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 Post subject: IMPORTANT: Guild Bank Discussion
 Post Posted: Sun Apr 15, 2012 9:31 pm 
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GM
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Current Settings on the Guild Bank:

No credit withdrawals. Why? Because we need to finance the next few tabs so the bank can be functional and useful to everyone. We're looking at about 23.5 million credits if we DON'T go for all seven tabs. 53.5 million if we go for all of them. Plus, we want to be in a good position to afford the eventual Guild Capital Ship when it becomes available. Between these things and the potential for a heavy drain on credits if field repair and respecs are drawn from the Guild Bank, we feel it is for the best to conserve credit outlay as much as possible. Not even officers of the guild will be able to withdraw at this time.

Item Withdrawals and amounts:

Initiates will, for the time being, have no item withdrawal privileges. Revanchist rank and above will have privileges in a stepped fashion starting with a 5 item weekly allowance and doubling each rank up to the Masters Council at which point I will make it as wide open as I can. This does not mean that initiates can not get items from the bank, it means they will have to ask someone to get them out for them. Why? The simple answer is, security. No one wants to see the entirety of the bank disappear because someone joined the guild (or several someones) and then stole all the stuff out of the bank and disappeared never to be heard from again.

Deposits are, of course, welcome from anyone. Please make an effort, in as much as space allows, to place items in a logical fashion so that similar items are together and more easily found on the proper tabs. Right now, we have but three tabs. These are labeled Crafting Supply, Gear and Misc. Additional tabs will be organized and labeled as they come online.

Please note, Vadersson will be managing the bank for us. He will be somewhat hampered by the fact that there is no way to extend full management privileges to him, so any relabeling or resetting of the various tabs and limits will have to me to do. This may take some time, but please defer to him if you do not know where to place something or if something is wanted in the bank or not.

Wednesday night will be bank clean out night. You are welcome to place green items or above in the bank, but each Wednesday night green items will be removed from the bank and sold to the nearest vendor and the credits gained placed back into the bank accounts. Only Vadersson, Kat, the Masters Council and Myself have permission to do this for the time being. A general announcement will be made in Guild Chat prior to this happening and from that point forward you will have about 30 minutes to get to the bank and take out what you want. After that, it is sold and gone.

Please be sure to see the other threads in this forum marked IMPORTANT as they will directly relate to financing the guild and the security of the guild.

We are open to discussion on all these points and will be happy to entertain other ideas on how to best manage the Guild Bank. Please comment below.

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 Post subject: Re: IMPORTANT: Guild Bank Discussion
 Post Posted: Mon Apr 16, 2012 2:49 am 
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Sith Warrior
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I'd like to go ahead and post a few ideas here about deposits based on what I saw in the last few days.

At this point I don't even see any point in placing green items into guild bank. I won't mention the fact that they are mostly useless and obsolete after level 20, but most of us already has some other means of outfitting our cahracters -- who at this point will be mostly alts, or clearly high enough level so that they have access to better equipment through other means. Like the legacy vendor. Or crafted, moddable items. Or simply mission reward blue items. Why not share low level oranges? For example, I'd rather share (and withdraw) a low level orange item that I can use until endgame if necesarry.

Something else I've seen are level purple mods. They have small value since they can be replaced fairly soon and give a small advantage only. A level 9 purple-quality crystal is cool, but at the rate at which characters level, it will be probably replaced in a few hours, of active gameplay.

Crafting materials. This. I love it. Many of us don't have the correct skill combinations for our craft, or mix it up on purpose. Depositing full stacks of common crafting materials, and a bunch of uncommon, rare ones can help crafters immensely. Yesterday I leveled a hundred points of my synthweaving thanks to a full stack of grade 1 power crystals. Rare crafting missions are also good to go I think, though they are not stackable (sadly).


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 Post subject: Re: IMPORTANT: Guild Bank Discussion
 Post Posted: Wed Apr 18, 2012 4:34 pm 
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Jedi Master
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Location: Columbus, Ohio
Greetings Starfighter!

Er, wrong universe...

So, as the banker manager of this branch of the Order of 66, I thought that I would chime in here.

First off, organization. I plan to re-organizes the crafting page tonight. I hope to give things rows for each crafting supply. I need to do some research but I hope to make it easier to find stuff. I would ask that we try and leave at least 1 peice of each crafting material in the bank so people can see where things below. Once I get it set up I will try and post a screen shot.

As we do seem to be getting full, please feel free to convert green items into credits rather than put them in the bank and deposit the money. Blue items are still welcome.

If there is an abundance of the same type of items, I may try and clear some of them. I will give notice before I do this in most cases, and they will generally go on the GTN rather than the vendors. If you see GTN items from Phelan, contact me instead of buying them and I can probably get them back for you. (Or buy them and the money will go to the bank tab fund.)

I will post more later and also write up some official rules for bank usage.

Thanks,
Duncan

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 Post subject: Re: IMPORTANT: Guild Bank Discussion
 Post Posted: Wed Apr 25, 2012 2:55 pm 
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Jedi Apprentice
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Zapi wrote:
Crafting materials. This. I love it. Many of us don't have the correct skill combinations for our craft, or mix it up on purpose.


Agreed. Since these kinds of materials are so easy to get without diverting from "normal" gameplay (in other words, we don't have to go "farm" them up), I think dropping stacks of common and uncommon crafting materials to support crafters who don't gather is a great idea.

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 Post subject: Re: IMPORTANT: Guild Bank Discussion
 Post Posted: Sat May 05, 2012 1:33 pm 
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Jedi Knight
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Guild bank withdrawals have been slightly modified today due to security key discussions.

Initiates continue not to have withdrawal privileges.

Revanchists have been limited to 5 item withdrawals per week. Credit withdrawal for repair and/or use has currently been set to 10,000 credits per week. This may be modified in future as needed.

All higher ranks require security keys and have much more access to guild assets.

As always, if you need additional items for crafting or what have you, please ask an officer.

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