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 Post subject: Re: Set Pieces
 Post Posted: Thu Mar 03, 2011 8:06 am 
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Sith Lord
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Location: Fargo, ND
Here's one that I'm working with for a module I'm writing (along with the other two I'll be posting a little bit later).

Shootout in the Warehouse

Enemy Forces
4 troopers, CL equal to PCs level (stormtroopers, thugs, Mandalorian soldiers, Sith Marauders)
1 commander, CL equal to PCs level +1 (stormtrooper commander, gang leader)

Encounter Area Features
- Lots of crates to hide behind are scattered around the area. They have 10 hp and hardness 5 and can be used as cover.
- Several large stacks of crates that can be climbed with an Easy Climb check. The crates are 10 meters high at the top and are stacked in a pyramid shape, 2x2 at the top. This means that it will take a character 3 rounds to get to the top of the crates.
- A crane on one side of the room is capable of being used to life up crates and even enemies. See the entry below for specifics.
-Several broken down droids in the warehouse that are awaiting repairs can be jury-rigged to provide mobile cover and even impromptu bombs with a Hard Mechanics check to create a feedback loop once they are activated (normal rules for jury-rigging apply). If rigged this way, they deal damage as a frag grenade (4d6 points of damage in a 2-square burst, half damage on a miss).
-Oil and other fluids cake various sections of the floor making them hazardous to walk over. This should cover several squares on the floor, no more than 12-15 squares total, and no one area being more than 2x2 in coverage. These should not be identifiable to the PCs at the beginning of the battle.

Crane
-A character standing next to the crane’s controls can activate the crane with an Easy Mechanics or Use Computer check. Alternatively, they can try to control it remotely with a Moderate Use Computer check. If they try to take control from another character standing at the controls, their Use Computer check must also beat the opponent’s Mechanics or Use Computer result.
-A character controlling the crane can move it 8 squares as a move action.
-A character controlling the crane can pick up an object underneath the crane as a standard action. If the target is a character, the crane must succeed on an attack roll against the target’s Reflex Defense. The crane attacks at the PCs level +2 (as a hazard).
-A character controlling the crane can set down an object it is holding as a standard action. Alternatively, they can drop the object as a standard action. The crane brings the object or character to a height of 10 meters, causing normal falling damage (3d6) if the attack hits.

Oil Slicks - CL = Party's level
Artificial, terrain
Trigger: A character moves through the oil slick
Attack: CL +2 vs Reflex Defense
Damage: 1d6 damage and target falls prone
Recurrence: On trigger
Skills
-Acrobatics (Moderate DC): As a reaction, gain a +2 bonus to Reflex Defense against the hazard.
- Jump (Hard DC): As a standard action, attempt to clear the oil slick. Reduce to a Medium DC if the character has a running start.
- Perception (Moderate DC): As a standard action, the PC identifies the hazard.

Moderator Note: I also took the liberty of changing the title ever so slightly so GMs have a place to post set pieces, hazards, and skill challenges all in one central thread.

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 Post subject: Re: Set Pieces, Skill Challenges, and Hazards
 Post Posted: Tue Apr 26, 2011 8:10 pm 
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Darth Plif: Hoopy Frood [Moderator]
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Joined: Sat Apr 05, 2008 3:03 am
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Location: Ord Mantell (Lawton, OK)
Start by reading this: SSD Crash-landing Plausible Effects (all of it, to get perspective)

Then delve into the following:

THE FALL OF THE VALKYRIE

Attached is an event outline (yes, an outline like from English class) to allow a GM to select the elements they want to expand into an adventure seed through Set Pieces, Skill Challenges, and Hazards. This outline covers event elements and scenarios causing and surrounding the fall of an Imperial SSD from space to a planetary surface and the aftermath, but can be scaled as appropriate from Acclamator/Victory class SDs through Superweapons like the Eye of Palpatine if the GM should so choose.

(note)
SSD Starting Dimensions (depending on your source)
Length 19km / 17km
Width 6km / 5km
Beam 2km / 1.5km

Go forth and mine for ideas wildly! Enjoy.


Attachments:
The Fall of the Valkyrie.zip [14.56 KiB]
Downloaded 79 times

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 Post subject: Re: Set Pieces, Skill Challenges, and Hazards
 Post Posted: Tue May 29, 2012 9:41 pm 
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Padawan Learner
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Joined: Tue May 29, 2012 6:02 pm
Posts: 196
Location: St. Louis
Market Terror

Scene: Players are walking through or shopping at an open air market, when a local gang decided to attack the place. Their attack could be against the local authority in the area, or they could be directly after the PC’s for some transgression against their gang.
Complication: The Market is full of peaceful citizens caught in any cross fire. One or two of the thugs could grab one of these citizens to be used as a human shield.

Layout Area:
1. Market stalls should litter the main center area of the map. Maybe with a statue or monument in the direct center. Copious amounts of NPC bystanders should litter this area. Either shopkeepers or their patrons. Also a couple local authorities could be on patrol in the area as well.

2. Buildings should surround the exterior of the map with more than four open areas between these buildings for people to enter and leave the market.

Threat Layout:

1. Most of the enemies gather in small clusters buy the many entrances. While a few are placed sporadically throughout the market. A Standard DC Perception check by over observant PCs should be able to detect a group or two up to something before the attack commences.

2. Various law enforcement personnel should also be in the mix of the crowd or stationed near the center of the map.

Combat Sequence:

1. If you allow the players to see the trouble before it hits give them a round to take some action.

2. The terrorist shoot in the air first to panic the crowd, then go after their targets either the law enforcement or the players, unless they are extremely ruthless the citizens at random. They should have one full surprise round on the law enforcement.

3. Don’t forget the random civilians’ actions. This sequence is all about chaos. Any square with a civilian in it should be treated as difficult terrain. (Civilian control and rescue is an excellent job for a skill monkey who isn’t combat oriented.)

Optional:

1. Who’s side are you on? Who the players are aligned with in a scenario like this is up for grabs. This could be an underground resistance attacking Imperial Storm Troopers stationed on the street. Their methods of putting innocents in danger could not jive well with the players ideals.

2. Are the players wanted by the authorities? Do they step up to defend people hunting them? A scenario like this presents many role-playing options.

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The Sunrunner Legacy- a Star Wars Roleplaying Campaign


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