Cue your fav battle music and strap yourselves in Gamer Nation
Let me begin the discussion by regaling you with an epic starship battle then let's discuss the do's and dont's, the pro's and con's!
Yesterday, Friday, my gaming group reached an epic moment in our long time, far reaching alternate universe campaign
My namesake character, his fleet having suffered reverses at the hand of the extra galactic Yuzhan Vong invaders has finished consolidating his remaining forces: his fleet at Bakura, allied with the Chiss, has repulsed the Ssi Ruuvi and his fleet at Elrood has secured the sector, accepting refugees from other ravaged holdings, including the hidden, mobile shadowport. (this was done mostly in downtime)
Yesterday, as the other player in the group was unavailable for our regular game, our GM decided it was time to for me to take the fight back to the Vong by thwarting their attempt to invade the Corporate Sector and the Bonadan System.
He allowed me to stat out my modified Executor class Super Star Destroyer Daala's Legacy (formerly the guardian) and take it into battle against an advance fleet trying to land forces on the capital planet of the CSA
I arrived in system in a trajectory close to the planet, raising shields as proximity alarm begin blaring! Vong transports have already landed troops on the planet! Planetary shields are down! The next wave of invaders is approaching! 2 ISD II equivalent, 6 ISD I equivalent and 10 medium transport equivalent (troop transports)
The crew feared it would be overwhelmed but the Grand Admiral and admiral in charge of the fleet new better. A fierce battle ensued...
I pause here for effect as you picture the sound of turbolasers firing.....
What happened next was spectacular only in it's sheer savagery. In one round of combat, half the Yuzhan Vong fleet was decimated, only 3 transports survived the initial onslaught. One of the ISD II Eq. was -10 on the track, most of the others were at -1 or -2, 2 or 3 ships only escaped that first firestorm unscathed...
The Vong fire back, spitting molten balls of lava across the star spackled skies of Bonadan: some hit, most miss!
Round two begins, the defenders win initiative again the ensuing thunder of heavy turbolaser batteries puts paid to this initial attempt at conquest, crushing the Vong fleet.
It only took us two rounds or....3 HOURS of game time!!

now here's the debate!
initiative? how important is it?
weapons?? I raise two points.
Ion weapons: In Saga edition, capital ships thresholds are so high, they seem almost worthless, against Vong "living" ships, they shouldn't even work to disable them.... but they DO still inflict 1/2 damage! Is this real damage?? As they helped me finish off the transports, I'd like to hear your opinion...
Gun size: in SOTG, many guns on stock ships are statted out as being more damaging than the base upgrades available (I know, I know, game designer fiat!) but does this mean they have upgrades like quad or advanced cannon already installed, or can these be added further increasing the damage? My example? 25 heavy turbolaser batteries at 11D10x5: not quad's, advanced cannot be added to turbolasers...I added quads, making them 13D10x5 guns...on a high roll to hit, with 5 gunners 18D10x5 damage! I only rolled 2 Crits on over a 100 rolls but i still managed to crush their threshold more than 50% of the time!
Crew quality: I raised the crew quality from skilled to expert: how do you calculate the CR increase from such a change?? It was significant in this combat, leading to increased hits, more dice of damage, condition track damage...
Increases to ships stats: Str, Int, Dex! raise one? which one? raise two? raise them all?? why?
Let the discussion begin! Use your words like turbolaser batteries and demolish your opponents with your cunning arguments!! Cackle with glee as your precision quoting reduces their position to a molten quivering pile of refuse!!
