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 Post subject: Re: SQUAD BUILDING
 Post Posted: Sat Aug 14, 2010 4:09 pm 
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joebecker_37 wrote:
Darth_Jim wrote:
He hates losing and sees no value in it.


Young Master Becker seems wise beyond his years to me. Tell him GM Brev is right there with him! :wink:

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Sun Aug 15, 2010 9:20 am 
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Last night, I got to play a friend I haven't played in a while via Vassal. It was a BLAST!

He played:
REBELS 200 Points
Luke Skywalker, Rebel Commando
Rebel Commando Strike Leader
Bothan Commando x4
Elite Rebel Commando x2
Crix Madine
General Rieekan
Veteran Rebel Commando x2

v.

REPUBLIC 200 Points
Obi-Wan Kenobi, Jedi General
Cad Bane
Captain Rex
Clone Trooper with Repeating Blaster
Clone Trooper with Night Vision
Rodian Diplomat
Ugnaught Demolitionist
Mouse Droid

We played on Mass Transit I map (at least I think that’s what it’s called).

It was a fun game, but he left Rieekan in a bad spot and I took advantage of it. Overall, it was a really fun, though.

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Tue Aug 17, 2010 9:20 am 
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GM Brev wrote:
Last night, I got to play a friend I haven't played in a while via Vassal. It was a BLAST!

He played:
REBELS 200 Points
Luke Skywalker, Rebel Commando
Rebel Commando Strike Leader
Bothan Commando x4
Elite Rebel Commando x2
Crix Madine
General Rieekan
Veteran Rebel Commando x2

v.

REPUBLIC 200 Points
Obi-Wan Kenobi, Jedi General
Cad Bane
Captain Rex
Clone Trooper with Repeating Blaster
Clone Trooper with Night Vision
Rodian Diplomat
Ugnaught Demolitionist
Mouse Droid

We played on Mass Transit I map (at least I think that’s what it’s called).

It was a fun game, but he left Rieekan in a bad spot and I took advantage of it. Overall, it was a really fun, though.


Nice squads on both sides. SuperStealth vs a Republic Firing squad.....

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Tue Aug 17, 2010 11:15 am 
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--Floating Solo--
36 Yoda of Dagobah Force Battery and all around great figure(alter, stun, MOTF 3, light tutor & Spirit 6)
27 Luke Skywalker, Rebel Commando gain MotF2 from yoda when he dies, does the heavy lifting
25 Han Solo in Stormtrooper Armor Furious Assault with Jolt, Followers gain charging fire
14 General Rieekan normal use but now with twin attack
13 Czerka Scientist gives out twin & jolt
13 Kel Dor Bounty Hunter luke throws him next to a figure and boom
22 Rebel Vanguard x2 missles 30 to try to blow up the keldor, also now has charging fire with missles 30 or mobile and missles 30 with evade to help keep out of trouble

(150pts. 8 activations)

A squad that i'll use against my wife this weekend. She is pretty good but has not played in a while. We are not very competitive against each other and play to have a good time. But i like this squad and squad type so i'll most likely try to refine it and add to it to make it more competative.

The goal is to levitate han into a place where he can then furious assault and damage/activate a ton of figures. then try to get to a place with charging fire to do some damage from missles or normal blasting.
to move it up to 200 points i'dd add a larger damage dealer to swoop in after the activation to hammer down on them....in therory anyway.

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Tue Aug 17, 2010 1:01 pm 
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joebecker_37 wrote:
--Floating Solo--
36 Yoda of Dagobah Force Battery and all around great figure(alter, stun, MOTF 3, light tutor & Spirit 6)
27 Luke Skywalker, Rebel Commando gain MotF2 from yoda when he dies, does the heavy lifting
25 Han Solo in Stormtrooper Armor Furious Assault with Jolt, Followers gain charging fire
14 General Rieekan normal use but now with twin attack
13 Czerka Scientist gives out twin & jolt
13 Kel Dor Bounty Hunter luke throws him next to a figure and boom
22 Rebel Vanguard x2 missles 30 to try to blow up the keldor, also now has charging fire with missles 30 or mobile and missles 30 with evade to help keep out of trouble

(150pts. 8 activations)

A squad that i'll use against my wife this weekend. She is pretty good but has not played in a while. We are not very competitive against each other and play to have a good time. But i like this squad and squad type so i'll most likely try to refine it and add to it to make it more competative.

The goal is to levitate han into a place where he can then furious assault and damage/activate a ton of figures. then try to get to a place with charging fire to do some damage from missles or normal blasting.
to move it up to 200 points i'dd add a larger damage dealer to swoop in after the activation to hammer down on them....in therory anyway.


I like the squad, but I have a question...
I know he's expensive, but wouldn't Prince Xizor really help this team out? He would make Han in SA have accurate shot as well to be able to hit every single character. I know you'd be using Luke to move into him place, but I would think PX would really help.

Just a thought.

...must be nice having a wife that'll play. Mine hasn't played since RotS.

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Tue Aug 17, 2010 1:26 pm 
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GM Brev wrote:
I like the squad, but I have a question...
I know he's expensive, but wouldn't Prince Xizor really help this team out? He would make Han in SA have accurate shot as well to be able to hit every single character. I know you'd be using Luke to move into him place, but I would think PX would really help.

Just a thought.

...must be nice having a wife that'll play. Mine hasn't played since RotS.

I think that is a great idea. the problem is, as you said, is Prince Xizor is expensive(40). Maybe in the 200 point version of this he makes the squad with a little rearranging to allow for more damage dealers in there as well so if han in SA craps out and gets killed there is another realistic damage output option (besides luke).

My wife like Dynamic dou format the best. Give that a try to get your wife in the game again. The games are short and not as complexe as a 200 point battle. I'm not saying that she cant handle the complexity but what my wife does not like if the timeframe of the game. It got to the point where it would take us 2-3 hours to play a 200 point game and with two kids we generally play after thier bedtime and that puts us old people up way too late. thats when she started to shy away from playing but when we started to do the DD format and the games took a half an hour she enjoyed herself again.

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Tue Aug 17, 2010 2:30 pm 
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joebecker_37 wrote:
I think that is a great idea. the problem is, as you said, is Prince Xizor is expensive(40). Maybe in the 200 point version of this he makes the squad with a little rearranging to allow for more damage dealers in there as well so if han in SA craps out and gets killed there is another realistic damage output option (besides luke).


Another excellent point. Don't forget that he'll have Twin Attack from the Czerka Scientist and with a +12 Attack already he'll only need a 11+ to hit the highest base defense in the game. And if you run him up, his 22 Defense + Pheromones is annoying to your opponent(s).

joebecker_37 wrote:
My wife like Dynamic dou format the best. Give that a try to get your wife in the game again. The games are short and not as complexe as a 200 point battle. I'm not saying that she cant handle the complexity but what my wife does not like if the timeframe of the game. It got to the point where it would take us 2-3 hours to play a 200 point game and with two kids we generally play after thier bedtime and that puts us old people up way too late. thats when she started to shy away from playing but when we started to do the DD format and the games took a half an hour she enjoyed herself again.


No, it's the complexity. Don't get me wrong, I cannot BEAT my wife at some games, but there was simply too many pieces/combos/rules for her to keep up with. You do bring up a good point with the Dynamic Duo, though. I think I'll try that. It's faster and less to worry about.

I like it! Maybe I'll try that this weekend.

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Tue Aug 17, 2010 9:31 pm 
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Running Xizor with Stormie Han sounds like a good idea...I've done it before. Trouble is, with his +8 attack and no way to modify it, he's not much better than a scrub killer. 40 pt is a lot to spend on someone like that. Now, if you had, say Cad Bane in there...it might be different....

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Wed Aug 18, 2010 8:25 am 
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Darth_Jim wrote:
Now, if you had, say Cad Bane in there...it might be different....

Why? I'll tell you why? 'cause he's the best figure in the game!!! (see thread below) :D

J/K...In a 200 point squad i would love to have cad in there...hmmmmm I'll see what i can conjure up.

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Wed Aug 18, 2010 11:12 am 
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Most of the top players dismiss using Xizor because of his cost. I generally take their advice because of their track record. At GenCon I ran Ozzel AND IE Lobot in the same squad, 2 pieces often passed over by those top players. I had some success with them, but recognized their limitations against the best players. My point is, you should experiment with this idea and either discover the shortcomings yourself or figure out a way around them. Jason and Laura Kiernan are great examples of this. They take pieces dismissed by the good players and create some deceptively powerful squads. Thinking outside the box is what keeps this game fresh...and fun!

You've gotten me thinking about this concept again. Just sitting here, I asked myself what other figure besides Cad would benefit the most from Xizor? I thought of Arica. Here's my squad below... keep in mind I have not even tested this... just thoughts:

Cad Bane 54
Arica 31
Xizor 40
Thrawn 32
Mas Amedda 8
Lobot 27
R7 8


Lobot's reinforcements: 5 Rodian Brutes, 1 Caamasi Noble

That's 13 activations, not enough in today's meta to take advantage of opportunist intially, so you'd have to position Arica for some cunning blaster barrages to whittle down the activations. Swap in the Brutes or the Caamasi leaving your opponent 0pt pieces to kill. I don't know how this would do, but anyone who wants to play on Vassal I'd be happy to test it out. Even though it is fragile and has no answer against Soresu Style Mastery, in the right hands it might be dangerous. Tim Ballard proved that in a regional he won without a melee interference piece.

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Wed Aug 18, 2010 12:47 pm 
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Darth_Jim wrote:
Most of the top players dismiss using Xizor because of his cost. I generally take their advice because of their track record. At GenCon I ran Ozzel AND IE Lobot in the same squad, 2 pieces often passed over by those top players. I had some success with them, but recognized their limitations against the best players. My point is, you should experiment with this idea and either discover the shortcomings yourself or figure out a way around them. Jason and Laura Kiernan are great examples of this. They take pieces dismissed by the good players and create some deceptively powerful squads. Thinking outside the box is what keeps this game fresh...and fun!

You've gotten me thinking about this concept again. Just sitting here, I asked myself what other figure besides Cad would benefit the most from Xizor? I thought of Arica. Here's my squad below... keep in mind I have not even tested this... just thoughts:

Cad Bane 54
Arica 31
Xizor 40
Thrawn 32
Mas Amedda 8
Lobot 27
R7 8


Lobot's reinforcements: 5 Rodian Brutes, 1 Caamasi Noble

That's 13 activations, not enough in today's meta to take advantage of opportunist intially, so you'd have to position Arica for some cunning blaster barrages to whittle down the activations. Swap in the Brutes or the Caamasi leaving your opponent 0pt pieces to kill. I don't know how this would do, but anyone who wants to play on Vassal I'd be happy to test it out. Even though it is fragile and has no answer against Soresu Style Mastery, in the right hands it might be dangerous. Tim Ballard proved that in a regional he won without a melee interference piece.


I'd be game for that game! How does tonight look for you? Say about 9pm CST? (I WANT TO PLAY!!!!!!!!!!)

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Wed Aug 18, 2010 1:00 pm 
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I think that is a very good squad...reguardless if it was throw out there all willy-nily. I would love to play my squad(but boosted to 200 points) against yours on vassal. How's This weekend for you? or Thursday night? Let me know.

I keep looking for a combo that has yet to be seen or exploited...I feel that there is one out there somewhere and the right mix of figures will spell disaster for the other squads but i am glad i have yet to find it as something like that could kill any meta going and make the game a one trick pony. But i think there are some unknown squad types out there that can compete with the top meta. Maybe thru faction swappers like ulic's madnos or palps clones....

<EDIT>Dammit brev - You beat me to it. Well my offer still stands. or if anyone else would like to set up a game that will work too. I'm a noob at vassal so you might have to string me along but i'll play.</EDIT>

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Wed Aug 18, 2010 1:26 pm 
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maybe if you guys play i'll just watch and skype in...I like to watch.

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Wed Aug 18, 2010 7:55 pm 
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My answer to the floating solo squad @ 200 points:

--Floating Rebels--
44 Obi-Wan Kenobi, Unleashed Repulse Push Heal....spirits Luke or Han
36 Yoda of Dagobah force battery, alter, stun MOTF 3, light spirit for luke or han, light tutors han
27 Luke Skywalker, Rebel Commando moves people around
25 Han Solo in Stormtrooper Armor furious assault or mobile jolter and force points from yoda
14 General Rieekan mobile, evade for all
13 Czerka Scientist gives out jolt to han
22 Rebel Vanguard x2 now with mobile or charging fire
9 General Dodonna activation control
6 Mouse Droid x2
3 Ugnaught Demolitionist

(199pts. 12 activations)

Same basic premise...Luke uses Yoda to levitate anyone possible.I think this squad falls into multiple meta-types. I think it is an activation, movement breaker. Luke can move the rebal vanguard around and then they can either mobile to make a long range missle run and hide or do a charging fire to get line of sight on someone who is hiding for a potential 18 squares movement and then 30 damage to a group. that might be a commander killer. imagine that with han. again a potential 18 squares of movement then attacking everyone he can see with jolt(if the Czera is in place) and damage.

Thoughts?

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 Post subject: Re: SQUAD BUILDING
 Post Posted: Wed Aug 18, 2010 9:06 pm 
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Joe are you planning on the Vanguard getting charging fire to use his missiles? He actually can't, because Charging Fire replaces turn. It says you can move double your speed and make an attack. The Vanguard could move 12 and attack, but can't move 12 and do something that replaces that attack. 'Replaces turn' means that you can't alter that...essentially, the movement part and the attack part of your turn become one action. Conversely, 'Mobile Attack' allows you split that action around the other action of attack, which means you can still replace the attack action. I hope that isn't too confusing... it certainly is hard to articulate lol.

I am on Vassal right now and I'll be on a little while. I was late getting on because I recently joined a D&D group on Wednesdays!

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