Register    Login    Forum    Search    FAQ

Board index » The Order of 66 Boards » SW:TOR Forums » Trading Post

Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Issek's Augment Shop
 Post Posted: Wed May 23, 2012 7:32 am 
Jedi Knight
User avatar

Joined: Tue Mar 18, 2008 2:45 pm
Posts: 948
Location: Laurel, MD
It took some time and a lot of credits, but I have finally succeeded in acquiring the Artifact versions of all 14 Augment schematics. I'd love to make you guys some!

Here's what can be made:


Advanced Absorb Augment 22
+12 Power
+18 Absorption Rating

Advanced Reflex Augment 22
+18 Aim
+12 Endurance

Advanced Shield Augment 22
+18 Shield Rating
+12 Power

Advanced Skill Augment 22
+12 Endurance
+18 Cunning


Advanced Accuracy Augment 22
+12 Endurance
+18 Accuracy Rating

Advanced Critical Augment 22
+12 Endurance
+18 Critical Rating

Advanced Fortitude Augment 22
+18 Endurance
+12 Power

Advanced Overkill Augment 22
+12 Endurance
+18 Power

Advanced Surge Augment 22
+12 Endurance
+18 Surge Rating


Advanced Alacrity Augment 22
+12 Endurance
+18 Alacrity Rating

Advanced Command Augment 22
+12 Endurance
+18 Presence

Advanced Might Augment 22
+18 Strength
+12 Endurance

Advanced Redoubt Augment 22
+12 Power
+18 Defense Rating

Advanced Resolve Augment 22
+12 Endurance
+18 Willpower

I'm loathe to ask for money, so I'm willing to make whatever you want if you can provide the materials. Each one takes 4 components:

4x Advanced Neural Augmentor
4x Mundane Crafting Materials (Polyplast Flux or Cortosis Substrate)
4x Gathering Material 1 (Durasteel or Primeval Artifact Fragment)
4x Gathering Material 2 (Zal Alloy or Upari Crystal)

The hard one to get is obviously the Neural Augmentor, so if you provide the Augmentor and 1600 credits for the mundane materials, I can probably cover the gathering materials.

Alternately, if you provide a purple Slicing mission that requires Slicing 340 to use, I can cover the rest. The mission will provide enough augmentors to make a single augment.

If none of these are available, I can take credits to cover running slicing missions to get the augmentors, but the harvest rate on this isn't great, so it's probably going to be around 30k credits apiece, plus some time to run the missions.

Contact me in game via Issek, Sheelba or Saitou on the Republic side or Tejj on the Empire side.

"Keep your friends close and your enemies closer. That way you don't kill your friends with area of effect powers." --thirstywizard

Last edited by AlphaAnt on Mon Jun 25, 2012 8:53 am, edited 1 time in total.
New names post BC move

 Post subject: Re: Fafhrd's Augment Shop
 Post Posted: Wed May 23, 2012 7:33 am 
User avatar

Joined: Tue May 11, 2010 2:01 pm
Posts: 1366
Location: Austin, TX
Alpha's the man!

Captain Zeece / Sgt. Perrian
Order of Sixty Six Webmaster
Guildmaster for The Exiled Lords


Co-host of Geekhead Radio
look me up on Twitter, Google + or Facebook - Clayton Havens

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

Board index » The Order of 66 Boards » SW:TOR Forums » Trading Post

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: