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Fedifensor
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Post subject: LFR Characters Posted: Sat Aug 09, 2008 9:29 pm |
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| Sith Apprentice |
Joined: Sat Jun 21, 2008 6:58 am Posts: 239 Location: Brighton, CO
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This thread is for characters you plan to play in Living Forgotten Realms (a campaign run by the RPGA).
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Fedifensor
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Post subject: Sarnos, Genasi Swordmage Posted: Sat Aug 09, 2008 9:55 pm |
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| Sith Apprentice |
Joined: Sat Jun 21, 2008 6:58 am Posts: 239 Location: Brighton, CO
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Sarnos
Genasi Swordmage* (Shielding build)
Stats:
Str 16, Con 14, Dex 13, Int 18, Wis 10, Cha 8
HP 29, healing surge value 7, 10 surges/day
AC 20 (Int +4, Hide Armor +3, Swordmage Warding +3)
Fort 14, Reflex 14, Will 12
Racial Abilities: Skill bonuses (+2 to Endurance and Nature), Elemental Origin, Elemental Manifestation (Earthsoul), Earthshock (listed below), +1 racial bonus to saving throws.
Skills: Arcana +9, Endurance +8, Insight +5, Perception (regional skill) +6
Feats: Hide Armor Proficiency
At-Will Powers: Greenflame Blade, Lightning Lure
Encounter Powers: Earthshock (racial), Flame Cyclone
Daily Powers: Burning Blade
Equipment: Hide Armor, Longsword, Standard Adventurer's Kit, 40 gp
Region: Aglarond
Languages: Common, Draconic
Background: Fleeing the warped lands of Akanul, Sarnos' parents settled in Aglarond and found a measure of tolerance there. Growing up, Sarnos showed a strong affinity for both swords and magic, slowly combining the two through long hours of practice and experimentation. Dubious about the ethics of mercenary work, Sarnos hired himself out as a bodyguard, protecting merchants and tradesmen from harm as he contemplated his future.
Notes: Sarnos is an unusual swordmage - a shielding build that focuses on Strength instead of Constitution. The goal is to acquire the heavy blade feats, to allow him to use Greenflame Blade as an OA and to increase his critical range. With both Insight and Perception as trained skills, and the Aegis of Shielding, Sarnos makes an excellent bodyguard. The bonus to saving throws from Earthsoul is equivalent to Human Perseverance, without having to spend a feat.
* See the Forgotten Realms Player's Guide preview PDF for details on the Genasi and the Swordmage.
Last edited by Fedifensor on Sun Aug 10, 2008 8:05 am, edited 1 time in total.
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Fedifensor
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Post subject: Posted: Sun Aug 10, 2008 8:04 am |
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| Sith Apprentice |
Joined: Sat Jun 21, 2008 6:58 am Posts: 239 Location: Brighton, CO
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Hurika Stormscale
Dragonborn Paladin
Stats:
Str 14, Con 13, Dex 13, Int 8, Wis 14, Cha 18
HP 28, healing surge value 8, 11 surges/day
AC 18 (Plate Armor +8)
Fort 13, Reflex 12, Will 15
Racial Abilities: Skill Bonuses (+2 History, +2 Intimidate), Dragonborn Fury, Draconic Heritage, Dragon Breath (listed below)
Skills: Diplomacy +9, Heal +7, Insight +7, Religion +4
Feats: Initiate of the Faith
At-Will Powers: Bolstering Strike, Enfeebling Strike, Lay on Hands (2/day)
Encounter Powers: Dragon Breath (racial) Fearsome Smite
Daily Powers: Healing Word (multiclass), Radiant Delirium
Equipment: Plate Armor, Longspear, Holy Symbol, Standard Adventurer's Kit, 15 gp
Region*: Dragon Coast
Languages: Common, Draconic, Supernal
Background: Transplanted from their homeworld to Faerun, the Stormscale clan of Dragonborn decided to scout out this new world, sending small groups to settle throughout the land and report back on a yearly basis to the clan elders. Hurika grew up in the dangerous lands of the Dragon Coast, her faith strong despite the hardships she endured. Through force of will, she survived and prospered, taking up arms and becoming a wandering representative of the Stormscales. Periodically, she reports back to the clan elders in Tymanther, who are considering whether to relocate the entire clan to one central location.
Notes: This is my wife's primary LFR character. Hurika is designed to eventually enter the Hospitaler paragon path. She uses a reach weapon, and will eventually switch the longspear for a glaive (which will be used with Polearm Gambit and Heavy Blade Opportunity).
* See the Forgotten Realms Player's Guide preview PDF for details on regional benefits.
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DM Tim
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Post subject: Posted: Sun Aug 10, 2008 10:52 am |
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| Padawan Learner |
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Joined: Thu Apr 03, 2008 2:19 pm Posts: 198 Location: Arlington, TX
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Sorn
Drow Rogue (Artful Dodger build)
Stats:
Str 10, Con 12, Dex 18, Int 10, Wis 10, Cha 18
HP 24, healing surge value 6, 7 surges/day
AC 16/20 (Dex +4, Leather +2, Artful Dodger vs OA +4)
Fort 11, Reflex 16, Will 14
Racial Abilities: Skill bonuses (+2 to Intimidate and Stealth), Cloud of Darkness, Darkfire, Trance, Fey Origin, Darkvision
Skills: Acrobatics +9, Bluff +9, Diplomacy +11, Intimidate +6, Stealth +11, Streetwise +9, Thievery +9
Feats: Backstabber
At-Will Powers: Deft Strike, Sly Flourish
Encounter Powers: Darkfire, Cloud of Darkness, King's Castle
Daily Powers: Easy Target
Equipment: Daggers x10, Leather Armor, Backpack, Bedroll, Flint & Steel, Belt Pouch, Trail Rations x10, Hemp Rope (50ft), Sunrods x2, Waterskin, Grappling Hook, Hammer, Pitons x10, Thieves Tools
Region: Waterdeep
Languages: Common, Elven, Deep Speech
Background: Sorn was born to the light. His mother had fled the underdark during the catastrophic events of the spellplague, and he was born on the surface and lived there his entire life. His mother told him of the Drow, and taught him how to manipulate both his body and the minds of others through deeds and words. They lived in Baldur's Gate for many years, finding a small bit of sanctuary amoungst the walls of the great city. Sorn though wanted to find his own way, and sought out an Academy that could rival the legends of the great schools of the Drow. His quest brought him to the door of The Riders of Falcon Hold. He trained with their forces for many years, served as a forward scout and earned an officer's commision. After a time, he was sent to Waterdeep for infilatration training, and there trained under Leask the Halfling. He found a home in Waterdeep, and is usually found now in the company of his Peregrine brothers of the Hold.
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DarthVayne
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Post subject: Posted: Wed Oct 29, 2008 3:06 pm |
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| d20 Radio Partner |
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Joined: Wed May 14, 2008 6:33 am Posts: 322 Location: Charlotte, NC.
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Hero (real name kept secret)
Human Swordmage (Shielding Swordmage)
Stats:
Str 10, Con 16, Dex 12, Int 18, Wis 12, Cha 8
HP 36, healing surge value 9, 11 surges/day
AC 19 (Int +4, Leather +2, Swordmage Warding +3)
Fort 14, Reflex 15, Will 14
Racial Abilities: Human
Skills:Arcana +9, Athletics +5, Endurance +8, History +9, Insight +8
Feats: Intelligent Blademaster, Toughness
At-Will Powers: Aegis of Shielding, Booming Blade, Lightning Lure, Sword Burst
Encounter Powers: Foesnare
Daily Powers: Dimensional Thunder
Equipment: Longsword, Leather Armor, Backpack, Bedroll, Flint & Steel, Belt Pouch, Trail Rations x10, Silk Rope (50ft), Sunrods x2, Waterskin,
Region: Cormyr
Languages: Common, Chondathan
Background: (coming soon!)
_________________ -- Courage Without Conviction is Apathy at Best-- 
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Zarsst_Quondulen
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Post subject: Re: LFR Characters Posted: Wed Aug 05, 2009 7:25 am |
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| Youngling |
Joined: Tue Jul 28, 2009 7:45 am Posts: 10
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Well, looks like I'll be resurrecting this thread. Here are two characters I'm debating between for an upcoming game:
Mathenar "The Double Axe" Cronsby, level 1 Dwarf, Fighter Build: Tempest Fighter Fighter Talents: Tempest Technique
FINAL ABILITY SCORES Str 18, Con 15, Dex 10, Int 10, Wis 15, Cha 8.
STARTING ABILITY SCORES Str 18, Con 13, Dex 10, Int 10, Wis 13, Cha 8.
AC: 18 Fort: 16 Reflex: 11 Will: 12 HP: 30 Surges: 11 Surge Value: 7
TRAINED SKILLS Heal +7, Endurance +8, Athletics +8
UNTRAINED SKILLS Acrobatics -1, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +4, History, Insight +2, Intimidate -1, Nature +2, Perception +2, Religion, Stealth -1, Streetwise -1, Thievery -1
FEATS Level 1: Dwarven Weapon Training
POWERS Fighter at-will 1: Footwork Lure Fighter at-will 1: Dual Strike Fighter encounter 1: Funneling Flurry Fighter daily 1: Villain's Menace
ITEMS Double axe, Chainmail, Adventurer's Kit, Climber's Kit, Crowbar
Abbreviated Character Details Mathenar is a brash young dwarf who is out to see the world. He hails from Silverymoon and is a member of a merchant family. The merchant's life doesn't suit him though. He spent what gold he had to buy supplies and set out to see what what the world had in store for him.
The only wealth he possesses is a single gold coin, which he is constantly flipping into the air. The coin was all that was left after buying supplies and Mathenar has begun to think of it as a good luck charm. The beginnings of greater wealth to come.
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Leflaeon Molorna, level 1 Half-Elf, Wizard Arcane Implement Mastery: Staff of Defense Background: Luruar
FINAL ABILITY SCORES Str 8, Con 16, Dex 10, Int 18, Wis 11, Cha 12.
STARTING ABILITY SCORES Str 8, Con 14, Dex 10, Int 18, Wis 11, Cha 10.
AC: 17 Fort: 13 Reflex: 14 Will: 13 HP: 26 Surges: 9 Surge Value: 6
TRAINED SKILLS Arcana +9, History +9, Religion +9, Diplomacy +8
UNTRAINED SKILLS Acrobatics, Bluff +1, Dungeoneering, Endurance +3, Heal, Insight +2, Intimidate +1, Nature, Perception, Stealth, Streetwise +1, Thievery, Athletics -1
FEATS Wizard: Ritual Caster Level 1: Armor Proficiency (Leather)
POWERS Dilettante: Magic Weapon Wizard at-will 1: Scorching Burst Wizard at-will 1: Magic Missile Wizard encounter 1: Force Orb Wizard daily 1: Wizard's Fury Wizard daily 1 Spellbook: Grease
ITEMS Spellbook, Leather Armor, Implement, Staff, Adventurer's Kit RITUALS Unseen Servant, Tenser's Floating Disk, Comprehend Language
Abbreviated Character Details Leflaeon hails from Myth Drannor. He enrolled in a battle college there and took some preliminary classes. One class covered the care and use of arms and armor. The other was an arcane theory class that specialized in the manipulation of arcane energy. Once these classes were over, the students were released for a year to apply and hone their skills. When the students return they will be given a test that will gauge what progress they have made in their studies.
Leflaeon isn't like most wizards who prefer to spend their days in libraries pouring over dusty tomes of knowledge. He would rather be out on the field of battle, studying the practical application of magic. Leflaeon is particularly interested in the defensive applications of magic.
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