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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Sun Aug 30, 2009 10:35 pm 
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Youngling

Joined: Wed Apr 15, 2009 7:22 pm
Posts: 11
Location: Grand Rapids, MI
My wife and I have been looking for something to do together for quite some time now. I can't manage to convince her to play minis with me, but when I marvelled at the custom scenes in this thread, my wife said "we could do that...would you be interested".

Long story short, what are basics we should have to start making these with? I am thinking of building a base of some sort to start with.

Any suggestions would be GREATLY appreciated.

BountyHunterH and now Mrs. BountyHunterH


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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Mon Aug 31, 2009 2:17 pm 
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Padawan Learner
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Posts: 152
BountyHunterH- I sent you an email regarding your post.

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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Thu Sep 03, 2009 6:47 pm 
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Youngling

Joined: Wed Apr 15, 2009 7:22 pm
Posts: 11
Location: Grand Rapids, MI
Thanks. I sent one back to the e-mail address you provided for me.


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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Wed Dec 16, 2009 4:12 pm 
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Padawan Learner
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Joined: Tue Jun 02, 2009 4:19 pm
Posts: 181
Location: Lurking in the shadows...
I have now repainted some figs....not much, just simple mostly. Though I am proud of my Dark Camaasi, my Camoflauged Bothan commando and my Black/red and White/green duro scouts (made in honor of Spy Vs. Spy). I may get pics up.

Great terrain Jawas, I've seen some of it elsewhere too. I think you should put squares and terrain markers to make it playable. That would be cool to play on.


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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Wed Dec 16, 2009 10:58 pm 
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GM
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Location: Unicron's Belly
Yeah, I'm going to have to see that Dark Caamasi and Bothan in Camo. Those sound really cool!

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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Fri Dec 18, 2009 7:49 pm 
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Padawan Learner
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Location: Lurking in the shadows...
GM Brev wrote:
Yeah, I'm going to have to see that Dark Caamasi and Bothan in Camo. Those sound really cool!


:oops: They're not much... I'll try and find my camera and get some pics for you.


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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Sat May 01, 2010 11:59 pm 
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Geek In Training
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Posts: 30
I've been doing a few simple repaints. Just to help me tell figures apart when I'm playing

http://i84.photobucket.com/albums/k8/di ... G_2705.jpg

http://s84.photobucket.com/albums/k8/di ... G_2707.jpg


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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Sun May 02, 2010 7:41 am 
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Jedi Apprentice
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crazybirdman wrote:
I've been doing a few simple repaints. Just to help me tell figures apart when I'm playing

http://i84.photobucket.com/albums/k8/di ... G_2705.jpg

http://s84.photobucket.com/albums/k8/di ... G_2707.jpg


Great job on the Kel Dor. I never thought about it, but yeah painting them different colors will make them easier to distingush. Also, is it me or does on of them have a Needler???

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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Sun May 02, 2010 11:41 am 
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Jedi Apprentice
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Location: Denver, Colorado
I noticed the halo gun- I forgot the name though..

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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Mon May 03, 2010 8:38 am 
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Geek In Training
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GM Teny wrote:
Great job on the Kel Dor. I never thought about it, but yeah painting them different colors will make them easier to distingush. Also, is it me or does on of them have a Needler???



Thanks! haha, yeah, figured i was already painting, might as well change 'em up a bit more.


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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Sat May 08, 2010 7:25 am 
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Super Hero in Training

Joined: Mon Apr 19, 2010 12:54 pm
Posts: 83
Not sure if this is the place to post this but..........I just got my Chris West "swamp no cannon map" and it's amazing!! The temple will be my default comp. play map since it's mirrored so well. The only thing about it is no doors mean most comp squads will be wasting points on the door control pieces. But if I win the choice you can bet I won't!


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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Wed May 19, 2010 1:01 pm 
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Padawan Learner
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Posts: 193
Location: Norfolk, UK
Darthewokfett - Noticed that too.

The other positive to note is, with different maps and also by playing different scenarios it really encourages players come up with more balanced squads, so that the squad can deal with a very different set of circumstances and eventualities.

A strong melee-based squad relying on door control will generally get what it is owed on a map like that.

It makes you think more about what you might roll out.

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My zombie gaming blog - http://theleadwillwalktheearth.blogspot.com/


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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Thu May 20, 2010 10:59 am 
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GM
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Joined: Sun Apr 27, 2008 7:45 pm
Posts: 1330
Location: Unicron's Belly
I don't think I've posted these here yet, but these are a group of Custom Minis Stats I've created on my own:

ADMIRAL PELLON
Imperial
Cost: 40
Hit Points: 50
Defense: 18
Attack: +8
Damage: 10
Special Abilities
Unique
Tactical Maneuvering: This character does not provoke attacks of opportunity.
Imperial Reserves 20 – Initiative roll of 6 add 20 points of Imperials
Affinity: This Character can be in a New Republic squad with no characters that contain a Force Rating.
Thrawn’s Second: If this character is in a squad with a character whose name contains “Thrawn” he doubles Thrawn’s Commander Effect range.
Commander Effect: All Troopers within 6 squares gain Tactical Maneuvering.

ARCA JETH
Old Republic
Cost: 30
Hit Points: 90
Defense: 19
Attack: +12
Damage: 20
Special Abilities
Unique
Melee Attack
Light Tutor
Double Attack
Force 2
Force Renewal 1
Lightsaber Defense 1
Force Heal 30
Commander Effect:
Allied Unique Characters with a Force Rating gain Lightsaber Defense.

SELKATH MEDIC
Old Republic
Cost: 13
Hit Points: 20
Defense: 14
Attack: +0
Damage: 10
Special Abilities
Melee
Heal 30
Medical Miracle – Adjacent Allies gain Avoid Defeat.
Questionable Loyalty – can be in a Sith squad, but costs +5.

DUROS SPACER
Fringe
Cost 5
Hit Points: 10
Defense: 13
Attack: +4
Damage: 10
Special Abilities
Pilot
Evade

KLAATOONIAN BODYGUARD
Fringe
Cost 8
Hit Points: 40
Defense: 16
Attack: +5
Damage: 10
Special Abilities
Bodyguard
Resilient – Immune to critical hits.
Hold-out blaster: +20 Damage to target within 6 squares.


TALON KARRADE, INFORMATION BROKER
Fringe
Cost 40
Hit Points: 50
Defense: 16
Attack: +6
Damage: 10
Special Abilities
Unique
Opportunist
Information Broker: After squad set up, this Player may exchange up to 30 points of pieces in their squad for new pieces. Those pieces are considered Activated for the first round of the skirmish.
Commander Effects: Allied Vornskrs cost -1 less. Adjacent Vornskrs gain Bodyguard.

C-3PO, PROTOCOL DROID
New Republic
Cost: 10
Hit Points: 30
Defense: 17
Attack: +0
Damage: +0
Special Abilities
Unique
Droid
Melee Attack
It’s a Trap
Negotiator: Any Fringe enemy targeting this character or any Adjacent Unique Ally must make a SAVE 11. Failure means the enemy piece must Target another piece.
How Typical: If this character is more than 6 squares away from an ally he gains Speed 4 and Draw Fire.
Affinity: Characters whose name contains R2-D2 and not C-3PO can be in this character’s squad.

LEIA ORGANA SOLO, LADY VADER
New Republic
Cost: 40
Hit Points: 80
Defense: 17
Attack: +8
Damage: 20
Special Abilities
Unique
Melee
Negotiator: Any Fringe enemy targeting this character or any Adjacent Unique Ally must make a SAVE 11. Failure means the enemy piece must Target another piece.
Reserves 20 – Initiative roll of 16 add 20 points of Rebel or New Republic non-uniques.
Lady Vader – Any character whose name contains “Noghri” can be in this character’s squad.
Force 4
Force Sense 1
Lightsaber Block 1
Commander Effects:
Allied Noghri gain Bodyguard and gain an additional 2 squares of movement.


YUUZHAN VONG HUNTER DROID
New Republic
Cost: 41
Hit Points: 90
Defense: 17
Attack: +9
Damage 30
Special Abilities
Droid
Double Attack
Yuuzhan Vong Hunter: +4 Attack and +10 Damage against enemy Yuuzhan Vong
Rapport: This piece cost -1 when in a squad with a character whose name contains “Lando”.
It’s a Trap
Radar: This character gains Accurate Shot against enemies with Stealth and can target characters with Stealth regardless of Commander Effects.

MON MOTHMA, REBEL LEADER
Rebels
Cost: 36
Hit Points: 40
Defense: 12
Attack: +0
Damage: 0
Special Abilities
Unique
Melee
Affinity – New Republic
Rebel Reserves: Initiative Roll of 16 adds 20 points of Rebels or New Republic pieces to this character’s squad.
Fringe Reserves: Initiative Roll of 11 adds 20 points of Fringe pieces to this character’s squad.
Rebel Conscription: All allied pieces are considered Rebel pieces.
For the Alliance: If this character is defeated, all remaining allies gain Long Shot +20.
Commander Effect:
All non-unique Followers are immune to any special ability that would cause them to switch squads.

SHIMRRA
Yuuzhan Vong
Cost: 70
Hit Points: 200
Defense: 22
Attack: +17
Damage: 20
Special Abilities
Unique
Force Immunity
Melee Attack
Triple Attack
Momentum
Opportunist
Cleave
Grapple – Replaces attacks. On a Successful attack, the target is considered activated and cannot move by any means from that square until their next turn. SAVE 11.
Coup de Grace – Replaces Turn. This character can does 100 points of Damage to a Grappled target.
Vonduun Crab Armor 6
Commander Effect:
All Yuuzhan Vong Followers gain Avoid Defeat, Close-Combat Fighting, and Mighty Swing.

ONIMI
Yuuzhan Vong
Cost: 37
Hit Points: 70
Defense: 21
Attack: +14
Damage: 10
Special Abilities
Unique
Force Immunity
Melee
Grapple
Unstable – Immune to any Special Ability that prevents him from targeting an enemy.
Trickery – If this character is defeated choose one ally within 6 squares. That ally gains this character’s Commander Effect.
Stealth
Cunning Attack +10
Affinity – Allied Shimrra costs -1 less.
Commander Effect:
Allied Yuuzhan Vong gain Stealth, Trickery and Droid Hatred – If an allied Yuuzhan Vong is defeated by a Droid or Cyborg, the rest of the Yuuzhan Followers gain Droid Hunter (+4 Attack and +10 Damage to Characters with the Droid or Cyborg Special Ability.)

SHEDAO SHAI
Yuuzhan Vong
Cost: 42
Hit Points: 100
Defense: 20
Attack: +13
Damage: 10
Special Abilities
Unique
Force Immunity
Melee Attack
Double Attack
Melee Reach 2
Poison +20
Deep Cut – An enemy hit by this character’s attack takes 10 points of Damage on their first activation after the hit. SAVE 11.
Cunning Attack +20
Vonduun Crab Armor 11
Commander Effect
All Yuuzhan Vong Allies gain Melee Reach 2
All Yuuzhan Vong Followers gain Deep Cut.

YAMMOSK
Yuuzhan Vong
Cost: 34
Hit Points: 200
Defense: 12
Attack: +0
Damage: 0
Special Abilities
Force Immunity
Fear: Any enemy within 6 squares has a -4 to Attack and Defense
Disruptive
Yuuzhan Vong Reserves 20 – On an initiative roll of 16
Emplacement

Let me know what you think...

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LONG LIVE STAR WARS MINIATURES!!!
Brev

Host of Minis Mayham


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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Thu May 20, 2010 6:29 pm 
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Padawan Learner
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Joined: Wed Sep 09, 2009 12:25 pm
Posts: 193
Location: Norfolk, UK
Nice ones Brev

Have you come up with a formula for how many points each stat line, ability and commander effect is worth or is it more of a gut feeling type of thing?

I'm pretty sure I would struggle to know where to start on something like this.

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"This little one's not worth the effort. Now come, let me get you something." Obi-Wan

My zombie gaming blog - http://theleadwillwalktheearth.blogspot.com/


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 Post subject: Re: CUSTOM MINIS and MAPS!!
 Post Posted: Thu May 20, 2010 7:53 pm 
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GM
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Joined: Sun Apr 27, 2008 7:45 pm
Posts: 1330
Location: Unicron's Belly
Obi Mon Kenobi wrote:
Have you come up with a formula for how many points each stat line, ability and commander effect is worth or is it more of a gut feeling type of thing?


It's a gut thing. And I have one heck of a gut... :lol:

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LONG LIVE STAR WARS MINIATURES!!!
Brev

Host of Minis Mayham


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