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 Post subject: Azmyth's King Maker - Advance into 'Varnhold Vanishing'
 Post Posted: Sun Sep 12, 2010 8:13 am 
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GM
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Joined: Sat May 22, 2010 8:33 am
Posts: 250
Location: Northern California
I'm proud to announce that my players have completed 'Rivers Run Red'!



Formerly known as the keep of the Stag Lord, the rebuilt capital city of Ceros (named after the giant Elk that inhabit the region)
is flourishing and celebrates Founder's Day on its one year anniversary.


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 Post subject: Re: Azmyth's King Maker - Advance into 'River Run Red'
 Post Posted: Wed Sep 15, 2010 9:19 pm 
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Jedi Apprentice
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Joined: Sun Oct 25, 2009 8:38 am
Posts: 379
Location: ISD Australis
GREAT I want to hear more of your game mate.

My players called the capital "Stags Rest" and they took Olegs trading post and made it into a city called "Olegs Pride"

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 Post subject: Re: Azmyth's King Maker - Advance into 'River Run Red'
 Post Posted: Fri Sep 17, 2010 5:52 pm 
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Jedi Apprentice
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Joined: Sun Oct 25, 2009 8:38 am
Posts: 379
Location: ISD Australis
hey mate i would love to get regular updates on your guys city bulding.to see how different people have done theres. I get a copy of my players and post it for you to look at

and I was wandering if i could then use your guys as a different country for my players a little compitision never hurt anyone. But if your not cool with that thats fine

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 Post subject: Re: Azmyth's King Maker - Advance into 'River Run Red'
 Post Posted: Sun Sep 19, 2010 10:00 am 
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Joined: Thu Jan 28, 2010 12:06 pm
Posts: 556
The Capital is Ceros; Oleg's is a small city called Leviton.

We went with a buld strategy that emphasized magic item production from the get go. The first build was a Caster's Tower. Together with the bonuses received from the Bureucrats of the Realm, we had a +17 or so for selling Magic items on Turn 3. We were highly successful at selling said items per turn and we never looked back. Even on a poor turn, our economy puts out BPs in the high teens. On a good turn, we get in the mid 20s. We expect we can get to an economy of 40+ in the next year.

We went with one year of strategic play before switching back into "tactical mode" yo start the adventuiring part of Rivers Run Red.

Longterm, my secret plan is to grow the Barony of Ceros into a Kingdom, fight off all comers and lay claim to the Dragonscale Throne itself -- all while finding some fiendishly clever way to completely screw over Erastil and see that old "lawful good" (yeah, right) mouldy-excuse-for-a-god is taken down a notch or three (if not more).

Did I mention I consider Erastil to be the worst excuse for a god I've come across in Golarion? That MoFo is THE ENEMY.

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 Post subject: Re: Azmyth's King Maker - Advance into 'River Run Red'
 Post Posted: Sun Dec 26, 2010 2:51 pm 
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Joined: Sat May 22, 2010 8:33 am
Posts: 250
Location: Northern California
New Year Update:

We are two pure role play sessions into book three.
Restov is a place of mystery and intrigue. The Founders are knee deep in it!

New Maps/Page Header

Enjoy!


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