Shadowcall wrote:
Are there any templates (beyond the 4 in SotG) and stock ships (in SotG) that are out there for use with SWSE that are acceptable to the community at large? I ask because I have several designs in mind that straddle one, or more, of the stock ship types in SotG; and one that could use a template that doesn't exist. Though for the later it could be accomplished by applying both the Prototype & Advanced templates, but that seems a bit excessive for just one design.
You can always start from any ship in the game and mod that, the stock ships are quite lame
here's an uber by the book gargantuan star fighter
Phantom CL 12
Heavily modified Uulshos Manufacturing Deep-X Explorer (considered to be the prototype of a new class)
Gargantuan starfighter
Init +3+crew modifier, Senses Perception +12+crew modifier
Defenses Ref 13+crew modifier OR 20 (flat footed 12), Fort 25; +7 armor
hp 200, DR 12, SR 45 (Regenerating shields), Threshold 40
Speed 16 squares (max velocity 1300 km/h), fly 6 squares (starship scale), swim 8 squares (max velocity 130 km/h)
Ranged docking gun +7+crew modifier (accurate rifle range) OR
docking gun+7 stun setting (20 square range, character scale)
firelinkedx4 quad medium laser cannons +7+crew modifier OR
2 firelinkedx2 quad medium laser cannons +7+crew modifier OR
4 quad medium laser cannons +7+crew modifier
1 proton torpedo launcher +7+crew modifier
Fighting Space 4x4 or 1 square (starship scale); Cover total
Base Atk +0+crew modifier, GRP +30+base atk
Attack options cannons: autofire, firelinkx2, firelinkx4, docking gun: has optional auto fire and single shot stun setting
Special actions SubLight Accelerator Motor (SLAM: +5 to pilot checks made to increase speed/+10 if using all-out movement), Regenerating shields (recover +10 instead of +5 SR when you recharge shields), Sensor Mask (adds +10 to the DC to be detected by use computer checks while active), Amphibious Seals (it's also a submarine), recall slave circuits (_it_ comes when you call), Transponders Disguised(3)
Abilities STR 40, DEX 26, INT 24
Skills Initiative +3+crew modifier, Perception +12+crew modifier, Pilot +3+crew modifier, Use Computer +7+crew modifier (+17+crew on astrogate checks)
Crew 3: (only 1 required), Passengers 3
Cargo 20 tons; Consumables 6 months, Carried Craft none (actually plan to have it carry
several speeder bikes but this comes out of cargo)
Payload 16 proton torpedoes
Hyperdrive x1 (backup x8), advanced navicomputer
Availability unique, military, Cost not your problem
Systems: advanced navicomputer, amphibious seals, auxiliary generator+4 (you do not lose power when engines are offline), cannon enhancements, cockpit ejection system (cockpit is an escape pod), fuel converters (you never need to worry about running out of gas), hypertransceiver, Maneuvering Jets+6, optional firelinking of 4 quad medium laser cannons (groups of 1, 2 or 4), Regenerating Shields (SR 35 +10 from starship designer), Sensor array computer+6, Sensor enhancement package, sensor mask, Slave circuits (advanced and recall), Smuggler's compartments 800kg, SubLight Accelerator Motor (SLAM), Transponders (IFF, disguised(3)),
Maintenance Requirement: The Phantom manages to maintain its high precision tuning only if it is regularly given good maintenance. It requires 8 hours of maintenance a month and a DC 20 Mechanics check to keep it running smoothly. If the maintenance isn’t kept up, or the Mechanics check for doing so fails, the Phantom takes a -2 penalty to STR, DEX, INT and moves -1 step down its condition track.
Docking gun (BlasTech DLT-20A “Longbarrel” Blaster Rifle with a stun pistol dual geared into it) (pilot or gunner)
Atk +7+crew modifier (autofire +2+crew modier), Range accurate rifle, Dmg 3d10 OR
Atk +7+crew modifier, Range 20 squares character scale, Dmg 3d6 stun
4 Quad medium laser cannons (pilot or gunner)
Atk +7+crew modifier (autofire +2+crew modifier), Dmg 7d10x2
OR
2 firelinkedx2 Quad medium laser cannons (pilot or gunner)
Atk +7+crew modifier (autofire +2+crew modifier), Dmg 8d10x2
OR
1 firelinkedx4 Quad medium laser cannons (pilot or gunner)
Atk +7+crew modifier (autofire +2+crew modifier), Dmg 9d10x2
1 Proton Torpedo Launcher (pilot or gunner)
Atk +7+crew modifier, Dmg 9d10x2
The closest comparable ship are the Millennium Falcon, the J-type star skiff, the Sith Infiltrator, the T65XJ3 X-wing (Yuuzhan Vong era), X-83 TwinTail Starfighter (legacy era), K-Wing Starfighter, StarViper (Viagro), E-Wing, Arc-170 starfighter, and Tie Defender
Starships of the galaxy page 123 (prototype template) 2nd paragraph "…occasionally a ship is so extensively rebuilt that it qualifies as a prototype for a new class of ship” this is one of those occasions
Key steps (order is important)
1) Apply prototype template: +2 STR, +2 DEX, +2 INT, -5 to threshold (for Gargantuan ships), special benefits/drawbacks increased cargo capacity x2, decrease speed twice
2) Remove 2 light laser cannons, and sublight 2 drive for 5 EP
3) Install Auxillary generators +4, together with the prototype template that brings the ships strength score up to 40
4) Starship designer feat: improve hull once, adds 20 hitpoints because STR is 40
5) Superior Tech Feat: device trait (vehicles, weapons, and armor are also considered to be devices, droids are considered to be characters not devices) superior durability: +2 to DR +150% hitpoints
6) At this point you have 4 unspent EP and 100 tons of cargo you can trade for EP at a rate of 2 tons = 1 EP (you trade in 80 of them), you have no, weapons, shields, or engines
7) Install SR 35 shields (which is max), then apply starship designer twice to increase the SR to 45.