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 Post subject: Imperlal Knight build
 Post Posted: Tue Nov 17, 2009 5:07 pm 
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Location: Unicron's Belly
What do you think?

IMPERIAL KNIGHT BUILD CL 8
Medium Human Jedi 4/soldier 3/imperial knight 1
Init +12; Senses Perception +11
Languages Basic
Defenses Ref 25 (flat-footed 23), Fort 22, Will 20; Block, Deflect
hp 82; Threshold 24

Speed 4 squares
Melee lightsaber +11 (2d8+5) or
Melee lightsaber +11 (2d8+6) with both hands or
Melee lightsaber +9 (3d8+6) with Rapid Strike
Ranged by weapon +10
Fighting Space 1 square; Reach 1 square
Base Atk +7; Grp +10
Atk Options Melee Assault, Rapid Strike, Squad Brutality
Force Powers Known (Use The Force +15) ballistakinesis, Force grip, Force slam, mind shard, move object, rebuke, resist Force, surge, vital transfer

Abilities Str 12, Dex 16, Con 14, Int 10, Wis 14, Cha 14
Special Qualities build lightsaber
Talents Armor Mastery, Block, Deflect, Melee Assault, Squad Brutality
Feats Armor Proficiency (light, medium), Force Sensitivity, Force Training (3), Rapid Strike, Skill Focus (Use the Force), Weapon Finesse, Weapon Proficiency (lightsabers, pistols, rifles, simple)
Skills Initiative +12, Perception +11, Pilot +12, Use the Force +16
Possessions Imperial Knight armor (+8 armor, +2 equipment), lightsaber

What do you think? I know he's only level 8, but it's a start, right?

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 Post subject: Re: Imperlal Knight build
 Post Posted: Wed Nov 18, 2009 6:51 pm 
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Pretty impressive, and you've covered your bases both in melee and in Force usage.

However, your Reflex Defense should be 26 (24 flat-footed) and Will Defense should be a 22 since IK's get a +2 to all their Defense scores. Also, your BAB is one point off. It should be a +8 (+4 from Jedi levels, +3 from Soldier levels, +1 from your IK level). I'm also assuming you started with your first level in Soldier to get the armor pre-reqs out of the way.

As for your Force suite, I'd almost recommend dropping Resist Force and take a second Rebuke. The former's usefulness is a tad limited, while Rebuke pretty much speaks for itself.

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 Post subject: Re: Imperlal Knight build
 Post Posted: Sun Nov 22, 2009 9:15 am 
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Joined: Sun Apr 27, 2008 7:45 pm
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Location: Unicron's Belly
Good deal. Thank you, sir!

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 Post subject: Re: Imperlal Knight build
 Post Posted: Sun Nov 22, 2009 9:41 am 
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GM Brev wrote:
Good deal. Thank you, sir!

Welcome, although you still missed the BAB issue.

Should look something like this (assuming this guy built his own lightsaber):

Melee lightsaber +12 (2d8+5) or
Melee lightsaber +12 (2d8+6) with both hands or
Melee lightsaber +10 (3d8+6) with Rapid Strike
Ranged by weapon +11
Base Atk +8; Grp +11

_________________
"If you've never seen an elephant ski, then you've never been on acid."
- Eddie Izzard

Contributing Author of the GSA
Dono's Gaming & Etc Blog
Follow me on Twitter at @donovan421


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