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Do you Like this Backstory?
Yes - Its Perfect 0%  0%  [ 0 ]
No - Its not the direction I prefer 25%  25%  [ 1 ]
Kinda - But it still needs some fine tuning 75%  75%  [ 3 ]
Total votes : 4
 
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 Post subject: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Sat Mar 26, 2011 7:17 am 
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The new Sith Emperor orginally conceived of the Hounds of Malek 100 years ago as a hell to which the Empire could consign malcontents, shattered mercenary units, cowards without the courage to end their own lives with dignity and other warriors of little or no worth. The Empire kept tight surveillance on the unit's three regiments, considering the Hounds' warriors one step away from traitorous behavior, and the its logistics machine worked to keep them under-supplied. In short, the Empire deliberately designed the Hounds as a tool to humiliate and shame undesirable warriors and stigmatize them for the rest of their careers.

The Empires attempts to humiliate and shame unit members only achieved limited success, however as most individuals assigned to the Hounds seemed to care little of the Empire's leadership's opinion of them. In fact, unit members seems to embrace their disgrace. The Hound's three regiments intentionally took on names to offend -- The Pillagers, The Looters, The Boozers and adopted a deliberately crude design as the Hound's insignia, a scruffy rat wearing boots and smoking a cigar, crouched in front of the Imperial insignia<subject to change>.

Despite the defiant attitude of unit members, assignments to the unit still constituted the least prestigious duty in the Empire when the former Bounty Hunter Saes Trogon took command 25 years into its existence. Although some observers believed that Trogon appointment might herald a change in Imperial policy toward the hound it soon became apparent that the high command had sent Trogon to the legion to demonstrate the depths of their contempt for her at the time. Seas responded by dubbing the rat of the Hound's isignia "<insert name of emperor>", a defiant act that immediately earned her considerable acceptance from the Hound's members.

Rather than accepting defeat, Saes Trogon surprised the Emperor and the Imperial leadership by re-establishing a sense of pride and responsibility amount the unit's troops. The unit's disdain for authority and tradition made it a fertile ground for Trogon's new philosophies and tactics, and the Hounds proved the effectiveness of those tactics when they captured a Republic space station with it 25 jedi and blooded the nose of the Fourth Skye during a battle on Kirrek.

The continuing efforts of subsequent commanders to "reaffirm the Sith tradtions" has gained the Hounds new respect in the Empire. Personnel transfered to the Hounds are no longer considered worthless, but merely fallen from grace. After a minimum of fours years of steady improvement and flawless services Hounds may be offered a transfer out, usually to District Regulars.

Though unlikely to ever gain the status of fanatical troops, the Hounds regiments have traded their offensive names for more acceptable regimental designations -- The Dragon's Raiders, Swiftness of Wind, Spirit of Malek and dressed up the Hound's insignia a bit. Despite these changes, the Empire still considers the loyalty of the Hound's troops questionable and watches the more disciplined and better-equipped Hounds more closely than ever.

In the last two decades of existence new Hound commanders have taken on the mantel of their name sake Darth Malek impressing into the troops the brutal tactics and strategies that made Malek so successful during his lifetime. The Hounds seek out their opponents on the battle field and strive to not only defeat them but to destroy them outright. This has earned them respect amongst their fellow Sith and made them feared by Republic units that face them. The indoctrination of Malek history and philosphies is almost complete now and the Hounds worship Malek as the god he almost was. In their minds Malek is the divine and Revan his devil counterpart.

---- Kinda pettered out there in the end as my brain wound down... will come back and try cleaning things up after everyone has had a chance to comment-----

Perrian

P.S. I had a insignia jpg but keep getting a type mismtach when I try to attach it. I'll work on that too.

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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Sat Mar 26, 2011 7:30 am 
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There are definitely some cool ideas in there. The idea that they're the rugged misfits of the Empire has some promise, however...

What I would change:
-I'm not a big fan of the street rats motif. I think we can go a little more hardcore with it. Let's say, for the sake of comparison, that these are the guys who are just too defiant and/or psychotic to fit in with the usual rank and file. They're the guys that would get stuck in TripleMax Solitary Confinement out of fear that they would harm or unnerve the other life-sentence prisoners. They get put with the Hounds in the hopes that they'll just get themselves killed. Sooner rather than later.

-I really think we should tie them more directly back to Malak (note spelling) and the Order of 66 origin story. How we go about this, I don't have an idea right at this second. But I will think it over.

Those are my initial comments.

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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Sat Mar 26, 2011 7:48 am 
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I hear yah on the motif. That's the easy change.


The tie in is the more complex part and will be the Jedi we need to slay.

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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Sat Mar 26, 2011 9:04 am 
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Working with the wife to take out the tamer language I used with something more appropriate

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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Sat Mar 26, 2011 2:56 pm 
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Ok... how bout this angle....

WE are the Hounds of Malak given birth by the Darth Lord himself! We are the worst of the Empire.... hard cases, malcontents, and crazies that not even the mighty Sith Lords can control or tame. We answer only to one voice.... Malak's! It is ours to be the extension of his will. We do what others can not or will not for we do not fear death as it is our lover and constant companion.

We were created out of the ashes of Lord Malak's defeat of his master Revan...summoned by the Dark Lord to the Star Forge we were placed in the cruel hands of the infamous Bounty Hunter Saes Trogon. By Malak's command Trogon happily fueled what made us unwanted and undesired.... they earned our respect and acceptance by embracing us for what we were....in return we gleefully took on the missions they gave us... every mission was a suicide mission in the eyes of the Imperial commanders and the Hounds took pride in proving them wrong.. bringing greater glory to Malak....

Regardless of our current mission Malak had given us a missive that overwrote any current order... should we encounter any follower of his old master we were to use the resources at hand to show them that Malak had prevailed and what that meant. We took to this with great zeal.... Hounds killed hundreds of Revanists and many more were driven into hiding as the Imperial Agents within our ranks destroyed or turned their reputations in on them.

In our master's final battle we were released like a pack of rabid Akk against the Republic fleet driven to locate and kill Jedi Master Vander Tokare on their command ship. We fell upon the command ship breach it in many places swarming its halls in search of Tokare, but the jedi escaped us in one out our breaching pods... As we screamed our fury as our prey escaped the Sith amongst us cried out even louder as they felt the death of our Dark Lord.... as one they mutter a single name....one that would become our legacy... Revan!

In the year that followed the Hounds sought out Revan and his followers... as the Empire retreated into hiding in the Unknown Regions we refused to be cowed... to be driven into the dark.... and when Revan and his followers disappeared in pursuit of the Empire we put our noses to the ground and howled our fury as we chased after them.

For three centuries we have pursed them... gathering to us the cast offs of the 'True Sith Empire' growing in strength and numbers. Our faith remains strong as does our taste for blood....always in pursuit the Revanists. Only when Revan's name is no longer remembered will we rest.

Word now comes from the Core Worlds that unknown to us Revan's mantle has been carried for all these years by a small group of loyalists.... an Order of 66 devoted to Revan's disgusting teaching.... So once more we stream out of the Unknown Regions to destroy the last remnants of a dead man....

Hear the sound of your death! the Hounds of Malak come for you!

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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Sun Mar 27, 2011 10:25 am 
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We will need also name that does not contain a Trademarked or Canon name/term

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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Sun Mar 27, 2011 1:09 pm 
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AsaTJ wrote:
There are definitely some cool ideas in there. The idea that they're the rugged misfits of the Empire has some promise, however...

What I would change:
-I'm not a big fan of the street rats motif. I think we can go a little more hardcore with it. Let's say, for the sake of comparison, that these are the guys who are just too defiant and/or psychotic to fit in with the usual rank and file. They're the guys that would get stuck in TripleMax Solitary Confinement out of fear that they would harm or unnerve the other life-sentence prisoners. They get put with the Hounds in the hopes that they'll just get themselves killed. Sooner rather than later.

-I really think we should tie them more directly back to Malak (note spelling) and the Order of 66 origin story. How we go about this, I don't have an idea right at this second. But I will think it over.

Those are my initial comments.



Yes, I love the sound of that, it makes them sound like the Sardaukar from Dune. :D


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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Sun Mar 27, 2011 1:12 pm 
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Re write looks good, just make sure no Lucas angering trademarked bits are not in there and it will be good to go as far as I am concerned. :D


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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Mon Mar 28, 2011 9:59 am 
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What do you guys think of changing it from Hounds of Malak to Wolves of the Empire?

Keep the backstory and just swap out the names...

Hounds of the Empire just sounded ... well.... wimpy.... and generic... where as Wolves comes with a sense of dread and feriocity.

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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Mon Mar 28, 2011 1:22 pm 
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Look at my avatar.

I am fully in support of any guild name involving wolves. XD

Also, I'm pretty sure our guild name can contain "Malak." Other MMOs I've played, I've been in guilds that used canon names ("Sons of Lothar," "Blade of the Valar"), and it didn't cause a problem. Has Bioware come out and said that guild names with canonical references will be disallowed?

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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Mon Mar 28, 2011 1:39 pm 
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AsaTJ wrote:
Also, I'm pretty sure our guild name can contain "Malak." Other MMOs I've played, I've been in guilds that used canon names ("Sons of Lothar," "Blade of the Valar"), and it didn't cause a problem. Has Bioware come out and said that guild names with canonical references will be disallowed?


Not that I have seen.

My only beef is that Wolves sound too...Terran...

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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Mon Mar 28, 2011 2:09 pm 
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I tried creating Hounds of Malak as a guild on Sunday and I got rejected with the reason it didn't meet the rules for names for guilds.

and

I can understand the Wolves point there DG.... but there is definitely good imaginary there.

If we go less terran and drawn for the EU... we could go with...

Raquor'daans of the Empire
Bha'lirs of the Empire
Blastails of the Empire
Terentateks of the Empire
The Voxyns

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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Mon Mar 28, 2011 2:30 pm 
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Kath Hounds also have a strong connection to the era.

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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Mon Mar 28, 2011 2:39 pm 
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The Kath Hounds -hhhmmmmmm

perhaps

Ralltiir Tigers

Ralltiir tigers were fierce carnivores native to the planet Ralltiir. Although they appeared innocent when young, they quickly turned into savage and unpredictable creatures. Ralltiir tigers were prone to fits of blood madness, a craze that overcame them with a desire to kill everything around them. This blood madness could only be sated by the actual taste of blood.

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 Post subject: Re: Sith Guild - Backstory Take 1 - Read and Comment please
 Post Posted: Mon Mar 28, 2011 2:55 pm 
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Perrian wrote:
The Kath Hounds -hhhmmmmmm

perhaps

Ralltiir Tigers

Ralltiir tigers were fierce carnivores native to the planet Ralltiir. Although they appeared innocent when young, they quickly turned into savage and unpredictable creatures. Ralltiir tigers were prone to fits of blood madness, a craze that overcame them with a desire to kill everything around them. This blood madness could only be sated by the actual taste of blood.


Ah, I see. They probably have the same name restriction on Guilds like they will in game, so no one can play "Malak" or "Fett" or "Ackbar".

Sadly, using star wars creature names make it sound campy.

Hmmm... other names, other names...

Wrath Guard?

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