, I thought I'd bring YBtC over to the d20 Radio boards. So this is a second Hall of Fame, containing all the past winners of You Build the Character... ... but, to offer something unique, I'm also going to include my picks for each contest. The best of the runners up, if you will. So you get double the builds for your money. If you'd like to enter YBtC, just visit WotC's The Praxeum board, where the contests are held. Feel free to make suggestions for future contests over there, or in this thread, or by emailing youbuildthecharacter@yahoo.co.uk. Don't be put off if a character's already been covered before, there's no reason not to do them again. If you have any other questions, don't hesitate to ask. List of contests: - Anakin Skywalker/Darth Vader - competition thread; winning entry by johnnyputrid; editor's pick, by Darth_Scorpion
- Obi-Wan Kenobi - competition thread; winning entry by Darth_Scorpion; editor's pick, by eskla
- Luke Skywalker - competition thread; winning entry by eskla; editor's pick, by GladeWolf
- Han Solo - competition thread; winning entry by Serfious; editor's pick, by jormundre
- Boba Fett - competition thread; winning entry by Calamity916; editor's pick, by Kerbouchard
- Qui-Gon Jinn - competition thread; winning entry by Hammersolo; editor's pick, by sithlord006
- Mace Windu - competition thread; winning entry by richterbelmont10; editor's pick by jedimike_98
- Yoda - competition thread; winning entry by jedimike_98; editor's pick by Praetorian86
- Mara Jade Skywalker - competition thread; winning entry by Darth_Scorpion; editor's pick, by sparky22
- Grand Admiral Thrawn - competition thread; winning entry by ewokontoast; editor's pick, by Dendrite
- Darth Sidious/Palpatine - competition thread; winning entry by old_benn; editor's pick, by Lord_Phobetor
- C-3PO and R2-D2 - competition thread; winning entry by fairytalejedi; editor's pick, by Derffrombelgium
- Darth Maul - competition thread; winning entry by Starkillerlegacy; editor's pick, by bigblackafrica
- Vader's Apprentice - competition thread; winning entry by Dendrite; editor's pick, by Darth_Cyrus
- Kyle Katarn - competition thread; winning entry by Serfious; editor's pick, by JediJake
- Wedge Antilles - competition thread; winning entry by Pink_Jedi_Ranger; editor's pick, by Malchi
- Darth Revan - competition thread; winning entry by HeartofJuyoMk2; editor's pick, by MajesticMoose
- Princess Leia - competition thread; winning entry by Darth_Scorpion; editor's pick, by FeeorinsRule
- Asajj Ventress - competition thread; winning entry by JensaariWarrior; editor's pick by october_knight
- General Grievous - competition thread; winning entry by johnnyputrid; editor's pick by Dendrite
- Jacen Solo/Darth Caedus - competition thread; winning entry by Serfious; editor's pick, by MasterArkaine
- Chewbacca - competition thread; winning entry by fairytalejedi; editor's pick, by Derffrombelgium
- HK-47 - competition thread; winning entry by Darth_Scorpion; editor's pick, by october_knight
- Count Dooku/Darth Tyranus - competition thread; winning entry by fairytalejedi; editor's pick, by sienn_sconn
- Jaina Solo - competition thread; winning entry by Serfious; editor's pick, by MasterArkaine
- Bounty Hunters - competition thread; winning entry by Derffrombelgium; editor's pick, by RobShanti
- Cad Bane - competition thread
- Nute Gunray - competition thread
- The Old Republic Era - competition thread
- The Jedi High Council - competition thread
- Darth Bane - competition thread
- The Phantom Menace - competition thread
- EU Bounty Hunters - competition thread
- Attack of the Clones - competition thread
- Episode VII - competition thread
- Mandalorians - competition thread
- The Empire Strikes Back - competition thread
- The Legacy Era - competition thread
Last edited by Jedi Comedian on Wed May 01, 2013 3:02 pm, edited 50 times in total.
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Jedi Comedian
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Post subject: Anakin Skywalker/Darth Vader - Winning Entry Posted: Sat Jul 02, 2011 8:32 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Anakin Skywalker/Darth Vader - winning entry by johnnyputrid: Darth Vader (as of Operation: Knightfall) - CL 14Medium Human Jedi 9/Jedi Knight 4/Sith apprentice 1 Destiny* 3; Force 16; Dark Side 15 Init +15; Senses Perception +14 Languages Basic, Huttese, Jawa Trade Language ------------------------------------------------------------------------------------------------------ Defences Ref 29 (flat-footed 26), Fort 27, Will 28; Block, Deflect hp 135; Threshold 27 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +19 (2d8+15) or Melee lightsabre +17 (3d8+15) with Rapid Strike or Melee lightsabre +16/+16 (2d8+15) with Double Attack or Melee lightsabre +14/+14 (3d8+15) with Double Attack and Rapid Strike Ranged by weapon +17 Base Atk +14; Grp +17 Atk Options Double Attack, Rapid Strike Special Actions Djem So, Lightsabre Form Savant, Redirect Shot, Vehicular Combat Force Powers Known (Use the Force +19): dark rage, falling avalanche, fluid riposte, Force grip, Force slam, mind trick, move object, rebuke, surgeForce Regimens Known (Use the Force +19): quiet the mind, sparring practice, telekinetic practiceForce Techniques Force Point Recovery, Improved Move Light Object ------------------------------------------------------------------------------------------------------ Abilities Str 16, Dex 16, Con 13, Int 14, Wis 15, Cha 16 Talents Block, Deflect, Djem So, Force Pilot, Lightsabre Form Savant, Multiattack Proficiency (lightsabres), Redirect Shot, Weapon Specialisation (lightsabres) Feats Double Attack (lightsabres), Force Boon, Force Regimen Mastery, Force Sensitivity, Force Training (3), Rapid Strike, Skill Focus (Use the Force), Vehicular Combat, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons) Skills Acrobatics +15, Initiative +15, Mechanics +14, Perception +14, Use the Force +19 (may substitute for Pilot checks) Possessions lightsabre (self-built), cybernetic prosthesis (1, right arm), comlink (encrypted), utility belt, dark robes * Darth Vader is considered to have fulfilled the Corruption destiny
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Jedi Comedian
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Post subject: Anakin Skywalker/Darth Vader - Editor's Pick Posted: Sat Jul 02, 2011 8:43 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Anakin Skywalker/Darth Vader - editor's pick, by Darth_Scorpion: Darth Vader (Episode VI) - CL 19Medium Human scout 2/Jedi 6/ace pilot 1/Jedi Knight 5/Sith apprentice 2/soldier 1/Sith Lord 2 Destiny* 3; Force 8, Strong with the Force; Dark Side 17 Init +16; Senses low-light vision; Perception +14 Languages Basic, Binary (understand only), Huttese ------------------------------------------------------------------------------------------------------ Defences Ref 38 (flat-footed 36), Fort 35, Will 35; Block, Deflect, Vehicular Evasion hp 140; Threshold 35 Immune fear effects, atmospheric and inhaled poisons Weakness life support ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +23 (2d8+19) or Melee lightsabre +21 (3d8+19) with Rapid Strike or Melee unarmed +21 (1d4+19) Ranged by weapon +19 Base Atk +17; Grp +21 Atk Options Rapid Strike, Wicked Strike Special Actions Consumed by Darkness, Djem So, Redirect Shot, Riposte, Shake It Off, Telekinetic Savant, temptation Force Powers Known (Use the Force +23): crucitorn, dark rage, falling avalanche, farseeing, Force disarm, Force grip, Force slam (2) , move object (2) , rebuke, surgeForce Secrets Devastating Power Force Techniques Force Point Recovery, Improved Force Grip, Improved Move Light Object Starship Manoeuvres Known (Use the Force +23): devastating hit, I have you now, Skywalker loop, Tallon roll------------------------------------------------------------------------------------------------------ Abilities Str 18, Dex 15, Con 13, Int 15, Wis 17, Cha 16 Special Qualities life support Talents Armoured Defence, Block, Consumed by Darkness, Deflect, Djem So, Force Pilot, Improved Armoured Defence, Redirect Shot, Riposte, Telekinetic Savant, Vehicular Evasion Feats Armour Proficiency (light), Force Sensitivity, Force Training (3), Rapid Strike, Shake It Off, Skill Focus (Use the Force), Starship Tactics, Strong in the Force, Tech Specialist, Vehicular Combat, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons), Wicked Strike Skills Acrobatics +16, Endurance +15, Initiative +16, Knowledge (galactic lore) +16, Knowledge (technology) +16, Mechanics +16, Perception +14, Persuasion +12 (+14 when intimidating), Pilot +16, Use the Force +23 (may substitute for Pilot checks) Possessions cybernetic prosthetics (4, both arms and legs), custom armour (treat as armoured flight suit with helmet package, imposing form trait and protective armour trait), dual-phase lightsabre (self-built with blade lock, standard synthetic crystal and improved damage), Super Star Destroyer ( Executor), Mandalorian crushgaunt (treat as phrik alloy combat gloves with superior damage), Sith amulet (Lord Kaan’s), Sith robes, modified TIE interceptor, utility belt with medpac ------------------------------------------------------------------------------------------------------ Life Support – Due to injuries sustained on Mustafar, Darth Vader is completely dependent on the life support granted by his armour or by special sealed chambers designed specifically for him. Without this special life support, Vader begins to suffocate. * Darth Vader is considered to have fulfilled both the Destruction and Education destinies.
Last edited by Jedi Comedian on Fri Jul 22, 2011 8:10 pm, edited 2 times in total.
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Jedi Comedian
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Post subject: Obi-Wan Kenobi - Winning Entry Posted: Sun Jul 03, 2011 7:13 am |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Obi-Wan Kenobi - winning entry by Darth_Scorpion: Obi-Wan Kenobi (Episode III) - CL 15Medium Human Jedi 7/noble 2/Jedi Knight 4/officer 1/Jedi Master 1 Destiny* 3; Force 9 Init +14; Senses Perception +10 Languages Basic, Binary (understand only), Nelvaanese, Shyriiwook (understand only) -------------------------------------------------------------------------------------------------------------- Defences Ref 31 (flat-footed 29), Fort 30, Will 35; Block, Deflect, Soresu hp 133; Threshold 30 Immune fear effects -------------------------------------------------------------------------------------------------------------- Speed 6 squares Melee lightsabre +18 (2d8+13/×3) or Melee lightsabre +15/+15 (2d8+13/×3) with Double Attack Ranged by weapon +16 Base Atk +14; Grp +16 Atk Options Double Attack, Guardian Strike, Melee Defence, Severing Strike Special Actions Born Leader, Fearless Leader, Redirect Shot, serenity, Wary Defender Force Powers Known (Use the Force +24): circle of shelter, farseeing, Force slam (2) , hawk-bat swoop, mind trick, move object (2) , rebuke, surge (2) , vital transferForce Regimens Known (Use the Force +24): awaken Force sensitivity, sparring practice, training remote, Vo’ren’s first cadence (completed) Force Techniques Force Point Recovery, Improved Move Light Object -------------------------------------------------------------------------------------------------------------- Abilities Str 14, Dex 15, Con 12, Int 16, Wis 16, Cha 14 Talents Block, Born Leader, Deflect, Fearless Leader, Guardian Strike, Multiattack Proficiency (lightsabres), Redirect Shot, Soresu, Weapon Specialisation (lightsabres) Feats Double Attack (lightsabres), Force Regimen Mastery, Force Sensitivity, Force Training (3), Melee Defence, Skill Focus (Use the Force), Skill Training (Gather Information), Triple Crit (lightsabre), Wary Defender, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols, simple weapons) Skills Acrobatics +14, Gather Information +14, Initiative +14, Knowledge (tactics) +15, Persuasion +14, Pilot +14, Use the Force +24 Possessions lightsabre (self-built with Ilum crystal and waterproof casing), comlink (encrypted), Jedi robes, utility belt with medpac * Obi-Wan Kenobi is considered to have fulfilled both the Discovery and Education destinies.
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Jedi Comedian
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Post subject: Obi-Wan Kenobi - Editor's Pick Posted: Sun Jul 03, 2011 7:24 am |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Obi-Wan Kenobi - editor's pick, by eskla: Obi-Wan Kenobi (as of The Clone Wars film) - CL 15Medium Human Jedi 7/soldier 1/noble 1/Jedi Knight 5/Jedi Master 1 Destiny 3; Force 7 Init +15; Senses Perception +9 Languages Basic, Nelvaanese, Ryl -------------------------------------------------------------------------------------------------------------- Defences Ref 31 (flat-footed 28), Fort 31, Will 30; Block, Deflect, Sheltering Stance, Soresu hp 120; Threshold 31 Immune fear effects -------------------------------------------------------------------------------------------------------------- Speed 6 squares Melee lightsabre +19 (2d8+9) or Melee lightsabre +21 (2d8+9) with Flurry or Melee lightsabre +19 (3d8+9) with Flurry and Rapid Strike or Melee lightsabre +17 (3d8+9) with Rapid Strike or Melee lightsabre +16 (4d8+9) with Flurry and Improved Rapid Strike or Melee lightsabre +14 (4d8+9) with Improved Rapid Strike Ranged by weapon +17 Base Atk +14; Grp +17 Atk Options Flurry, Improved Rapid Strike, Rapid Strike, Wicked Strike Special Actions Adept Negotiator, Improved Redirect, Inspire Confidence, Quick Draw, serenity, Vigilance Force Powers Known (Use the Force +20): battle strike, high ground defence, move object, mind trick, rebuke, surgeForce Techniques Force Point Recovery, Improved Sense Force -------------------------------------------------------------------------------------------------------------- Abilities Str 13, Dex 16, Con 13, Int 14, Wis 15, Cha 16 Talents Adept Negotiator, Armoured Defence, Block, Deflect, Improved Redirect, Inspire Confidence, Redirect Shot, Sheltering Stance, Soresu, Vigilance Feats Armour Proficiency (light), Flurry, Force Sensitivity, Force Training (2), Improved Rapid Strike, Quick Draw, Rapid Strike, Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols, simple weapons), Wicked Strike Skills Initiative +15, Knowledge (tactics) +14, Persuasion +15, Pilot +15, Use the Force +20 Possessions lightsabre (self-built), clone trooper armour (+6 armour, +2 equipment), comlink (encrypted), utility belt
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Jedi Comedian
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Post subject: Luke Skywalker - Winning Entry Posted: Sun Jul 03, 2011 4:26 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Luke Skywalker - winning entry by eskla: Luke Skywalker (just prior to meeting Ben Kenobi) - CL 1Medium Human nonheroic 3 Init +2; Senses Perception +2 Languages Basic ------------------------------------------------------------------------------------------------------ Defences Ref 11 (flat-footed 10), Fort 11, Will 11 hp 12; Threshold 11 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee unarmed +3 (1d4+1) Ranged slugthrower rifle +3 (2d8) Base Atk +2; Grp +3 Atk Options autofire (slugthrower rifle) Special Actions Vehicular Combat ------------------------------------------------------------------------------------------------------ Abilities Str 12, Dex 12, Con 12, Int 11, Wis 12, Cha 13 Feats Skill Training (Mechanics), Strong in the Force, Unified Squadron, Vehicular Combat, Weapon Proficiency (rifles, simple weapons) Skills Mechanics +6, Pilot +10, Survival +7 Possessions slugthrower rifle, electrobinoculars Luke Skywalker (as of training with Obi-Wan Kenobi on the Millennium Falcon) - CL 2Medium Human nonheroic 3/Jedi 1 Destiny 1; Force 7, Strong in the Force Init +3; Senses Perception +3 Languages Basic ------------------------------------------------------------------------------------------------------ Defences Ref 13 (flat-footed 12), Fort 13, Will 13; Deflect hp 18; Threshold 13 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre -1 (2d8+1) Ranged by weapon +4 Base Atk +3; Grp +4 Special Actions Vehicular Combat ------------------------------------------------------------------------------------------------------ Abilities Str 12, Dex 13, Con 12, Int 11, Wis 12, Cha 14 Talents Deflect Feats Force Sensitivity, Skill Training (Mechanics), Strong in the Force, Unified Squadron, Vehicular Combat, Weapon Proficiency (rifles, simple weapons) Skills Mechanics +7, Pilot +11, Survival +8, Use the Force +4 Possessions Anakin Skywalker’s lightsabre Luke Skywalker (as of the rescue on the Death Star I) - CL 2Medium Human nonheroic 3/Jedi 1 Destiny 1; Force 6, Strong in the Force Init +1; Senses low-light vision; Perception +3 Languages Basic ------------------------------------------------------------------------------------------------------ Defences Ref 18 (flat-footed 17), Fort 13, Will 13; Deflect hp 18; Threshold 13 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee unarmed +2 (1d4+1) Ranged blaster rifle +2 (3d8) Base Atk +3; Grp +4 Atk Options autofire (blaster rifle) Special Actions Vehicular Combat ------------------------------------------------------------------------------------------------------ Abilities Str 12, Dex 13, Con 12, Int 11, Wis 12, Cha 14 Talents Deflect Feats Force Sensitivity, Skill Training (Mechanics), Strong in the Force, Unified Squadron, Vehicular Combat, Weapon Proficiency (rifles, simple weapons) Skills Mechanics +7, Pilot +11, Survival +8, Use the Force +4 Possessions lightsabre (not carried), stormtrooper armour (+6 armour, +2 equipment) and gear, blaster rifle Luke Skywalker (as of the attack on the Death Star I) - CL 3Medium Human nonheroic 3/Jedi 1/soldier 1 Destiny 1; Force 7, Strong in the Force Init +3; Senses Perception +3 Languages Basic ------------------------------------------------------------------------------------------------------ Defences Ref 14 (flat-footed 13), Fort 16, Will 14; Deflect hp 25; Threshold 16 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +0 (2d8+4*) Ranged blaster pistol +5 (3d6+3*) Base Atk +4; Grp +5 Special Actions Manifest Guardian Spirit, Vehicular Combat ------------------------------------------------------------------------------------------------------ Abilities Str 12, Dex 13, Con 12, Int 11, Wis 12, Cha 14 Talents Deflect, Manifest Guardian Spirit Feats Force Sensitivity, Skill Training (Mechanics), Strong in the Force, Unified Squadron, Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons) Skills Mechanics +7, Pilot +11, Survival +8, Use the Force +4 Possessions lightsabre, blaster pistol, X-wing starfighter, flight suit * Includes Destruction destiny bonus. Luke Skywalker (as of the Battle of Hoth) - CL 5Medium Human nonheroic 3/Jedi 3/soldier 1 Destiny* 1; Force 5, Strong in the Force Init +4; Senses Perception +4 Languages Basic, Binary (understand only) ------------------------------------------------------------------------------------------------------ Defences Ref 16 (flat-footed 15), Fort 18, Will 16; Deflect hp 39; Threshold 18 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +7 (2d8+4) Ranged ascension gun +7 (3d8+2) or Ranged blaster pistol +7 (3d6+2) Base Atk +6; Grp +7 Special Actions Manifest Guardian Spirit, Vehicular Combat Starship Manoeuvres Known (Pilot +12): attack pattern delta, target sense------------------------------------------------------------------------------------------------------ Abilities Str 12, Dex 13, Con 12, Int 13, Wis 12, Cha 14 Talents Deflect, Guardian Spirit, Manifest Guardian Spirit Feats Force Sensitivity, Skill Training (Mechanics), Starship Tactics, Strong in the Force, Unified Squadron, Vehicular Combat, Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Mechanics +9, Pilot +12, Survival +9, Use the Force +10 Possessions lightsabre, blaster pistol, ascension gun, T-47 airspeeder, flight suit * Luke Skywalker is considered to have fulfilled the Destruction destiny. Luke Skywalker (as of Bespin duel with Darth Vader) - CL 10Medium Human nonheroic 3/Jedi 5/soldier 4 Destiny* 2; Force 8,** Strong in the Force; Dark Side 1 Init +7; Senses Perception +7 Languages Basic, Binary (understand only) ------------------------------------------------------------------------------------------------------ Defences Ref 21 (flat-footed 20), Fort 22, Will 21; Block, Deflect hp 70; Threshold 22 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +12 (2d8+6) or Melee lightsabre +14 (2d8+6) with Flurry Ranged blaster pistol +12 (3d6+4) Base Atk +11; Grp +12 Atk Options Flurry, Power Attack, Power of the Dark Side Special Actions Conditioning, Manifest Guardian Spirit, Vehicular Combat Force Powers Known (Use the Force +13): falling avalanche, surgeStarship Manoeuvres Known (Pilot +15): attack pattern delta, target sense------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 13, Con 13, Int 13, Wis 13, Cha 15 Talents Block, Deflect, Guardian Spirit, Manifest Guardian Spirit, Power of the Dark Side Feats Conditioning, Flurry, Force Sensitivity, Force Training, Increased Agility, Power Attack, Skill Training (Mechanics), Starship Tactics, Strong in the Force, Unified Squadron, Vehicular Combat, Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Mechanics +12, Pilot +15, Survival +12, Use the Force +13 Possessions lightsabre, blaster pistol * Luke Skywalker is considered to have fulfilled the Destruction destiny.** Includes Redemption destiny penalty. Luke Skywalker (as of the mission to Jabba’s Palace) - CL 15Medium Human nonheroic 3/Jedi 7/soldier 4/Jedi Knight 3 Destiny* 3; Force 10, Strong in the Force; Dark Side 3 Init +9; Senses Perception +10 Languages Basic, Binary (understand only), Huttese ------------------------------------------------------------------------------------------------------ Defences Ref 27 (flat-footed 26), Fort 27, Will 28; Block, Deflect hp 105; Threshold 27 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee unarmed +17 (1d4+8) or Melee unarmed +19 (1d4+8) with Flurry Ranged by weapon +17 Base Atk +16; Grp +17 Atk Options Flurry, Power Attack, Power of the Dark Side Special Actions Adept Negotiator, Conditioning, Djem So, Manifest Guardian Spirit, Redirect Shot, Vehicular Combat Force Powers Known (Use the Force +14): dark rage, falling avalanche, Force grip (2) , mind trick, surgeForce Techniques Improved Force Grip Starship Manoeuvres Known (Pilot +17): attack pattern delta, Skywalker loop, target sense------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 13, Con 13, Int 14, Wis 14, Cha 15 Talents Adept Negotiator, Block, Deflect, Djem So, Guardian Spirit, Manifest Guardian Spirit, Power of the Dark Side, Redirect Shot Feats Conditioning, Flurry, Force Sensitivity, Force Training (2), Increased Agility, Power Attack, Skill Training (Mechanics), Starship Tactics, Strong in the Force, Unified Squadron, Vehicular Combat, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Mechanics +15, Persuasion +15, Pilot +17, Survival +15, Use the Force +14 Possessions dark robes, cybernetic prosthesis (1, right hand) * Luke Skywalker is considered to have fulfilled the Destruction destiny. Luke Skywalker (as of final duel with Darth Vader) - CL 17Medium Human nonheroic 3/Jedi 7/soldier 4/Jedi Knight 5 Destiny* 3; Force 9,** Strong in the Force; Dark Side 2 Init +10; Senses Perception +11 Languages Basic, Binary (understand only), Huttese ------------------------------------------------------------------------------------------------------ Defences Ref 29 (flat-footed 28), Fort 29, Will 30; Block, Deflect hp 120; Threshold 29 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +18*** (2d8+16) or Melee lightsabre +20*** (2d8+16) with Flurry Ranged by weapon +19 Base Atk+18; Grp +19 Atk Options Flurry, Power Attack, Power of the Dark Side, Severing Strike Special Actions Adept Negotiator, Conditioning, Djem So, Manifest Guardian Spirit, Redirect Shot, Vehicular Combat Force Powers Known (Use the Force +15): dark rage, falling avalanche, Force grip (2) , mind trick, surgeForce Techniques Force Point Recovery, Improved Force Grip Starship Manoeuvres Known (Pilot +18): attack pattern delta, Skywalker loop, target sense------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 13, Con 13, Int 14, Wis 14, Cha 15 Talents Adept Negotiator, Block, Deflect, Djem So, Guardian Spirit, Manifest Guardian Spirit, Power of the Dark Side, Redirect Shot, Severing Strike Feats Conditioning, Flurry, Force Sensitivity, Force Training (2), Increased Agility, Power Attack, Skill Training (Mechanics, Stealth), Starship Tactics, Strong in the Force, Unified Squadron, Vehicular Combat, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Mechanics +16, Persuasion +16, Pilot +18, Stealth +15, Survival +16, Use the Force +15 Possessions lightsabre (self-built), cybernetic prosthesis (1, right hand) * Luke Skywalker is considered to have fulfilled the Destruction destiny.** Includes Redemption destiny bonus.*** Includes 3 points of Power Attack. Luke Skywalker (as of the Ewok celebration) - CL 18Medium Human nonheroic 3/Jedi 7/soldier 4/Jedi Knight 5/Jedi Master 1 Destiny* 1; Force 18, Strong in the Force; Dark Side 1 Init +11; Senses Perception +12 Languages Basic, Binary (understand only), Huttese ------------------------------------------------------------------------------------------------------ Defences Ref 31 (flat-footed 30), Fort 31, Will 32; Block, Deflect hp 130; Threshold 31 Immune fear effects ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +20** (2d8+18) or Melee lightsabre +22** (2d8+18) with Flurry Ranged by weapon +20 Base Atk +19; Grp +21 Atk Options Flurry, Power Attack, Power of the Dark Side, Severing Strike Special Actions Adept Negotiator, Conditioning, Djem So, Manifest Guardian Spirit, Redirect Shot, serenity, Vehicular Combat, Vital Encouragement Force Powers Known (Use the Force +17): dark rage, falling avalanche, Force grip (2) , mind trick, surgeForce Techniques Force Point Recovery, Improved Force Grip Starship Manoeuvres Known (Pilot +19): attack pattern delta, Skywalker loop, target sense------------------------------------------------------------------------------------------------------ Abilities Str 14, Dex 13, Con 13, Int 14, Wis 14, Cha 16 Talents Adept Negotiator, Block, Deflect, Djem So, Guardian Spirit, Manifest Guardian Spirit, Power of the Dark Side, Redirect Shot, Severing Strike, Vital Encouragement Feats Conditioning, Flurry, Force Sensitivity, Force Training (2), Increased Agility, Power Attack, Skill Training (Mechanics, Stealth), Starship Tactics, Strong in the Force, Unified Squadron, Vehicular Combat, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Mechanics +17, Persuasion +18, Pilot +19, Stealth +16, Survival +17, Use the Force +17 Possessions lightsabre (self-built), cybernetic prosthesis (1, right hand) * Luke Skywalker is considered to have fulfilled both the Destruction and Redemption destinies.** Includes 3 points of Power Attack.
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Jedi Comedian
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Post subject: Luke Skywalker - Editor's Pick Posted: Sun Jul 03, 2011 4:37 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Luke Skywalker - editor's pick, by GladeWolf: Luke Skywalker, Jedi Knight (Episode VI) - CL 14Medium Human scout 2/Jedi 9/ace pilot 2/Jedi Knight 1 Destiny* 0; Force 9, Strong in the Force; Dark Side 3 Init +15; Senses Perception +14 Languages Basic, Huttese, Jawa Trade Language ------------------------------------------------------------------------------------------------------ Defences Ref 31 (flat-footed 28), Fort 27, Will 28; Block, Deflect, Elusive Dogfighter, Elusive Target hp 100; Threshold 27 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +16 (2d8+9) Ranged blaster pistol +15 (3d6+7) Base Atk +12; Grp +15 Atk Options Melee Defence Special Actions Djem So, Redirect Shot, Vehicular Combat Force Powers Known (Use the Force +19): battle strike, falling avalanche, Force grip, mind trick, move object, surgeForce Regimens Known (Use the Force +19): quiet the mind, training remote, Vo’ren’s first cadenceStarship Manoeuvres Known (Use the Force +19): afterburn, attack pattern delta, target sense------------------------------------------------------------------------------------------------------ Abilities Str 12, Dex 16, Con 13, Int 14, Wis 14, Cha 17 Special Qualities vehicle dodge +1 Talents Block, Deflect, Djem So, Elusive Dogfighter, Elusive Target, Force Pilot, Guardian Spirit, Redirect Shot Feats Force Regimen Mastery, Force Sensitivity, Force Training (2), Melee Defence, Skill Focus (Use the Force), Skill Training (Acrobatics), Starship Tactics, Strong in the Force, Vehicular Combat, Weapon Finesse, Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Acrobatics +15, Initiative +15, Jump +13, Knowledge (galactic lore) +14, Mechanics +14, Perception +14, Ride +15, Survival +14, Use the Force +19 (may substitute for Pilot checks) Possessions lightsabre (self-built), blaster pistol, Jedi Knight outfit, robes, flight suit, cybernetic prosthesis (1, right hand), comlink, utility belt with medpac, X-wing starfighter, astromech droid (R2-D2) * Luke Skywalker is considered to have fulfilled the Redemption destiny.
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Jedi Comedian
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Post subject: Han Solo - Winning Entry Posted: Tue Jul 12, 2011 5:18 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Han Solo - winning entry by Serfious: Han Solo, Smuggler (Episode IV) - CL 8Medium Human scoundrel 5/soldier 2/ace pilot 1 Destiny 2; Force 10; Dark Side 3 Init +12; Senses Perception +10 Languages Basic, Huttese, Shyriiwook ------------------------------------------------------------------------------------------------------ Defences Ref 25 (flat-footed 22), Fort 21, Will 20 hp 51; Threshold 21 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee unarmed +6 (1d4+5) Ranged heavy blaster pistol +9 (3d8+8) or Ranged heavy blaster pistol +7 (4d8+8) with Rapid Shot Base Atk +5; Grp +8 Atk Options Point Blank Shot, Precise Shot, Rapid Shot, Spacehound, Starship Raider Special Actions Fool’s Luck, Full Throttle, Quick Draw, Vehicular Combat Starship Manoeuvres Known (Pilot +17): angle deflector shields, explosive shot------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 17, Con 13, Int 14, Wis 13, Cha 15 Talents Fool’s Luck, Full Throttle, Spacehound, Starship Raider, Weapon Specialisation (pistols) Feats Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Skill Focus (Pilot), Starship Tactics, Vehicular Combat, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons) Skills Deception +11, Initiative +12, Knowledge (galactic lore) +11, Mechanics +11, Perception +10, Pilot +17 (may take 10 when increasing speed), Use Computer +11 Possessions heavy blaster pistol with targeting scope and improved damage, hip holster, tool kit, comlink, modified YT-1300 transport ( Millennium Falcon) Han Solo, Rebel Hero (as of the ambush on Bespin) - CL 11Medium Human scoundrel 5/soldier 2/ace pilot 3/gunslinger 1 Destiny* 3; Force 11; Dark Side 2 Init +13; Senses Perception +12 Languages Basic, Huttese, Shyriiwook ------------------------------------------------------------------------------------------------------ Defences Ref 28 (flat-footed 25), Fort 24, Will 25 hp 69; Threshold 24 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee unarmed +9 (1d4+6) Ranged heavy blaster pistol +12 (3d8+9) or Ranged heavy blaster pistol +12 (4d8+9) with Rapid Shot or Ranged heavy blaster pistol +7/+7 (4d8+9) with Double Attack and Rapid Shot Base Atk +8; Grp +11 Atk Options Double Attack, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound, Starship Raider, Trigger Work Special Actions Fool’s Luck, Full Throttle, Keep It Together, Quick Draw, Vehicular Combat Starship Manoeuvres Known (Pilot +18): angle deflector shields, explosive shot, skim the surface------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 17, Con 13, Int 15, Wis 14, Cha 15 Special Qualities vehicle dodge +1 Talents Fool’s Luck, Full Throttle, Keep It Together, Spacehound, Starship Raider, Trigger Work, Weapon Specialisation (pistols) Feats Double Attack (pistols), Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Skill Focus (Pilot), Starship Tactics, Vehicular Combat, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons) Skills Deception +12, Initiative +13, Knowledge (galactic lore) +12, Mechanics +12, Perception +12, Pilot +18 (may take 10 when increasing speed), Use Computer +12 Possessions heavy blaster pistol with targeting scope and improved damage, hip holster, tool kit, comlink, modified YT-1300 transport ( Millennium Falcon) * Han Solo is considered to have fulfilled the Rescue destiny. Han Solo, General (as of the Battle of Endor) - CL 12Medium Human scoundrel 5/soldier 2/ace pilot 3/gunslinger 2 Destiny* 3; Force 12; Dark Side 1 Init +15; Senses Perception +13 Languages Basic, Huttese, Shyriiwook ------------------------------------------------------------------------------------------------------ Defences Ref 30 (flat-footed 26), Fort 25, Will 26 hp 75; Threshold 25 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee unarmed +10 (1d4+7) Ranged heavy blaster pistol +14 (3d8+11) or Ranged heavy blaster pistol +14 (4d8+11) with Rapid Shot or Ranged heavy blaster pistol +9/+9 (4d8+11) with Double Attack and Rapid Shot Base Atk +9; Grp +13 Atk Options Double Attack, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound, Starship Raider, Trigger Work Special Actions Accelerated Strike, Fool’s Luck, Full Throttle, Keep It Together, Quick Draw, Vehicular Combat Starship Manoeuvres Known (Pilot +20): angle deflector shields, explosive shot, skim the surface------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 18, Con 13, Int 15, Wis 14, Cha 16 Special Qualities vehicle dodge +1 Talents Fool’s Luck, Full Throttle, Keep It Together, Spacehound, Starship Raider, Trigger Work, Weapon Specialisation (pistols) Feats Accelerated Strike, Double Attack (pistols), Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Skill Focus (Pilot), Starship Tactics, Vehicular Combat, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons) Skills Deception +14, Initiative +15, Knowledge (galactic lore) +13, Mechanics +13, Perception +13, Pilot +20 (may take 10 when increasing speed), Use Computer +13 Possessions heavy blaster pistol with targeting scope and improved damage, hip holster, tool kit, comlink, modified YT-1300 transport ( Millennium Falcon) * Han Solo is considered to have fulfilled the Rescue destiny. Han Solo, Captain of the Millennium Falcon (as of the mission to Sernpidal) - CL 16Medium Human scoundrel 5/soldier 3/ace pilot 4/gunslinger 3/officer 1 Destiny* 3; Force 14; Dark Side 1 Init +17; Senses Perception +15 Languages Basic, Huttese, Rodese, Shyriiwook ------------------------------------------------------------------------------------------------------ Defences Ref 34 (flat-footed 30), Fort 29, Will 32 hp 101; Threshold 29 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee unarmed +14 (1d4+9) Ranged heavy blaster pistol +18 (3d8+13) or Ranged heavy blaster pistol +18 (4d8+13) with Rapid Shot or Ranged heavy blaster pistol +15/+15 (4d8+13) with Double Attack and Rapid Shot Base Atk +13; Grp +17 Atk Options Double Attack, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound, Starship Raider, Trigger Work Special Actions Accelerated Strike, Combined Fire, Draw Fire, Fool’s Luck, Full Throttle, Keep It Together, Quick Draw, Vehicular Combat Starship Manoeuvres Known (Pilot +22): angle deflector shields, devastating hit, evasive action, explosive shot, Segnor’s loop, skim the surface------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 18, Con 12, Int 16, Wis 15, Cha 19 Special Qualities vehicle dodge +2 Talents Combined Fire, Draw Fire, Fool’s Luck, Full Throttle, Keep It Together, Multiattack Proficiency (pistols), Spacehound, Starship Raider, Trigger Work, Weapon Specialisation (pistols) Feats Accelerated Strike, Double Attack (pistols), Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Skill Focus (Pilot), Starship Tactics (2), Vehicular Combat, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons) Skills Deception +17, Initiative +17, Knowledge (galactic lore) +16, Knowledge (tactics) +16, Mechanics +16, Perception +15, Pilot +22 (may take 10 when increasing speed), Use Computer +16 Possessions heavy blaster pistol with targeting scope and improved damage, hip holster, tool kit, comlink, modified YT-1300 transport ( Millennium Falcon) * Han Solo is considered to have fulfilled both the Destruction and Rescue destinies. Han Solo, Galactic Hero (as of the Battle of Tralus) - CL 19Medium Human scoundrel 5/soldier 3/ace pilot 5/gunslinger 5/officer 1 Destiny* 3; Force 14; Dark Side 1 Init +17; Senses Perception +17 Languages Basic, Huttese, Rodese, Shyriiwook ------------------------------------------------------------------------------------------------------ Defences Ref 36 (flat-footed 33), Fort 31, Will 36 hp 100; Threshold 31 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee unarmed +15 (1d4+9) Ranged heavy blaster pistol +19 (3d8+15) or Ranged heavy blaster pistol +19 (4d8+15) with Rapid Shot or Ranged heavy blaster pistol +16/+16 (4d8+15) with Double Attack and Rapid Shot or Ranged heavy blaster pistol +11/+11/+11 (4d8+15) with Rapid Shot and Triple Attack Base Atk +15; Grp +18 Atk Options Double Attack, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound, Starship Raider, Trigger Work, Triple Attack Special Actions Accelerated Strike, Combined Fire, Deceptive Shot, Draw Fire, Fool’s Luck, Full Throttle, Keep It Together, Quick Draw, Vehicular Combat Starship Manoeuvres Known (Pilot +22): angle deflector shields, devastating hit, evasive action, explosive shot, Segnor’s loop, skim the surface, snap roll, Wotan weave------------------------------------------------------------------------------------------------------ Abilities Str 11, Dex 16, Con 10, Int 17, Wis 16, Cha 20 Special Qualities vehicle dodge +2 Talents Combined Fire, Deceptive Shot, Draw Fire, Fool’s Luck, Full Throttle, Keep It Together, Multiattack Proficiency (pistols), Punch Through, Spacehound, Starship Raider, Trigger Work, Weapon Specialisation (pistols) Feats Accelerated Strike, Double Attack (pistols), Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Skill Focus (Pilot), Starship Tactics (2), Triple Attack (pistols), Vehicular Combat, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons) Skills Deception +19, Initiative +17, Knowledge (galactic lore) +17, Knowledge (tactics) +17, Mechanics +17, Perception +17, Pilot +22 (may take 10 when increasing speed), Use Computer +17 Possessions heavy blaster pistol with targeting scope and improved damage, hip holster, tool kit, comlink, modified YT-1300 transport ( Millennium Falcon) * Han Solo is considered to have fulfilled both the Destruction and Rescue destinies.
Last edited by Jedi Comedian on Thu Jul 14, 2011 7:24 am, edited 1 time in total.
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Jedi Comedian
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Post subject: Han Solo - Editor's Pick Posted: Tue Jul 12, 2011 5:25 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Han Solo - editor's pick, by jormundre: Han Solo - CL 12Medium Human scoundrel 5/scout 1/soldier 1/officer 1/gunslinger 1/ace pilot 3 Destiny* 3; Force 6; Dark Side 3 Init +14; Senses Perception +12 Languages Basic, Huttese, Shyriiwook ------------------------------------------------------------------------------------------------------ Defences Ref 29 (flat-footed 26), Fort 25, Will 27 hp 77; Threshold 25 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee unarmed +10 (1d4+8) Ranged heavy blaster pistol +11 (3d8+6) or Ranged heavy blaster pistol +11 (4d8+6) with Rapid Shot Base Atk +8; Grp +11 Atk Options Collateral Damage, Cover Fire, Rapid Shot, Trigger Work, Zero Range Special Actions Battle Analysis, Desperate Gambit, Knack, Lucky Shot, Quick Draw, Renowned Pilot, Uncanny Luck, Vehicular Combat ------------------------------------------------------------------------------------------------------ Abilities Str 14, Dex 16, Con 13, Int 14, Wis 12, Cha 14 Special Qualities vehicle dodge +1 Talents Battle Analysis, Cover Fire, Knack, Lucky Shot, Renowned Pilot, Trigger Work, Uncanny Luck, Vehicle Sneak, Watch This Feats Armour Proficiency (light), Collateral Damage, Desperate Gambit, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Skill Focus (Pilot), Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons), Zero Range Skills Deception +13, Initiative +14, Knowledge (tactics) +13, Mechanics +13, Perception +12, Pilot +19, Use Computer +13 Possessions heavy blaster pistol, Millennium Falcon, variety of personal belongings * Han Solo is considered to have fulfilled the Rescue destiny.
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Jedi Comedian
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Post subject: Boba Fett - Winning Entry Posted: Fri Jul 15, 2011 5:59 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Boba Fett - winning entry by Calamity916: Boba Fett (Episode II) - CL 2Small Human scout 1/soldier 1 Destiny 1; Force 4; Dark Side 1 Init +8; Senses Perception +6 Languages Basic, Kaminoan ------------------------------------------------------------------------------------------------------ Defences Ref 18 (flat-footed 15), Fort 14, Will 12 hp 34; Threshold 14 ------------------------------------------------------------------------------------------------------ Speed 4 squares Melee unarmed +0 (1d4) Ranged by weapon +3 Base Atk +1; Grp -2 ------------------------------------------------------------------------------------------------------ Abilities Str 9, Dex 15, Con 11, Int 12, Wis 11, Cha 9 Talents Acute Senses, Armoured Defence Feats Armour Proficiency (light), Martial Arts I, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons) Skills Endurance +6, Initiative +8, Mechanics +7, Perception +6 (may reroll), Pilot +8, Stealth +13, Survival +6 Possessions none
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Jedi Comedian
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Post subject: Boba Fett - Editor's Pick Posted: Fri Jul 15, 2011 6:12 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Boba Fett - editor's pick, by Kerbouchard: Boba Fett (Episode VI) - CL 12Medium Human soldier 5/scout 3/scoundrel 1/bounty hunter 2/elite trooper 1 Destiny* 2; Force 6; Dark Side 5 Init +14; Senses low-light vision; Perception +15 Languages Basic, Huttese, Kaminoan ------------------------------------------------------------------------------------------------------ Defences Ref 30 (flat-footed 26), Fort 31, Will 25 hp 136; Threshold 31; delay damage ------------------------------------------------------------------------------------------------------ Speed 6 squares, fly 6 squares Melee knife +11 (1d4+9) or Melee unarmed +11 (1d6+7) Ranged EE-3 blaster carbine +15 (3d8+6) or Ranged EE-3 blaster carbine +13 (4d8+6) with Rapid Shot Ranged DXR-6 disruptor rifle +15 (3d8+6) or Ranged micro grenade launcher +16 (8d6+4, 2-square burst) or Ranged blaster pistol +14 (3d6+6) or Ranged blaster pistol +12 (4d6+6) with Rapid Shot or Ranged blaster gauntlet +13 (3d6+6) or Ranged blaster gauntlet +11 (4d6+6) with Rapid Shot or Ranged flamethrower +13 (3d6+6, 6-square cone) or Ranged concealed dart launcher +13 (3d8+8 stun) or Ranged sonic pistol +13 (2d6+8) or Ranged sonic pistol +11 (3d6+8) with Rapid Shot or Ranged wrist rocket launcher +13 (3d10+6) or Ranged whipcord +13 (grab) Base Atk +10; Grp +13 Atk Options Ambush Specialist, autofire (EE-3 blaster carbine), Brink of Death, Careful Shot, Destructive Ambusher, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound Special Actions familiar foe +1, Quick Draw, Shake It Off ------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 16, Con 16, Int 14, Wis 15, Cha 10 Special Qualities delay damage Talents Acute Senses, Ambush Specialist, Armoured Defence, Destructive Ambusher, Exotic Weapon Mastery, Improved Initiative, Notorious, Spacehound Feats Armour Proficiency (light, medium), Brink of Death, Careful Shot, Martial Arts I, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Shake It Off, Skill Training (Persuasion), Tech Specialist, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons) Skills Endurance +14, Initiative +14 (may reroll), Mechanics +13, Perception +15 (may reroll), Persuasion +11 (may reroll and keep better result when intimidating), Pilot +14, Survival +13 Possessions blaster pistol with improved accuracy, DXR-6 disruptor rifle with improved accuracy (10 shots), EE-3 blaster carbine (treat as blaster carbine with improved accuracy and targeting scope), kneepad concealed dart launchers with improved damage (2 darts each), knife with improved damage, micro grenade launcher with improved accuracy (4 concussion grenades), miniaturised sonic pistol with improved damage, Mandalorian armour (treat as light battle armour with fortifying armour trait, stripped defensive material, increased size, helmet package, rangefinder and 4 weapon mounts: miniaturised blaster pistol, miniaturised flamethrower [5 shots], whipcord [treat as net] and wrist rocket launcher [1 antivehicle rocket]), anti-security blade (treat as mastercraft security kit), jetpack (10 charges), utility belt with medpac, modified Firespray-31 patrol craft ( Slave I) * Boba Fett is considered to have fulfilled the Destruction destiny.
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Jedi Comedian
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Post subject: Qui-Gon Jinn - Winning Entry Posted: Fri Jul 15, 2011 6:31 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Qui-Gon Jinn - winning entry by Hammersolo: Qui-Gon Jinn - CL 15Medium Human Jedi 7/Jedi Knight 5/Jedi Master 3 Force 11 Init +14; Senses Perception +15 Languages Basic, Cerean, Gran, Shyriiwook ------------------------------------------------------------------------------------------------------ Defences Ref 30 (flat-footed 28), Fort 29, Will 31; Block, Deflect hp 117; Threshold 29 Immune fear effects ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +19 (2d8+11) or Melee lightsabre +16/+16 (2d8+11) with Double Attack Ranged by weapon +17 Base Atk +15; Grp +17 Atk Options Double Attack, Melee Defence Special Actions Adept Negotiator, Battle Meditation, Influence Savant, Quick Draw, Redirect Shot, serenity Force Powers Known (Use the Force +19): battle strike, Force slam, mind trick (2) , move object, surge (2) , vital transferForce Secrets Quicken Power, Unconditional Power Force Techniques Improved Battle Strike, Improved Mind Trick ------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 15, Con 12, Int 16, Wis 17, Cha 15 Talents Adept Negotiator, Ataru, Battle Meditation, Block, Deflect, Force Persuasion, Influence Savant, Multiattack Proficiency (lightsabres), Redirect Shot Feats Acrobatic Strike, Double Attack (lightsabres), Force Boon, Force Sensitivity, Force Training (2), Melee Defence, Quick Draw, Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons) Skills Acrobatics +14, Initiative +14, Jump +13, Knowledge (galactic lore) +15, Perception +15, Use the Force +19 (may substitute for Persuasion checks) Possessions lightsabre (self-built), Jedi robes, utility belt, comlink (encrypted), aquata breather Qui-Gon Jinn, Jedi Spirit - CL –Medium Human Force spirit Jedi 7/Jedi Knight 5/Jedi Master 4 Force 11; Dark Side – Init +15; Senses Perception +17 Languages Basic, Cerean, Gran, Shyriiwook ------------------------------------------------------------------------------------------------------ Defences Ref – (flat-footed -), Fort -, Will 33 hp -; Threshold – ------------------------------------------------------------------------------------------------------ Speed none; instantaneous travel Melee – Ranged – Base Atk -; Grp – Force Powers Known (Use the Force +21): farseeing (2) Force Secrets Quicken Power ------------------------------------------------------------------------------------------------------ Abilities Str -, Dex -, Con -, Int 16, Wis 18, Cha 16 Special Qualities incorporeal Talents Adept Negotiator, Force Persuasion Feats Force Boon, Force Sensitivity, Force Training (2), Skill Focus (Use the Force) Skills Knowledge (galactic lore) +16, Perception +17, Use the Force +21 (may substitute for Persuasion checks) Possessions none
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Jedi Comedian
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Post subject: Qui-Gon Jinn - Editor's Pick Posted: Fri Jul 15, 2011 6:45 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Qui-Gon Jinn - editor's pick, by sithlord006: Qui-Gon Jinn - CL 16Medium Human Jedi 6/noble 2/Jedi Knight 5/Jedi Master 3 Destiny* 0; Force 5 Init +11; Senses Use the Force +20 Languages Basic, Cerean, Gran, Nelvaanese, Shyriiwook, plus 1 other language ------------------------------------------------------------------------------------------------------ Defences Ref 33 (flat-footed 30), Fort 31, Will 34; Block, Deflect hp 144; Threshold 30 Immune fear effects ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +20 (2d8+14) or Melee lightsabre +24 (2d8+22) with Powerful Charge or Melee lightsabre +22 (3d8+22) with Powerful Charge and Rapid Strike or Melee lightsabre +18 (3d8+14) with Rapid Strike Ranged by weapon +18 Base Atk +15; Grp +18 Atk Options Bantha Rush, Powerful Charge, Rapid Strike Special Actions Adept Negotiator, Force Flow, Quick Draw, Redirect Shot, serenity, Skilled Advisor, Stifle Conflict Force Powers Known (Use the Force +20): battle strike, enlighten, farseeing, Force slam, Force stun, hawk-bat swoop, Makashi riposte, mind trick (2) , move object, prescience, rebuke, sabre swarm (2) , surgeForce Secrets Multitarget Power, Quicken Power Force Techniques Force Point Recovery, Improved Battle Strike ------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 16, Con 12, Int 14, Wis 18, Cha 14 Talents Adept Negotiator, Ataru, Block, Deflect, Force Flow, Force Perception, Redirect Shot, Skilled Advisor, Stifle Conflict Feats Bantha Rush, Force Sensitivity, Force Training (3), Linguist, Powerful Charge, Quick Draw, Rapid Strike, Skill Focus (Deception, Use the Force), Weapon Finesse, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons) Skills Acrobatics +16, Deception +20, Knowledge (galactic lore) +15, Persuasion +15, Use the Force +20 (may substitute for Perception checks) Possessions lightsabre (self-built), Jedi robes, utility belt, aquata breather, comlink * Qui-Gon Jinn is considered to have fulfilled the Discovery destiny.
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Jedi Comedian
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Post subject: Mace Windu - Winning Entry Posted: Fri Jul 15, 2011 7:02 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Mace Windu - winning entry by richterbelmont10: Mace Windu (as of final showdown) - CL 20Medium Human Jedi 8/noble 1/Jedi Knight 6/Jedi Master 5 Destiny 0; Force 5 Init +15; Senses Use the Force +24 Languages Basic, Huttese, Mando’a ------------------------------------------------------------------------------------------------------ Defences Ref 34 (flat-footed 33), Fort 35, Will 38; Block, Deflect hp 173; Threshold 35 Immune fear effects ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +25 (2d8+20/19-20, ×3) or Melee lightsabre +22/+22 (2d8+20/19-20, ×3) with Double Attack or Melee lightsabre +17/+17/+17 (2d8+20/19-20, ×3) with Triple Attack or Melee unarmed +22 (1d6+13) Ranged by weapon +19 Base Atk +19; Grp +22 Atk Options Cleave, Double Attack, Power Attack, Triple Attack Special Actions Born Leader, Juyo, Redirect Shot, serenity Force Powers Known (Use the Force +24): battle strike (3) , farseeing, Force grip (2) , Force slam (2) , move object (2) , rebuke (2) , shatterpoint (2) , surge (2) , tempered aggression (2) Force Regimens Known (Use the Force +24): awaken Force sensitivity, quiet the mind, sparring practice, training remote, Vo’ren’s second cadence, Vo’ren’s third cadenceForce Secrets Debilitating Power, Devastating Power, Enlarged Power, Multitarget Power Force Techniques Improved Battle Strike, Improved Force Grip, Improved Shatterpoint ------------------------------------------------------------------------------------------------------ Abilities Str 16, Dex 10, Con 15, Int 14, Wis 20, Cha 18 Talents Block, Born Leader, Deflect, Force Perception, Greater Weapon Focus (lightsabres), Greater Weapon Specialisation (lightsabres), Juyo, Multiattack Proficiency (lightsabres), Redirect Shot, Vaapad, Weapon Specialisation (lightsabres) Feats Cleave, Double Attack (lightsabres), Force Regimen Mastery, Force Sensitivity, Force Training (3), Martial Arts I, Power Attack, Skill Focus (Use the Force), Triple Attack (lightsabres), Triple Crit (lightsabre), Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols, simple weapons) Skills Acrobatics +15, Initiative +15, Knowledge (galactic lore) +17, Persuasion +19, Use the Force +24 (may substitute for Perception checks) Possessions Jedi robes, lightsabre (self-built with electrum detail)
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Jedi Comedian
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Post subject: Mace Windu - Editor's Pick Posted: Fri Jul 15, 2011 7:12 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Mace Windu - editor's pick, by jedimike_98: Mace Windu, Jedi Master - CL 18Medium Human Jedi 7/Jedi Knight 8/Jedi Master 3 Destiny* 0; Force 8; Dark Side 2 Init +15; Senses Use the Force +26 Languages Basic, Korunni ------------------------------------------------------------------------------------------------------ Defences Ref 33 (flat-footed 31), Fort 33, Will 34; Block, Deflect, Force Fortification hp 151; Threshold 33 Immune fear effects ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +22 (2d8+15/19-20, ×3) or Melee lightsabre +20 (3d8+15/19-20, ×3) with Rapid Strike or Melee unarmed +20 (1d6+11) or Melee unarmed +18 (2d6+11) with Rapid Strike Ranged by weapon +19 Base Atk +18; Grp +20 Atk Options Cleave, Power Attack, Rapid Strike Special Actions Adept Negotiator, Combat Reflexes, Djem So, Juyo Force Powers Known (Use the Force +26): battle strike (2) , Force grip, move object, repulse, shatterpoint (2) , surge (2) , swift flank, tempered aggression, vornskr’s ferocityForce Regimens Known (Use the Force +26): quiet the mind, sparring practice, training remote, Vo’ren’s second cadenceForce Secrets Distant Power, Enlarged Power Force Techniques Force Point Recovery, Force Power Mastery ( shatterpoint), Improved Battle Strike, Improved Shatterpoint ------------------------------------------------------------------------------------------------------ Abilities Str 15, Dex 13, Con 14, Int 13, Wis 16, Cha 15 Talents Adept Negotiator, Block, Deflect, Djem So, Force Fortification, Force Perception, Force Persuasion, Juyo, Vaapad, Weapon Specialisation (lightsabres) Feats Cleave, Combat Reflexes, Force Regimen Mastery, Force Sensitivity, Force Training (3), Martial Arts I, Power Attack, Rapid Strike, Skill Focus (Use the Force), Triple Crit (lightsabre), Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons) Skills Acrobatics +15, Initiative +15, Knowledge (galactic lore) +15, Use the Force +26 (may take 10 to activate shatterpoint when distracted, may substitute for Perception and Persuasion checks) Possessions Jedi robes, Jedi utility belt, lightsabre (self-built with Hurrikaine crystal, electrum detail and pressure grip) * Mace Windu is considered to have fulfilled both the Destruction and Education destinies.
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