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 Post subject: CRAP 'r' KEEPER Segment
 Post Posted: Tue Jan 27, 2009 7:35 am 
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This is a new segment on the 'cast where we'll look at pieces and decide if they're "crap" or a "keeper".

However, we want to suggestions to come from you, the Gamer Nation.

We'll probably only get to two or three a 'cast, but please, send us your suggestions. We already have a few ideas ourselves on which ones to talk about, but we want your input.

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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Sat Jan 31, 2009 1:34 am 
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Now I have only started from legacy, but I have been going back for a few sets and by far my fav mini is "Darth Malak, Dark Lord of the Sith". Compared to his original one the dark lord of the sith is far better. His SA and force powers are crazy, but what drives him over the top is his CE giving followers +4 attack. I will say he his broken no doubt about it, but the minis have been getting crazy lately so you need an ace up your sleeve.


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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Mon Feb 16, 2009 6:55 pm 
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Supreme Chancellor Palpatine from the KOTOR set.

I pulled this piece a few weeks ago from a booster and was kinda "meh" on it, but I used it in a squad last night and he pretty much won the game for me.

I was beat...it was inevitable, but 3 of the last 4 rounds I rolled for reserves and got to throw in my Republic Commando Training Sergent, Scorch, Sev and, of course, a rakghoul.

Its very situational I know, but what do you guys think?


Also - his Force Alter to make an enemy reroll an attack, is that only against him, or does it count for any attack made against any target in your squad?

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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Tue Feb 17, 2009 11:06 pm 
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coreysolo wrote:
Supreme Chancellor Palpatine from the KOTOR set.

I pulled this piece a few weeks ago from a booster and was kinda "meh" on it, but I used it in a squad last night and he pretty much won the game for me.

I was beat...it was inevitable, but 3 of the last 4 rounds I rolled for reserves and got to throw in my Republic Commando Training Sergent, Scorch, Sev and, of course, a rakghoul.

Its very situational I know, but what do you guys think?


I would have to agree with you on that one. It is situational. You'd have to roll an exact 11 or an exact 20 for this SA to come in handy. The dice gods would have to be with you on that one.

coreysolo wrote:
Also - his Force Alter to make an enemy reroll an attack, is that only against him, or does it count for any attack made against any target in your squad?


Force Alter is a cool force power. It is for any attack made against any character in your squad. As long as the attacker is within 6 squares of this character, the attacker is susceptible to Force Alter...i hope that made sense.

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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Tue Feb 17, 2009 11:16 pm 
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Taris Scoundrel wrote:
Force Alter is a cool force power. It is for any attack made against any character in your squad. As long as the attacker is within 6 squares of this character, the attacker is susceptible to Force Alter...i hope that made sense.


Since this isn't a commander effect, Mas Amedda's ability wouldn't apply to this would it?

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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Tue Feb 17, 2009 11:21 pm 
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coreysolo wrote:
Taris Scoundrel wrote:
Force Alter is a cool force power. It is for any attack made against any character in your squad. As long as the attacker is within 6 squares of this character, the attacker is susceptible to Force Alter...i hope that made sense.


Since this isn't a commander effect, Mas Amedda's ability wouldn't apply to this would it?


Unfortunately not. Mas Amedda's SA specifically states that it only affects allied commander effects

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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Sun Mar 15, 2009 4:31 pm 
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Dear Brev and Teny,

Sitting atop my monitor is a classic (at least in my opinion) figure. He travels in single file to hide his numbers, but you might recognize him as "Tusken Raider on Bantha". Tell me please, is he a keeper or just decoration? And if he is a keeper, what sort of squad would he work well in?


-Fiddleback

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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Thu Mar 26, 2009 9:31 pm 
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i dare you to justify keeping the Nikto Gunner on Desert Skiff.


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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Fri Mar 27, 2009 11:18 am 
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TR on Bantha = cheap meatwall ftw. The size makes it excellent to literally wall off.

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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Sat Mar 28, 2009 12:02 am 
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Fiddleback wrote:
"Tusken Raider on Bantha". Tell me please, is he a keeper or just decoration? And if he is a keeper, what sort of squad would he work well in?
-Fiddleback

Well, Fiddleback, I'd say that he is a keeper he's got a high hit point sitting at 90. So, he could benefit from Padme Amidala's CE of adjacent followers gain bodyguard. Which in itself is meh...But I really think that he'd gain a lot from Tarful's CE which grants followers within 6 a +4 to attack. This works well with the Tusken Raider's SAs: Momentum and Mighty Swing. This will also stack with General Obi-Wan Kenobi's CE: Each follower gets +4 to attack and +4 Defense as long as an ally is within 6 squares.

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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Fri Apr 24, 2009 3:03 pm 
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So, amongst all the various SW Mini's I have is my AT-AT. Now, aside from the sheer awesome which is the AT-AT merely to look at, does it serve any use other than in 'special' battles?

I've always had a special dream to field two or three of them to re-enact the battle for hoth....but that seems rather.... huge.

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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Fri May 15, 2009 2:14 pm 
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Fiddleback wrote:
So, amongst all the various SW Mini's I have is my AT-AT. Now, aside from the sheer awesome which is the AT-AT merely to look at, does it serve any use other than in 'special' battles?

I've always had a special dream to field two or three of them to re-enact the battle for hoth....but that seems rather.... huge.


the AT-AT is a keeper IMO. run 3 in a 1000 point battle of hoth leaves you 400 points to field your favorite imps. to go with it. Keep in mind that if an enemy can get to the sides of your AT-AT then they cant be hit by that AT-AT. so stagger them on the battlefield and keep other figures around to help out with those blind spots and you'll be golden. They are not unbeatable but they are fun.

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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Thu May 28, 2009 11:35 am 
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Jar Jar Binks...

I am not a Jar Jar Hater, i did not mind him in the movies. But i have found no use for him in the skirmishes. I see a handful of other 18 point or less figures that are "better". Other figures have Draw fire that cost less....Twi'lek Black Sun Vigo, Lando Calrissian, Dashing Scoundrel to name a few...What's your Take?

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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Fri May 29, 2009 3:54 pm 
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joebecker_37 wrote:
Jar Jar Binks...

I am not a Jar Jar Hater, i did not mind him in the movies. But i have found no use for him in the skirmishes. I see a handful of other 18 point or less figures that are "better". Other figures have Draw fire that cost less....Twi'lek Black Sun Vigo, Lando Calrissian, Dashing Scoundrel to name a few...What's your Take?


Jar Jar is an interesting mini because more than anything he forces your opponent to change his strategy. Jar Jar does have Draw Fire, but his main ability is Bombad Gungan. With the two of them combined, Jar Jar could force your opponents to keep on attacking their own pieces. Sure, you could avoid it with a SAVE 11, but luck has a funny way of not always working out, especially when you need it to. Jar Jar is not the piece that will dominate the attacking, but rather force your opponent to keep him out of LOS the whole time. And knowing that, you would want to rush him into LOS every time. He is the ultimate piece to throw into your enemy's squad and cause havoc. I like him, a lot, but you have to play him correctly or no, he won't work.

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 Post subject: Re: CRAP 'r' KEEPER Segment
 Post Posted: Sat May 30, 2009 9:55 am 
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GM Brev wrote:
Sure, you could avoid it with a SAVE 11, but luck has a funny way of not always working out, especially when you need it to.


"In my experience, there's no such thing as luck."
―Obi-Wan Kenobi

sorry, had to....Maybe i'll give jar jar another try on your recommendation

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