So, one of the players from my group says he's got a D&D campaign he wants to run, which we'll do opposite of the Saga-game I'll be running for them, and appearently, I'm the last to be informed of this, and thus, the last to pick what to play. Now, the two others are going with a Monk (this guy is the very opposite of a power-gamer - he'll sometimes do things like outfitting his mid-level fighters with wicker-armor for the sake of 'roleplaying', without any particular reason for it...) and a Fighter. I've been told that classes from the PHB and PHB2 are allowed by default, but anything outside that, I'll have to run by him first.
Now, my first thought here was to go with a Wood Elf Druid, but... I've never been able to get into Druids before, and I'm afraid that'll happen again. The group needs some kind of spellcaster, be it arcane or divine, but I'm also concidering Rogue, using Use Magic Device to activate healing wands and whatnot. I haven't gotten to play a character in a tabletop game for well over a year, now, so I keep going back and forward about what I'd like to try. So, if anyone out there has some interesting concepts in mind that might fit the small group we've got (preferably a spellcaster of some kind), I could certainly use the help in making up my mind. Thanks in advance for any and all replies.
Edit: Useful information about the game:
Starting level - 2
Ability scores - 4d6 drop lowest, reroll 1s (I rolled 9, 13, 13, 15, 16, 18)
Setting - homebrew
And, that's about what I know so far, heh.
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██████████████████████████████) GM Chris wrote:
Prefect has it right.
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