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 Post subject: Sustained Damage Rotation for Gunslinger Builds
 Post Posted: Wed Mar 07, 2012 1:20 pm 
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The following two builds have been found to be capable of nearly equivalent DPS. Which performs better for each sniper could very well depend on stats, on the mechanics of each fight, and on how intuitive we find the rotation to be. These two builds are too close to currently determine which is theoretically strongest.

Pure MM: 31/7/3
http://db.darthhater.com/skill_calc/smuggler/gunslinger/#::f8ef11efe4fe3de3de3fef16dfe:
This spec takes all the DPS-boosting skills in the Sharpshooter tree, and spends the remaining points on incremental increases low in the Sabotage and Dirtyfighting trees. With consistent and solid sustained DPS, a pure Sharpshooter is the quintessential sniper.

Using sequences that take advantage of synergy between abilities, and filling the remaining time with high-DPE filler abilities (indicated as ‘X’ below), the following rotation emerges:

Speed Shot – Aimed Shot – Trickshot – X – X – Charged Burst – Trickshot – X – X – Charged Burst – Trickshot

Note that we should use Aimed Shot even when Quick Shot does not proc. Its damage benefit over Charged burst justifies even a 2.5-second activation time.

Common filler abilities include: Flourish Shot, XS Freighter Flyby, Quickdraw, Sabotage Charge, Vital Shot, Shock Charge (for Sharpshooter/Sabotage hybrid), and Rapid Fire. We should prioritize these based on DPE, with the following considerations:

* Flourish Shot is a useful debuff to keep active on the target at all times. It increases not only our damage, but the damage from the entire ops group. Against a boss (or other important burn target), we should generally lead with Flourish Shot to maximize its up-time.


* DoT abilities which are still active should generally not be overwritten. The only DoT we have with a duration longer than its cooldown is Vital Shot, and its DPE and DPCT are only marginally better than Snipe.

* Flurry of Bolts should be used to ensure that we stay above 60% energy. Keeping an eye on upcoming fight events and on which abilities will be coming up next in our rotation will allow us to use Flurry of Bolts as needed.

Pure Sharpshooter Gunslingers should aim to deviate from this rotation only for the special Rapid Fire sequence. Since the final shot of the RF sequence is Speed Shot, it leads back into the standard rotation after only a 6-second deviation. Note that because Trickshot’s cooldown is delayed and the entire Rapid Fire sequence consists of channeled abilities, alacrity boosts (such as Illegal Mods) are most effective when saved and used during this time.

If you are interested in Lethality there is a growing community that advocates for its awesomeness
Lethality 2/8/31
http://db.darthhater.com/skill_calc/smuggler/gunslinger/#::fefe13f2e2f12ef6ef16efe:
Single target sequence - Shrap Bomb/Flurry of Bolts/Vital Shot/Wounding Shot/Cool Head/XS Freighter Flyby/Sabotage Charge/Speed Shot/Wounding Shot.

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 Post subject: Re: Sustained Damage Rotation for Gunslinger Builds
 Post Posted: Tue Mar 13, 2012 12:10 am 
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New to posting on the forums...but I'll give it a go. ;)

Took a look at the links and the build comparisons that you asked me to. I'd be really really curious to see how they actually play out in the game (if meters existed) since it seems that people are saying they are extremely close in theory. The hybrid looks like it has a better overall rotation/priority system for the long fights, but I would have to get my hands dirty and actually play it to find out. Just from looks of it, it doesn't seem like the style I tend to enjoy...then again, I used to say that all the time with new hunter builds in that other game. Once I finally made the jump to Marksman, I never went back.

Its late so I hope this made some kind of sense...

Jon Bacon (Praetoris, Thrash, Solana)


*Edit/afterthought* I'm looking at the pure sharpshooter build to see how mine compares, and I just don't care that much for some of the choices made. I'm sure I'll catch you in vent or in game sometime so we can chat about them, but it seems the build ignores a few dps gains (the argument I suppose would be that the ones ignored are minute enough differences to make the points spent in survivability worthwhile).

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 Post subject: Re: Sustained Damage Rotation for Gunslinger Builds
 Post Posted: Tue Mar 13, 2012 5:42 am 
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I look forward to the discussion guy...

Personally I like the hybrid and it works well.. I can contain my rotation to 1-5 + shift 1-5

Its a hyper efficent energy build with huge burst ability... generally I run somewhere between 40% and 60% energy... which is about where I think I want it...

and the burst is no kidding... I pulled Gharj off Gisben and Fafhrd last night as the 1st bridge formed... almost got us(dps and healers) all killed... luckily we only lost one... Need to learn to hold off on my burst rotation until later on in the fights.

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 Post subject: Re: Sustained Damage Rotation for Gunslinger Builds
 Post Posted: Tue Mar 13, 2012 3:01 pm 
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Super Hero in Training
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Quote:
Its a hyper efficent energy build with huge burst ability...


thats all I needed to hear...might have to make the switch now ;)

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 Post subject: Re: Sustained Damage Rotation for Gunslinger Builds
 Post Posted: Mon Mar 26, 2012 4:24 pm 
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Here are the bars I'm using for my Hybrid build.. though a Straight Sharpshooter could use them easily...

Designed so all the critical rotations are on the 1-4, Shift + 1-5 and Ctrl 1-4
Everyone else is used too infrequently to go to the 'hot keys'

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