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 Post subject: Ranged DPS Vanguard - Viable or not?
 Post Posted: Sat Dec 24, 2011 3:43 pm 
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Sith Lord
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Joined: Wed Mar 26, 2008 4:54 am
Posts: 2602
Location: SF Bay Area, USA
So here's the predicament I'm in with my first alt, Avvin the Trooper (who will be my main until the Kira Carsen bug is fixed.)

  • I want to play a DPS class, since my Knight already tanks (and we have a very high ratio of tanks in our guild, especially considering TOR only requires 1 in 4 players to be a tank, rather than 1 in 5.)
  • I just... don't like the look of assault cannons. I want my Trooper to be toting around a sleek, accurate rifle- not a Volkswagen. So Commando is out.
  • Why the Trooper even has a melee tree (Tactics) is beyond me. I don't really like it at all.

So the question is: can you viably play a ranged DPS Vanguard?

Why yes, I think you can. Granted, I can't seem to put together a viable build that doesn't make use of Stock Strike, so you will have to melee occasionally.

Build Version 1: http://www.torhead.com/skill-calc#8010M ... hMbdGhrs.1
Unsurprisingly, it relies a lot on the Vanguard/Commando shared Assault Specialist tree.

I'm somewhat torn, part of me wants to drop Brutal Impact from Shield Specialist to pick up the Tier 3 Battlefield Training from Tactics. 30% speed boost would not only make getting around faster (sprint becomes almost irrelevant), but would also aid a lot in getting in close for a Stock Strike, then back out. At the same time, anything that makes High Impact Bolt do more damage makes me a happy Sergeant.

Thoughts?

EDIT: I did purposely skip pretty much all of the survivability-boosting talents in favor of more damage. I'm planning on the fact that I can already wear Heavy armor to offset this.

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