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 Post subject: 'Mass Effect 3'
 Post Posted: Sat Dec 11, 2010 11:22 pm 
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I know I'm not the only 'Mass Effect' fan hanging out on these boards.

New teaser.

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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Sun Dec 12, 2010 8:01 am 
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Like I just told my buddies, I'm starting a pool on how long it takes Sean Bean's character to die. :lol:

I was reasonably certain this was the "big reveal" that Bioware had for the 2010 VGA Awards, but I'm still happy to see it. If they can take the best elements from the first and second games, and improve on them, there won't even be a competition for "Game of the Year 2012."

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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Sun Dec 12, 2010 8:57 am 
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I yelled in frustration when the release time of "Holiday 2011" popped up. i want the damn thing NOW!

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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Mon Dec 13, 2010 10:33 pm 
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Hey come on, it's not that bad. Less than two years between ME 2 and ME 3 is pretty darn good IMO, especially when the gap between ME 1 and ME 2 was over 3 years, with barely any DLC to tide us over. I'm guessing its because they aren't going to build a whole new graphics engine for ME 3.


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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Tue Dec 14, 2010 12:22 pm 
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The last installment of my favourite gaming franchise, being released so soon after ME2 - I have to admit that I cried big manly tears when I heard it was true! :D

In fact 2011 may be the best year of 360 gaming of all time - Dead Space 2, Dragon Age 2, Gears 3, Deus Ex and Mass Effect 3! *Head explodes in sheer excitement*


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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Sun Jan 16, 2011 9:33 am 
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Big_Dumb_Gamorrean wrote:
Hey come on, it's not that bad. Less than two years between ME 2 and ME 3 is pretty darn good IMO, especially when the gap between ME 1 and ME 2 was over 3 years, with barely any DLC to tide us over. I'm guessing its because they aren't going to build a whole new graphics engine for ME 3.


Especially with the quality of ME2 and if they can repeat the goodness. I would wait till 2012 if I had to.

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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Sat Jun 04, 2011 11:17 pm 
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So, apparently some guy at IGN got to play 'Mass Effect 3'.

Reading his impressions, I have to wonder what games he was actually playing when he thought it was 'ME1' and 'ME2'

Quote:
Gunplay in Mass Effect was a clunky exercise in behind-the-scenes dice rolls, RPG-style.

Bwah? I don't remember that at all. There was the cone of damage, but that's not quite the same thing.

Anyways, despite the dude's moaning about how the first two games weren't shootery enough, I do like the fact apparently BioWare has apparently put some effort into the action aspects of their action rpg. Just so long as the rpg is still there as well, I'll be happy.

Also! Spoiler Alert: apparently there's a krogan princess in the game. That's pretty awesome. It's bothered me since my first visit to the citadel that almost all the non-humans are exclusively male. Granted, I'm not sure how one tells the differance between male and female elcor, but even if there aren't any visual clues in the models as to a character's sex, it will be good to have confirmation that some of the beings walking around are ladies. Aasari don't count seeing as technically their gender is fan service.

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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Sun Jun 05, 2011 2:48 am 
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PiercedGeek wrote:
Quote:
Gunplay in Mass Effect was a clunky exercise in behind-the-scenes dice rolls, RPG-style.

Bwah? I don't remember that at all. There was the cone of damage, but that's not quite the same thing.


Yeah, I'm not sure what game he was playing... I thought ME1 was perfectly solid as a cover shooter. I wasn't even aware there was a damage cone. If anything, ME2 felt more RPG-ish because you had to do the rock-paper-scissors things with the different kinds of enemy defenses.

PiercedGeek wrote:
Granted, I'm not sure how one tells the differance between male and female elcor...

"Sultry come-on: Hey big boy. Would you like to accompany me to somewhere less public to engage in discreet and mutually pleasurable acts?"

Too late, image cannot be unseen.

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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Sun Jun 05, 2011 9:29 am 
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AsaTJ wrote:
PiercedGeek wrote:
Quote:
Gunplay in Mass Effect was a clunky exercise in behind-the-scenes dice rolls, RPG-style.

Bwah? I don't remember that at all. There was the cone of damage, but that's not quite the same thing.


Yeah, I'm not sure what game he was playing... I thought ME1 was perfectly solid as a cover shooter.

It's not 'Gears of War' but it does the job.

AsaTJ wrote:
I wasn't even aware there was a damage cone.

You didn't notice that your aiming reticle changed size depending on which weapon you were using, number of points devoted to that weapon, whether your were aiming, kneeling, and how long you'd be holding the trigger?

I actually liked that aspect. It made sense to me that weapons would be more accurate when you were bracing and aiming, than when you're just running around and shooting.

Of course, it didn't really matter once I got the ability that Infiltrators and Soldiers get which makes pistols the best weapon in the game, but that takes a while.

AsaTJ wrote:
If anything, ME2 felt more RPG-ish because you had to do the rock-paper-scissors things with the different kinds of enemy defenses.

That was the most annoying aspect of that game. Well, that and Samara's stupidly ridiculous backstory.

I forgot to mention the unique one hit execution melee attacks that each class now gets. I remember in the lead up to 'ME2', reading about how the melee system was supposed to more robust, but it was pared down because they found no one was using it in playtesting. Second time's a charm, I guess?

Melee execution moves seem a bit...contrary to the flavour of 'Mass Effect'. Especially the biotic blades that the Adapt will apparently be pulling out. Granted, I love the chainsaw bayonet in 'Gears of War' but that's a different beast all together, and it suits the tone of the game. Admitedly, part of my issue might be that my Infilitrator Shepard isn't carrying around a snipre rifle 'cause he wants to get close enough to shake hands with enemy.

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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Sun Jun 05, 2011 1:12 pm 
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PiercedGeek wrote:
AsaTJ wrote:
I wasn't even aware there was a damage cone.

You didn't notice that your aiming reticle changed size depending on which weapon you were using, number of points devoted to that weapon, whether your were aiming, kneeling, and how long you'd be holding the trigger?

Oh, I see what you mean. I thought you were saying that there was actually a cone of damage coming out of your gun to make it easier to hit stuff far away.

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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Fri Jun 10, 2011 2:17 pm 
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What I'm really wondering about is how Bioware is going to incorporate the squadmates from the last games. It seems unlikely that they would have such a huge focus on building a team, and neglect all those relationships for the third installment. But I also know Bioware can be pretty lazy about letting imported saves change the game dramatically.

In Mass Effect 2, any of the 12 squadmates can die, and it can still be a valid ending. You do have to survive with at least 2, but any of the the other 10 can die, including the more important characters like Miranda or Garrus. Look at the way the imported saves from ME 1 were handled in ME 2: the characters that couldn't die all had fairly major roles, but the ones that could like Wrex or the humans only had brief cameos. There is no way Bioware will make permanent squadmates that will only be a certain portion of people's games, it just takes too much work. So I'm wondering how it is all going to work, will their be a brand new roster entirely?


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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Fri Jun 10, 2011 2:55 pm 
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Confirmed squad mates so far include:

Garrus
Liara
Tali (<3)
Kaidan or Ashley (whichever survived)
Some New Guy

We've also seen Legion and Mordin in the trailers as "running around with you but not actually controllable" characters. I imagine all of the characters that could have died will have replacements (like Wrex did in ME2 if you killed him on Vermire.)

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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Fri Jun 10, 2011 4:58 pm 
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I'm plesently surprised that any of the characters but Liara are returning as squadmates, seeing as all of them could potentially have died.

We know that the squad is thanfully going to be smaller than it was in ME:2, and I imagine that they haven't revealed all the characters yet. I'm hoping no more than eight.

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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Tue Oct 11, 2011 7:48 pm 
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Looks like the speculation was true; ME3 is going to have multiplayer co-op.

I'm somewhat wary of this development, but also excited if it means I might get the oppertunity to play as Garrus.

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 Post subject: Re: 'Mass Effect 3'
 Post Posted: Tue Oct 11, 2011 11:00 pm 
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According to PC gamer: the co-op is an entirely different story with different characters taking place in a different theatre of the Reaper war. You'll get to pick from a few "classes" including a human soldier, a krogan, and a turian. Completing the co-op campaign will increase the "Galaxy not destroyed" bar or whatever, but it is possible to get the best ending without ever touching it.

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