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 Post subject: 1.2 Changes - Jedi Consular
 Post Posted: Thu Apr 12, 2012 8:20 am 
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Jedi Consular
General

Deflection's visual effects are now more noticeable.
The Unity ability has been removed from the Jedi Consular class. A similar ability can now be unlocked through the Legacy System.
Force Slow's visual effects now begin and end at the correct times.
Sage
Due to changes to the Sage skill trees, Sages have had their skill points refunded.
Corrected an issue with Force Armor that prevented its appearance from refreshing when its effects were reapplied.
Rescue now modifies threat by the correct amount.
Seer
Confound now refreshes properly when Weaken Mind is refreshed.
Conveyance no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Benevolence by 60% and reduces the Force cost of Deliverance by 30%.
Egress now requires Preservation instead of Valiance.
Resplendence no longer removes the health cost from Noble Sacrifice.
Salvation's tooltip now correctly mentions that this ability affects a maximum of 8 targets. The ability's functionality has not changed.
A display issue that caused the first and second tick of Salvation to appear on top of each other has been corrected.
Valiance now reduces the health spent by Noble Sacrifice by 2% per point (up from 1% per point).
Telekinetics
Inner Strength now correctly affects Weaken Mind.
Balance (Sage)
Critical Kinesis now increases the critical chance of Telekinetic Throw and Disturbance by 3% per point.
Empowered Throw now increases the damage dealt by Project, Telekinetic Throw, and Weaken Mind by 2% per point.
Force in Balance no longer heals the caster if no targets are hit.
Presence of Mind now affects Disturbance and Mind Crush only. Mind Crush's periodic damage now benefits from the 20% damage bonus when it is used to consume the "Presence of Mind" buff.



Shadow
Mass Mind Control: Updated this tooltip to correctly state that the ability does not break stealth. The ability's functionality has not changed.
Kinetic Combat
Kinetic Ward's appearance now refreshes properly when reapplied.
Balance (Shadow)
Force Synergy's activation effects are now more visible.
Force in Balance no longer heals the caster if no targets are hit.

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 Post subject: Re: 1.2 Changes - Jedi Consular
 Post Posted: Fri Apr 20, 2012 9:46 am 
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Wiffle Bat of the Jedi [Moderator]

Joined: Wed Jun 11, 2008 3:31 pm
Posts: 1639
Location: Illinois/Japan
Logic almost seems to dictate that it only makes sense to use Mind Crush if you are full Balance tree when the proc comes up. Also DoT management is fairly simply considering duration times and instant casts if you go with the balance tree or partial balance tree.

I know Fedifensor uses a very interesting build which allows for both good focus damage on a single target, and great mass AOE damage as well.

I'd like to see what other build people are using for Sages in post 1.2.

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