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GM Brev
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Post subject: Imperlal Knight build Posted: Tue Nov 17, 2009 5:07 pm |
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Joined: Sun Apr 27, 2008 7:45 pm Posts: 1329 Location: Unicron's Belly
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What do you think?
IMPERIAL KNIGHT BUILD CL 8 Medium Human Jedi 4/soldier 3/imperial knight 1 Init +12; Senses Perception +11 Languages Basic Defenses Ref 25 (flat-footed 23), Fort 22, Will 20; Block, Deflect hp 82; Threshold 24
Speed 4 squares Melee lightsaber +11 (2d8+5) or Melee lightsaber +11 (2d8+6) with both hands or Melee lightsaber +9 (3d8+6) with Rapid Strike Ranged by weapon +10 Fighting Space 1 square; Reach 1 square Base Atk +7; Grp +10 Atk Options Melee Assault, Rapid Strike, Squad Brutality Force Powers Known (Use The Force +15) ballistakinesis, Force grip, Force slam, mind shard, move object, rebuke, resist Force, surge, vital transfer
Abilities Str 12, Dex 16, Con 14, Int 10, Wis 14, Cha 14 Special Qualities build lightsaber Talents Armor Mastery, Block, Deflect, Melee Assault, Squad Brutality Feats Armor Proficiency (light, medium), Force Sensitivity, Force Training (3), Rapid Strike, Skill Focus (Use the Force), Weapon Finesse, Weapon Proficiency (lightsabers, pistols, rifles, simple) Skills Initiative +12, Perception +11, Pilot +12, Use the Force +16 Possessions Imperial Knight armor (+8 armor, +2 equipment), lightsaber
What do you think? I know he's only level 8, but it's a start, right?
_________________ LONG LIVE STAR WARS MINIATURES!!! Brev
Host of Minis Mayham
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Donovan Morningfire
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Post subject: Re: Imperlal Knight build Posted: Wed Nov 18, 2009 6:51 pm |
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Joined: Fri Feb 15, 2008 2:08 pm Posts: 6401 Location: Where I need to be when I need to be there.
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Pretty impressive, and you've covered your bases both in melee and in Force usage.
However, your Reflex Defense should be 26 (24 flat-footed) and Will Defense should be a 22 since IK's get a +2 to all their Defense scores. Also, your BAB is one point off. It should be a +8 (+4 from Jedi levels, +3 from Soldier levels, +1 from your IK level). I'm also assuming you started with your first level in Soldier to get the armor pre-reqs out of the way.
As for your Force suite, I'd almost recommend dropping Resist Force and take a second Rebuke. The former's usefulness is a tad limited, while Rebuke pretty much speaks for itself.
_________________ "If you've never seen an elephant ski, then you've never been on acid."- Eddie Izzard Contributing Author of the GSA Dono's Gaming & Etc BlogFollow me on Twitter at @donovan421
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GM Brev
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Post subject: Re: Imperlal Knight build Posted: Sun Nov 22, 2009 9:15 am |
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Joined: Sun Apr 27, 2008 7:45 pm Posts: 1329 Location: Unicron's Belly
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Good deal. Thank you, sir!
_________________ LONG LIVE STAR WARS MINIATURES!!! Brev
Host of Minis Mayham
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Donovan Morningfire
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Post subject: Re: Imperlal Knight build Posted: Sun Nov 22, 2009 9:41 am |
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Joined: Fri Feb 15, 2008 2:08 pm Posts: 6401 Location: Where I need to be when I need to be there.
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GM Brev wrote: Good deal. Thank you, sir! Welcome, although you still missed the BAB issue. Should look something like this (assuming this guy built his own lightsaber): Melee lightsaber +12 (2d8+5) or Melee lightsaber +12 (2d8+6) with both hands or Melee lightsaber +10 (3d8+6) with Rapid Strike Ranged by weapon +11 Base Atk +8; Grp +11
_________________ "If you've never seen an elephant ski, then you've never been on acid."- Eddie Izzard Contributing Author of the GSA Dono's Gaming & Etc BlogFollow me on Twitter at @donovan421
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