| Author |
Message |
|
DM Tim
|
Post subject: SWTOR.Parser Website Launched Posted: Tue Mar 20, 2012 9:33 am |
|
 |
| Padawan Learner |
 |
Joined: Thu Apr 03, 2008 2:19 pm Posts: 198 Location: Arlington, TX
|
Greetings all, New Features!The analysis engine has been released! My first start at an Analysis engine is now live. From the main page select Combat Parser, paste in your log, click Parse Log and BAM! Attachment:
Screen Shot 2012-03-22 at 7.37.48 PM.png [ 53.14 KiB | Viewed 176 times ]
You can see stats across all fights, per fight, per character per fight, and stats per character per fight per source or target. This already should answer a lot of questions for people, and my work has just begun. This will be expanded in the coming days to include even more stats, but these basics were my first stop. Original Post:I've created a simple combat log parser which can be posted a log, and will return JSON objects for use on any website. It can be found at : http://swtor.apphb.comA simple View Source on the website will show how you can write very simply JavaScript routines to do any sort of analysis you'd like. If you find issues with the parsing (I believe I've found most already) then you can post an issue at github.com where the source is hosted: https://github.com/trayburn/SWTOR.ParserFor those who care, it's written in C# using ASP.NET MVC but since the web speaks JSON I've focused on delivering the data that way for right now. I'll be expanding the website over the next few days to include actual analysis tools, but just this much should be of use to a lot of people. Tim Rayburn http://TimRayburn.net
_________________ 
Last edited by DM Tim on Thu Mar 22, 2012 6:42 pm, edited 1 time in total.
|
|
 |
|
 |
|
Perrian
|
Post subject: Re: SWTOR.Parser Website Launched Posted: Tue Mar 20, 2012 9:51 am |
|
 |
| GM |
 |
Joined: Tue May 11, 2010 2:01 pm Posts: 1366 Location: Austin, TX
|
|
Not JSON.. anything but JSON!....<grin, wink>
So question.. how much work would it be turn the information into a graph so you could see your DPS/HPS/Threat over time?
_________________ Captain Zeece / Sgt. PerrianOrder of Sixty Six WebmasterGuildmaster for The Exiled Lords Co-host of Geekhead Radio look me up on Twitter, Google + or Facebook - Clayton Havens
|
|
 |
|
 |
|
DM Tim
|
Post subject: Re: SWTOR.Parser Website Launched Posted: Tue Mar 20, 2012 10:04 am |
|
 |
| Padawan Learner |
 |
Joined: Thu Apr 03, 2008 2:19 pm Posts: 198 Location: Arlington, TX
|
Perrian wrote: Not JSON.. anything but JSON!....<grin, wink>
So question.. how much work would it be turn the information into a graph so you could see your DPS/HPS/Threat over time? Not a great deal of work from my perspective, I've just not quite gotten there, but that is next. You'd want to run through the entries, organize them by e.source and them look for e.event.effect == damage. From there, it's just a matter of using a good javascript graphing library which their are multiple. I hope to have it within a week. just baby steps. Tim
_________________ 
|
|
 |
|
 |
|
Perrian
|
Post subject: Re: SWTOR.Parser Website Launched Posted: Tue Mar 20, 2012 10:07 am |
|
 |
| GM |
 |
Joined: Tue May 11, 2010 2:01 pm Posts: 1366 Location: Austin, TX
|
|
Well let me know if you need QA help.... its my job after all.... <grin>
_________________ Captain Zeece / Sgt. PerrianOrder of Sixty Six WebmasterGuildmaster for The Exiled Lords Co-host of Geekhead Radio look me up on Twitter, Google + or Facebook - Clayton Havens
|
|
 |
|
 |
|
AlphaAnt
|
Post subject: Re: SWTOR.Parser Website Launched Posted: Tue Mar 20, 2012 10:18 am |
|
 |
| Jedi Knight |
 |
Joined: Tue Mar 18, 2008 2:45 pm Posts: 968 Location: Laurel, MD
|
|
It seems to be choking on some logs when I submit them (essentially, nothing happens). Do you see error logs, or is there a way to have errors displayed?
_________________ "Keep your friends close and your enemies closer. That way you don't kill your friends with area of effect powers." -- thirstywizard
|
|
 |
|
 |
|
DM Tim
|
Post subject: Re: SWTOR.Parser Website Launched Posted: Tue Mar 20, 2012 10:25 am |
|
 |
| Padawan Learner |
 |
Joined: Thu Apr 03, 2008 2:19 pm Posts: 198 Location: Arlington, TX
|
AlphaAnt wrote: It seems to be choking on some logs when I submit them (essentially, nothing happens). Do you see error logs, or is there a way to have errors displayed? Alpha, Send me the log in question. The only limits I've encountered is you can't push beyond a 4mb log currently. I don't have any logging setup on it yet.
_________________ 
|
|
 |
|
 |
|
DM Tim
|
Post subject: Re: SWTOR.Parser Website Launched Posted: Tue Mar 20, 2012 11:21 am |
|
 |
| Padawan Learner |
 |
Joined: Thu Apr 03, 2008 2:19 pm Posts: 198 Location: Arlington, TX
|
AlphaAnt wrote: It seems to be choking on some logs when I submit them (essentially, nothing happens). Do you see error logs, or is there a way to have errors displayed? Thank you AlphaAnt for the log file, this bug has now been fixed and the website has been redeployed.
|
|
 |
|
 |
|
DM Tim
|
Post subject: NEW RELEASE! Posted: Thu Mar 22, 2012 6:43 pm |
|
 |
| Padawan Learner |
 |
Joined: Thu Apr 03, 2008 2:19 pm Posts: 198 Location: Arlington, TX
|
|
New Release, now with analysis engine. Check the first post for details!
|
|
 |
|
 |
|
Perrian
|
Post subject: Re: SWTOR.Parser Website Launched Posted: Thu Mar 22, 2012 7:04 pm |
|
 |
| GM |
 |
Joined: Tue May 11, 2010 2:01 pm Posts: 1366 Location: Austin, TX
|
|
sweet!
_________________ Captain Zeece / Sgt. PerrianOrder of Sixty Six WebmasterGuildmaster for The Exiled Lords Co-host of Geekhead Radio look me up on Twitter, Google + or Facebook - Clayton Havens
|
|
 |
|
 |
|
Fiddleback
|
Post subject: Re: SWTOR.Parser Website Launched Posted: Thu Mar 22, 2012 11:26 pm |
|
 |
| GM |
 |
Joined: Sat Aug 30, 2008 7:16 am Posts: 1437 Location: Somewhere in Oregon
|
|
Is this now robust enough to link to from the wiki and go live with?
_________________ Editor and Writer at The GSA, writing about all sorts of games from YOU, the Gamer Nation.Purveyor of Skill Monkey Segments for the NEW Order 66.I write Do Not Pass Go for EN World
|
|
 |
|
 |
|
DM Tim
|
Post subject: Re: SWTOR.Parser Website Launched Posted: Thu Mar 22, 2012 11:35 pm |
|
 |
| Padawan Learner |
 |
Joined: Thu Apr 03, 2008 2:19 pm Posts: 198 Location: Arlington, TX
|
Fiddleback wrote: Is this now robust enough to link to from the wiki and go live with? Absolutely I think so, all current features will be supported ongoing, and the hosting is setup with a rock solid cloud provider called AppHarbor who can handle any traffic we throw their way. Feel free to cross link, mention on podcast, give me feature requests, etc.
_________________ 
|
|
 |
|
 |
|
AlphaAnt
|
Post subject: Re: SWTOR.Parser Website Launched Posted: Fri Mar 23, 2012 6:23 am |
|
 |
| Jedi Knight |
 |
Joined: Tue Mar 18, 2008 2:45 pm Posts: 968 Location: Laurel, MD
|
|
Unless you have any objections, I'm gonna throw it up on /r/swtor and solicit feedback from them too.
I will post my own feedback on presentation later today, when I have gotten a chance to play around with it.
_________________ "Keep your friends close and your enemies closer. That way you don't kill your friends with area of effect powers." -- thirstywizard
|
|
 |
|
 |
|
Perrian
|
Post subject: Re: SWTOR.Parser Website Launched Posted: Fri Mar 23, 2012 7:06 am |
|
 |
| GM |
 |
Joined: Tue May 11, 2010 2:01 pm Posts: 1366 Location: Austin, TX
|
|
Feedback time from the annoying QA dude... <grin, wink>
First off if this is the initial version I can't wait for the pretty one
I think most of my feedback is going to go toward what will make the pretty one a Homerun.... most of these I'm sure you have already thought about but perhaps I can sneak one or two in. And since we have already talked about the graphical version I'm not going to even mention it. <wink>
1. Create a Party List Tab with a sortable list of all participant in so we can compare everyone's information side by side. (the individual detail right now is spot on I think) 2. How hard would it be for each of the abilities listed to have min/max/ave values with them? 3. As Source and As Target need better names to make it clearer to the lay user what they are.. Like Outgoing and Incoming 4. Totals and Averages need to be move around so things are together instead of separate columns 5. Once you are in a parse there isn't an easy way to set things up to parse a new log...
BTW... any idea how close you have to be to party member to capture their information in a fight?
_________________ Captain Zeece / Sgt. PerrianOrder of Sixty Six WebmasterGuildmaster for The Exiled Lords Co-host of Geekhead Radio look me up on Twitter, Google + or Facebook - Clayton Havens
|
|
 |
|
 |
|
AlphaAnt
|
Post subject: Re: SWTOR.Parser Website Launched Posted: Fri Mar 23, 2012 7:46 am |
|
 |
| Jedi Knight |
 |
Joined: Tue Mar 18, 2008 2:45 pm Posts: 968 Location: Laurel, MD
|
Perrian wrote: BTW... any idea how close you have to be to party member to capture their information in a fight? I think the only things that end up in your log are things where you are the caster or the target. If ally B heals ally C, they could be literally on top of you and not end up in your log.
_________________ "Keep your friends close and your enemies closer. That way you don't kill your friends with area of effect powers." -- thirstywizard
|
|
 |
|
 |
|
Perrian
|
Post subject: Re: SWTOR.Parser Website Launched Posted: Fri Mar 23, 2012 7:49 am |
|
 |
| GM |
 |
Joined: Tue May 11, 2010 2:01 pm Posts: 1366 Location: Austin, TX
|
AlphaAnt wrote: I think the only things that end up in your log are things where you are the caster or the target. . So then I guess the better question since everyone has to take their own log... is there a easy way to time sync logs and combine them?
_________________ Captain Zeece / Sgt. PerrianOrder of Sixty Six WebmasterGuildmaster for The Exiled Lords Co-host of Geekhead Radio look me up on Twitter, Google + or Facebook - Clayton Havens
|
|
 |
|
 |
|